NCEA discovers crouch block priority on backwards wake-up in Tekken 7

If you get knocked down, the Tekken series is known for giving you a dizzying amount of options to get back up. To compensate for your large wake-up arsenal (such as side rolling, attacking off the ground, etc.), each option has a considerable amount of risk if your opponent guesses what you’ll do.

The “Wake-Up Backwards” method of getting off the ground is new to Tekken 7, and was designed as a safer replacement of the old “Back Roll” mechanic. While it is true that you recover much more quickly with the backwards wake-up option, ncea discovered that some blocks recover more quickly then others.

Basically, the backwards wake-up option allows you to crouch block before you can stand block. That means that if you know your opponent will backwards wake-up, there is no actual mixup for you to preform — you either hit your guaranteed mid (if you have one), or you don’t. This is important information for those that like to create tech traps (and those that like to defend against them!), so take heed when you head into practice mode to work on “Wake-Up Backward” tech.

Source: ncea

For Honor player wins a $10,000 tournament using an infamous in-game exploit

A recent For Honor tournament acted as a cautionary tale for fighting game developers everywhere. Held at the Intel Esports Arena in Burbank, one For Honor player managed to win an official tournament (meant to celebrate the launch of For Honor Season 3) by continuously abusing a pretty huge in-game exploit. Known as the “unlock tech,” this trick allows Nobushi players to make her attacks unparryable. While you can still block Nobushi’s attacks, the lack of a parry makes it so you’re pretty much stuck on the defensive for the entire game. When you combine this with Nobushi’s massive range and power, you’ve got the makings of a disaster.

The exploit has been common knowledge for months, with the victorious player Jakub “Alernakin” Palen even writing a lengthy Reddit post which implored Ubisoft to patch out the unlock tech. In tournament, Alernakin made it very obviously that he was exploiting the unlock tech for free wins, stating that he “hadn’t played the game for two weeks” during his victory speech.

For Honor‘s creative director was clearly displeased by Palen’s antics, saying that he would “have to change [his] playstyle” for upcoming events. Ubisoft did release patch notes ahead of the tournament, which stated that not only was unlock teching “unintended behavior,” but that the balance team were in the progress of nixing this rather troublesome exploit. Unfortunately, the well-needed balance change was not rolled out in time for this tournament, giving Palen an easy ride to $10,000.

So take note fighting game developers and tournament organizers everywhere: if there is a potentially game-breaking exploit in your game, either patch it ASAP or ban players from using it on pain of disqualification. If you want to see Palen’s tournament run, you can watch the tournament VOD below:

Sources: Ubisoft US; r/competitiveforhonor; Motherboard

The Prince shares punishment options for Street Fighter V’s Ryu versus Birdie

Birdie’s quality of life versus Ryu in Street Fighter V is largely centered around his ability to navigate fireballs. This isn’t terribly surprising, since that’s the nature of the classic Shoto vs. Grappler matchup, but a part of the match-up also comes down to the Shoto understanding what they can do once the Grappler gets in.

The Prince has compiled a punishment guide for Ryu players in this exact match-up. It lays out detailed punishment options for Birdie’s movelist, and illustrates how your options change as you block moves at different ranges.

Source: ECThrowdown

Shoryuken interview: BrolyLegs talks about Evo, training, and AbleGamers

Mike “BrolyLegs” Begum has long been an inspiration within the fighting game community. Having started off with competitive Melee, he set his sights on the Street Fighter series and showed his amazing prowess in the game. He did this with a condition known as Arthrogryposis, which causes him to have malformed arms, legs, hands and feet  — thus requiring him to use his mouth to play. He is constantly a threat in any event he plays, and has been well-known for his Chun-Li since Street Fighter IV.

While at Evo, I sat down to talk to him about his training and sponsorship with the AbleGamers charity.


Corey “Missing Person” Lanier: I just saw you get eliminated by Ricki Ortiz at Evo 2017. Chun mirrors are always brutal, but go through the match and tell me what you’re thinking.

Mike “BrolyLegs” Begum: The tournament went well overall, but I am a little upset at my match with Ricki. I wasn’t doing the anti-airs I usually do. I was letting people jump in too much. I guess I was playing too timid and not in my element. On day 1, I was playing really aggressive and was establishing my style. In Round 2, I was letting people establish their style, and I was left trying to adapt. It didn’t really work out, but it happens. Tournament days differ from each other. I’m not too ashamed, but I need to establish my style more than my opponents do.

Missing Person: Do you feel like the game becomes a matter of establishing your own style before your opponents’, then?

BrolyLegs: I think so. In the beginning of the rounds, it really depends on who is going to be the aggressor and who’s going to be the defender. It also depends on how you space things out and punish. In a Chun mirror like me vs. Ricki, it really depends on who spaces the other out better and who has the timings down better. She had it better than me today. It was really good; it was actually the first time I had ever played Ricki. I’m not too upset with the results. I just let her get her footsies going and I didn’t really punish her when I wanted to. It happens.

BrolyLegs

Missing Person: I’ve seen you streaming more frequently lately. How do you feel the game is going, and how do you see yourself progressing?

BrolyLegs: I’m trying to play with Chun the best I can. In Season 2, she’s really dropped low on the tier list. I have to do a lot of work with her. I feel very rewarded when I win games based on my defense, my punishes, and trying to outmaneuver my opponent. I haven’t really given up on Chun. When I practice, I enjoy practicing the little things that other players might not think matter. It really helps me to get ready for tournaments like Evo and Capcom Pro Tour events.

Missing Person: What are those little things that you practice that you feel like players are ignoring when they practice?

BrolyLegs: One of the things I practice is anti-airing with different moves at different spacings. I also practice changing up the timings on my block strings to create frame traps to get counter hits from. I even work on movement to get in out of ranges that affects your opponent’s spacings. Those things are advanced things that you don’t necessarily hear a lot of players talk about, but it’s something that I really like doing. I think it’s important for at least a Chun-Li main to practice.

Missing Person: Talking about anti-air, Chun-Li saw her anti-airs scaled down in Street Fighter V, and even further in Season 2. What do you feel would be her best anti-airs to practice now?

BrolyLegs: Well, they took away her standing light kick, which was her best anti-air last season. She still has a lot of anti-airs, especially back roundhouse. She also has great air-to-air moves which counteract her loss of standing light kick. She also has back fierce and standing jab still works, but it’s more risky. She has riskier anti-airs than in Street Fighter IV.

ablegamers logo

Missing Person: Let’s talk about your sponsorship with AbleGamers. How is that going? How have they helped you with getting you to events?

BrolyLegs: They’re the best sponsor I could think of. They helped me get here, even having me flown here. They had everything taken care of. I have been in constant contact with Steve Spohn, who basically recruited me for the charity. They got me a new computer to stream with. I’m very proud and honored to be a part of their team. They’re a team that needs to get the recognition they deserve. They help thousands of disabled players and people that just want to play. That’s their motto, “Everyone can game.” I’m just proud to show their colors here and represent them as best as I can.

Missing Person: Do you feel like this sponsorship helps to further your ability to inspire disabled players to enter into competitive fighters or any other competitive gaming arena?

BrolyLegs: Most definitely. I even had people come to me at Evo and tell me about having students or family members with disabilities that are playing fighting games because they watched my interview with Cross Counter in 2010. It’s something that I’m very honored to hear. I respect everyone’s desire and drive to be as normal as possible. That’s always been my message: “You do what you can, and you don’t let anyone tell you that you can’t, not even yourself.” I appreciate everyone’s support, and I hope my message helps other people, because that’s why I’m here.

Missing Person: With the sponsorship, will be seeing you at more events?

BrolyLegs: I hope so. They’ve already helped me a lot, and I try to do my best with streaming and donations to help offset that. I’m hoping to go to more events but we’ll see. I’m happy to go to Evo. I’m happy to have a working vehicle. And now that I’ve flown, I can see that that’s also possible. You’ll see me at more events now, I believe.

Missing Person: With every game you play, you have to come figure out your own custom button mapping in order to give you all the tools you need to play. How long does it typically take you to optimize your configuration?

BrolyLegs: It takes a while if it’s a new game. Street Fighter V wasn’t too hard because it wasn’t dissimilar to Street Fighter IV. I just have to figure out what I need, and what character I’m playing. That’s how I play the character I pick. Chun-Li fit me — and the button mappings — the best in SFIV, and she surprisingly did as well in SFV. I actually got more buttons in SFV than I had before, because with throw, you have to do exactly jab and short, so I have those two. I also have a medium kick since there’s no Focus Attack. V-Trigger can be activated with just a button, so that wasn’t too big an issue for me either.

It’s very important to keep this in mind. You always have to think about what the game has, what your abilities are and what you can do in a match, and then explore that as much as you can.

SRK Q&A - acqua poisonMissing Person: Actually, in Ultra Street Fighter IV, you also picked up Poison. Did your button layout change between the two?

BrolyLegs: Yes. With Chun, I used three kicks. With Poison, I took that off and put roundhouse because she didn’t really have anything major with her kicks, other than her DP and her flip. The reason I had three kicks was to do EX moves and Ultra. However, Poison’s Ultra 1 didn’t need kicks. So I changed it around so that I could actually use roundhouse, because with Poison, the three kicks made her backflip, so I had to change it to actually use buttons. That was the major change, but everything else was the same. I try to keep it the same with every character, and if I can play them, great, but if not, I’ll move on to the next character.

Missing Person: Any shout-outs that you’d like to give?

BrolyLegs: I definitely want to show love to my family, especially my mom. She’s always been my biggest supporter. I also want to thank AbleGamers for being the best sponsor ever. I also want to thank the guys in the Valley that trained me up, and they know who they are, especially Solara and Cast.


 

AbleGamers is a charity that helps equip players with physical handicaps to play video games just as well as players who weren’t born with handicaps. To find out more about how you can help out with this great cause, please visit their website. Also, you can find Broly’s stream on Twitch.

Brook’s PlayStation 3/4 & Xbox 360/One to Nintendo Switch converters now available to pre-order at Arcade Shock

Another control option is now available for Nintendo Switch players.

Brook converters are a popular low-cost alternative to players that don’t want to dual mod their arcade sticks, and don’t want to haul around multiple controllers to events! Converters are also handy if you want to use your favorite controllers on a different platform, of course. Brook has Nintendo Switch players covered for both possibilities with the reveal of these PlayStation 3/PlayStation 4 and Xbox 360/Xbox One to Nintendo Switch controller converters.

Designed specifically for the Nintendo Switch, these converters offer plug-and-play full button compatibility.

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ps3ps4_to_switch
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Pre-orders are open now at Arcade Shock for both converters. Both the PS3/PS4 converter and Xbox 360/One converter cost $34.95 USD each, and are expected to ship at the end of August.

ARCADESHOCK-2017-7-BANNER-BROOKSWITCH_PO

Source: Arcade Shock

Here’s everything you missed from Super Smash Con 2017

Acting as a tentpole event in the Summer of Smash, Super Smash Con 2017 saw players of all games gathering in Chantilly, Virginia, to enjoy three days of Super Smash Bros. related fun. With it being jam-packed with panels and exhibitions alongside the main tournaments, you may have missed key moments or matches from the convention. If you’re looking to catch up, here is one huge compilation of everything you may have missed.

We already covered the Smash 64 combo contest over the weekend, but you may not have seen the actual top 8 for the whole event. It was the Japanese who ended up dominating the event, with the top three players all hailing from the birthplace of the Super Smash Bros. series.

RESULTS:

1. Fukurou (Kirby/Japan)
2. Kurabba (Pikachu/Japan)
3. Wangera (Jigglypuff/Japan)
4. PG|SuPeRbOoMfAN (C. Falcon, Kirby, Pikachu/Canada)
5. Fry’s|Wizzrobe (Yoshi/USA)
5. Alvin (Pikachu, C. Falcon/Peru)
7. BarkSanchez (Pikachu/USA)
7. Mariguas (Pikachu, C. Falcon, Kirby/Mexico)

This year’s Brawl tournament was a surprisingly diverse affair, with only two Meta-Knights appearing the entirety of top 8. While it has been overshadowed by its younger sibling, it’s always good to look back at the game which birthed many of the greats which now dominates Smash 4.

RESULTS:

1. NRG|Nairo (Meta-Knight/USA)
2. ADHD (Diddy Kong/USA)
3. MVG|Salem (Zero Suit Samus/USA)
4. PG|MVD (Snake/USA)
5. Player-1 (Diddy Kong/USA)
5. Cody (Meta-Knight/USA)
7. Vinnie (Ice Climbers/USA)
7. BC|Mr. R (Marth/Netherlands)

Acting as the newest kid on the platform fighter block — well, until Icons: Combat Arena comes out — Rivals of Aether has found quite the home at Super Smash Con. Along with a panel which revealed the frog monk Ranno, Rivals of Aether had a great showing with both doubles and singles events. Current Rivals number one Edax|Fullstream held his position at the top of the mountain and he looks set to continue his reign into the finals of RCS Season 2.

RESULTS:

1. Edax|FullStream (Zetterburn, Etalus, Orcane/USA)
2. T2|CakeAssault (Forsburn, Kragg, Absa/USA)
3. Fable|MSB (Kragg/USA)
4. Ceztellz (Absa/USA)
5. VexX|DolphinBrick (Orcane/Canada)
5. Edax|TurtleBox (Kragg/USA)
7. Skittles (Etalus/USA)
7. Penguin (Absa/USA)

Smash 4 at Super Smash Con never ceases to be dull, with this year’s event being full of upsets, comebacks and even choreographed dance routines. Fresh off his victory in Brawl and defending his throne after last year’s win, it was NRG|Nairo who held the SSC trophy aloft on Sunday, after defeating TSM|ZeRo in a grueling 10-game set. Nairo’s path to victory stands as one of the greatest Losers’ runs of all time, with him having to defeat players like 2GG|komorikiri, P1|Tweek, CLG|VoiD, EMP|WaDi, BC|Mr. R and Echo Fox|MVG|MKLeo to finally reach ZeRo. There must be something about the Super Smash Con crowd, as Nairo turns it up to 11 whenever he attends this supermajor.

RESULTS:

1. NRG|Nairo (Zero Suit Samus, Bowser/USA)
2. TSM|ZeRo (Diddy Kong/Chile)
3. Echo Fox|MVG|MKLeo (Cloud, Marth/Mexico)
4. BC|Mr. R (Sheik, Cloud/Netherlands)
5. EMP|WaDi (Mewtwo/USA)
5. EMG|Mistake (Bayonetta/Canada)
7. MVG|Salem (Bayonetta/USA)
7. Shoyo James (Diddy Kong/USA)

Similar to Nairo’s title defense, Cloud 9’s Mango held onto the SSC throne in Melee, managing to win the event using Falco. With no Armada in his way and Liquid|Hungrybox located on the other side of the bracket, Mango was able to win the whole event using his trusty bird. If we’re being a real stickler for the rules, he did use Mario for one match versus Axe, but Falco did all of the heavy lifting. Elsewhere in Top 8, Tempo|Axe actually pulled out his Young Link against Hungrybox and managed to take a game against the elusive puffball. He wasn’t able to finish out the set, but we may see more of the elf boy should Hungrybox and Axe meet again in tournament. The other stand-out performance of the weekend was from hometown hero Zain, who made it all the way to fifth place in a bracket of gods and demi-gods. His set versus CLG|SFAT was an absolute clinic with it acting as a masterclass in the Marth/Fox match-up. I expect Zain to be picked up by a big esports team before the year is done.

RESULTS:

1. C9|Mango (Falco, Mario/USA)
2. Echo Fox|MVG|Mew2King (Marth, Sheik/USA)
3. PG|Plup (Sheik, Fox/USA)
4. Liquid||Hungrybox (Jigglypuff/USA)
5. Tempo|Axe (Pikachu, Young Link/USA)
5. Zain (Marth/USA)
7. CLG|PewPewU (Marth/USA)
7. CLG|SFAT (Fox/USA)

Super Smash Con saw the return of the Smash Masters event as well, with an expanded roster of multi-game players fighting for the title of best all-round Smash player. Best known for his skill in 64 and Melee, it was Wizzrobe’s turn to take up the mantle of Smash Master. I do hope they eventually add a fifth game to the Smash Masters games line-up, as its rules is still a nightmare to figure out.

Sources: VGBootCamp; theSirToasty

Tekken World Tour Online opens Tekken 7 signups for NA West Qualifier for August 20, 2017

Think you can win a battle of the bandwidth against your fellow Tekken players in the US West? Then Bandai Namco has some good news for you:

Scheduled for Sunday, August 20th 2017 at 6:00 pm CDT, the Tekken World Tournament will be running concurrent tournaments on Steam, Xbox One, and PlayStation 4 for the North America West. You can register on the smash.gg link here. Those that just want to see the action should check out the top 8 of each online regional at the official Tekken Twitch stream.

Source: TEKKEN (Twitter)

Indie spotlight: Metagalactic Blitz and its journey to make something one-of-a-kind

Metagalactic Blitz strikes a new note on what a fighting game can be

Metagalactic Blitz is an upcoming top-down fighter currently in development by Pixelvex, an independent game studio consisting of programmer Jared Cook and artist Peter Carlson. It focuses on intense dodgeball-inspired combat combined with a variety of arenas, and characters designed to be unique from the ground-up.

The rules of the game are simple; knock your opponent off the stage by attacking them with a dodgeball, while avoiding and reflecting enemy attacks. The varying stages are more than just different backdrops, they affect the gameplay by encouraging players to pay attention to elements like falling platforms and changes in layout. The upbeat electronic music composed by Matt Rottinghaus completes the game’s sci-fi atmosphere.

Metagalactic Blita Zandra

The game’s difficulty modes were designed to aid with the learning curve. The AI for the computer characters are given certain restraints that are unlocked as they are switched from easy, to medium, to hard, and finally, to Death Mode, which is basically playing the game dialed up to 11 and is not intended to be passable by any means.

“Hard mode is designed to teach players to be competitive online,” said Cook. “No one should be worried about how they match up against Death Mode, it was just kind of my joke! If you can consistently beat Death Mode, then it isn’t hard enough.”

Things like reflecting and certain abilities are reserved only for the more challenging difficulties. Hard mode was designed to give the impression of playing against a highly-skilled human opponent, instead of an all-powerful, yet predictable computer. This should lead to more favorable results online after practicing against the ever-ready AI Dodgebots.

From inspiration to realization to actualization

Metagalactic Blitz has been in development for almost three years, but it all began as a project in college. Cook and Carlson met at Iowa Staten University and began building a role-playing title for a capstone course. According to Cook, the game did not meet their expectations and the duo decided to retake the course, with a new vision for a more polished experience.

Their desire for perfection would lead them to create what would eventually become Metagalactic Blitz. The duo continued to work on their game after graduation, perfecting their concept until it was ready to be put through the Steam Greenlight program and was eventually released as an Early Access title on May 19, 2017.

The developers wanted to take similar physics to those in one of their favorite pastime titles — Super Smash Bros. — and apply it to an entirely new perspective. The aesthetic design of popular MOBA title League of Legends aided the developers in coming up with their own style. Originally, the balls were thrown in straight lines, but had a homing feature added to feel more engaging. This inspiration was gained from the action-indie title, TowerFall.

Metagalactic Blitz Shotgun-Zomborg

“The change of perspective had a huge impact on the gameplay,” said Cook. “We had to think of things that most other people making a game inspired by Smash Bros. never had to consider.”

The two developers went on to combine aspects of their favorite titles into something entirely new. The mechanics of a fighting game are all there. It’s got a rowdy cast of characters with unique abilities, and requires impeccable timing to set up your throws, dodges, and parries. Players will also find mechanics and play methods similar to traditional computer RPGs. Switching from a controller to a keyboard and mouse creates an entirely different experience for those more accustomed to the control scheme. It’s a fighter/MOBA fusion of sorts.

You can really feel the blending of genres the more you play Metagalactic Blitz, and yet, at the same time, it shifts and blooms into something new.

It’s about more than hyperactive dodgeball, it’s about making a connection

Metagalactic Blitz aims to set itself apart by creating positive social gaming experiences. One way it does this is by hosting in lobby chats between players while they pick their characters. This gives players a chance to exchange quick messages without having to open up a separate client to do so. And while other games don’t do much to add to the friendliness of friendly competition, Metagalactic Blitz implements an “Add Friend” button to its interface to bring players together. It’s all right there in the game.

“One of the main things I’ve tried to design for is a game that you can actually connect to someone with,” said Cook. “We hope that people will connect and see someone else’s playstyle that they find interesting and talk about it.”

Metagalactic Blitz Tagline Stage

By default, the game keeps players together instead of transferring them to a new opponent. This is done to keep the conversation going, whether it be through gameplay or through the lobby’s chat box. Cook hopes that this focus on the social space will change online competitors from being faceless opponents to familiar friends.

“My hope is that we can make a non-toxic community,” said Cook. “You can influence that a little bit with your mechanics.”

Time will tell how well these mechanics are received and if they achieve their intended goal, but Metagalactic Blitz‘s heart is in the right place.

Development is nearly complete and the team is eager for the release

Cook and Carlson have been putting in as much of their time as possible into Metagalactic Blitz all while holding down their own full-time jobs. Now that the game has gotten to its current point of polish, the feedback has been generally very positive, according to Cook. The team plans to keep working on finalizing the characters, implementing new stages, and updating the graphics until it fully launches.

“All I can ask is that players out there give it a chance,” says Cook. “There’s so much that our game has to offer. If you want something new, please check it out!”

Pixelvex has created a demo version of the game for players looking to give Metagalactic Blitz a shot. Those wanting to get a more in-depth look at the game after enjoying the demo can purchase the game as a part of the Steam Early Access program.

Pixelvex has truly delivered something that stands out among the fighting game genre. The matches are fast, fun, and best enjoyed with friends, which is something Metagalactic Blitz hopes to create more of.

Metagalactic Blitz is set for full release this November on Steam. Updates for the game can be found via the game’s Steam announcements and on Pixelvex’s Twitter account.

Source: Pixelvex

Ultimate Marvel vs. Capcom 3 & Marvel vs. Capcom: Infinite (for PC) on sale in the UK via Gamesplanet

UK-based online games retailer Gamesplanet is currently having a sale on PC games related to Marvel Comics. As part of this, both Ultimate Marvel vs. Capcom 3 and the upcoming Marvel vs. Capcom: Infinite can be had for discounted prices.

Ultimate Marvel vs. Capcom 3 for PC can currently be had for £15.99, 20% off its regular price of £19.99. In addition to this, pre-orders for both the regular and deluxe editions of Marvel vs. Capcom: Infinite are also discounted. The regular edition can be pre-ordered for £29.99, 25% off  its £39.99 list price. Meanwhile, the deluxe edition of the game, with the character pass, can be pre-ordered for £51.99, 20% off the regular price of £64.99.

For those looking to take advantage of these discounts, while Gamesplanet is based in the UK, they do sell to customers outside of Europe. In fact, when converted and compared to US prices, the discounts become even bigger — up to 35% off on some of the titles. Take note however, that any region locks on the games themselves still apply.

Interested players can head on over to Gamesplanet for these discounts on Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, and other Marvel games, too.

Source: Gamesplanet

Registration for the Gamescom Dragon Ball FighterZ tournament is now open!

It’s time to put all the time watching clips of Dragon Ball FighterZ to good use! ESL and Bandai Namco have just opened registration for Gamescom’s official DBFZ tournament. The tournament has a cap of 64 entrants, with all of the action set to be streamed on the ESL’s official Twitch channel on Friday, August 25th at 6:00 AM PDT.

The prodigal son and UK fighting game legend Ryan Hart will be providing commentary, and Namco Bandai have confirmed that the Gamescom build will have Krillin, Piccolo and Future Trunks playable. This build will probably form the basis of the version fans will get to play in DBFZ’s closed beta in September, so make sure to watch the tournament stream and take as many notes as you can!

As for the 10th character scheduled to join the DBFZ beta, they are set to be revealed in the August 21st issue of V-Jump — which is where Krillin and Piccolo were shown off. Android 17 is the bookie’s favorite for the next character to be announced due to statements made by their English voice actor, but Arc System Works may pull a fast one on us and reveal someone brand new. Come on, Ginyu.

Sources: Bandai Namco Europe; Team Saiyajin; thanks to Razak for the tip.