Along with it being a Ranking Event on the Capcom Pro Tour, a Premier event in the Injustice 2 Pro Series and a Master even on the Tekken World Tour, VSFighting 2017 will have both Dragon Ball FighterZ and Marvel vs. Capcom: Infinite playable at the event.
This will act as DBFZ’ first public European appearance, making it the perfect chance for players from across the pond to get their hands on the game With the recent news of the closed beta’s delay, this should at least keep die-hard Dragon Ball fans hungry for more. The build shown off at VSF will most likely be the E3/Evo demo, so don’t go in expecting to play as Future Trunks, Krillin, or Piccolo. As for MvC:I, it will most likely be using the Comic-Con build, so you’ll be able to play around with Gamora, Haggar, Frank West and Spider-Man.
Sign-ups are still available for VSFighting until August 1st, so don’t delay if you want to get your hands on Dragon Ball FighterZ and Marvel vs. Capcom: Infinite!
We’ve had some time to recover from Evo 2017 and take stock of the amazing finals we saw at the Mandalay Bay. After a lot of deliberation, Capcom Fighters have compiled its list of the five greatest moments from the Street Fighter V top 8.
To be honest, the list should really be called “The Tokido Hype Reel,” as there is only one moment on this list that doesn’t feature the world’s best Akuma player. Besides Grpt|MOV’s psychic air grab against Moke, every other clip features Echo Fox|Tokido in some way, shape or form. Liquid|NuckleDu does get his time in the sun, with his magic pixel comeback against Tokido featuring at number three, but the Raging Demon is definitely the star of this particular highlight reel.
Post Evolution 2017, after the hype BlazBlue: Central Fiction top 8, we’re back to the grind of getting better at the game. One of the top 8 fighters was Dora-bang, known for proficiency with the ninja character. Dora continues his series of helpful videos to teach players around the world to become more competitive in BlazBlue.
His newest videos on Twitch tackle the intricacies of “teching,” or waking up, in the Arc System Works fighter. As we know, there are multiple ways to get up in BlazBlue. Neutral teching, quick rising, and rolling back or forward all have different properties and invincibility frames. Here’s a text breakdown from Dora:
Forward Roll
1~3F Fully invincible
4~17F Throw invincible, if hit you will be in the air
18~30F Guard possible, if hit, you will be in crouching position
1~10F can pass through opponent
Back Roll
1~10F Fully invincible
11~17F Throw invincible, if hit you will be in the air
18~30F Guard possible, if hit, you will be in crouching position
1~10F can pass through the opponent
Quick Tech
1~13F Throw invincible, if hit you will be in the air
14~19F Throw invincible, guard possible, cancellable into any grounded attack, if hit you will be in standing position
Will automatically Quick Tech after laying on the ground for 68 frames
Neutral Tech
1~32F Fully invincible
According to Dora, it’s best to attack right after the “combo proration” resets, after 10 frames. Attacking before then would continue the same combo that led to the knockdown and allow the opponent to tech in the air. It’s a small window, but attacking from frame 11 can lead to another combo.
Check out the video below for some visual demonstrations as Dora covers the various options.
Dora also made a second video where he breaks down this concept in more detail. He shows off some character specific nuances with Terumi, whose 2A attack can actually whiff on Amane and Bang if they do a quick rise.
ESL commentator and competitor Ryan “Ketchup” Neal has recently put together a tech video to show off some disgusting corner mix-ups for one of Injustice 2‘s most (appropriately) complicated characters, Brainiac.
Originally discovered by Emperor Pryce and PerfectLegend on twitter, these setups are built around a particular release timing for Brainiac’s Trait drones. Between his low-hitting down 1 and overhead divekick, both options can lead into a combo using the release of the drone. Ketchup also explains a button configuration that makes this setup much easier on a PS4 pad.
The deadline to apply for SNK’s KOF XIV E-sports Support Program has been extended to July 31st, 2018. Originally set to end on August 31st of this year, the program offers cash prize bonuses, social media advertisement and other perks to qualifying tournaments.
As mentioned in our report of the program’s launch, the basic requirements to apply are simple: The tournament must be offline and there must be at least 20 participants. Despite the name of the program only mentioning The King of Fighters XIV, the support is extended to any game under the SNK umbrella, but in order to get support, the game played must (of course) be an SNK title.
If you or someone you know is interested in applying, you can get all details be reviewing the full application here.
In Super Smash Bros. for Wii U, getting grabbed at high damage percentages usually means certain death, due to a large portion of the cast having a kill throw. For other characters, they need to rely on DI traps to secure that killing blow. In their quest to teach players more about Smash 4, the Beefy Smash Doods have dedicated a video to the ins and outs of DI trapping your opponent.
For those who don’t know, a DI trap is where you put an opponent in a situation where DI-ing a certain way may lead to a combo or to their death. In most cases, players will use a DI trap when their opponent is expecting them to use a certain follow-up, and pre-emptively DI in order to avoid it. If you catch onto their pre-emptive DI, you can set up a kill which wouldn’t normally work.
Some throws are so slow that you can actually react to their animation and avoid the trap, while others require you to option select your DI. With a DI OS, you simply input one direction before the throw begins, then quickly switch once the animation begins. This can be beaten by your opponent simply waiting before they start the throw, but you could always mash out in that small window.
BCF2, the multi-game exhibition and title match event in Burbank, CA, is just a day away. To promote the event, Body Count Fighting is giving us a behind-the-scenes look at the preparation their competitors are making for their battles.
Krayzie, Awesomeo, Han Rashid, and Commander Jesse each sat down with Body Count Fighting to talk about their opponents, their playstyles, and the measures they are taking to secure victory in tomorrow’s grudge matches.
BCF2 will be streamed live on Twitch and YouTubeThursday, July 27, 2017 at 6:00 PM PST.
Fresh new games from independent developers that you’ll definitely want to take notice of.
No longer just the world’s biggest fighting game tournament, Evo has become a hotspot to show off new software to the fighting game community, and this year had one of the hottest lineups to date. The Indie Showcase is now a recurring feature, bringing players and indie developers in touch with each other. For those who were unable to attend Evo this year — or attendees that might have missed some of these titles — Justin Woodward of The MIX reached out to us to break down a selection of the promising titles that were on display. From Woodward:
At previous Evos, the Evo Indie Showcase has been a hotbed of exciting indie titles geared towards the fighting game community, and the booth’s space at Evo 2017 was no different. Presented by The MIX, the booth offered fans the chance to get hands on time with dozens of awesome games, some of them presented to the public for the very first time ever. Here are some of the major highlights from the Evo Indie Showcase, with descriptions pulled from the booth’s website!
Bounty Battle: Presented to the public for the first time at the event, Bounty Battle is a no-holds barred brawler that lets players face off against a cadre of their favorite characters from a wide assortment of beloved indie games!
Absolver: Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers. [Absolver is currently available to pre-order on the PlayStation Store, as well as for PC on GOG.com. – Editor]
Coffence: Coffence is a fast-paced hybrid between fighting games and twin-stick shooters for up to four players. Players must wield their cup into battle in an attempt to empty their opponent’s coffee while protecting theirs in various locations ranging from an office building to a pirate ship. Coffee is literally your health bar and every hit you take ejects it up in the air for anyone to claim, creating dramatic reversals and tense stand-offs. Coffee is more than your health though: it’s also your source of power. Sacrifice a sip of your precious beverage to tap into the infinite power of caffeine to unleash a powerful secret technique known as the COFFEE BREAK.
Punch Planet: Punch Planet is a competitive sci-fi 2D fighter with a rich and immersive story, spanning a universe of exotic planets, advanced cities, and alien races. Developed by 3 longtime competitors in the fighting game community, Punch Planet is a fighting game with a solid foundation of competitive mechanics while also introducing a new depth of story, humor, and design. [Look back at our coverage of Punch Planet news here. – Editor]
Nidhogg 2: Return of the wurm! The next installment of the epic award-winning dueling tug-of-war is coming! Destroy your opponents with all new moves and weapons across ten different arenas. Enjoy new monstrous visuals by artist Toby Dixon and bangin’ beats from Daedelus, Mux Mool, Doseone, and more! [Nidhogg 2 is set to release on PC and PlayStation 4 on August 15, 2017! – Editor]
Mystic Melee: A great evil is threatening the galaxy, and only four arcane wizards can stop it. Master imaginative spells in this fast-paced physics platformer. Take your skills to the arena for fierce multiplayer battles.
All in all, the Evo Indie Showcase was a hit, and offering up a great deal of exciting indie games of which that fans couldn’t get enough. Bounty Battle, one of the games on display at the event, is set to begin its crowdfunding campaign on Fig.co this week. For more details on all the great games at this year’s Evo Indie Showcase, check out the official website.
There were lots of other games in the Indie Showcase this year, too; check out The MIX to learn about them. Keep an eye on Shoryuken for upcoming hands-on impressions of some of these titles, and more!
Northern Arena, the largest esports organizer in Canada, will be partnering with telecommunications company Bell Canada to run the Northern Arena Knockout Tournament 2017 Circuit at the Canadian National Exhibition.
The Canadian National Exhibition, or CNE, is the largest fair in Canada. It’s an 18-day event that has been running since 1879, and is the 5th largest fair in North America. To enter what may end up being the biggest FGC esports event in Canada yet, players must qualify in one of two ways. One is via qualification through these tournaments:
Montréal: August 1st, 8th, 15th, 22nd Location: Mixed Virtual Arts – 2069 Rue Pathenais, Montréal, QC Qualification Slots: 3 https://www.facebook.com/groups/MTLSF/
Those that can’t attend in person can try to qualify online through a 128-player open bracket competition, which will be held at the CNE in Toronto from August 25th to 27th. Anyone within North America can enter, not just Canada! The top 8 players from this event will qualify.
These combined 16 players will fight for a $5,000 prize pool. The top 4 players will move on to the live event at Northern Arena Knockout in September. If you wish to attend or participate, you can visit the event page here.
The Knockout Finals will take place September 15th-17th at the Bell Media Studios and offer a $30,000 prize pool. In addition to the four qualifying players, 12 international SFV pros will be entered into the bracket. Northern Arena says full event details will be announced at a later date.
Participants will need to purchase initial entry passes to CNE, with a discount on tickets being given through Northern Arena (details can be found on the event page). Northern Arena says complimentary passes will be given to players who advance to subsequent days.
Under Night In-Birth Exe:Late[st] just came out in Asian regions, and those who imported or bought the game online are eagerly training with the latest version and new characters. While UNIST is a fairly accessible game, there’s plenty of depth to it. The strategic systems, for example, the GRD system, can be challenging to utilize most effectively. Thankfully, those who wish to elevate their game can read a practical guide.