Even just a month away from the game’s release, some people are still plugging away at Marvel vs. Capcom: Infinite’s story demo, trying to figure out combos, despite the lack of a proper training mode. The latest player to throw their hat into the ring is none other than Southern California’s original shirtless warrior, Eliver “Killer Kai” Ling.
The video below features combos for almost all of the playable cast in the story demo. This includes basic single character combos, to combos featuring multiple tag ins in the middle, demonstrating some possible synergy for the teams in the demo.
Marvel vs. Capcom: Infinite launches on PlayStation 4, Xbox One, and PC on September 19.
Teased earlier this year, Lunar Hare Studios are back with a brand new trailer for their new platform fighter, Earth Romancer. Taking clear inspiration from both anime fighters like BlazBlue and Melty Blood, along with games like Super Smash Bros. Melee, Earth Romancer promises to be “the next evolution in platform fighters”.
Just from the trailer, you can clearly see how Earth Romancer is mixing mechanics from both genres to create something new. On top of wavelands, wavedashes and reverse aerial rushes, you’ve got air dashes and air parries to deal with both aerial and grounded pressure. The combat system uses standard fighting game conventions like high/low attacks, guard crushes and chain combos, and then combines it with the smooth movement and aerial-centric combo system you see in your standard platform fighter. Layer in a universal stance-switch — where all characters can switch between two different combat styles — and Earth Romancer looks to be a tech-skill and lab monster’s dream.
We also got a glimpse of new character Keagan, a wolf martial artist who must have studied at both the Masters and McCloud schools of karate. He’s got moves like Fox’s neutral air and Falco’s down air, as well as Jin Saotome-esque attacks where he summons a giant hand to punch or shoot fireballs, along with the ability to fire flaming projectiles from his feet.
With anime and platform fighters being cut from the same cloth when it comes to movement, fluid combos and super-unique character designs, it’s amazing that no-one has blended the two genres before. The indie game Wishmere experimented with a Roman cancel-esque mechanic, but Earth Romancer is going lock, stock and barrel in melding anime and platform fighter mechanics together to create something brand new. Personally, Earth Romancer‘s trailer is what Icons‘ should have been — by unveiling all the cool new elements it is bringing to the table, rather than retreading old ground with characters which looked too familiar to platform fighter veterans. The market is starting to get fierce, and Earth Romancer looks like it has all the tools to go toe-to-toe with its competitors.
Planned for release on both console and PC, Lunar Hare Studios are gearing up for a Earth Romancer Kickstarter in the near future, so keep your eyes peeled for more information.
Show your love for Windjammers at the park or beach with Wham-O’s commemorative Frisbee!
If you’re hyped for the upcoming arrival of FGC fan-favorite Windjammers on PlayStation 4 and PS Vita — coming August 29th — and want to take your jamming out into actual sunshine, Wham-O has got just the thing. They’ve revealed a commemorative Frisbee toy — a “real” Flying Power Disc — to mark the re-release of the game from Data East and DotEmu.
The limited-edition toy will be sold exclusively via Fangamer.com; as of this writing the price and release date are still not known, but you can sign up at Fangamer to be notified when this disc will be unleashed.
As for the game itself, hopefully the reported bugs in the closed beta will be squished as promised before it hits our consoles at the end of August.
The Switch’s fighting game selection is rather meager at the moment, with Ultra Street Fighter II and ports of old NEO GEO arcade games acting as the only places for Switch owners to throw down. With Pokkén Tournament DX on the horizon and the potential for ports of upcoming titles like Dragon Ball FighterZ, fighting game fans may be looking for a Switch-compatible arcade stick in the future. HORI’S RAP V is an expensive stick to start with, so 8Bitdo have stepped in with a budget option: the NES30 Arcade Stick. Priced at $79.99, is this retro-inspired stick a worthwhile purchase?
Let’s start off with the panel artwork, which is the most striking thing about the NES30. The stick sports a black, grey, and red color scheme, meant to evoke the NES and its original controller. While eye-catching and great for retro fans, the NES design means that players are restricted when it comes to modding this stick. Unless you spray paint the panel, you’re stuck to using red buttons if you wanted to swap out the buttons — and trust me, you’ll want to swap out the buttons.
Based off a Mayflash F300 shell, the NES30 uses their own stock parts, resulting in a stick that doesn’t have a premier feel. The lever is loose, the buttons are made of low-grade plastic and the panel has a grainy texture which feels fairly unpleasant on your hands. Everything has an unnerving click to it, as if the stick could fall apart at any moment. It is easy to take off the back and put in your own parts in — as it is built from a Mayflash case — but that runs the risk of meddling with the NES30’s unique look. Don’t get me wrong, everything works, but the NES30 really feels like a budget stick.
When it comes to function, the NES30 is a pain to set up, but works well once you’re over that hurdle. It is designed to be paired to your PC, phone or Switch via Bluetooth, meaning you’ll have to spend a decent amount of time actually getting it to work. Setting it up with my PC took no time at all, while linking it to my Switch took way too long. God forbid you go to a tournament with this stick, as the TO will no doubt disqualify you in the time it takes to connect your stick. There is a firmware update coming soon which allows the NES30 to be paired to a Switch via its USB-C charging cable, which will make things much simpler. If you want the NES30 to work with other consoles, you will have to go into the guts and install a new PCB, as it is currently not compatible with either the PS4 or Xbox One.
With no other amenities like a headphone jack, it is clear that the NES30 isn’t really designed for hardcore fighting game players. It’s more for retro gaming fans who want to have a stick to play on to emulate that feel of the arcade. For those who already have a fight stick they want to use on the Switch, you’re better off buying the recently announced Switch Brook converters or modding your stick to work with the system. Otherwise, you best look at HORI’s RAP V if you want a proper fight stick for the Switch. Even then, you’re better off waiting for more than one new fighting game before you going buying a stick for this new console.
Pros:
Easy to customize
Eye-catching design
Cons:
Only works with the Switch via Bluetooth [currently]
YouTuber Raebones’ has been consistently producing content focusing on easing beginners into The King of Fighters XIV since the game was first released. His latest beginner breakdown video focuses on Ramon, the high-flying agent-turned-pro wrestler.
While Ramon isn’t necessarily topping anyone’s tier list, he’s a decent grappler who could become a viable threat if lent the right amount of time and talent. As always, Raebones’ tutorial does a great job of quickly analyzing each of the characters moves in a way that is comprehensive and digestible.
Check out the Ramon beginner breakdown below, and if you are looking to pick up King of Fighters XIV, you can do so at a discounted price during PlayStation’s current flash sale.
Frequent FGC content uploader Maximilian has released a new video of Marvel Vs. Capcom: Infinite, showcasing off the recently announced New Metro City and Dark Kingdom stages. We also get some new footage of Haggar and Nemesis battling Thor and Strider, clad in some of their alternate colors that will be returning from Ultimate Marvel Vs. Capcom 3, as well as Thor and Morrigan facing Doctor Strange and Strider in the “Dark Kingdom”.
Perhaps most importantly though, Max noted that he has seen the effects of the Soul Infinity Stone, noting that he won’t have any footage of it in action until next week, as it’s likely being revealed at Gamescom next Tuesday. According to Max, it is “exactly what you think it is and way more,” and that it’s “one of the things [he’s] more excited about” in MvC:I at present.
A few months back, Ryce — who leaked the majority of the game’s base roster — noted that the Stone’s Infinity Surge allows the user to steal some life from the opposing team, while the Infinity Storm allows the user to revive a dead character. With Max seemingly indicating that there is more to the sixth and final Stone, perhaps we’ll be seeing the return of the “Variable Cross” or “Duo Team Attack” feature from 1998’s Marvel Vs. Capcom: Clash of Super Heroes.
Marvel Vs. Capcom: Infinite will be released on September 19th for PlayStation 4, Xbox One and Steam in North America and Europe, with a Japan release following on September 21st.
Frequent FGC content uploader Maximilian has released a new video of Marvel Vs. Capcom: Infinite, showcasing off the recently announced New Metro City and Dark Kingdom stages. We also get some new footage of Haggar and Nemesis battling Thor and Strider, clad in some of their alternate colors that will be returning from Ultimate Marvel Vs. Capcom 3, as well as Thor and Morrigan facing Doctor Strange and Strider in the “Dark Kingdom”.
Perhaps most importantly though, Max noted that he has seen the effects of the Soul Infinity Stone, noting that he won’t have any footage of it in action until next week, as it’s likely being revealed at Gamescom next Tuesday. According to Max, it is “exactly what you think it is and way more,” and that it’s “one of the things [he’s] more excited about” in MvC:I at present.
A few months back, Ryce — who leaked the majority of the game’s base roster — noted that the Stone’s Infinity Surge allows the user to steal some life from the opposing team, while the Infinity Storm allows the user to revive a dead character. With Max seemingly indicating that there is more to the sixth and final Stone, perhaps we’ll be seeing the return of the “Variable Cross” or “Duo Team Attack” feature from 1998’s Marvel Vs. Capcom: Clash of Super Heroes.
Marvel Vs. Capcom: Infinite will be released on September 19th for PlayStation 4, Xbox One and Steam in North America and Europe, with a Japan release following on September 21st.
Argentina is getting some Capcom Pro Tour action this weekend via Buenos Aires True Salt, brought to you by UAFG. In addition to the Street Fighter V CPT Ranking Event are tournaments for Guilty Gear Xrd REV 2, The King of Fighters XIV, Tekken 7 and Ultimate Marvel vs. Capcom 3.
A few big names are planned to be in attendance, including Justin Wong, K-Brad, and Flash from the US, along with South America veterans like Kane Blueriver, Brolynho and Misterio.
If you want to watch the event live, head over to UAFG’s Twitch channel.
Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!
We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.
fadooglee
On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”
On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”
On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”
Havoc_Noah
On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”
On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”
On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”
HimeCut
On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”
On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”
On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”
Kuutochi
On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”
On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”
On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”
Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.
Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players:
Quality online Guilty Gear Xrd REV 2 matches resume this weekend. Tension Pulse showcases American talent and gives a great opportunity to view some high-quality play alongside qualified commentators. Tune in for a fresh set of matches this Sunday!
We have a bunch of new combatants this time. We’re going to see fadooglee’s Slayer dance to Havoc_Noah’s guitar strings and I-no mix-ups, as well as HimeCut’s Leo Whitefang battle past dolphins and beachballs raining from Kuutochi’s May. Let’s see what they have to say about each other and their playstyles.
fadooglee
On the match: “To be honest, this is my first exhibition so I’m pretty excited! At the same time though, I’m a bit nervous because I usually don’t participate a lot in exhibitions or even tournaments. Either way, I expect it to be really fun because I just enjoy the game.”
On his opponent: “I think Noah is a really strong player. We haven’t played against each other much, but for the few times we have, I did acknowledge that he has very solid play. He knocked me out of winners during Anime Ascension, and then I returned the favor at Evo, haha. Regardless, I do feel confident in this exhibition.”
On his own playstyle: “My personal playstyle is quite aggressive. I usually try to do whatever it takes to “glue” myself to the opponent. I also find it gimmicky as well because I abuse backdash cancel.”
Havoc_Noah
On the match: “My thoughts are that I am happy to play on it. It is a cool series that has shown a lot of match ups so I hope to make this one entertaining with fadooglee. I also had commentated before but didn’t have a stable way to play on Steam until recently, so it will be fun.”
On his opponent: “I have played fadooglee in two tournament sets right and our current record is 1/1. I beat him at AA closely, and he beat me at Evo very convincingly, so I hope that our third set can be good. He plays Slayer in a very active way, so my goal with him is to just play more reactively to him when I can and try to let him overextend himself. His offense is also good, and he is willing to take risks both in neutral and offense that I have to be aware because of I-no’s low stun.”
On his own playstyle: “It is kind of hard for me to describe my playstyle actually. I am a very emotional player so when I play well it shows, and I can ride that momentum to just keep ahead. This also works against me, though, at times where I am not in a good headspace, things can get to me easily, and it becomes hard to stay level-headed. My offense really shines when it is in a good space where I am able to just consistently show how strong my character can be on offense.”
HimeCut
On the match: “Participating in Tension Pulse has given me some much-welcomed motivation to train harder. There were a lot of things I’ve been wanting to put into practice that I haven’t invested time labbing before. No matter the results, I’ve picked up momentum forward, and I’ll become a stronger player because of it.”
On his opponent: “Kuutochi is strong and looks like he has a lot of fun when he plays, a quality I really appreciate in players. But I don’t like May: she’s very tricky with enormous payout and frustrating neutral, but I’m confident that I can adjust in a long set.”
On his own playstyle: “I make hard reads, but they don’t always work. I really like characters that attack the player’s patience. The description that comes to mind is: ‘Getting mixed up by characters like Raven and Chipp makes you feel helpless, but getting hit by Leo makes you feel stupid.’ Leo is linear by nature making formulating an approach with his limited tools super fun.”
Kuutochi
On the match: “I’m excited to be part of this exhibition. Been following Tension Pulse, and this is just such a great way to spotlight American players matches. Japanese footage is fantastic, but I just love how different players over here deal with different situations and playstyles that never show up at the arcades.”
On his opponent: “I don’t know much of HimeCut besides a vague memory from CEO, can’t remember how our matches went back then, so I’m both nervous and excited to fight him. Leo is a character that if you make one mistake, he’ll take all your life and then runs a train on you. I’m still uncertain of my match-up against Leo, especially when all of them feel to have their own different approach, so I’m looking forward to seeing how HimeCut plays him!”
On his own playstyle: “Suicidal (LOL). I’m a really aggressive player, like REALLY aggressive. I just want to get in there and torment my opponent. May is a well-rounded character with a couple weaknesses, she can be everywhere on the screen, but I just want to be right in their face. My training partner often says I do things by instinct instead of thinking which is bad when it comes to neutral, so instead I like to force scrambles by simply interrupting/trading moves and try to come victorious from there.”
Catch the next episode of Tension Pulse live on Silva_hime’s Twitch channel. The first set, which is between HimeCut and Kuutochi, will start on August 20th at 8:30 PM ET/9:30 PM CT/5:30 PM PT. Kami and wne will commentate the matches and lend their expertise to the on-screen gameplay.
Looking to catch up on the last episode of Tension Pulse? The last episode included hectic matches between four players: