BornFree interviews American Guilty Gear legend MarlinPie at Red Bull Conquest

MarlinPie has been known for a long time as one of America’s greatest players of Guilty Gear, across multiple iterations of the title. He also became well-known for his C. Viper point play in Ultimate Marvel vs. Capcom 3. But his obsession with insane execution dates further back than the Guilty Gear or Vs. franchises could ever reach.

In this video with BornFree, he talks about how his perfectionism in fighting games stems from practicing special move motions as a 3-year old. He also discusses the direction of Guilty Gear as it embarks on a pro tour, and what continues to drive him as a player.

Source: BornFree


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Capcom Cup 2018 Analysis: How will NuckleDu reclaim his lost throne?

NuckleDu has had a crazy year. After opting out of defending his title at Capcom Cup last year, the 2016 champion then parted ways with Team Liquid, setting out on his own for a period.

With a new sponsor and armed with some amazing tricks, Ghost|NuckleDu once again finds himself in the driver’s seat of a possible deep run at Capcom Cup. The question then becomes how far that drive will go.

sfv arcade edition g reveal

Character Strength

Let’s face it, Du’s ability to switch characters is unrivaled at this juncture in the Street Fighter V meta. He ended 2016 with two very strong characters in Guile and R. Mika — which were ultimately the two characters he stuck it out with the majority of the time on the Capcom Pro Tour in 2017. His ability to change characters based primarily on his opponents rather than their characters, and make it work, is hard to compare to anyone.

But to assume that this is where that aspect of his game ends would be a disservice to him. The early points of the season saw him pick up a pocket Cammy to complement his two mains — which he has pulled out at several points to success. But to further matters, to counter Menat — a character which has very few bad matchups — he whipped out a surprise G on Justin Wong at Red Bull Conquest. The character — with a projectile that can’t be reflected as effectively, and ranges that can actually outpoke her — proved to put Justin off-kilter for two straight games, before Du had to switch back to R. Mika to finish the job.

While it would’ve been more impressive if he had finished the job with G, the fact that he was able to do all of this with a seemingly tertiary character, then have the wherewithal to switch off to finish the job is remarkable. Few people have that kind of inner dialogue where they can reason out when it’s time to switch — with many either knee-jerking to a character off a wrong belief that they can’t clutch it out with the character they first picked, and many others talking themselves out of switching either out of pride, or fear that they’re wrong. NuckleDu has it, and he does very well in choosing right more often than not.

Guile-NuckleDu-Patch

Tournament Success

NuckleDu was easily one of the most consistent players on the tour. Only four of his seventeen tournaments resulted in him finishing outside of top 8, and this was across two continents. This also includes a top 8 at Tokyo Game Show, which is always a tough tournament bracket to crack — and he not only achieved this, but made it through to the top half of the finals. But to factor this in, he won three ranking events, all of which featuring several solid players that have made it in to Capcom Cup already.

The Inconsistency

Here’s my struggle with NuckleDu: he’s not beating a lot of players consistently. He’s traded back and forth with Justin Wong over the span of the last year. While he was able to take MenaRD at Defend the North, he lost in the longer set at Texas Showdown.

It could always be that Du is trying to figure things out. But the thing is, every time he figures something out, he gives players that he beats the data to figure out for the next time. It’s a constant ping-pong between winning and losing, as Du should always be analyzing even his wins to find more efficient ways to grab them, just to always be a step ahead of his opponents. He may be, but coming to the wrong conclusions in that case.

r mika sfv srk

Final Thoughts

NuckleDu has the right mix of characters and talent to make a deep run. And it would be a bad decision to ever put him outside of top 8 at this point. He is definitely one of the best players in the entire circuit.

But he’s been struggling to find the same magic he did in 2016. He was unable to capitalize this year and take a Premier title, and hasn’t since all the way back in May 2017 at Combo Breaker. This doesn’t make me doubt his talent — he has that in spades. But it could be that he’s just struggling to recapture the spark he had in 2016 and 2017.

I believe he’s going to get there, and for all we know, he’ll save it for Vegas. But based off of the season itself, it could be a bumpy road to get there.


CAPCOM CUP 2018 ANALYSIS SERIES

capcom cup 2018 poster

BlazBlue: Central Fiction Special Edition for Switch gets a new trailer

Arc System Works is bringing their BlazBlue franchise to the Switch with BlazBlue: Central Fiction Special Edition. This title bring the latest one-on-one game in the series — along with all of the DLC released for it — to Nintendo’s console-portable hybrid.

Now, a new Japanese trailer has been released for the game. The video below introduces some of the game’s characters while also going over its features, helping people get up to speed with this installment of the franchise.

BlazBlue: Central Fiction Special Edition arrives on Switch on February 7 in Japan and North America, and February 8 in Europe.

Source: Nintendo Everything


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Capcom Fighters count down their top 5 moments from Red Bull Conquest

Red Bull Conquest hosted the Capcom Pro Tour North American finals for Street Fighter V: Arcade Edition, and as such many top players were in attendance for a chance to get into Capcom Cup. Of course, these competitors were bringing their A game, resulting a lot of great moments.

As usual for their big events, Capcom Fighters has put together a video looking at their picks for the top 5 moments from the Street Fighter V: Arcade Edition tournament at Red Bull Conquest. The video below contains some impressive plays, from Samurai’s amazing stun combo on Liquid|Nemo, Toi’s sending DNG|Itabashi Zangief to the losers bracket, to the intense battles between Echo Fox|Tokido and CJ Truth.

Source: Capcom Fighters


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New Dragon Ball FighterZ trailer highlights all the additions in the recent patch

As you may know, Dragon Ball FighterZ recently received a patch, and Bandai Namco has now released a trailer highlighting all that has been added in the update.

Aside from the balance updates, the recent Dragon Ball FighterZ patch has also added some new content. These include the new FighterZ Tournament (or Tenkaichi Budokai mode in Japan), which allowed custom tournaments with unique rulesets — over 70 in fact. Supporting this is the Z Trophy room where players can show off the trophies they’ve won from these tournaments. Finally, the update also brings Christmas-themed lobby avatars and alternate colors that can be gained from Z Capsules.

Dragon Ball FighterZ is currently available on PlayStation 4, PC, Xbox One, and Switch.

Source: Bandai Namco Games


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Capcom Connect (Episode 9) streaming live from Esports Arena Oakland, featuring AfroROM & AM KIDD

The news, art, and action continues on Capcom Connect.

Capcom’s new weekly streaming show Capcom Connect continues tonight at 8:00 PM PT, streaming live from Esports Arena Oakland! Tune in at Capcom Fighters on Twitch.

Watch live video from CapcomFighters on www.twitch.tv


The stream will once again feature event and news recaps, Street Fighter V matches with guest players and art and cosplay from Street Fighter fans. Tonight’s guests are AfroROM and AM KIDD.


From the original Capcom-Unity announcement:

You will have the chance to win various codes for Street Fighter V: Arcade Edition just by watching and interacting with our social channels. In the afternoon before each show, we’ll tweet out a specific hashtag on the Street Fighter or Capcom Fighters Twitter account. All you need to do is use that hashtag in a tweet of your own before the drawing begins at around 8:15 PM PT. During the show, we’ll randomly choose winners and announce them on-stream. After the show, expect a Direct Message from the Street Fighter or Capcom Fighters accounts with your code. The codes are currently only for North America.

If you’re an artist or cosplayer, tweet @StreetFighter with pictures of your creation and we just might feature it on the stream with all credit going towards you!

SFV AE Splash Art


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STL1119 demonstrates how Akuma’s wall bounce in Tekken 7 sets up ridiculous wall re-splats

Famed combo maker STL1119 has pushed Akuma’s wall bounce to strange and exciting places in his latest Tekken 7 combo video. It probably shouldn’t be a surprise — Akuma’s entire gimmick is that he can spend meter to get unique 2D-inspired combo extensions — but his ability to manipulate extensions post wall bounce are staggering.

While some of  STL1119‘s typical combo calling cards are there — I think this video might have the longest run-under reverse corner carry I’ve seen in Tekken to date — it’s Akuma’s ability to keep the enemy high on the wall, or constantly re-splat, that seals the show.

Source: STL1119


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“Pot Splitter” Android app does quick math for tournament organizers

Suddenly find yourself with a large prize pool and not quite sure how to tackle the math? FGC community member D0N_757 has put together a handy little phone app, called “Pot Splitter”, for tournament organizers. This simple tool divides up the entrance fees among placements as defined by the user and figures out the correct total for each place. There’s even a tool for correctly divvying pot bonuses among your top players.

You can download the Pot Splitter app for Android devices on the Google Store here.

Source: D0N_757

Some games on the PlayStation Classic will be PAL versions, including Tekken 3 and Battle Arena Toshinden

Recently, some news has come out regarding some of the game’s coming to Sony’s upcoming micro console, the PlayStation Classic. Specifically, nine of the games on the system will be the European (PAL) versions of the game.

Two of these nine games are the 3D fighters that help define the original PlayStation: Tekken 3 and Battle Arena Toshinden. With these games being the PAL versions, this means that both games will run at a 50hz refresh rate – slower than the 60hz standard used by NSTC regions.

With refresh rates tied to frame rates, this effectively means that these games will run slower than intended. This is especially bad for the aforementioned fighting games, especially Tekken 3. While Battle Arena Toshinden is more of a curiosity that hasn’t aged as well, Tekken 3 is considered one of the best installments of the series — one whose home version has never been re-released.

The other games affected by this are Cool Boarders 2Destruction DerbyGrand Theft AutoJumping Flash!Oddworld: Abe’s OddyseeResident Evil Director’s Cut, and Tom Clancy’s Rainbow Six.

For anyone planning to get the PlayStation Classic, be reminded then that the above games may not play quite like you remember them (unless you’re from a PAL region!).

Sources: DestructoidMarkMan

Fighting EX Layer on PlayStation 4 will be upgraded to Version 1.1.1 on November 30, patch notes now available

A long list of changes and improvements are inbound for Fighting EX Layer.

fighting ex layer fexl logo

Fans and competitors who enjoy ARIKA’s excellent fighting game Fighting EX Layer will want to take note that November 30 will see some big changes for the game. Not only will the long-awaited Steam version be launching, but that day will see the rollout of a patch for the PlayStation 4 version that bumps the game up to Version 1.1.1. The changes are extensive, and ARIKA has published the patch notes in English and Japanese on their Facebook page. Have a look at the English list below; there are numerous system upgrades alongside balance changes to both characters and Gougi decks.


[Version 1.1.1 Changes]
*New Additions
-When losing to the CPU, a [YOU LOSE] logo was added.
-When beginning an ONLINE match, a [YOU] marker is now displayed over your character. (Not every round)
-In Network Settings or Room Search, the option [Same Territory Only] was removed. (Steam version only)
-When inputting a Search Code or Password for a Casual Match, an Input Interface will be displayed. (Steam version only)
-Support for 10 languages was added to the in-game descriptions.
*Set Menus, Options, and some other parts will remain in the English Alphabet.
Supported Languages: Japanese, English, French, Italian, German, Spanish, Arabian, Brazilian Portuguese, Russian, Korean, Simplified Chinese, Traditional Chinese
*Please check the sample images -> https://www.facebook.com/media/set/…

*Bug Fixes and Balance Adjustments
-Fixed an issue where getting hit by Blaire’s Sliding Arrow while performing a moving attack would cause her to teleport to the opponent and throw them regardless of distance.
-Fixed an issue where it was possible to fulfill the [Hit your opponent with a Dashing Move] activation requirement in an unintended manner.
-Fixed an issue where Rosso’s Counter did not work on certain moves.
-Fixed an issue where jumping immediately before getting hit by the last hit of Spin Side Shoot would not activate the Hit Grab animation.
-Fixed an issue when playing as Garuda vs Skullomania where teching an airgrab would cause them to switch places.
-Fixed an issue where it was possible to connect with a Counter move after blocking an attack that stays active for a long time.
-Balanced the BGM volume when opening the Pause Menu.
-Fixed an issue where there was no leg hurtbox during Batting Hero.
-Fixed a rare issue while Hades is active where under certain conditions your opponent became unable to move.
-Fixed an issue where the CPU would occasionally fail to rise in Training Mode.
-Adjusted the camera during Jack’s forward throw.
-Fixed an issue where it possible to combo st.FP into cr.MK in certain situations (Blaire, Sanane, Pullum).
-Fixed an issue where Chain Combos would miss on a Skullomania’s crouching hurtbox (Hayate’s crHP would whiff).
-Fixed an issue where certain special moves would whiff on a crouching Shadowgeist’s crouching hurtbox.
-Fixed an issue where an unintended lingering hurtbox remained during Jack’s forward jump.
-Fixed an issue where stand blocking a Hard Attack would cause chip damage (D.Dark, Shadowgeist, Jack).
-Adjusted the frame data of Shadowgeist’s stMK.

[Gougi Changes]

*Hunting Dash
-Activation conditions changed to [Perform 15 Attacks from a Dash.]
-Now performed by inputting Down -> Up.
-The properties of the Hunting Dash have been changed.
-Using Hunting Dash now costs 25 Super Meter. (Will not work if you have less than 25 Meter).

*Teleport
-Activation conditions changed to [Dash for a total of 4 seconds].
-Now performed by inputting Down -> Up-Forward or Down -> Up to teleport in front of your opponent, and Down -> Up-Back to teleport above them.
-The startup motion has been slightly sped up. (11 frames -> 7 frames)
-The range of the teleport has been lengthened.

*Ghost
-Activation conditions changed from avoid contact with the opponent for 6 Seconds -> 12 Seconds.
-The time you stay invisible has been lowered from 90 frames -> 60 frames.

*Utsusemi
-The time you stay invisible has been lowered from 90 frames -> 60 frames.

[Other Adjustments]

-Update to the Gougi descriptions. (Shinobi, Hunting Dash, Teleport)
-Allen’s Expert Mode Challenge #16 has been changed.
-The command for Skullomania and Shadowgeist’s taunt has been changed. (The command list has been updated)
-The CPU’s use of Hunting Dash has been updated. (They will not perform it if they do not have meter)
-Added a visual cue to mark 50% of a Super Meter gauge.


Source: ARIKA (Facebook)


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