How to get better at Under Night In-Birth Exe:Late[st]

Under Night In-Birth Exe:Late[st] just came out in Asian regions, and those who imported or bought the game online are eagerly training with the latest version and new characters. While UNIST is a fairly accessible game, there’s plenty of depth to it. The strategic systems, for example, the GRD system, can be challenging to utilize most effectively. Thankfully, those who wish to elevate their game can read a practical guide.

A strong Japanese UNIST player, Ranpo, wrote an Evernote titled “I Want to Get Stronger at UNI. Series.” 

It’s divided into nine sections:

Volume 1 – How to Maintain Vorpal — how to manage that GRD system
Volume 2 – How to Utilize CS — best use of Chain Shift, the cancel that’s available when the GRD system works in your favor
Volume 3 – GRD Break — setting up throws and mix-up
Volume 4 – UNI System Mechanics That You Shouldn’t Forget — Guard Shielding, using meaty attacks on their wake-up
Volume 6 – Trying to Improve at Using the UNI System — why the first 17 seconds of a match are important
Volume 7 – Increasing Knowledge of the System. Without Skipping Any Mechanics — stopping the clock, tips and tricks for a time-out win
Volume 8 – Why Are They Looking at Each Other? Compilation — throw teching and understanding what kind of pressure offense puts on the defender
Volume 9 – Inverse Begins Tonight — links to videos with system primers and a great introduction to every cast member
Source: Evernote by Ranpo; translation and editing by Jasepi and superscience890

Shoryuken interview: Jiyuna, the Asia-USA connection

There are those who straddle both worlds — the East and the West — and the Evolution Fighting Championship is one opportunity to meet such folks. Andrew “Jiyuna” Fidelis has spent the last seven years in Japan teaching English, though that’s not all that he was doing. In between classes and exploring Japanese culture, we’ve seen his streaming and video work, which eventually led to collaboration with Twitch.Hx.CYG BST|Daigo Umehara. Furthermore, in between commentating for various titles, he also began contributing to the upcoming ARIKA game.

I had the unique chance to meet up with Jiyuna at the Anime Suite at Evo, which he graciously hosts every year.

Luke “Woocash” Siuty: Bring us up a little on what have you been up to lately. You’re producing for Red Bull?

Andrew “Jiyuna” Fidelis: So actually, I work for Daigo, who of course, is sponsored by Red Bull and Twitch, so I do a lot of work with those companies, but through Daigo. I also recently joined ARIKA, so I’m helping them produce their game, doing localization, promotion. Helping them run their social media, and stuff like that. I’m also networking with BEAST, which is an Asian streaming team, so I’ve been doing commentary work around Asia, helping them set up their streams. Then I also have my own brand, my own streams, and my own freelance interpretation work as well. So a little bit of everything right now.

Woocash: And you were a teacher as well?

Jiyuna: Yes, for seven years.

Woocash: And that ended. Weren’t you doing a bit of soul-searching after that, or did things not line up yet?

Jiyuna: Pretty much, I’ve been in Japan for seven years and most, I would say 95% of the teachers there, they don’t want to teach. But that’s sort of the entry way into the country. It’s hard to break out, you need to have enough lined up. Fortunately, these past few years, things have been coming together, so I was able to stop teaching this year and go full-time into gaming-related work. I wanted to stop teaching for a long time. Right now, I’m doing my dream job. This is what I wanted to be doing.

Woocash: How do you feel?

Jiyuna: Very happy, very grateful, but also tired. It’s exhausting, but in a good way.

Woocash: Sticking with the subject, tell me a little about the documentary series you’ve been doing in Japan.

Jiyuna: So really, [laughs] I don’t think they’re very good. I just bought a camera one day and walked around. I think it’s more that Japan is just so cool. I’ve been there for seven years and still, just walking down the street, wow, it’s such a cool country! I go out with my camera, film whatever, and like I said, it comes out pretty interesting. That’s not me, that’s just the country! I would like to make more, but they’re very time-consuming. I’m quite busy now.

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Woocash: Let’s talk about Evo. You were performing a new role this year, and I don’t think we’ve had a “floor” commentator before, a different set of commentators. It’s a bit more “event” style.

Jiyuna: So this is the 15th Evo anniversary. The old Evos, I don’t know if they’re including “Battle by the Bay,” but, in the old days, that’s how they had it. They used to have the house mic. This year, they wanted to bring it back. They said, “We’re getting a little too esports, let’s go back to our roots.” It’s not a new thing, but it’s a thing they wanted bringing back. It was really fun for me, no one has done it recently, so there are some kinks we have to work out, but overall, I think it was a success. I think a lot of people enjoyed it.

Woocash: What difference do you think it makes?

Jiyuna: It’s hugely different, I would say. When you do commentary in a booth, you definitely feel like you’re blocked off. You are in your own little world, bubble, it’s you and your co-commentator, and the crowd is irrelevant. You’re only talking to each other and maybe each other. But doing the in-house mic, I really felt that I was down there, on the ground, on the floor, with everyone else in the arena. We’re all watching together, getting hype together. I felt like I was able to draw out some energy from the crowd, make them a little more excited than if there was no one there, and at the same time, they helped me get more excited than if I was doing regular commentary. I think it was a really good thing.

Woocash: Stepping into the games industry, as we’re heading into 2018, a lot of fighting game companies are eager to listen to fans and are more responsive about feedback. How would you say the spirit of fighting games is changing as companies seem to cater more to players?

Jiyuna: The big word right now, of course, is “esports.” There are some companies that are choosing to focus on esports and creating that league, and money, getting that exposure on television. And some other are choosing to just stick with what they have been doing, putting out a good, solid product. That’s the big divide right now, and you see it a lot between the east and the west. I’m not a competitor, I don’t play for money, so I’d much rather have a good product. Just at Evo alone, with all the announcements that happened so far, I think we’re in a very good spot. Late this year and 2018 look to be very, very promising.

Woocash: Tell me a little about this Anime Suite tradition.

Jiyuna: So it started about five years ago, I didn’t really think much about it. I was coming from Japan, it was my first Evo after moving there, and there were some other Japanese players showing up that I knew. Five years ago, the connection between Japanese and the US players wasn’t really there at all. I figured, since I know both scenes, why don’t I start this party thing. I expected like 40 people show up, and we had like 200. Ever since then, every year I’ve been trying to do it, and it’s been getting bigger and bigger. This year I had planned to have two of them, but there were some problems, so we were forced to do in the usual size. It was pretty cramped in there, but people had fun. I had fun. It’s good.

arika

Woocash: Can you tell me anything about ARIKA?

Jiyuna: We just released the announcements. There will be a playable demo later in 2017, it will release in 2018. There were many interviews over the weekend, and the big thing is, they don’t want to make a game by themselves, they want to make a game together with the community. During development, there will be a lot of reaching out to the community, getting feedback, and adjusting the game until they can put out a product they think everyone worked together to make. So I think this is a unique experience, most other companies kind of just do their thing and put it out. Expect to see a lot of changes in the upcoming months.

Woocash: What’s your drink of choice?

Jiyuna: The drink of choice of course is gotta be the Strong Zero. I feel bad when people taste it and seem a little disappointed, they say “Jiyuna, what are you doing?” But Strong Zero is more than just a drink. It’s something you can buy anywhere in Japan, you can drink it anywhere. A $1.60. 55 calories, no carbs, 9% alcohol. It’s everything. It’s perfect.

Woocash: So Strong Zero Anime Suite 2017?

Jiyuna: And 2018, it’s going to keep going.

UDON’s Street Fighter & Friends 2017 Swimsuit Special is in stores today!

UDON kicks off this year’s fun in the sun with another annual collection of Street Fighter-inspired pin-ups.

If you were eagerly awaiting this year’s installment of scantily-clad Street Fighter ladies (and some men) enjoying the summer sun, you need wait no longer! UDON’s second collection of Street Fighter swimsuit pin-up art, the Street Fighter & Friends 2017 Swimsuit Special, has arrived on store shelves as of today — this year it features characters from some other Capcom franchises as well, such as Darkstalkers and Final Fight.

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street fighter and friends swimsuit 2017 haggar preview

You can pick up one of this one-shot comic’s multiple cover variants for $3.99 – $4.99 each. The Street Fighter & Friends 2017 Swimsuit Special is available at a comics retailer near you, or digitally via ComiXology.

Source: UDON Entertainment (Twitter)

Amaterasu and Moses join the Fight of Gods roster

PQube and Digital Crafter have announced the next two characters that are joining the heavenly Fight of Gods roster. From Shinto legends comes the sun goddess Amaterasu, and from the Abrahamic religions comes the prophet Moses. Last time I checked, Moses wasn’t a god — but he looks prepared to go a few rounds against the likes of Odin and Athena here, anyway.

The liberator of the Hebrew slaves actually fights using a copy of the Ten Commandments, along with his staff and water magic. As long as he doesn’t kill his opponent, he’s still following the rules that he himself set down. I wonder if “thou shalt teabag thine salty foe” has been added as his personal 11th commandment?

Amaterasu is a ranged specialist, who uses her bow and sun shield to keep her enemies at bay. The shield serves as a reminder of that other incarnation of Amaterasu seen in a fighting game, namely in Marvel vs. Capcom 3 via Capcom’s Okami.

You can see the two fighters battling it out in the trailer below — and you can play Fight of Gods yourself when it launches August 22nd on Steam.

Source: PQubeGames

CFN Portal adds new account system and full frame data for Street Fighter V

A number of upgrades to Capcom’s CFN Portal arrived quietly alongside Street Fighter V’s Abigail patch yesterday, adding login functionality for players and full frame data tables for each character.

Using their PlayStation Network or Steam login players are now able to check CFN data online, including win rates, recent matches and overall ranking information on a platform called the Shadaloo C.R.I (Combat Research Institute). Using this information players can generate a personal player card called a “Psycho Pass” showing off their favorite character, rank and chosen avatar. The pass can then be shared via social media, and the C.R.I tracks the number of followers a player has.

Many of the features mirror those of the the now defunct V-League.pro which was active until April of this year when the website’s CFN account was banned. However, the C.R.I platform only shows recent Ranked match opponents, and does not list specific match results or match IDs for replays.

Logging into the C.R.I also provides access to frame data for each character, and while there have been some alternative sources, it’s certainly nice to have the data from Capcom first hand. The data is also quite detailed, including airborne frames for attacks and exact numbers for V-Trigger cancels.

Though it’s odd that Capcom would roll out this service without a formal announcement, it shows at least some progress towards turning CFN into a better platform for competitive players.

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Source: CFN Portal

Start your engines! Abigail day one tech roundup for Street Fighter V

Alright, Abigail’s out and it’s time to get behind the wheel; but what sort of destruction can the Mad Gear gear-head bring to Street Fighter V? The goofy grappler is earning a warm reception as players begin to develop devastating 100% stun combos and dangerous setups for Season 2’s newest character.

We now know those giant arms aren’t just for show, as a Crush Counter fierce can spell absolute disaster with Abigail’s V-Trigger, Max Power. Activating VT after a raw Crush Counter can actually give Abigail enough time to jump in and continue a combo.

With Max Power already activated, a combo from Abigail’s charged fierce punch can do more than 950 stun in a punish situation.

Speaking of charged fierce punch, at maximum charge it breaks guard, leading to some dirty setups like this one:

For those looking for a general overview of the character, AutoMattock has you covered with a solid day one tutorial reviewing Abigail’s standard options.

As desk has demonstrated with across three videos so far, Abigail’s unusual move properties will certain lead to unique tech being developed for the character. Be sure to stay tuned for more, as the exploration of this crazy character continues!

Sources: AutoMattock; desk; Jav1ts; Giustino; Umezono

Tekken 7 discounted 20% for PlayStation Plus subscribers

The digital version of Tekken 7 is currently discounted 20% for PlayStation Plus subscribers, and PS4 users have until August 1st to take advantage of the savings. This is the first time the game has been discounted on the PlayStation Store, and is likely a response to all the positive activity currently surrounding the game.

The upcoming months hold exciting things for Tekken 7, like the new designer panel art coming in September and of course the release of SNK boss Geese Howard this winter. For the short term, DLC character Eliza will be finally downloadable for all players on July 28th, which is just around the corner — and falls within the PS Plus savings window.

If you’re interested in purchasing, you’ve still got a few days, and you can get straight to the PlayStation Store listing by clicking here.

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Source: PlayStation Store via TEKKEN

TEKKEN TRAINING: Electric Wind God Vids — Covering the non-standard jabs of Asuka, Kuma, and Jack-7

TEKKEN TRAINING: Electric Wind God Vids is SRK’s video series aimed to help simplify and streamline the learning process of Tekken 7. Our introductory lesson was on the role of generic jabs in Tekken; back then, we mentioned that there were some exceptions to the generic rules for jabs when applied to three characters: Asuka, Kuma, and Jack-7. Today, we’re covering what those characters have in place of the generic jab.

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!

Body Count Fighting releases trailer for BCF2, set to take place on July 27th

At the beginning of the month, we reported that Body Count Fighting had set this Thursday, July 27th as the date for BCF2, their California-based exhibition and title match extravaganza. Just in case you needed a reminder on who’s bragging rights are on the line, Body Count Fighting has uncorked BCF2’s trailer:

BCF2 will be streamed live on Twitch and YouTube. If you’re in the area of Machinima Studios in Burbank, CA, you can still get into the crowd by grabbing free tickets over on Eventbrite.

Source: Body Count Fighting

Dragon Ball FighterZ beta sign-ups are delayed until August 22nd, with the beta running from September 16th-18th

Well, this probably isn’t the news you wanted to hear. Bandai Namco have just announced that they are delaying the closed beta for Dragon Ball FighterZ to mid-September, so that more players can participate in the program. Sign-ups for the closed beta will now go live on August 22nd, with the closed beta running over four 3-hour time slots from September 16th-18th.

To account for this delay, Bandai Namco and Arc System Works are trying to add at least one more character to the beta, bringing the beta roster up to 10 fighters. They are also hoping to get part of Dragon Ball FighterZ‘ online lobby system working for the closed beta test as well.

The new closed beta period is just before the launch of Marvel vs. Capcom: Infinite, which can’t possibly be a coincidence. While DBFZ will be available on PC, PS4 and Xbox One, the closed beta is only available on PS4 and Xbox One.

Source: Bandai Namco US