Steam Skullgirls content is on sale through Bundle Stars for up to 85% off

Bundle Stars is a UK based Key Distributor for the Steam Platform currently running a massive sale on Skullgirls. While Steam itself may not be running any sales on the Lab Zero fighter, if you head over to Bundle Stars’ site you’ll find that all SG content considerably marked down. That includes the base game, 2nd Encore expansion, DLC characters, and color palette bundles.

The only SG related products you can’t seem to get right now are Big Band and Squigly, both of whom are sold out at the time of this writing.

Source: Bundle Stars

Kayane interviews Dragon Ball FighterZ producer Tomoko Hiroki about a Switch release and cross-platform play

Back at Evo 2017 last month, French fighting game player Kayane caught up with the producer for the upcoming Dragon Ball FighterZ, Tomoko Hiroki, along with Arc System Works’ director Junya Motomura to discuss a variety of topics related to the game.

On the subject of releasing the game on the Nintendo Switch, which already has seen some fighting game action in the forms of Ultra Street Fighter II: The Final Challengers, ARMS, and the upcoming  Pokkén Tournament DX, Hiroki noted that they couldn’t really say anything about that situation. “However, we do know that we would like our Switch users to focus on our first Switch title: Dragon Ball Xenoverse 2. After the release of Dragon Ball Xenoverse 2 on the Switch, [which comes out on September 7th in Japan, before launching worldwide on the 22nd] then we will start considering whether we should have Dragon Ball FighterZ on the Switch.”

On the subject of cross-platform play, as well as the recent partnership between Capcom and Bandai Namco Entertainment to improve the quality of online infrastructure for titles like Street Fighter V, Kayane questioned Hiroki about the possibility of cross-play for Dragon Ball FighterZ. “At this time, we don’t have any plans for this game to go cross-platform. We would first prioritize on unlocking each platform’s respective features with the game.”

Lastly, Motomura spoke on what’s been the most difficult challenge when creating this project. “Probably the hardest thing is to make the character as close as possible to the original animation, however the modelers have done a tremendous job to make it happen. Another thing is developing the character’s battle characteristics, while at the same time not breaking their original images. We probably spent the most time in perfecting those two aspects.”

You can see the entire interview below — which includes the developer’s policy on GT and Super characters, when development discussions began, the future of the Xenoverse series, why they chose a 3V3 format over 2V2 or 1V1, and much more.

Source: KayaneTV

Dan Salvato releases the Universal Controller Fix for Super Smash Bros. Melee

Debates about controllers and controller legality have really flared up over the past few months in the Melee community, thanks to projects like the Smash Box, the B0XX and the lesser known Smash Stick coming onto the scene. While the jury is still out on legalizing Box-like controllers or specific hardware mods, 20XX:TE creator Dan Salvato and other top Melee modders has been hard at work creating a software update to solve some pertinent controller problems.

If you aren’t aware, certain GameCube controllers are able to perform techniques like shield-drops and dash backs with greater consistency, thanks to a specific controller malfunction. It’s luck of the draw as to whether your controller has these malfunctions, so players will horde these controllers whenever they find one. Having to rely on such a specific hardware fault — which cannot be readily identified — is pretty ludicrous, so this group of Melee modders has created a special codeset to make it so all controllers can consistently perform these techniques.

Called the Universal Controller Fix, this mod makes so all controllers can shield drop or dash back with the same consistency as these rare malfunctioning controllers. The techniques in question are not easier to perform with this mod, nor does it change their required input; it just makes it so there isn’t a random chance you may fail when you try to do a dash back for example.

The UCF is available for download from this link and it is fully compatible with Dolphin, meaning netplay monsters can start using it straight away. Much like 20XX:TE, there are also plans for special memory cards which will come bundled with the UCF as standard.

As it has been developed in partnership with modders and specific Melee TOs, Shine 2017 will use the UCF on all tournament setups. You will be able to tell via a special icon on the character select screen, and there are plans to sell 20XX:TE memory cards with UCF bundled in at Shine 2017.

Sources: Dan Salvato; r/smashbros

Tekken 7 tournament MASTERCUP TRIGGER set to take place in Tokyo on August 20th

At 1:00 PM JST on August 20th, the e-sports square in Akihabara will house the MASTERCUP TRIGGER tournament. The MASTERCUP series tends to bring out some great japanese players, so fans of Tekken 7‘s highest levels of play won’t want to miss this.

While it has not been announced whether the tournament will be streamed as of yet, MASTERCUP does have both Twitch and NicoNico accounts they regularly stream on. It seems safe to say that they will be streamed or archived in some capacity, since the official announcement currently has genya1107 slated for commentary. If you’re eager to stay in the loop on this tournament, you’ll want to follow masakarijin on Twitter for the latest updates.

Source: Mastercup; Avoiding the Puddle

Fantasy Strike returns for a second free weekend, August 11-13, 2017

Once again, you can try out Sirlin Games’ in-development fighter for free this weekend.

David Sirlin’s fighting game project Fantasy Strike held a free access weekend a couple of weeks ago, letting players get some hands-on time with the in-development title. This weekend, we get another chance: a second free weekend will be held, starting at 11:00 AM PDT on August 11th, and ending at 11:59 PM August 14th.

The pre-alpha build you can try out this weekend will feature eight playable fighters, and four stages. Online quick match play will be supported, including cross-play between PC and Mac gamers. A local versus mode, a full-featured training mode, and an arcade mode will also all be available in this preview. It includes several changes since the last free weekend event, including faster pacing, a dedicated button for throwing, smoother online play (using GGPO networking), balance changes, and graphical improvements. You can download your free weekend build here!

Fantasy Strike is currently running a crowdfunding effort on Fig; as the game in in a pre-alpha state, remember that content and features are still in development in the free weekend build.

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Source: Sirlin Games

 

X-Kira discovers classic Cammy and Urien stages, and more in new Street Fighter V datamining results

The hits just seem to keep on coming from data miner X-Kira. Hot off the heels of discovering references and code for the return of the classic barrel bonus stage, X-Kira has discovered even more new stages for the game, that could possibly be heading to the game as early as the remainder of Season 2.

The arenas included are Cammy’s classic Super Street Fighter II stage, “Lichtenstein Castle,” as well as Urien’s Street Fighter III: 3rd Strike stage, “Olmec Ruins.” Both of these will contain remixes of their original stage themes. Kira’s also discovered stages for Rainbow Mika, “The Ring,” F.A.N.G’s “Nguuaho Palace,” seemingly based off of the backgrounds seen in the pair’s official SFV artwork, and the Capcom Wrestling Association (CWA) Ring seen in A Shadow Falls. He believes these could all be released before the end of Season 2, but of course can’t confirm that claim.

X-Kira also mentions the presence of an “Ayutthaya Ruins” stage, set to be the first one released during Season 3. Located in Thailand, this could perhaps be an indication that Sagat will be making his grand return as the first of six more characters in the 2018 Character Pass, likely to be announced at PlayStation Experience following the conclusion of Capcom Cup. With a Classic Ibuki stage mentioned in one of his previous reports, this lends even more credence to the idea that the much-longed-for Arcade Mode, which is fully functioning in the game’s current code, could be coming to players soon.

You can see more information, as well as some concepts of these upcoming stages on X-Kira’s Facebook page. Usual reminder: we don’t know for sure if any of this content is going to be released to the public, or when, until confirmed by Capcom.

Are you excited about this new content potentially coming to Street Fighter V in the future? Are there any other classic stages from older games you’d like to see fully remastered and reimagined in SFV? Tell us how you feel in the comments below.

Source: X-Kira (Facebook)

The first two episodes of The King of Fighters: Destiny are now available via SNK’s YouTube channel

Revealed all the way back in January by SNK China, the first two episodes of the new CG The King of Fighters series is now available to watch on YouTube. Following famous KOF characters like Kyo, Benimaru, Terry, and Daimon, this series is set to run for 24 episodes, with all of them hopefully coming to the SNK YouTube channel.

The first episode, named “South Town,” sees Kyo arriving for the latest KOF tournament and having a brawl with rival and trucker hat aficionado Terry Bogard. Episode two — called “Kyokugen Style” — has Kyo and friends heading off to Geese Tower and fighting against Billy Kane, Geese’s bodyguard and amateur pole vaulter.

Source: SNKGame

BlazBlue Central Fiction’s Jubei DLC will launch August 31st

Along with the much anticipated version 2.0 patch for BlazBlue: Central Fiction, the feline shinobi Jubei will be coming to Japanese home consoles on August 31st. This patch is just for the PS3 and PS4 versions of BBCF, with Arc System Works stating that the PC patch will come sometime in the near future.

As for Western fans, Aksys Games confirmed that Jubei should launch August 31st, barring any sudden complications. He will cost 800 yen/$7.99, with the balance patch being free of charge to all owners of Central Fiction. One can also assume that European players will also get Jubei on the same day, but no direct confirmation is available at the moment.

If you want to see Jubei in action, make sure to watch this hour long gameplay demonstration, courtesy of ASW. For those looking to see how their main has changed in BBCF ver. 2.0, check out these character breakdowns from Level 482 Productions.

Sources: AllAksys; Arc System Works via Gematsu

Dragon Ball FighterZ asks for your Gamescom 2017 questions via Twitter to Tomoko Hiroki

Gamescom, practically the biggest European games conference, is coming up at the end of August. And you can bet that Bandai Namco Europe will be there with their upcoming team brawler, Dragon Ball FighterZ. Even if you don’t live in Europe, you can have your voice heard thanks to the magic of Twitter.

Have a burning question for the game’s producer, Tomoko Hiroki? As the tweet states below, the company is asking fans for questions that will be submitted to her in an interview. Tweet with the hashtag #bandainamcoGC2017 in order for the question to count; it’s not certain if it’s necessary to reply to the same tweet. The questions are already piling in, so make sure to come up with something that stands out!

Recently, an English voice actor revealed that Android 17 is coming as a character to the fighting game, and an enhanced version of Dragon Ball FighterZ will be playable at Gamescom.

Source: Bandai Namco Europe

ESL Brooklyn Beatdown returns with $50,000 prize pool in September, online qualifiers start today

The Brooklyn Beatdown will return to New York City’s Barclays Center on September 16 and 17 with a $50,000 prize pool provided by ESL. Regional online qualifiers begin today and will continue through Saturday; winners from five regions, North America, Europe, Southeast Asia, India, and South America will receive a paid trip to The Brooklyn Beatdown next month.

Direct sign-ups are also available via the event’s website and the tournament bracket will be limited to just 256 players, so be sure to register in advance. Last year, Qanba Douyu|Xiao Hai won a close grand finals set against EchoFox|Momochi and took home $30,000 for first place.

Like last year, the tournament will be run alongside the ESL One Counter Strike: Global Offensive event, and the finals will likely be featured on the arena’s main stage on Sunday, though the schedule has not been confirmed. The top 16 finishers in the tournament will receive prize money starting at $750.

Visit the official Brooklyn Beatdown website to register for the tournament and purchase a ticket for the event.

Source: ESL Gaming