More than nostalgia: 2 Old 2 Furious commands respect for classic fighters

In mid-July a grandmaster Street Fighter player made his way from Japan to the states; but rather than making the trip to Evo, his sights were set on Next Level Arcade for 2 Old 2 Furious. Kusumondo’s E.Honda has already claimed international titles and countless victories over the two decade history of Super Street Fighter II Turbo, but the passion for classic Street Fighter that pours through each 2 Old 2 Furious event brought him to Brooklyn.

2O2F has hosted tournaments for ST, Street Fighter Alpha 2, Street Fighter EX2+, and Capcom vs. SNK 2 since 2013. What began as a local series for New York City players has gained international attention for preserving these games in their purest form. For their setups, 2O2F uses arcade hardware and Sony PVM monitors for RGB display. Stream matches are held on head to head BlastCity cabinets that were purchased via a donation drive for an ST revival in 2012. Equipment donated by other gaming groups such as iFixMachine help make sure these old games are presented in pristine condition.

A viral video from Mashable showing just a brief glimpse of a 2O2F event sparked a wave of nostalgia in April, and has been seen more than 800,000 times on Facebook. But despite the publicity, attendance for July’s tournament was nearly the same as the one three months prior. The turnout isn’t exactly surprising; the competition at these events has always been about much more than arcade nostalgia.

At a time when even new games like Tekken 7, The King of Fighters XIV and Injustice 2 struggle to keep their players involved at locals, 2O2F nurtures its small but consistent scene by regularly improving its presentation, and providing players with top-notch equipment and high-level competition.

“With every 2 Old the quality keeps going up,” Brooklyn native and OG Dictator player Riz0ne said. “And not only the quality of the stream, the quality of the amount of setups, the quality of how quickly the bracket is run, the quality of the players.”

“You incentivize the players to come, you make it a fun event and build it up, and people are gonna turn up,” added Josh Cooper, another local player.

Fighting old school

While the tournament pool was filled with Next Level regulars, not everyone was a seasoned veteran. Patrick “DaFeetLee” is best known for his play in Street Fighter IV and Street Fighter V, but in a stacked ST tournament he bowed out with an early 0-2.

“In these old games, if you don’t anti-air once you’re dead,” Lee said between matches. “I don’t even know why people say that about Street Fighter V! The old games are so punishing; playing them makes you more aware that if you make one mistake, you’re done.”

PAG|Jihan “Virgo” Sheriff-Crichlow managed to take third place in Street Fighter Alpha 2 with Birdie, a character widely considered to be one of the worst in the game. He explained how practicing in an arcade environment can help players improve, while echoing Lee’s sentiment about the speed of the classic Street Fighter titles.

“It helps you with your fundamentals, learning your spacing, understanding your character,” Virgo said. “Back then we didn’t have training mode we just worked it out, going to the arcades everyday. Fundamentals are important with these old games and they go very quick, it’s not like how the modern games can take so long to just finish a round.”

Kusumondo put on a masterful showcase during the Super Turbo finals, overcoming one of Honda’s most difficult matchups and winning the tournament without losing a game in top 8. There’s no hidden tech or new characters in these games; the best players are defined by their knowledge, experience and consistency. The low margin for error and fast-paced nature of these arcade classics created the win-first mentality that still defines the competitive spirit of the fighting game community.

Out comes the new, stick with the Old

July’s 2O2F also featured a tournament for Ultra Street Fighter II: The Final Challengers, the recently-released update for the Nintendo Switch. While the title has reportedly sold well overall, it has been largely ignored by the competitive community. USFII saw half as many entrants as ST at 2O2F, and didn’t receive much hype or attention in general.

“It’s good but it’s not 2X, 2X is still the best,” USFII and SFEX2+ winner Marcus “GoLion” Gibbs said, referring to ST by its Japanese title’s (Super Street Fighter II X: Grand Master Challenge) abbreviation.

Gibbs, who has used the tag Marsgatti in the past, said that he enjoys the game but ultimately hopes it will lead to a direct port of ST on modern consoles. USFII introduces new characters, some balance changes and a throw break system, a big change for the SF2 engine. But if anything could be learned from the short tournament life span of 2008’s Super Street Fighter II Turbo HD Remix, it’s that the magic of ST cannot be reproduced.

“You can’t recreate the gem of 2X, the game is perfect and if you change one little thing about it, it’s no longer that game,” Riz0ne said. “ST cannot be recreated, you can have another version… but you can’t compare the two.”

It’s hard to argue with the decades-old legacy of Super Street Fighter II Turbo, but it’s the players who have kept the game alive and near the forefront of the FGC throughout the years. Tournaments like 2 Old 2 Furious and the ongoing ST Revival movement show the sort of passion that is needed to keep old games alive and fresh.

“If you have a small group of friends, just three people who really really love this game and you want to do this thing, you can revive any game,” Riz0ne said. “You can revive Ultra Street Fighter IV or you can revive vanilla Street Fighter IV if that’s what your crew wants to play and you have enough heart to play.”

Without world tour stops, pot bonuses or sponsored players, 2O2F continues to grow through its dedication to the classics. The tournament is a living testament to the grassroots and history of the fighting game community, showcasing the spirit that fuels competition.

“You get good players from all around and there’s no drama, the drama is in the game,” Gibbs said. “I’d pick 2Old over Evo any day.”

Video archives from July’s Ultra 2 Old 2 Furious are available now through Team Sp00ky; be sure to follow @2Old2Furious for information on their next event. Both Super Turbo and Street Fighter Alpha 2 enjoy healthy communities on FightCade. For more information about competitive Super Turbo, including offline events, interviews and Fightcade sessions, visit strevival.com.

Sources: 2Old2Furious; RetroRGB; iFixMachine

Morrigan just can’t stop with this non-TAC infinite combo in Ultimate Marvel vs. Capcom 3

While Ultimate Marvel vs. Capcom 3‘s Morrigan is known to be very strong due to her soul-crushing fireball trap game, she actually has so much more potential than this. In the hands of a dedicated player, she also has some impressive combos. One such combo is this corner infinite demonstrated by Rokmode.

The combo below is actually a variation of her older corner Shell Kick infinite combo. Like the old combos, this one uses utilizes the fact that her medium Shadow Blade isn’t affected by hitstun deterioration, canceling the first 2 hits into flight mode to let her land her Shell Kick. The difference here is that this variation can be confirmed from the air — previous versions needed to be done from the ground.

While this does make the infinite easier to set up, the combo itself is still pretty hard to do consistently. At such a late stage in the game’s development life, it’s hard to see if this will ever become a staple in Morrigan’s arsenal. At the very least, players can breathe easy that Morrigan players never further developed this earlier in the game’s life. As noted player Daniel “PZPoy” Benitez stated on Reddit “I’m so glad Morrigan players were too lazy to learn this the last 5 years.”

Source: Rokmode via r/MvC3

Controversial paid mods for Street Fighter V have caught Capcom’s attention

With the move to Unreal Engine 4, Street Fighter V has become pretty open to a broad variety of aesthetic costume mods for its characters. While its predecessor also had a healthy amount of mods, the scene has really blown up with Street Fighter V, with a number of artists making names for themselves for their custom costumes.

However, this growth hasn’t come without controversy. A few of these modders and artists have started finding ways to monetize their mods, either via commissions, or as rewards on Patreon. This has caused a some backlash among some members of the community, and it seems that Capcom has taken notice.

Capcom has apparently sent DMCA notices to the Patreons of certain modders. Specifically, the DMCAs have targeted artists Brutal Ace and Khaledantar666. We’ve featured mods from these creators before, such as this Zero Suit Samus costume for Cammy, from the latter (after it became available to download for free). In addition to these, both have been known for making rather risque costumes and mods for the game.

While the Patreon pages of both have now been taken down, both were known for charging for their mods. Khaledantat666 charged up to $30 to $50 for his mods, the latter pledge level letting anyone who pledge that amount to ask for anything they wanted, according to iSports Times. Meanwhile, Brutal Ace would usually make his costumes exclusive to patrons for a week before releasing them to the public.

Speaking with Kotaku’s Compete blog, Brutal Ace blames the actions on “the ruckus on Reddit.” He further clarifies that “It wasn’t my intention to keep Patreon hidden from Capcom, because I still think that Capcom supports PC modding even if indirectly, but the reason why I got targeted is because of the fuss over Reddit.”

As a result of this, he will be taking a break from modding and the “toxic community” for awhile. However he eventually plans to continue modding the game — and sharing his mods for free — once he returns.

Khaledantar666 on the other hand posted a message on his DeviantArt page stating that he continues to create mods as if nothing happened.

Paid mods for any game have always been a controversial subject. Valve famously failed at trying to implement a paid mods system with Bethesda’s Skyrim back in 2015. A move that, in Valve CEO Gabe Newell’s own words, ended up “pissing off the internet.”

Sources: Compete; iSports Times; r/Kappa

Tekken World Tour Korean Masters Event results

This past weekend, the 2017 Tekken World Tour made its latest stop in the hot-bed of the King Of Iron Fist, the capital city of Seoul, South Korea, as 223 competitors battled for Tekken 7 supremacy during this one-day event. It’s undeniable that Korea has the strongest playerbase for Namco’s premiere 3D fighter, but several warriors from Japan, as well as other regions of Asia, made the trip out to try and claim the lion’s share of points on the regional leaderboard, as this was a Master Event.

Results

tk7fr-tournament

1. NOROMA (Jack-7, Feng)
2. Echo Fox|JDCR (Dragunov, Heihachi)
3. Echo Fox|Saint (Jack-7)
4. CherryBerryMango (Jin)
5. Tsubumi (Shaheen)
5. Yamasa|Take (Kasumi, Bryan)
7. Shine (Lili)
7. LiLi MaN (Lili)
9. Chanel (Alisa)
9. Okay (Asuka)
9. Yamasa|Yuu (Feng)
9. Go_Attack (Master Raven)
13. Wecka (Xiaoyu)
13. Yamasa|Nobi (Dragunov)
13. MBC (King)
13. Kkokkoma (Dragunov)

If you’d like to watch the event in its entirety, you can catch the stream archives in English at Tekken and in Korean at Team SpiritZero.

Source: Tekken, Team SpiritZero

Leaked video may hint at Marvel vs. Capcom: Infinite’s future in esports

Ever since it was announced last December, many players have been wondering if Marvel vs. Capcom: Infinite would be getting the same kind of competitive esports support that Capcom’s other fighting game, Street Fighter V, has received. Now, a video that may give us the answer to this question has been making the rounds on sites such as Reddit, GameFAQs, and even our own forums.

The video in question seems to be a marketing deck meant for investors, shareholders, sponsors, and business partners. However, for some reason it was posted online and made public. The account itself used for the video uses the name of John Diamonon, who many may know as Capcom’s Senior Director of Licensing & Esports. However, we’re unable to verify if the account is actually his.

What’s more interesting however is the content of the video. Specifically, it seems to detail Capcom’s esports plans for Marvel vs. Capcom: Infinite for both this year and the next. For this year, the plan involves online qualifiers for 14 players, followed by 2 extra slots. One of these is for a last chance qualifier at Capcom Cup. The other, however, is for a player who will receive a special invite after winning a special one-off tournament. No details of this one off tournament have been given other than it will be “highly publicized and televised.” This may indicate something similar to TBS’s ELEAGUE for Street Fighter V.

As for next year, the plan seems to be to create an annual esports league around Marvel vs. Capcom: Infinite using the same structure as the Capcom Pro Tour. This league will allow players to qualify for Capcom Cup via Evo, premier events, and online events throughout the world. In addition to this, the video also mentions qualifying via standalone events, mentioning partners such as Red Bull, Turner Sports, and ESL.

As part of this tour, Capcom is supposedly aiming to raise about $600,000 in prize money. While some of this will come from the sale of DLC — similar to Street Fighter V — it seems that they’re looking to raise a significant part of this, as well as the overall funding needed to run the tour, via sponsorships.

The rest of the video is dedicated to further number-crunching, including how much it’ll actually take to run the tour, and how much profit is expected to be made, based on their previous experience with the Capcom Pro Tour.

[The video was, unsurprisingly, deleted shortly after it went public — but can still be viewed here via Dropbox, or here via Streamable.]


Editor’s note: Joey Cuellar has posted this clarification regarding Evo references and footage contained in the video:


Sources: r/MvCI; SRK forums; Joey Cuellar (Twitter)

London’s Revolution 2017 will host the EU Qualifiers for Arc Revolution Cup 2017

When the best anime players in Europe converge on London this Octover for Revolution 2017, they’ll be playing for more than just pride and a prize pot, thanks to Arc System Works and PQUBE. They’re offering the top three placing Guilty Gear players and the top two BlazBlue players at the event the chance to represent Europe at this years instalment of the Arc Revolution Cup–including flights and accommodation in Tokyo!

Arc Revolution Cup is taking place on October 21 at Toushinsai in Tokyo. The Guilty Gear Xrd Rev 2 event is going to be three on three team battles–hence sending the three top placing players at Revolution. It’s a similar story for BlazBlue CentralFiction, where teams of two will be duking it out.

So if you’re in Europe and fancy your chances against some of the UK’s best, make sure to sign up for Revolution 2017, which will take place in London on October 6-8. It’s not just Guilty Gear of BlazBlue players either–Revolution is holding tournaments in Skullgirls, King of Fighters XIV, Gundam Versus and more.

Source: PQUBE

Mega Man X’s combos look impressive even before Marvel vs. Capcom: Infinite’s release

While we’re still a month and some change away from Marvel vs. Capcom: Infinite‘s release that hasn’t stopped people from trying to figure out combos. The game’s story demo has been a goldmine of combos for players with enough patience and perseverance to try to set them up.

In the videos below RaYzYrbYrn demonstrates a number of combos for newcomer Mega Man X. Most of the videos below focus on grounded combos using X’s Ice Cutter. Since the move hits both when first tossed out, and again when moving back, it allows X to follow up in a number of ways that eventually end in his Double Charge Shot, Special Weapons Raid, and Armor of Light hyper moves.

In addition to this, RaYzYrBYrn also demonstrates a neat ground confirm string that uses an low air dash cancel string in the middle to extend the combo.

Take note that, since the combos are done on the drones in the Story Demo, they do more damage than they would on a normal character.

Marvel vs. Capcom: Infinite drops on PlayStation 4, Xbox One, and PC on September 19.

Source: RaYzYrbYrn

Check out more BlazBlue Central Fiction 2.0 cast changes with Level 482 Productions

After beginning their coverage of all of the character changes coming to the BlazBlue Central Fiction cast in the recently-released 2.0 update, the crew at Level 482 Productions is back with a second wave of videos to break down another batch of fighters. After focusing previously on Nine The Phantom, Noel Vermillion, Mu-12, Hazama, Hibiki Kohaku, Izayoi, Hades Izanami, Azrael, Susano’o, Jin Kisaragi, Hakumen, Rachel Alucard and Valkenhayn R. Hellsing, the team turns their attention to the following characters:

  • Kokonoe
  • Celica A. Mercury
  • Lambda-11
  • Nu-13
  • Tsubaki Yayoi
  • Makoto Nanaya
  • Litchi Faye-Ling
  • Arakune
  • Relius Clover
  • Carl Clover
  • Platinum The Trinity
  • Yuuki Terumi

You can see all of the videos concerning these characters below. With 10 characters remaining before the entire current cast is covered, keep watching their channel, as they’re looking to finish this series before the update comes to consoles.

If you’d like to review the fully translated patch for the entire cast, as well as the System Changes, you can read them here.

BlazBlue Central Fiction version 2.0 is currently available in arcades, with a console release planned for sometime this summer.

Source: Level 482 Productions

Check out more BlazBlue Central Fiction 2.0 cast changes with Level 482 Productions

After beginning their coverage of all of the character changes coming to the BlazBlue Central Fiction cast in the recently-released 2.0 update, the crew at Level 482 Productions is back with a second wave of videos to break down another batch of fighters. After focusing previously on Nine The Phantom, Noel Vermillion, Mu-12, Hazama, Hibiki Kohaku, Izayoi, Hades Izanami, Azrael, Susano’o, Jin Kisaragi, Hakumen, Rachel Alucard and Valkenhayn R. Hellsing, the team turns their attention to the following characters:

  • Kokonoe
  • Celica A. Mercury
  • Lambda-11
  • Nu-13
  • Tsubaki Yayoi
  • Makoto Nanaya
  • Litchi Faye-Ling
  • Arakune
  • Relius Clover
  • Carl Clover
  • Platinum The Trinity
  • Yuuki Terumi

You can see all of the videos concerning these characters below. With 10 characters remaining before the entire current cast is covered, keep watching their channel, as they’re looking to finish this series before the update comes to consoles.

If you’d like to review the fully translated patch for the entire cast, as well as the System Changes, you can read them here.

BlazBlue Central Fiction version 2.0 is currently available in arcades, with a console release planned for sometime this summer.

Source: Level 482 Productions

The Red Bull Proving Grounds Finals comes to Chicago on October 21st

Moving from Santa Monica to Chicago, the season finale for this year’s Red Bull Proving Grounds will see 12 teams from around the USA competing to be the best region in the country. Hosted at Joe’s Live Rosemont, teams will face off in 3v3 battles until one group is left standing. Similar to last year, the winning team will not only receive bragging rights, but a free trip to compete in the Capcom Pro Tour North America Finals at Red Bull Battle Grounds.

The big change is that this year’s Proving Grounds Finals will be open to the public, meaning Street Fighter V fans from all around the country can come support their team. What’s more, entry will be free so fly out your entire local scene to cheer for your friends.

There are still plenty of regional stops on the Proving Grounds tour before the Chicago finals, so get out there and prove your region is the best at Street Fighter V!

Source: Red Bull eSports