Marvel vs. Capcom: Infinite Story Demo: desk defeats Ultron Sigma (with swag) using a classic Spencer grapple loop

With the Marvel vs. Capcom: Infinite Story Demo released earlier this month, veteran combo creator and game scientist desk has been exploring the title’s systems — particularly the new freeform tag mechanics — and pushing them to their limits, even while having no access to a proper Training Mode. We’ve already seen him analyze MVC:I’s take on infinite prevention, as well as putting out an initial combo video filled with some very impressive sequences.

Now the content creator provides us with a method to defeat the game’s boss, Ultron Sigma, who players will face in the final battle of the demo (with the team of Spencer and Thor) utilizing a grapple loop with the Bionic Commando.

Though Ultron Sigma takes very little damage, will Advancing Guard nearly all your attacks, and possesses both the Reality and Space Infinity Stones, desk’s loop of J.LP, HP, d+HP (Head Smasher) canceled into down-forward Wire Grapple, combined with Power Stone wallbounces and a few Hypers, should allow you to survive the match. The combo looks similar to some loops from back in Marvel vs. Capcom 2.

Check out even more of desk’s work with the Story Demo here!

Source: desk

Future Trunks joining the Dragon Ball FighterZ roster

Shown off in the latest issue of Weekly Jump, Arc System Works and Bandai Namco have revealed that the half-human, half-Saiyan time-traveler Trunks will be joining the Dragon Ball FighterZ roster. Much like the other heroes seen so far in Dragon Ball FighterZ, Trunks is sporting his look from the Android Saga back in Dragon Ball Z, rather than his new design in Dragon Ball Super. Based on the single image from Weekly Jump, we see Trunks doing what looks like his Heat Dome Attack — which he uses to kill Future Imperfect Cell. The dramatic camera angle in the screenshot probably means that this move will be his Level 3 super.

At the moment, all of the fighters on DBF’s roster are from Dragon Ball Z, with there being very little reference to the original Dragon Ball or current series Dragon Ball Super, outside of the Golden Freeza transformation. Do keep in mind that Dragon Ball FighterZ is only 20% complete, so we can still expect more characters from across all of the Dragon Ball mythos to appear in the full game. Seeing as Dragon Ball FighterZ will not be filled with multiple versions of the same character in their different transformations, I imagine the roster will be quite the eclectic one. With the Tournament of Power just about to start in the Dragon Ball Super anime, I wouldn’t be surprised if we see characters like Toppo, Jiren, Hit, and fighters from other universes in the final product.

Expect more information about Dragon Ball FighterZ soon, as the beta is coming up at the end of summer. Will Trunks appear in this version, or will it just be the E3 demo? We’ll find out soon enough.

Source: Gematsu via Weekly Jump

Mr Peck shares assortment of Peacock tricks for beating anti-zoning tools in Skullgirls 2nd Encore

Peacock has been one of  Skullgirls’ primary zoning characters since the game’s initial release. Over time, a lot of players have discovered or developed their own ways to beat the cartoony character’s zoning options. If you intend to play Peacock, you need to know you’re going to be up against, and how to deal with it.

And that’s why Mr Peck has put together this thorough exploration of the Skullgirl’s cast’s anti-zoning tools. If you’re having trouble getting past everything from Parasoul’s bodyguard to Big Band’s brass assist, you’ll want to check out the work he’s done here.

Source: Mr Peck

Whip your combo skills into shape with Persona Entertainment’s The King of Fighters XIV combo video

Persona Entertainment is back with another The King of Fighters XIV combo video, this time for the appropriately-named NESTs agent Whip.

While Persona admits they finds Whip’s combo potential low, it doesn’t stop them from coming up with multiple 100% combos with this assassin. Several of her attacks, including supers, will hit during OTG states, allowing her to get impressive looking (and high damage!) combos despite her comparatively limited options.

As a new character, not much has changed for her between versions 2.00 and 2.01, but that doesn’t mean the work here is any less flashy or commendable.

Source: Persona Entertainment

Don’t be a (Tekken 7) Chicken and learn frame data from this mobile app

Everyone knows that learning frame data is essential to being good at any fighting game, but how many of us actively take the time to befriend the numbers? If you’re looking to get an edge over your competition in Tekken, there’s a mobile app to answer questions on the go.

Tekken Chicken released earlier this month for Android and iOS-powered devices. The app boasts data for every character in the game and lists their move sets. You can see detailed information for all of them, such as damage, hit level, and properties on block, hit, counter hit, and speed. It’s also possible to filter a character’s move list by those properties, including special ones, such as Rage Art, Drive, and more.

While the app doesn’t contain images, it teases that “more content, images, and stats [are] coming soon!”

Check it out — it’s available both on the Google Play Store as well as the iTunes App Store. And if you’re looking for a more basic introduction to Tekken either for yourself or for a friend, check out the new Marshall’s Dojo!

t7 tekken 7 marshall law

 

Sources: Google Play Store; iTunes App Store

Tension Pulse kicks in as the new Guilty Gear Xrd REV 2 online exhibition series

It’s time for a new exhibition series! Tension Pulse is the successor to the Super Steam Xrd Exhibition League, an online series featuring players from all over the country and beyond in commentated first-to-seven matches. As the Guilty Gear Xrd -REVELATOR- era drew to a close, the Steam launch of Guilty Gear Xrd REV 2 (fixed up with some patches!) is also the inauguration of the “Season 2” of quality online exhibition matches.

It’s the same format as before: two sets of matches leading to FT7s, streamed and packaged with quality commentary. We’ll see the new REV 2 characters in the first set, some new players, and maybe a few returning ones in the future as well.

On deck are FaultyDefense with a brand new character, the Business Ninja Answer, versus TheArm’s Ramlethal Valentine. The other match-up features TSB|Blaze’s Raven–more excited than ever before–against yours truly, the one and only, SRK writer and old Baiken main: Woocash.


FaultyDefense

ggxrd-rev2-answer

On REV 2 changes: “Well, I’m playing a new character, one that has a much more dynamic offense. I think his neutral game is actually very boring, but on touch he wants to be extremely aggressive, which is more in line with my history of picking characters.”

On his opponent: “I’m worried about getting blown-up in the corner. Arm watches good anime, which makes him a threat in any anime game. It’s a long-proven fact that if you have #### taste, you’re doomed to fail at these games.

“For real though, we’ve played several times and it always comes down to the wire. Most of my wins involve me put in some situation where I should have died, a scramble happens, and I luck out somehow. So I’m hoping that through some miracle, our first time playing online turns out to be a clean, fun set…  fingers crossed. Sin and Answer probably play the match-up very similarly, but with Answer it’s easier for me to die off of a bad read or laziness, and it’s a bit harder to turn the random hit into big damage. We’ll see if I can hit the big stuff online, if not, I’m going to want to favor a long, slow game.”

On his own playstyle: “I’ve learned to tone down my rushdown tendencies to keep from dying in neutral, but I still get antsy when I’m not landing hits. Because of Answer’s poor meter gain and difficulty of punishes on both short and lightweight characters, I’m still unsure of how hard I need to be going in on a character like Millia and if I should be playing risk/reward or simply keeping her at bay with Answer’s amazing normals. I’d like to think I have a more calculated approach going into the match-up, but when the game is playing I tend to let my instincts take over more often than I should.”

TheArm

ggxrd-revelator-ramlethal-portrait

On REV 2 changes: “Basically nothing. Ram is functionally the exact same character. Her new moves have very few practical uses so you won’t see me use them much (if at all). 214S does not reach far enough to help safely confirm regular hit fS and the reward, even on hi,t is just some meter in exchange for no knockdown and a total loss of pressure. The air versions are massively unsafe when done anywhere other than right before you land and again have very little reward as you can’t combo afterward meterless.

The moves really don’t seem to have a place in Ram’s kit when she is so focused around getting one hit and running setplay as neither of them really help in that primary gameplan.”

On his opponent: “I think Faulty is a strong player who has an exceptional ability to pick up and play multiple/new characters. We haven’t played since 2016 CEO, where he beat me with Sin, so I am interested to see how it goes this time.”

On his own playstyle: “My playstyle focuses on movement and setting up traps. However, if I see a chance to hit someone or take my turn, I will, as Ram’s reward is off the charts once I am able to get the hit and run the setplay.”


TSB|Blaze

ggxrd-raven-famitsu-1

On REV 2 changes: “My character overall! He feels like a new character after his changes. At level 1 excitement, he’s worse than REV 1 Raven, but at level 2 and 3, he’s a lot better. Some of his combo routes are new and change up on the go depending on the excitement level. I feel he is a lot stronger in REV 2, but also a lot harder. He only gets stronger if the player gets him there.”

On his opponent: “I played Woocash at Combo Breaker for a couple of sets and was very impressed by how fast he caught up with Baiken. I’m expecting a good match, but I’m also going to try my best to body him :wink:.”

On his own playstyle: “My playstyle is pure rushdown. I don’t like giving my opponent a chance to think or breathe. I like putting them in difficult situations where they will desperately make a mistake, and I make them pay for it. And thanks to Raven’s buffs in this version, it also buffed my playstyle :fire:.”

SRK|Woocash

ggxrd-rev2-baiken

On REV 2 changes: “One of my old mains returns! It’s momentous, and I’ve only had a month to play so far. Despite a playstyle that looks similar, she’s quite different, and I can’t say that I have a good grasp of Azami yet. The counters are much more difficult to use than before but more rewarding. Tatami isn’t quite as broken it was once before, but YRC Tatami is great. Her normals are much more impactful up close and can lead to huge damage. Overall, I’m still adjusting! If you see me blown up a lot for no reason, I probably was trying to use Azami.”

On my opponent: “Blaze is quite aggressive, which is what will lead to his downfall. Baiken is the exact type of character than can take advantage of the opponent’s strength and aggressiveness against them. He does have a good grasp of Raven stuff already, and the REV 2 changes sure are scary. It will take on-point execution on my part to work him down as well as finely planned pressure. It will be tough, but doable.”

On my own playstyle: “Playing Sin in Xrd has made me an aggressive risk-taker (Bull Bash all day!) so I have to tone down quite a bit. In reality, my favorite thing is to pull off something effective that’s almost jaw-dropping to the opponent–think something like Baiken’s Azami super, out of nowhere. I love doing the exact counter at the exact right time to surprise my foe. I’m actually not a very analytical or thoughtful player. I play with feeling. As someone I value in the FGC has told me once, I’m someone who greatly uses intuition–often to good effect!

“It’s also an honor to play in an exhibition that I’ve written so much about, not to mention be the opener for Tension Pulse. It’s a lot of pressure, and I actually haven’t had many opportunities to be so directly involved with FG community stuff, so I hope to get out there more!”


Pray for my Baiken during the Tension Pulse kickoff, which is tomorrow, June 22nd, on Silva_hime’s Twitch channel as always. starting at 9:00 PM EST/8:00 PM CST/6:00 PM PDT. TheBeautifulDude and Samifish11 will grace the microphone stations.

To learn more about this online league, read all about its predecessor, the Super Steam Xrd Exhibition League.

blazevswoocashTP1

Sources: interviews; Mdesilva

Method adds Luffy, Packz and Cobelcog to its roster for the Gfinity Elite Series

With the Gfinity Elite Series on the horizon, esports organization Method have picked up three major European players to swell their fighting game roster. Alongside current number one on the European Capcom Pro Tour leaderboard Hay “Luffy” Olivier, Method have also picked up top UK Karin Marcus “Packz” Parker and Ireland’s number one player Chris “Cobelcog” McEntee.

These signings should continue past the Gfinity Elite Series, with the three players hoping to represent Method at Evo and the rest of this year’s Capcom Pro Tour. Method have also brought on three extra players just for the Elite Series, being Guy “oldmangrump” Barlow, Jordan “Quiggy” Quigg and Kurtis “Dbk” Crowther. While their contracts are only temporary, these three British players could join Method in full, should they perform well at the Gfinity Elite Series.

These signings are not Method’s first foray into the FGC, as they signed Devon “Mikeand1ke” Petties, Giuseppe “REO” Grosso and Ryan “SylverRye” Amaechi back in May. The esports organization is mainly known for being the world’s best World of Warcraft raiding guild, but have recently branched into CS:GO and Rocket League, alongside the FGC.

Source: Method

Exclusive cover for UDON’s Street Fighter & Friends Swimsuit Special by Tsuji Santa available at Anime Expo

Anime Expo gets a limited-edition version of UDON’s upcoming 2017 pinup book.

Fans of Street Fighter, swimsuits, and Super Sonico won’t want to miss this cover variant of the Street Fighter & Friends 2017 Swimsuit Special, available at the UDON Entertainment booth (#3218) at Anime Expo from July 1-2, 2017. This version sports cover art by Super Sonico creator Tsuji Santa! From UDON:

Tsuji Santa is best known as the creator and artist of Super Sonico, the voluptuous flagship character of game developer Nitroplus. Tsuji Santa’s uniquely alluring skills have produced a fabulous cover image featuring fan-favorite female fighters Morrigan and Chun-li, ready for a fun filled (or perhaps fight-filled…) day at the beach!

udon swimsuit ax cover

This version of the comic will be limited to 200 copies at the expo. If you can’t make it to Anime Expo but don’t want to miss this special limited-edition cover, you can pre-order a copy directly from Focus Attack for $24.95 USD (maximum of 2). It will ship alongside orders of the regular editions, scheduled to arrive in stores on July 26, 2017.

Source: UDON Entertainment, Focus Attack

 

Filipino Champ talks about “creativity” and Marvel vs. Capcom: Infinite with Michael Martin on Cross Counter TV

One of the big buzzwords that has been bandied about in regards to Marvel vs. Capcom: Infinite has been “creativity.” Throughout the week of E3, most players who got to try the game were indeed praising it for the creativity that it allows. That said, what exactly does “creativity” mean in the context of the Marvel vs. Capcom series?

At E3, Michael Martin asked that exact question to Splyce’s Ryan “Filipino Champ” Ramirez when he got the chance to interview him for Cross Counter TV.

According to Filipino Champ, “creativity” in the series refers to how players are allowed to create situations that are very favorable for them on offense or defense. So, when a player like FChamp talks about how Marvel vs. Capcom: Infinite lets him be creative, it’s about how the game allows him “hundreds of options” to create these favorable situations. Of course, this shouldn’t be surprising, considering that players have discovered “4-corner” mix ups and option selects with the Story Demo alone.

In addition to talking about creativity, FChamp also shares some more impressions of the game, including characters that he’s liking so far, while also talking a bit about why he likes “villain” characters so much.

Source: Cross Counter TV

Fatal Fury 2 now available on Nintendo Switch, coming to PlayStation 4 soon

Fatal Fury 2 has just been released for the Nintendo Switch, and soon it will be available on the PlayStation 4, according to a report by Eurogamer. While there is yet to be an indication of the game’s release in the PlayStation Store, the title is already listed on Nintendo.com for $7.99 USD, joining Garou: Mark of the Wolves, The King of Fighters ’99, and several other retro fighters playable on Nintendo’s new console.

There are a host of NEO GEO ports on the Nintendo Switch already, and the platform is shaping up to be a great one for retro games in general. Fatal Fury 2 should appear in PSN soon, but you can currently buy the Nintendo Switch version here.

Source: Eurogamer