Chill out to this Consouls cover of Melty Blood: Actress Again’s Blood Drain

Whether your copy of Melty Blood: Actress Again is sitting gathering dust or not, this jazzy cover by the Consouls is a great tune. The band, which has performed a long list of videogame-themed songs, is looking to celebrate the upcoming anime-centric tournament in Florida: CEOtaku.

Blood Drain is the game’s opening theme, which also has vocals. It’s also Eltnum’s theme in Under Night In-Birth. Though the original in Melty Blood has some of that subtlety, the Consouls really take it to the next level with a smooth saxophone and more piano. Give it a listen below — maybe they’ll do more anime tracks in the future?

The group has also done Slayer’s theme from Guilty Gear Xrd REV 2, and collaborated on Karin’s theme from Street Fighter V.

Source: The Consouls

Fighter 101 discusses profitability throughout the FGC

A look at different philosophies in the FGC, and how the players follow them.

There can be a lot of friction between those that feel games should be just for fun — or pure competition — and those that explore the business aspects of professional gaming and esports. In this article, Fighter 101 explores this dichotomy, describing how the viewpoints can be categorized as either following a “Ryu” or “Ken” philosophy — considering the outlook and approach to fighting these two Street Fighter characters follow — and reiterates that video games are primarily a business, plain and simple.

Fighter 101 follows up with their view on how many of the professional players and personalities — such as Daigo Umehara, Justin Wong, Alex Valle, and Smug, to name a few — approach the FGC’s burgeoning steps into business and profitability. Follow the link to read Fighter 101’s thoughts on this topic in detail.

Source: Fighter 101 [Thanks to Trent for the tip.]

Honest Game Trailers gives us their take on the Marvel vs. Capcom franchise

With Marvel vs. Capcom: Infinite being released to the general gaming public next week, it was only a matter of time for an Honest Game Trailer to be uploaded on YouTube. Lo and behold, the folks at Smosh Games did just that, with their latest video poking fun at this revered series.

This video briefly touches on the history of the series, starting with X-Men vs. Street Fighter all the way up to the latest yet-unreleased game — satirically criticizing the trademark fast-paced gameplay, the odd Capcom character choices, and even so far as to address the recent controversies with MvC:I; suggesting we start playing another fighting game series instead. Check out the video if you want a good laugh!

Source: Smosh Games

CrossUPDP asks: What makes a great fighting game player?

Fighting games are hard — so what does it take to be actually good at them?

After admitting the former blissful ignorance of mashing buttons in older titles, CrossUPDP describes the harsh wake-up call of going online in Street Fighter IV and getting the reality check of how these games are really played. What follows is an analysis of what elements are needed to achieve victory in fighting games, categorized into levels of proficiency: DECENT (grasping the basic skills), GOOD (applying more advanced concepts), and GREAT — and what properties separate these levels. Check it out below.

Source: CrossUPDP

The Phantom Gundam and Nightingale show off their stuff in these new Gundam Versus trailers

As previously reported, Gundam Versus is getting a couple of new DLC mobile suits later this month. These are the EMS-TC02 Phantom Gundam and the MSN-04II Nightingale. For those wondering how these two mobile suits will look and play like in the game, Bandai Namco has recently released trailers for them.

Coming from the manga spin-off Mobile Suit Crossbone Gundam: Ghost, the Phantom Gundam, piloted by Font Baud comes with its “Butterfly Busters,” “Flame Sword,” and of course, it’s vaunted “Minovsky Drive” which provides the suit with a number of buffs, including the “Wings of Light.”

Meanwhile, the Nightingale from the Mobile Suit Gundam Char’s Counterattack – Beltorchika’s Children novelization, piloted by the famous Char Aznable, is a buffed-up version of the MSN-04 Sazabi from the original movie. It features an impressive array of weapons, including the infamous “funnel” attack drones that allow it to fire an impressive spread of beams.

Both of these will be available for purchase in over the PlayStation Network in Japan for ¥602 on September 26. Meanwhile, Gundam Versus hits North America, Southeast Asia, and Europe on September 29.

Source: Bandai Namco

Mortal Kombat Funko Pop figures are launching this November

If you’re looking to expand your Funko Pop collection with some fighting game characters, you better start saving your cash for this November. Funko have teamed up with NetherRealm Studios to announce a line of special Mortal Kombat-themed figures.

The base set of figures includes Sub-Zero, Raiden, Scorpion, Kitana, and Liu Kang, as well as a limited edition Chase Sub-Zero. GameStop are stocking two limited editions — a 6″ Goro and a double pack of Scorpion and Sub-Zero, where Sub-Zero is on fire while Scorpion is made of ice. There is also a flaming skull Scorpion figure, which is suitably exclusive to Hot Topic.

All of these Funko Pops are based on character designs from Mortal Kombat X, so don’t expect to see any figures based on the classic Mortal Kombat ninjas just yet. You can check all of the figures below, or over on the Funko Pop website.

All MK Funko Pops

Source: Funko Pop

Perfect your rhythm with mastermind’s Lucky Chloe tutorial for Tekken 7

When Lucky Chloe was first unleashed on the world, there was fear that she was the Eddy Gordo stand-in for Tekken 7. Now that we’ve all had time to experiment with her (and, perhaps more importantly, contrast her with Eddy’s moveset) we can see that this is far from the case. Nevertheless, the arguably bottom tier newcomer appears to simultaneously stump new players learning her, and frustrate opponents that haven’t figured out what she’s doing yet.

For both sides, mastermind has put together an hour-and-a-half long tutorial for G-Corp’s popstar. This excellent tutorial breaks down Lucky Chlol’s primary pokes, punishment, and overall game-plan. Settle in with this dance lesson and you’ll know how to fight — and fight against — Lucky Chloe’s moves in no time.

Source: mastermind

TRT Championship LATAM will rock Curitiba, Brazil on September 30th — check out their final event lineup

This Capcom Pro Tour event sports a solid lineup outside of just Street Fighter V.

Brought to us by Treta, KombatKlub, ETC! and Team Dash! Brasil, the TRT LATAM Championship is returning to Curitiba, Brazil on September 30 and October 1, 2017. A Capcom Pro Tour Ranking event, the best players from Brazil and beyond will be competing in many more games than just Street Fighter V — as revealed in their frenetic new event trailer!

Here’s the full (finalized) event lineup:

  • Street Fighter V
  • Injustice 2
  • Tekken 7
  • Marvel vs. Capcom: Infinite
  • Guilty Gear Xrd REV 2
  • Super Smash Bros. for Wii U [singles & doubles]
  • Mortal Kombat XL
  • The King of Fighters XIV
  • Killer Instinct
  • Super Street Fighter II Turbo

For additional registration/venue/stream information, head over to the official TRT LATAM website.

Source: Treta LATAM Championship

Exceed Assault: Jubei versus Nine, and Ragna versus everyone else — a BlazBlue community event

It’s time to gear up for a special BlazBlue: Central Fiction community event. Exceed Assault continues with a new set of teams, and it’s the match-up a lot of us have been dreaming about: Team Jubei is going to take on Team Nine! The brand new character has a steep wall to climb, so we’ll have to see how much the competitors have already mastered.

This streamed exhibition features commentary. Following the team battles, there’s a unique exhibition with Betadood. The famous Ragna player, in story mode-style, will inaugurate CF2 by playing against every other character in the game!

Let’s hear from the players to see what they have to say about the exhibition and the match-ups.


Team Jubei: Fame96, UnsafeOnHit, NickExtreme1

jubeicharacterselectUnsafeOnHit is representing Team Jubei in the responses below.

What kind of character is Jubei?

“Jubei is a very mobile character with a lot of decent pressure tools and mix-up options that are pretty safe. He’s pretty annoying to deal with once he gets a hit on you and his okizeme is very good. His normals aren’t exactly the best but they’re above average and get the job done. He’s a very solid character.”

How will you approach the match-up?

“In fighting Nine, there will be a lot of moving around the screen with his command dashes and short hop to get the Nine player to commit to something, so I can take advantage of her recently-nerfed recovery on her buttons to work my way in and gain the advantage. His fast run coupled with how low he goes to the ground during it will help dealing with her air buttons if she decides to take that approach.

“Once a knockdown is scored the advantage gets pretty skewed due to Nine’s lack of defensive options so from there, it’d be a rinse-and-repeat of trying to hit her again after knocking her down.”

Team Nine: MastaStef, Nemesis, NitroNoodles

ninecharacterselect

MastaStef speaks for Team Nine below.

On the match-up: “I honestly haven’t played it yet. The Exceed Assault event will actually be my first time playing it. But I have watched some Jubei footage and messed around with him, so I can play theory fighter. This is just my opinion, but I want to say it’s in Nine’s favor. His high mobility and small stature can definitely make him slippery to catch and even more so when he’s popped his install. However, I still don’t think he can easily approach Nine, which is where most characters have issues in the match-up. Nine can also play elusively making it hard for him to catch her as well. I’d say Nine would only really have issues on defense or if Jubei has the life lead since it would be very difficult for her to chase him down. But once again, I don’t have any hands on experience in the MU yet, so this should be taken with a grain of salt.”

On the CF2 Nine changes: “Honestly, the 2.0 patch didn’t really change Nine too much. At most, it made it to where you have to play more creatively and less simplistic. You can’t auto pilot as hard, I guess you could say. Double dashing is more risky now, so you have to decide the correct time to use it. A lot of her lesser used spells have been changed to add a bit more room for creative setups and situations. She received a fair amount of nerfs, sure, but she received enough small changes to balance them out. You’re rewarded more for playing smarter and finding new ways to use her spells. If you want to just dash around, throw out buttons and mash on Kunzite, however, you probably won’t enjoy Nine as much. You can still do that, but it’s definitely less effective.”

On individual style: “I’ve always viewed myself as a more defensive player in fighting games, so I think I do play differently from most Nines in that regard. I tend to sit back, block and watch my opponent more often than haphazardly going in, unless I know my opponent just isn’t ready for it or the match-up calls for it. But I think a lot of Nines play differently. A few examples: NitroNoodles seems to be more setup heavy, where as Lueshi and Havoc_Noah are pretty aggressive, Genosade is reset/mix-up heavy, and I tend to be more defensive and patient. I know to most people it looks like Nines all do the same stuff, but it’s actually really cool to see the subtle differences in everyone’s play.”


Ragna vs. the world

ragnacharacterselect

To usher in the CF2.0 era, Betadood will face every other character in the game in a kumite after the team exhibition!

Woocash: You’re sort of the flagship Ragna player in the US right now. How do you feel about that?

Betadood: It’s only been a year since I started traveling out of state to compete, so I’m not really used to having this kind of recognition yet! BlazBlue is a game that means a lot to me, and I’m really happy that so many people have enjoyed watching my play so far. I hope it inspires you to try out the character, or even the game itself.

Woocash: You’re facing a lot of characters in a row, how are you preparing for this?

Betadood: Keeping my goals in mind for each match-up and adapting to player specific playstyles are my main priorities. There’s a lot to keep in mind against 36 different match-ups, and with the recent version 2.0 patch, there are new changes I’m not used to dealing with yet. The FT1 format won’t give a lot of chances to correct errors or capitalize on a potential weakness either. Keeping my focus up during the entire set will be a challenge for sure.

Woocash: Which match-ups do you fear the most and which are you most confident about?

Betadood:  It’s cliché, but characters that can keep Ragna out of his optimal ranges during neutral are definitely the hardest for me. Against characters like this, it’s difficult to get a chance to run your offensive pressure. Luckily Ragna has some great tools for his neutral game. So even if it’s an uphill battle, it’s never hopeless. As for the match-ups that I do enjoy playing against… Characters that are also neutral based/balanced types are always fun. My favorite of all would be Jin though. Not only is the match-ups dynamic fun to play, the rivalry between the two is just so cool!


This special exhibition takes place later today, September 14th, at 7:00 PM ET / 6:00 PM CT / 4:00 PM PT over on Twitch.tv/logichole. Tune around then for the Team Jubei vs. Team Nine exhibition, followed by the Betadood kumite.

If you’d like to catch up on Exceed Assault, refer to the previous episode, which has Hazama fighting Susano’o and Naoto against Bullet.

Source: interviews

Equip yourself to punch some boulders with Chris Redfield’s Marvel vs. Capcom: Infinite Japanese character trailer

With Marvel vs. Capcom: Infinite now less than a week away from release, Capcom Japan continues to highlight members of the cast with small mini-trailers, the latest recipient of which is Chris Redfield. Like the Iron Man and Mega Man X trailers before it, this short video showcases some of Redfield’s returning special moves from Ultimate Marvel vs. Capcom 3, while simultaneously drawing attention to the fact that Chris must now reload his magnum, as it can only hold a maximum of three shots.

He then transitions into an Active Switch combo involving Ultron, before showing off his three Hyper combos, which are the returning Grenade Launcher, Sweep Combo, and his Level 3 Satellite Laser, which now has significantly increased startup and utility. We also get a look at his Character Select Screen artwork, in addition to the chance to hear his new theme, which is now a remixed version of “Assault Rifle” from Resident Evil 5. You can see the full trailer below.

Will you be playing this member of S.T.A.R.S. in Infinite? Let us know in the comments section.

Marvel vs. Capcom: Infinite will be released on Tuesday, September 19th, in North America and Europe, for PlayStation 4, Xbox One and Steam PC. A Japanese release for the same platforms will follow on Thursday, September 21st.

Source: CapcomChannel