Slash into Pokkén Tournament DX with Swillo’s Scizor combo video

The newly released Pokkén Tournament DX brought five new characters to consoles, among them the steel/bug-type Pokémon Scizor. Anyone that happened to just catch SCR 2017 this weekend may have seen sponsored Pokkén Pro Labib “Slippingbug” Haq rocking Scizor in top 4, in fact.

Based on his performance, it’s easy to say that Scizor is a pretty good pick right now for tournaments. He’s new, unfamiliar, and as Swillo & BimmyQuestion demonstrate in their latest combo video, pumps out a ton of damage. Once he equips his power-up Swords Dance, he can even further extend his damage output and versatility. Being able to convert into 200+ damage from anywhere on the field in Pokkén is absolutely no joke, no matter where the meta goes.

Source: Swillo & BimmyQuestion

A new stage, music, and a ton of premium costumes are coming to Street Fighter V tomorrow

Capcom reveals a wide variety of new outfits for the Street Fighter V roster — and some other surprises.

We didn’t get any news on Zeku this past week — instead, Capcom is leaning heavily into their DLC MO with an announcement of no less than thirteen (!) new premium costumes for Street Fighter V, covering a variety of themes.

As Halloween is coming up soon for 2017, it comes as no surprise that we’re getting some new “spooky” outfits for select cast members, like we did last year. This time, some fighters lacking in any prior DLC costume attention are finally getting some love — namely Dhalsim, Birdie, and F.A.N.G, while Urien tries to pass as his god-complexed brother:

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sfv halloween Birdie
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sfv halloween FANG
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More characters are going back to school as well, with Menat, Ed, and Cammy gaining academia-themed threads.

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Cammy is getting even more premium costume attention: she is also going to have two nostalgic new outfits, one from her days as a Doll for Shadaloo, and another calling back to her Street Fighter IV alternate look.

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“But what about Chun-Li? She needs new costumes, too!” Of course she does. Not to be outdone, Capcom’s leading lady is getting three new outfits designed by Akiman: an Interpol “undercover” look, a relaxing summer outfit, and a “sleepwear” costume.

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All of these new premium outfits will cost you $3.99 USD apiece. There is also now a 2016 Halloween bundle available, for any players that missed last year’s batch.

This massive selection of new costumes isn’t the only addition planned for SFV tomorrow; Capcom states a new stage — English Manor — is coming as well. Described as a “castle overlook[ing] a sweeping landscape with the Northern Lights hovering up above,” is sounds clearly like a version of Cammy’s classic Super Street Fighter II stage. It will cost the usual 70,000 FM, or $3.99 USD.

Capcom also announced the availability of music packs, to “add a personal touch to every battle.” It sounds like they will be taking a page from Tekken 7‘s jukebox, allowing you to customize your in-game tunes. Classic Street Fighter II music has been promised.

All of this DLC content is planned to roll out tomorrow, September 26, 2017.

Source: Capcom-Unity

Oki concepts, team combos and one touch kills: it’s time for your weekend Marvel vs. Capcom: Infinite round-up

It’s the first weekend of Marvel vs. Capcom: Infinite and the tech train shows no signs of stopping. With players starting to discover one touch kills and potential counters to prevalent tactics, we’re beginning to get into the real meat of MvC:I. This weekend round-up has a pretty broad selection of tech, so let’s get started:

First off, xero18 outlines the changes that have been made to Spider-Man’s Ultimate Web Throw, compared to Ultimate Marvel vs. Capcom 3.

If you’re running a Spider-Man/Iron Man team, ecksyz has got some interesting oki concepts to keep your opponent locked in the corner.

It’s only five days since launch and I think everyone is already sick of Dormammu’s Thorn carpet. TDG Oso has been in the lab and has discovered a few ways to escape from Dormmamu’s clutches.

If you’re new to Marvel, rooflemonger has made a thorough guide which covers several vital concepts which weren’t covered in the tutorial.

For those looking to run Dante and Jedah, sitvergold has compiled a decent number of combos for this demonic team.

Want to play Dante but can’t quite get to grips with him? Erased Citizens has a fantastic beginner’s guide for those wishing to learn the charismatic demon hunter.

Straight from Clockw0rk’s stream, he shows how Ghost Rider’s bike super can get him caught in a spot of bother.

I Really Dunno has found a touch of death combo with Team Street Fighter that kills every character in the game. The execution looks really tight and it requires Ryu to be at 25% health, but it sure looks cool.

And to finish off this round-up, combo wizard desk has set his sights on newcomer Captain Marvel for his latest showcase.

Sources: xero18; ecksyz; TDG Oso; rooflemonger; SitverGold; Erased Citizens; mvcclockw0rk; I Really Dunno; desk

PND|Ketchup follows Jesus through arcade mode in Fight of Gods

With all of the controversy surrounding Fight of Gods, one might find it refreshing to see it being accepted in some corners of the FGC. One particular fighting gamer who has been showing the godly brawler love is PND|Ketchup, who recently uploaded a streamed arcade run he did while playing as the son of God.

Ketchup pulls off some pretty sweet combos with Jesus, and the footage also shows off the moves of the other fighters such as Zeus, Moses and Odin. Check out Ketchup’s “Perfect Run” below, and if you are inclined to see more, check out our Fight of Gods combo roundup.

Source: PNDK&M

Team NINJA will finally end DLC support for Dead Or Alive 5: Last Round this year

Team NINJA’s Dead Or Alive 5 has been one of the longest running installments of the storied franchise. While part of that has been through their consistent support of the competitive scene, a large part of it has also been through all the downloadable content that the latest iteration Dead Or Alive 5: Last Round, has received. Now, it seems that Team NINJA may finally be ready to move on from DOA5.

During their Tokyo Game Show livestream, producer Yosuke Hayashi announced that they will finally end DLC support for the game this year. For those who haven’t been following the game, Dead Or Alive 5: Last Round has multiple seasons worth of downloadable content, including 2 guest characters, and over $600 worth of downloadable costumes.

While this model may have been good for the series — the free-to-play Core Fighters version has just surpassed 10 million downloads — it seems that they’re finally ready to move on. Hayashi has stated that the team is looking towards the future. Whether or not this means that they’re moving on to Dead Or Alive 6 is as yet unknown. In the meantime, Team NINJA is currently also working with Square Enix on Dissidia Final Fantasy NT.

Source: Dual Shockers

Shoryuken review: HORIPAD wired controller for Nintendo Switch

A wired controller that’s easy on the wallet — but is it worth your attention?

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The Nintendo Switch — maybe as a byproduct of its… “unusual” control design scheme — is on track to having possibly the broadest selection of controller options of a current generation system. As innovative as the Joy-Cons are for games that utilize their features — such as ARMS — there’s a strong likelihood you’ll want a “normal” game pad for everything else. For fighting games, you need a control method that’s both comfortable and effective. If an arcade stick isn’t your weapon of choice — and HORI offers an excellent one — what pad should you look into? There’s a few choices, including Nintendo’s own Pro Controller. HORI sent us a sample of their lower-cost alternative: the HORIPAD. How does it shape up?

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There are two ways to look at this controller: how effective an alternative it is to a basic “general use” game controller, and how effective it is for fighting games. This is Shoryuken, so we’re naturally going to primarily look at the HORIPAD’s merit as the latter. But first, some points of comparison between it and its higher-cost official Nintendo competitor:

  • The Pro Controller uses a basic cross directional pad, as opposed to the Joy-Con’s separated buttons. The HORIPAD uses a removable cradled “rocking” cross d-pad that floats over four directional buttons, offering two different options (more details on that below).
  • The Pro Controller is wireless, while the HORIPAD is wired, connecting via USB.
  • Both sport similar analog stick and face/trigger button layouts, with slight difference in overall grip/shape.
  • The HORIPAD has a turbo function, the Pro Controller does not.
  • The Pro Controller has vibration functions, the HORIPAD does not.

In terms of general performance, the HORIPAD actually offers a viable alternative to Nintendo’s pad: by trading off wireless and rumble options, you can get a very serviceable pad controller for roughly $40 USD less. I would recommend it as a possible option in that comparison. But — how does it hold up for fighters?

There are a number of concerns with the HORIPAD when it comes down to fighting game use. First: let’s consider the d-pad. If you’re happy using the analog stick for your fighting game inputs, this is a non-issue. But the d-pad itself sports some interesting design options — and a sort of split personality.

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In its default state, the directional pad is a cross cradled with an outside rim, reminiscent of some classic-style gamepads. I found this version actually very comfortable for directional-input based execution, of the fireball/dragon punch variety (Ultra Street Fighter II: The Final Challengers used as reference). Combos or supers, no problem. However, I found the rocking action made charge inputs (like Sonic Booms, for example) rather more difficult. I found the d-pad very uncomfortable for Pokkén Tournament DX, for some reason; I ended up switching to using the analog stick instead.

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This controller sports the option of removing this d-pad to reveal the four directional buttons underneath, similar to the Switch’s Joy-Con directional button configuration. This proved to be a non-option for me, though: I found the buttons harder to press, since they’re recessed into the controller body and ringed by the raised edge. This seems like an interesting design idea that unfortunately doesn’t pan out in practice.

The face buttons worked just fine, at least, as did the upper set of triggers. The travel on the lower triggers felt too loose for me to be ideal for a digital-input fighter. I did find the controller’s overall shape to be pretty comfortable to hold and play on, and the lack of a battery/rumble helps keep it lightweight. The turbo function works great — it’s set up and operates pretty much exactly like it does on the RAP fightstick series — but that has pretty limited application to a serious fighting game player. So, in terms of overall effectiveness as a fighting game controller, the HORIPAD averaged out to be a mixed bag of good and bad options.

I wasn’t really very impressed with the HORIPAD, but after some hands-on time with the controller it does turn out to have some utility. While it risks becoming that cheap extra controller at a friend’s house that nobody wants to use but guests get stuck with, it does ultimately offer a decent pad for the price. For those interested, you can grab one for $29.99 USD (have a look at HORI’s site, or Amazon). However, with better pad options like the Pokkén Tournament DX Pro Pad (which is perfectly suited to fighting games, and actually a shave cheaper) or a HORI Fighting Commander (with the help of a Brook converter), the HORIPAD fails to warrant serious attention from fighting game fans.

Pros:

  • Comfortable grip, face buttons & analog sticks are comfortable and responsive.
  • One of the lowest-priced control pads available for the Nintendo Switch.
  • Wired connection reduces weight, eliminates battery/connectivity issues.

Cons:

  • Directional pad can be awkward for certain fighting game inputs; upper trigger buttons also not fighting-ideal.
  • Secondary d-pad option is very awkward to play on.
  • No vibration feature.

Learn to use Fox and Falco’s Dash Attack to defend the ledge in Super Smash Bros. Melee

SSBM Tutorials has created another video tutorial on the topic of edge guarding tech, something you can never have quite enough off in the world of competitive Super Smash Bros. Melee. This particular video focuses on Fox and Falco, who notoriously have quite a few tools to deal with opponents grasping for the ledge.

More specifically, this tutorial shows you how to utilize the two space animals’ Dash Attack as a proper edgeguarding technique. In addition to having a lingering hitbox, the move also stuns an airborne opponent long enough to give Falco or Fox the frame advantage in most situations.

You can get the full Dash Attack breakdown in the tutorial below, and check out more of our posts containing tips and tricks for defending the ledge in Melee.

Source: SSBM Tutorials

Let no move go unpunished with this punish guide for The King of Fighters XIV

YouTuber Colifowerz has amassed a fantastic collection of punishable moves in The King of Fighters XIV in one comprehensive video. After studying this punish guide, you will know how to punish over 350 moves that span the entire The King of Fighters XIV roster.

Since pressure is a big element of mastering any fighting game, but with KOF XIV being so offensively-centered in nature, it’s especially crucial to be able to pinpoint which moves are not safe to avoid remaining on the defensive when hit with various block strings.

Whether you study this guide for attack or defense purposes, there’s something in it for every main and nearly every matchup. Check out the massive The King of Fighters XIV punish guide below and click here for more from Coliflowerz.

Source: Coliflowerz

Smash the Record saw a Melee-playing AI taking on the pros

Be warned, Skynet now has its sights set on competitive gaming. Artificial intelligence has had strong results playing people in chess, Go, and even StarCraft 2. There have also been instances of learning bots in Street Fighter IV and Street Fighter V. Now we’re seeing its effects in Super Smash Bros. Melee.

At Smash the Record, Smashbot took on many top players, including Team Liquid’s Chudat and Chillindude. The results were staggering, as the AI pulled off frame perfect infinites, high level spikes, and three and four stocked its way through the competition, leaving some visually frustrated. While it only works on Final Destination at the moment, be scared if you see Smashbot in your tournament bracket.

Source: VGBootCamp VoDs

Tekken 7 for PC is on sale for nearly half off at GamersGate

For those looking for a fighting game they can sink their teeth into on PC, then here’s some great news for you. Both the regular and deluxe editions of Tekken 7 on Steam are currently discounted at GamersGate.

For those just looking to get the base game, Tekken 7‘s regular edition is on sale for only $26.49, 47% off its regular price of $49.99. Meanwhile, for those who want the deluxe edition, which comes with the game’s season pass, it’s on sale for $43.04, 43% off its regular price $79.99.

Take note however that the sale ends this afternoon, so interested players should head on over to GamersGate ASAP.

Source: GamersGate