Capcom UK has been actively bringing out the latest public build of Marvel vs. Capcom: Infinite around the region. In addition to making an appearance at VSFighting 2017 this past weekend, the game was also at Fight Club NRW 8 in Cologne, Germany.
Luckily for those of us who weren’t at either event, UM Tyrant was able to record some matches from both. The matches feature a number of characters who seemingly haven’t been used much in the previous footage that we’ve shared. These include Arthur, Captain America, Hawkeye, Rocket Raccoon, and Chun-Li, who join characters we have seen a lot of, such as X, Zero, Morrigan, Nemesis, and Frank West.
For those wondering about who’s playing the characters, the footage below usually features UM Tyrant going up against other European Marvel players such as Packs, and Mr. E.
With Dragon Ball FighterZ playable at VSFighting 2017 this past weekend, European players of all skill levels were able to get their first hands-on with the eagerly anticipated 3v3 fighter. As tons of information has already been discovered from other play-tests, a handful of keen lab monsters jumped straight into the playable demo and began pushing the game to its full potential.
You can see the fruits of their labor below, with players finding combos that use all seven bars of meter! Keep in mind that the build playable at VSF is the same as the initial E3 one, so some combos may be familiar to keen-eyed DBFZ fans.
GFAnBi has also posted some generalnotes on DBFZ as well, so give them a read if you’re looking for even more information. Gamescom is planning to host the first ever European Dragon Ball FighterZ tournament, so these combos and bits of info should stand you in good stead if you are heading to Germany for the show.
Monarch, whom was a top 8 finisher in Blazblue at CEO 2016, recently compiled a massive strategy guide for one of BlazBlue Central Fiction‘s new characters, Es.
The guide offers a comprehensive breakdown of Es’s combos, tools, defense, tricks, and more. Of particular use to the new Es player is the “Bors” section, which is a breakdown of Es’s self buff mechanic and how to apply it.
The ledge is a powerful tool in Super Smash Bros. Melee. Sets are won and lost based off devious ledge traps, missed ledge-dashes and split-second edge hogs. Seeing as ledge play is so integral to becoming a great Smash player, SSBM Tutorials is dedicating a two-part video series to keeping control of this tiny bit of stage.
This first episode is strictly about the basics, with narrator CDK telling players about the four essential rules of the ledge, as well as when to use certain get-up options. Every character has unique animations for their ledge jump, ledge roll, ledge attack and neutral ledge get-up, so make sure to learn the situations where a particular option is the most useful.
Expect the second episode of this ledge info bonanza to go live next week, with it explaining advanced techniques like ledge-dashing, Shino stalling, Sami stalling and more.
It’s no secret that the FGC loves complex, flashy combos: anime fans love constructing elaborately long combos, the Smash community has its own live combo competition and then of course, there’s the Versus series and its (in)famous infinites and touch of death combos.
Tatsunoko vs. Capcom was widely considered to be the stepping stone that lead to Marvel vs. Capcom 3. Omegazero ozew‘s latest video, which chock full of difficult kill combos, wants to remind you that the soon to be released Marvel vs. Capcom: Infinite owes a hell of a lot to the Wii-exclusive fighter.
To quote the man himself: “MVC:I has exchange combos? I’ve been doing that since before Marvel 3 came out…”
Regardless of who you were rooting for, Tokido’s win is a good thing for Capcom’s flagship fighter. Here’s why.
An elated Tokido celebrates his Evo 2017 victory. (Photo courtesy of Chris Bahn)
Las Vegas, Nevada — Sunday night, on July 16, 2017. It was the end of a long and hard struggle for over 2,600 competitors in Street Fighter V at Evo 2017: the final eight contenders now facing off in the finals at the Mandalay Bay Events Center. Panda Global’s Victor “Punk” Woodley has torn through the brackets undefeated to sit on the winners side of grand finals; meanwhile, Echo Fox’s Hajime “Tokido” Taniguchi, after falling to Punk once already in winners quarter-finals, has made it into top eight on the losers side — and survived to face Punk once again in grand finals. The expectation: Punk is going to take Tokido down one more time, and secure his first Evo championship. That was not the result.
Instead, we saw Tokido battle his way first to a bracket reset, and then take Punk down — definitively. This upset brought the Mandalay Bay audience to their feet in a mix of shock, admiration, and vindication. But what makes this particular victory for Tokido so significant to the game of Street Fighter V and its players?
Left behind
Street Fighter competition has traditionally been dominated by longtime players from Asia; the West has been in the position of playing catch-up, for the most part — until Street Fighter V. As the first Street Fighter without an arcade release, and designed at its core to allow upsets and comebacks against practical odds. Many Japanese players have voiced their disappointment at the separation of SFV from the arcade culture, and at the game mechanics that, by their definition, are meant to level the playing field between experienced players and newcomers. Street Fighter V wants everyone to have a chance — and this game system that weighs heavily on guesswork, rather than purely rewarding skill, has been heavily criticized by many pro players trying to adapt, on both sides of the Pacific.
We’ve already seen how much this has shaken things up. Capcom Cup 2016 saw the first American Capcom Cup champion in Liquid|NuckleDu, in addition to the first-ever all-American grand finals, shared with Evil Geniuses’ Ricki Ortiz. Both NuckleDu, and later Punk, have been pummeling the legendary Japanese pros in their path over SFV’s last season; gaining massive popularity, and making them favorites to win in any event. We are seeing in the course of a season how SFV has indeed leveled that playing field, and how new champions are acting as gatekeepers to seasoned players, now struggling to get a handle on a game that is similar — but so different — from what they’ve played for years, maybe decades.
It was starting to look like the age of legends we had known had already passed. But — how is that a bad thing?
Not “Street Fighter,” anymore
Street Fighter V is, presently, in a place of dangerously low esteem in the FGC. Ongoing disappointments, criticism and frustration with the game’s design, and erratic communication between Capcom and the fans, have deepened ongoing resentment toward the game. Longtime fans and competitors are frustrated, and social media is essentially a critical mass of SFV hate. As much as we’re rallying behind both veteran and new competitors — and their victories are well-earned, and should be respected — the rise of prominent new champions in this current atmosphere, alongside the complaints from older players, only perpetuates the perception of Street Fighter V as an aberrant game in the franchise: a game that isn’t even really Street Fighter at all. A game so fundamentally flawed that the Street Fighter masters of old can’t keep up anymore.
As much as we want to see the champions challenged, the gods pulled down from their pedestals, negative perception of Street Fighter V has soured this natural process. A question nags the community’s conscience: are these players winning against their predecessors only because Street Fighter V is so broken that Street Fighter players can’t win at it?
Now, that perception is taken to an extreme, of course. While NuckleDu, Punk, and BX3|Phenom have been terrorizing the prior “gods” of the game, those so-called gods were still claiming a fair share of victories as well. But Capcom Cup and the Evolution Championship Series are the big ones — they are what we remember, above all others.
Defending the home turf
Fans get behind players for lots of different, personal reasons. For every player that wants the old masters to remain dominant, another is rooting for the new generation. This is right; this is natural. And Punk was fighting for not only his own victory, but for something of great significance: an American Street Fighter V Evo champion. Razer’s Infiltration completed his “download” and took it from us last year — and he took it from Fuudo, so America was out of luck either way in that grand final. But this year, the U.S.A. almost had it — it was practically expected to happen. Punk has been a nigh-unstoppable force, and the one opponent that endured to grand finals to meet him had been already beaten once already by Punk in the very same tournament.
Power made flesh
What we saw instead was the Wrath of the Raging Demon. Tokido rose up and took Punk apart — and while we watched Woodley break down and lose control of the match, we saw the Murderface glare, merciless, as he executed his enemy over and over. After stunning Punk’s Karin, we saw Tokido use the time not to teabag, but to style on Punk in ways both fitting and exclusive to SFV’s Master of the Fist — a taunt-combo, and of course the Shun Goku Satsu. We were ourselves stunned to see Punk’s dominance so harshly checked, as it became clearer that Tokido had beaten Punk’s spirit before Akuma dealt the final blows to Karin on the big screen.
Echo Fox|Tokido vs. PG|Punk at Evo 2017, Street Fighter V grand finals
The return of Street Fighter
“Tokido has saved Street Fighter!” some professed, in the post-finals excitement. As the hype spilled over into the Red Bull after-party, spectators and players alike came up to me to proclaim what an awesome finals it had been to watch, and how happy they were that Tokido took the championship spot. Why?
There are two notable aspects to Tokido’s win at Evo that bode well for the future of Street Fighter V. First, as much as Punk’s skill is to be respected and admired — and naturally, how much it would have meant to fans for an American to take the Evo championship — the fact that one of Street Fighter’s classic heavyweights managed to secure a win at Evo once again acts as a reassurance that yes, this is still Street Fighter. This is, while for better or worse, still the game we love in some form. Despite the Crush Counters, despite the input lag, despite the netcode, despite Season 2, the greats can still play this game, and win.
But that’s not all. It’s how Taniguchi played during the grand finals that really cinches it. One of the most glaring criticisms of SFV from professional or longtime players is a lack of depth, of options, of variety. Players can’t express themselves in the game, they can’t be “creative.” Daigo Umehara reiterated this sentiment clearly in our interview at Evo itself.
Tokido had played Ryu in Season 1, because the main he wanted wasn’t in the game yet. He immediately took Akuma as his main once again, as soon as Akuma was added to the roster. Now, in those grand finals, we saw the results of a Street Fighter V character in the hands of a veteran master and character specialist. Tokido’s play was fluid, varied, and evocative of both Akuma and Tokido himself. The way he applied his pressure, his neutral, his mix-ups and mind-games, the occasional parry and command throw — Tokido made full use of what Akuma is capable of in SFV, and while it may not be as “deep” as prior games allowed, he demonstrated what can be accomplished when a dedicated player is in sync with a character, limitations of the moveset and game engine be damned.
East and West
While Tokido basked in his hard-fought victory, Punk was visibly distraught at his loss; it was almost as if “Da God” had gotten a taste of what a “real” god of the game could do. Tokido had become the gatekeeper this time, holding the West at bay once again. The Alpha had met his Omega, so to speak.
Tokido and Punk after the climatic battle. (Photo courtesy of Chris Bahn)
The East had proven itself still mighty — but Tokido didn’t exactly win easily, of course. He talked about specifically training for the Karin matchup with Mago. He’s had to re-tune his Akuma playstyle to best utilize what the Demon can do in his SFV incarnation. Tokido earned victory through the incredible amount of hard work that all competitors must take on to fight at that level — and this is significant as well, because it confirms that veteran players can adapt to this strange thing called Street Fighter V. Shortly afterwards, Daigo Umehara claimed the top spot at two Capcom Pro Tour events in a row (Abuget Cup, and then Fight Club NRW), raising the question if he himself has now found his own “groove” with Street Fighter V.
Through the same kind of hard work, dedication, and talent, Punk has already come so close to the top, in so little time — and he hasn’t slowed down either after his Evo defeat, earning a win at DreamHack Atlanta soon afterward, and still holding fast to his first-place position on the CPT global leaderboard. He, and others, will rise to challenge the “gods” again, and likely sooner than later. This is how it goes in any competition. NuckleDu is still Capcom Cup champion, and there’s every chance he may be again — or Punk may take his place, or someone else, old or new. We will have new masters, new veterans to come, and Evo 2017’s finals helped to remind us that they still may come from both the East and the West.
Unfortunately, not every playable character –maybe very few, by some accounts — in Street Fighter V allows for as much variety as Akuma does; other longtime character loyalists are instead still frustrated with their mains in SFV. Capcom needs to take heed of this, and continue to build their “service” into the game we all deserve. There’s still a lot of work to be done. We’ve seen glimmers of hope, and that might be enough — for a while longer.
A number of Capcom Pro Tour events are happening this weekend one of which is Furia Tica 2017, set in San José, Costa Rica. On top of being a Street Fighter V Capcom Pro Tour Ranking Event, the tourney is made up of competitions for Guilty Gear Xrd REV 2, The King of Fighters XIV and Tekken 7.
Well some strong contenders from the Latin American region will be competing, including Mono, Doomsnake, ElTigre and Gabo, a few North America players will be in attendance as well, in the form of K-Brad and Flash. Bracket info can be found on Smash.gg.
Continuing their series of combo guides for Version 2.01 of King of Fighters XIV, Persona Entertainment have set their sights on series protagonist and heir to the Kusanagi clan, Kyo. A popular pick even before the Ver 2.01 update, the latest version of Kyo has some serious combo potential.
According to Persona Entertainment, Kyo has to hit his opponent with the latest possible active frames of a move, so he has enough time to recover and continue the combo. If you master hitting people with the very last active frame of certain attacks, you can make Kyo deal some major damage. The 100% combos at the end of the video show just how hard this hot-headed delinquent can hit.
A new challenger enters the arena! This time, the Wheel of Fate turns for a brand new exhibition. In a sort of similar-but-unrelated tone to Guilty Gear‘s ongoing Tension Pulse online sets, now BlazBlue: Central Fiction warriors have a chance to shine. Provided with commentary, we’ll see two different sets grace the stage.
On one side, it’s a character Discord exhibition. We’re going to see Team Kagura face off against Team Azrael in an FT10, as well as a special FT5 between two very skilled players, Ruka and Diospyros. The event’s main organizer is Chickzama.
“So, I decided I wanted to do something to to get people hype for the upcoming patch, a fond farewell to the current version,” Chickzama told SRK. To get new people into the game and get the community involved with teams and build bonds between each other, to start conversations about match-ups or how to better one’s play.”
“This game is very near and dear to my heart, and I felt the need to do something and show why I feel the way I do. I hope with each passing exhibition I am able to convey that feeling to everyone.”
Let’s hear from the players to see what they have to say about the exhibition and the match-ups.
Team Azrael: ChaoticGamez, DanteRedGrave, ZIL
ChaoticGamez is representing Team Azrael in the responses below.
On the exhibition: “Personally, I think this exhibition is a great idea in order to get more BB content out there for more people to see. Guilty Gear, Arc’s other flagship anime fighter, has Tension Pulse. With this, I hope we can achieve the same with BlazBlue and reach that level of notoriety. When the idea was presented to me, I was more than happy to show my enthusiasm and even happier when I learned I was going to be a part of the very first exhibition.”
On his team: “Dante’s playstyle is somewhat more of a slower, yet explosive Azrael. Dante knows when it’s time to sit back and when it’s time to let loose. One to prioritize damage, he takes to ending fights quickly and painfully once he turns the switch on. Zil is an Azrael I believe to always be cranked on max. Aggression is the name of the game when he’s on the field, so expect him to find his way in quickly and lay the hurt once he’s in your face. I myself build my playstyle based on reads and punishes. I’m working on my patience, but once I get in, I gamble on my opponent panicking and dropping their defense so I can apply the killing blow.
“Dante is a close friend and fierce rival of mine, and also rather famous on netplay. As Azrael mains we try and take things from each other after each set and critique each other afterwards. Zil, although I’ve never fought him, is an Azrael I’ve heard nothing but good things about and have spoken quite frequently, so I know what I’ve heard has to be true!”
On the match-up: “In Central Fiction, I believe Azrael vs. Kagura to be flat-out 6-4 in Azrael’s favor. Kagura has a difficult time keeping Azrael far away from him due to his poor buttons and moves as they’re more used for approaching and setting up somewhat of a vortex, which itself is subpar in this version. More often than not, overcommitting to a C button with Kagura at a not-so-far range will force him to either cancel into stance or orb. Orb can be Growlered by Azrael and stance follow-ups are risky, as Azrael has an option to deal with most all of them. However, Kagura’s reversal is a flash kick, which can actually mitigate most cross-up attempts Azrael can do as oki. Once Kagura has the corner and knockdown, he has a multitude of ways to low profile Azrael’s DP as well as options to punish wake-up backdash.”
Team Kagura: JukeBoxHaru, AWastedNinja, Hedgesledge
JukeBoxHaru speaks for Team Kagura below.
On the exhibition: “The exhibition feels like a rather spur of the moment send-off for CF1, obviously looking forward to CF2 and Jubei. I’m glad they chose a character exhibition rather than a standard tournament for this send off, since that will give people more of a banner to cheer behind for characters — rather than individual players — which is what we’re all looking forward to with CF2.”
On his team: “Hedgesledge plays a number of different characters, though I personally know him as a Ragna player. Who on Earth could say why he picked up Kagura, but it’s certainly beyond me. AWastedNinja is a Kagura Discord regular, and though I’ve never really seen him play before, I do know he’s quite the combosmith. I know he likes to do clash sequences as well as creative combos, which takes a special kind of talent if you ask me.”
On the match-up: “Kagura doesn’t have any strong matchups, and Azrael is no different. Azrael has many dangerous ways of closing in space, as well as excellent defensive tools to reset to neutral, where Kagura absolutely struggles. Azrael’s Growler Field effectively nullifies Kagura’s go-to oki setups, and his backdash is particularly dangerous because of Kagura’s long startup, long recovery attacks. On top of all of this, Azrael’s average damage matches and even surpasses Kagura’s, making the amount of mistakes each player can make roughly the same.”
Diospyros
She also uses Izayoi and Hibiki, but will most likely go with Tsubaki.
On the match-up: “The character I’m going with is Tsubaki. Tsubaki is a well-rounded rushdown character with every tool. Her Drive Install allows her to manually gain stock for “EX” versions of specials. For example, 421A (fireball) is slow on start-up, but if she gains one stock and uses 421D instead, the start-up is nearly instant. While she has average tools in neutral, she may struggle against zoners, being outranged and characters capable of sliding under her 5B, which is her main poke.”
On her opponent: “I played Ruka on netplay for BBCP, but the last time I played him offline was at Anime Ascension 2017. I played a few matches against his Kagura and one match against his Es. I can’t really say too much about his playstyle, but I will say he plays cautiously, and adapting to his opponent’s play style at every turn.”
On her gameplay style: “A lot of people describe my play style as runaway neutral and ‘getting into the opponent’s head.’ For me, it’s a mix of rushdown and neutral. I don’t like to brag about myself.”
Ruka
On the exhibition: “I think the exhibition is a really cool idea and definitely an awesome way to get more attention for a very exciting game, which goes underappreciated at times. The only concern I would say I have is that BB is not known for the best netplay environments. It was interesting too, since I was originally planning on playing in the actual 3v3 between team Kagura and team Azrael, but most of the team Azrael members were from East Coast. So under that, everyone believed it would best if I didn’t play in the team 3v3. Later on though, Chickzama contacted me to see if I was interested in the 1v1 FT5. I hope this first event leaves a good impression to continue this series, and settle interesting rivalries, and unveil uncommon match-ups we don’t get to see very often.”
On the match-up: “Diospyros. I can’t say I know too much about her outside that she is definitely in my opinion one of the stronger Tsubakis in the North American BB scene. I have played her in the past in netplay but that was back during the CP days. Last time, I actually got a chance to play her was at Anime Ascension 2017 in a decent set of casuals. The results pretty much went towards my favor, but I think that was primarily due to her not knowing certain key things about the Kagura match-up. I have been watching her a decent amount and she has for sure grown stronger over the past few months ever since I last saw her at Anime Ascension. So I am by no means going to underestimate her.
“In terms of the core match-up itself, I believe Kagura vs. Tsubaki is somewhere around a 4.5 – 5.5 or 4-6 in Tsubaki’s favor. Overall Tsubaki is a character with a good set of pressure tools, with a decent set of mixups. It’s also nice that the character does some good damage when she spends stock. Kagura has a few way to answer certain things as if they the Tsubaki is being negligent about their charges and fireballs he can easily Wyvern them but at the same time, he could eat a lot of damage if a Tsubaki is able to 3C that. I think what is also pretty nice about the MU is that there are certain obvious gaps in her mixup which Kagura cane easily take advantage of with hic C Fafnir. I think Kagura has a decent enough set of tools to keep her on edge and always worry about something. But yeah, overall not a bad match-up. And I feel if things seem hopeless, I may possibly switch to Es.”
On his individual playstyle: “I don’t really know how to exactly describe my playstyle since it is kind of all over the place. It is very nice having a character that is rather difficult to cross-up and can easily take advantage of gaps in a player’s blockstrings like I mentioned earlier. So I end up tip-toeing between very careful pressure especially due to that fact that Kagura is very much vulnerable to Overdrive in this game, due to having long recovery moves outside of his 5A, 2A, 5B, and 2B. And this tip-toeing of trying to be aggressive or cautious sometimes costs me matches, as I become too hesitant to take my advances when I have them, and sometimes trying to take them when I don’t have anything going for me.”
The whole shebang begins on August 12th, at 5:00 PM CT / 3:00 PM PDT / 6:00 PM EST over on Twitch.tv/logichole. Tune in at that point to begin a new chapter in North American BlazBlue: Central Fiction.
“When I went to Evo this year, I went with full intentions of retiring from FGs completely since, with no new patch, BB was nearing its expiration,” Chickzama said. “I figured, even if I’m OK with it, everyone will eventually get bored and move onto something else, it’s an OK time to put my controller down. Then Mori announced the patch and BBCTB, and all my plans went out the window. I was moved to tears, I was so happy I’d be able to play the game that I loved and have been playing for six years, for more years to come.”
Big E Gaming’s yearly summer event rages on this weekend! Summer Jam XI is going down in New Jersey, as a Capcom Pro Tour Ranking Event and Injustice 2 Pro Series Premier Event. In classic Big E Gaming style, the 2017 line-up consists of the current popular titles as well as a few classics:
Tournament Games
BlazBlue Central Fiction
Dead or Alive 5 Last Round
Guilty Gear Xrd REV 2
Injustice 2
Killer Instinct
The King of Fighters XIV
Mortal Kombat XL
Pokkén Tournament
SoulCalibur V
Super Street Fighter II Turbo
Street Fighter III 3rd Strike
Street Fighter V
Super Smash Bros. for Wii U
Tekken 7
Ultimate Marvel vs. Capcom 3
Under Night In-Birth Exe:Late
Vampire Savior
Some of the US’s finest players will be attending Summer Jam, including Punk, Justin Wong, NuckleDu, Smug, Snake Eyez, PR Barlog and more. For a full list of players, check out the brackets on Smash.gg.
If you want to watch Summer Jam live from the comfort of your own home, you’ll have a multitude of streamers bringing you the action from nearly every event. You can find each of the streams below.