Injustice 2’s October update brings bug fixes and new Legendary Multiverses

The October update for Injustice 2 is now live, bringing with it a myriad of bug fixes for both characters and stages — as well as opening new Legendary Multiverses — while also making the newest level of Gear slightly easier to obtain.

Arkham Asylum, Atlantis, Metropolis, and the Red Sun Prison have seen adjustments to remove bugs that would allow players to go outside the stage’s natural environment boundaries, as well as a hitbox adjustment on bomb placements utilized by Gadget characters. Superman will also now remain inside the Red Son Prison should players decided to use the Bizarro Premier Skin!

The requirements for obtaining Legendary Gear have been slightly reduced, as now players will only need 1,000 and 3,000 minutes played with each character to complete Legendary Multiverse Events, and the “sacrifice Gear” requirements now accept both Rare or Epic items. Base stats for Legendary Gear have also been increased, and new Legendary Multiverses are now open for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow and Supergirl.

A new “Punish” icon has been added to gameplay where applicable, while Aquman, Black Manta, Blue Beetle, Captain Cold, Darkseid, Deadshot, Dr. Fate, Red Hood, Supergirl, Starfire and Swamp Thing received various bug fixes.

As for the minor balance adjustments, Bane’s Legendary Straight Damage Augment now causes damage scaling based on his total health, with 5% for Venom Level 1, 12% for Venom Level 2 and 25% for Venom Level 3. Superman has lost throw immunity on both his  MeterBurned Super Breath, and can now be thrown during the  recovery of his B1 and F2D1 string. Firestorm’s Heat Wave/B3 has had its hit region adjusted against certain crouching characters, who could previously low profile it. You can read the full patch notes for yourself below.

OCTOBER UPDATE

General Gameplay fixes

  • General stability and Online stability improvements
  • Move list corrections and improvements to AI logic
  • Increased the Base Stats on Legendary items
  • Legendary Multiverse Portals are now available for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow, and Supergirl
  • Reduced the “minutes played with” requirements in Legendary Multiverse Events from 3000 & 7000 to 1000 & 3000 respectively
  • The “sacrifice gear” requirements in Legendary Multiverse Events now uses Rare or Epic items
  • Fixes and Tweaks to some Character Tutorials
  • When you are hit during the recovery frames of a move or an attack the gameplay message will display “Punish” instead of “Counter” where applicable
  • Added dynamic shadows to some character items which were missing them
  • Adjusted the hit region of bomb type Environment Interactions
  • Fixed rare bug that could some attacks to have abnormal recovery when hitting Flash while he has Speed Zone character power active with specific timing

Stage Specific Fixes

  • Arkham Asylum – Fixed a bug which allowed the bus door interaction to sometimes be swung towards in the wrong direction
  • Atlantis – Fix a rare bug when using the console slam interaction which could result in the opponent being out of the environment boundaries
  • Metropolis – Fixed a bug that could allow movement outside of the environment boundaries after using electronic sign interaction under certain circumstances
  • Red Sun Prison – Fixed an issue with gadget and power characters being able to use a console interaction at the same time causing a misaligned hit region
  • Red Sun Prison – The cooldown on laser interaction will no longer sometimes immediately reset when interrupted
  • Red Sun Prison – Fixed a visual bug causing the laser interaction’s effects to become misaligned when repeatedly interrupted
  • Red Sun Prison – Superman will now still be in the background prison if Bizarro Premier skin is used

Character Specific Fixes

  • Aquaman – Fixed a bug that could cause his trident to briefly appear in the wrong hand after missing with a some Environment Interactions
  • Bane – Legendary Straight Damage Augment now causes damage that scales based on total health. The amount is now 5% for Venom level 1, 12% for Venom level 2, and 25% for Venom level 3
  • Black Manta – Fixes to Character Tutorial
  • Black Manta – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Blue Beetle – Fixed a bug allowing Legendary Character Power meter to sometimes keep recharging when not intended
  • Captain Cold – Fixed a rare bug that allowed characters dying from Frozen Tips damage under certain circumstances to leave arena boundaries
  • Darkseid – Fixed a bug that could cause Explosive Parademon to spawn in the foreground in rare circumstances
  • Dr. Fate – Fixed visual effects following Dr. Fate if he is punished by a cross-up after missing with his Super move
  • Deadshot – Fix a bug which could result in a lingering empty clip from his end of round win animation
  • Firestorm – Fixed an issue with the hit region on Heat Wave (Away + Hard) against some crouching characters
  • Red Hood – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Supergirl – Fixed a bug causing cancelling into Air Lasers and buffering down or back to cost double Character Power meter when input with a specific timing
  • Superman – (Away + Light) and (Towards + Medium, Down + Light) are no longer throw immune for part of their recovery frames
  • Superman – Super Breath no longer becomes throw immune when MeterBurned
  • Superman – Intro Cinematics will now play correctly when the full “House El” Epic Gear Set was worn along with the Bizarro Premier Skin
  • Starfire – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Sub-Zero – Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended
  • Swamp Thing – Fix to some lingering visual effects when (Away + Hard) and Bio-Fission MeterBurn are interrupted
  • Swamp Thing – Abigail’s Garden visual effects will now work correctly against Starfire
  • Swamp Thing – Fixed bug causing Harley Quinn to face the wrong way when losing a round to Abigail’s Garden damage while performing Tantrum Stance

Additionally, Raiden and his Black Lightning Premier Skin have been added to the game ahead of their upcoming release next month. New Shaders are also available for all base roster characters.

Source: WB Games

Decidueye tech roundup for Pokkén Tournament DX: Glitches, combos, Bolimar’s SCR top 8 appearance, and more

Of all the new characters in Pokkén Tournament DX, the one most shrouded in mystery was the high flying console-exclusive Decidueye. With less then a week out in the wild, the community has already scored some impressive tech and tournament footage from a major. Let’s take a look!

21 Hits has a great breakdown of several advanced Decidueye combo paths in Duel.

For field phase, though, check out Bolimar’s 3-day old, tournament-ready Decidueye at SCR 2017’s top 8! In the first round he shows off a 184-damage wall combo in Field phase from a command grab — an odd sight in the Pokkén universe, for sure.

ZyflairGriffane has a great anti-throw combo when Decidueye’s back’s to the wall…

… and a practical example of Decidueye’s Ghost Dashes, a surprising mechanic from a character as mobile as the Ghost Owl. For comparison’s sake, Gengar and Chandelure are the other characters with this mechanic.

It’s not all good news for the new bird in town, though. StDxALLISTER shows of a strange bug that prevents Decidueye from command-grabbing a Lucario near the wall, if they are in high stance.

Evo champ tonosama721 found that the cross-up hitbox of Decidueye’s panic button, 4A (Frenzied Plant), does an absurd amount of damage. Beware, teleport characters!

To finish it off, check out some mid-combo cross-ups and re-wall splats courtesy of Swillo & BimmyQuestion!

 

Sources: StDxALLISTER; ZyflairGriffane; tonosama721; Swillo & BimmyQuestion; SF5 Secret Channel; 21 Hits

Get ready to battle in Britain again with Street Fighter V’s new “English Manor” stage theme

The latest stage to blast out of the past has an appropriately reminiscent theme.

Street Fighter V is getting a big content update today, which includes (among lots and lots of costumes…) Cammy’s classic Super Street Fighter II level remade for the current game as the English Manor stage. The update isn’t fully live yet (servers are still down) but Xuses has pulled the theme out for us to have a listen. As a version of Cammy’s theme, it sounds much more like her classic theme arrangement than more modern versions, appropriately.

Source: XusesGB

Nissin Cup Noodles is now sponsoring monthly Dissidia Final Fantasy: NT livestreams

If you were watching the Dissidia Final Fantasy: NT tournament at the 2017 SoCal Regionals this past weekend, you probably caught a glimpse of some Nissin Cup Noodle product-placement on stage. Though cup noodles and Final Fantasy may seem like an awkward juxtaposition of Japanese exports, it has been announced that Dissidia Final Fantasy: NT developers and Nissin Cup Noodles have officially forged a partnership.

What was witnessed at SoCal Regionals was a segment now known as 3-MINUTE WARM-UP, where commentators prepare a cup of noodles and answer Dissidia-related questions via a livestream — while they wait for their instant meal to finish cooking. Part of the announcement of this partnership is the news that these Dissidia streams are sponsored by Nissin Cup Noodles, and will be a monthly thing, with the next one taking place at this year’s New York Comic Con happening in October.

This partnership comes as less of a surprise to Final Fantasy fans already familiar with the appearances Nissin’s brand has made in Final Fantasy XV — there is even a special line of Final Fantasy noodles.

Source: Develop

Not just another Tuesday: Check out tutorials, matches, and fancy combos in this Marvel vs. Capcom: Infinite roundup

Today may be the most important day of your life — or it may be just Tuesday — because the community hasn’t slowed down one bit when it comes to putting out more videos for Marvel vs. Capcom: Infinite. In this roundup, we have a number of combo videos, as well as tutorials, and some actual matches from top players.

First up, we have a couple of tutorials by Andrew G. The first tutorial focuses on his Dolphin kick loop. Unlike most other flight mode dash cancel loops, Nova’s Dolphin kick loop is a bit harder since players can’t abuse the input priority system and simply hit light punch and heavy punch repeatedly to get the loop. Additionally, the combo can change depending on the height that of the opposing character, so players will have to adjust their air dashes from up forward to plain old forward.

Next up is this tutorial for Iron Man’s “Stairway to Heaven,” flight cancel air dash loop.

For something more focused on actual matches, PND’s Ketchup & Mustard have started recording some videos of their online sets in the game.

Meanwhile, YogaFlame24 has put together match compilations for two of the most exciting players at SoCal Regionals 2017 — Splyce’s Filipino Champ, as well as Richard Nguyen.

In addition to this, they’ve also shared a video with some matches between the American hero LI Joe, and Echo Fox’s SonicFox.

Moving on to combo videos, Novril has shared a combo for Captain Marvel that’s specifically designed to be easy to do — not requiring fly cancelling into her air dash loop — but still damaging enough to be a practical bread-and-butter combo for her.

Zade Ramzi on the other hand has shared a bread-and-butter combo for everybody’s new favorite Darkstalker: Jedah. The combo uses multiple instant air version of his Dolore Oscuro (quarter circle forward kick) by using tiger knee inputs, which can be a bit tricky for some players.

Meanwhile, GetKype uses well timed air heavy punches after Dolore Obscuro to get relaunches and extend his damage.

For those looking for something fancy for Jedah, JimmyBones has demonstrated this 8000 plus damage combo that uses the Reality Stone’s Infinity Storm.

Speaking of Infinity Storms, Olaf Redland has shared with us this Zero combo that uses 3 level 3 Hyper combos, alongside some help from Dormammu and the Mind Stone.

Last, but not least, desk demonstrates how good the Soul Stone can be in the right hands, with this combo showcase built around combos using two characters at the same time with its Infinity Storm.

Sources: Andrew G; Ketchup & Mustard; YogaFlame24; Novril; Zaid Ramzi; GetKype; JimmyBones; Olaf Redland; desk

Fuudo and Nemo showcase ARIKA’s new fighter in this exhibition from Tokyo Game Show

ARIKA’s as-of-yet unnamed new Street Fighter EX-based fighter was one of many games featured at the 2017 Tokyo Game Show. At the show, alongside a new trailer showcasing Allen Snyder and a tease for Doctrine Dark, they also hosted a “Pro vs. Pro” exhibition featuring GRAPHT’s Fuudo and Alienware’s Nemo.

The exhibition showed both players trying out a number of characters — Fuudo played some Allen, Darun, and Skullomania, while Nemo played Kairi, Garuda, Hokuto, and also Skullomania. Overall, the exhibition gave a good indication of how the new title might end up playing in the hands of veteran competitors.

For those who missed the exhibition, KarinUSF4 has uploaded recordings of their matches onto their YouTube channel. You can check these out below:

Source: KarinUSF4

Pokkén Tournament DX beats out Marvel vs. Capcom: Infinite on the UK sales chart

Despite many in the FGC changing their opinion once they got their hands on it, Marvel vs. Capcom: Infinite looks to have been a big flop on its first week of sales — at least in the UK. According to data from the UK sales charts, Marvel vs. Capcom: Infinite didn’t manage to break the top ten, while Pokkén Tournament DX came in at fifth during its launch week.

pokken pikachu libre happyThis placing for Pokkén is nothing short of amazing, when you consider that the original launched on a dying console and was largely ignored by the mainstream gaming audience. Keep in mind that Pokken Tournament DX was only released on the Switch, yet it managed to get fifth on the all-format chart. MvC:I launched on PC, PS4 and Xbox One, and it only came in at 12th. If you want some more grim reading, Marvel vs. Capcom: Infinite came in at 16th on the PS4 format chart, while the Xbox One version didn’t even break the top 40.

mvci internal title card esportsTo add insult to injury, Ultra Street Fighter II had a better debut than Marvel vs. Capcom: Infinite, with it coming in at 10th during its first week of sale. The combination of no Switch port, bad publicity around its art style, and arguably lackluster launch roster — alongside resentment from the troubled Street Fighter V launch — has seemingly come together to bite Capcom. While the majority of the FGC may have had their minds changed by MvC:I’s stellar combat system, it’s essentially bombed with the general public in the UK.

Sources: Metro via GamesIndustry.biz; Christopher Dring

Claim the Soul Stone by signing up for Milan Games Week’s Marvel vs. Capcom: Infinite tournament

The Battle for the Stones is now underway, following Splyce|Filipino Champ’s victory at SoCal Regionals over the weekend. As FChamp has technically already qualified for the final Battle for the Stones bracket, his spot and Space Stone will instead go to the fantastically named Professor Coxwette, the runner-up from SCR 2017. I can’t wait for some poor Disney executives to read his tag.

For those who aren’t aware, each Infinity Stone has a usage outside of the game, allowing players to bend the rules for their benefit. In the first Stone reveal, the Space Stone will grant the user the power to swap positions with another player in the bracket of equal placing. So if your round one match is looking a little dicey, simply pop the Space Stone and change your opponent!

The next Infinity Stone tournament will be this weekend at Milan Games Week, with the Soul Stone being up for grabs. With Milan Games Week also being the Regional Finals for the European leg of the Capcom Pro Tour, expect stiff competition from Europe’s Marvel collective. Sign-ups are currently available over on Challonge, so get going if you want a chance at winning a trip to California to compete in the Battle for the Stones.

Sources: CapcomFighters; FACEIT

Street Fighter V servers down today for maintenance and addition of new DLC content

Online services will be down to add a new stage, music packs, and herald the arrival of Gill (sort of).

Another Tuesday, another server maintenance window for Street Fighter V. CFN functions will be down from 10:00 AM to 4:00 PM PT today:

This time, we’re getting some new content after the outage, namely new Halloween (including a Gill outfit for Urien), school, and other premium costumes, as well as the English Manor stage and new music packs. Check them out after the servers come back online this afternoon.

sfv halloween urien gill

sfv doll cammy
sfv akiman costume undercover chun-li
sfv halloween Birdie
sfv halloween dhalsim
sfv halloween FANG
sfv school cammy
sfv school ed
sfv school menat
sfv akiman costume relaxing beach chun-li 750x400
sfv akiman costume sleepwear apron chun-li
sfv nostalgia cammy

English Manor sfv stage

CFN banner

Source: SFV Server (Twitter)

Closest thing to actually being there: Explore The Mixup 2017 in France with this video from The Deep Lense

KenDeep gives us a look at the tournament through an in-person video collage.

themixup-2017-750

The Deep Lense is a video series that gives viewers a chance to experience fighting game events through the eyes of European competitor KenDeep. In this episode, KenDeep travels to The Mixup 2017 in Lyon, France — it took place the weekend before last, on September 16 & 17. Check out the players, the games, and the hype through this jazzy little retrospective.

Sources: The Mixup, Das Schloss