Tekken 7 roundup: Asuka unblockable 50/50, high-damage Draganov, Xiaoyu tech traps, and more!

The collective Tekken 7 player base is finally starting to pick apart their game’s system, beyond just combos and heavy damage. Check out the traps below, and see if it inspires you find your own tricks!

Fergus61293 explains why the change to Asuka’s unblockable allows her to get a really ridiculous 50/50 in place of her combo enders.

BloodHawkTR is finding ways to force back-turned get-ups off of wall splats.

ncea is playing around with ways to cross up the camera if the opponent techs off the ground. Yes, which-ways exist in Tekken, too!

Yoite Suoh counters, though. Who needs which-ways when you can tech trap with unblockables? This isn’t the only sick Xiaoyu trap we have for you, though…

xMTSento has developed a really sick use for Xiaoyu’s Max Hypnotist 2. This move, you may remember, is +24, and it actually guard breaks. The pushout normally prevents you from following up, but in this tech trap situation, Ling gets guaranteed damage thanks to the shortened space.

Can’t have a Tekken post without some flashy combos, though. HapkidoRed‘s Dragunov and Kazyua combos hit hard and make full use of technical execution and stage awareness.

And lastly, jusful is back with a great King tutorial for improving your instant Shining Wizards.

This is, surely, just the beginning potential of what can be found with Tekken’s trap system. What can you find for your character?

Sources: jusful; HapkidoRed; xMTSento; Yoite Suoh; ncea; INFORCER23; BloodHawkTR; Fergus61293

Philippines major & Capcom Pro Tour event Manila Cup 2017 announced for September 8-10, adds 4 new games

The 3rd annual Manila Cup is back, and bigger then ever. With a new venue in Circuit Makati, Philippines at the Power Mac Center, the successful Filipino major is slated for another year on the Capcom Pro Tour as a Ranking event. But Street Fighter V is hardly the only game there: every series from last year’s event has returned, with 4 new tournaments joining the fray on September 8th:

  • Street Fighter V
  • Tekken 7
  • Super Smash Bros. for Wii U
  • Injustice 2
  • Guilty Gear Xrd REV 2
  • Blazblue: Central Fiction
  • Mortal Kombat XL
  • The King of Fighters XIV
  • Ultimate Marvel vs. Capcom 3

For Street Fighter V, there’s also pending information for the Road to Manila Cup tournament, an event that shows off local talent prior to Manila Cup. Last year’s winner, PBE|Don, not only ended up placing top 8 in Manila Cup 2016, but sent Japanese pro GW|Eita to losers bracket in the process.

Registration details are not yet available, but we will update you as soon as they are available (or, you can follow the Manila Cup Facebook page!).

Source: Manila Cup (Facebook)

Brook PlayStation 4/PlayStation 3 to PlayStation 2 Super Converter available for pre-order at Arcade Shock

Take your favorite fightstick back in time and revitalize some older PS2 titles with Brook’s upcoming adapter!

If you’ve got some older fighters languishing on the PlayStation 2 platform (and there were many quality titles released for the PS2!), Brook’s latest Super Converter will give you the means to use your current PlayStation 3 or 4-compatible fightstick or wired/wireless pad with the good ol’ PS2 console. It will support XInput, button mapping/turbo/vibration functions, and firmware upgrading as necessary.

Pre-orders for the Brook PS4/PS3 to PS2 Super Converter are currently open now at Arcade Shock, for $29.95 USD (discounted from the regular price of $34.95 USD), and should be shipping out at the end of June 2017.

Source: Arcade Shock

Shoryuken talks to Fable|KidViper about Guilty Gear Xrd REV 2 changes and metagame

Combo Breaker 2017 provided plenty of opportunities to catch up with some skilled players. Fable|Jason “KidViper” El-Srouji made a name for himself with his exceptional Johnny in Guilty Gear Xrd -REVELATOR-, frequently winning tournaments and even beating the infamous CO|Dogura. His recent addition to a new esports team, as well as a growing interest in a new character, Baiken, made it a must-have interview on the spot at Combo Breaker.

KidViper speaks about Fable, learning Baiken in just under a month, and whom he considers a rising force in the increasingly visible competitive Guilty Gear scene.

Luke “Woocash” Siuty: Tell us a little about how the sponsorship with Fable came about.

Jason “KidViper” El-Srouji: They actually contacted me about three weeks before DreamHack, and we’ve been in talks this whole time. They got a little busy, I got a little busy. Bassem “Bear” Dahdouh [from smash.gg] put in a word for me, so that’s how they came in to me. DreamHack I feel also helped influence them to keep going through with the deal, that’s just how it went.

Woocash: Were you looking to get sponsored, was the proposition particularly attractive?

KidViper: It was definitely both, I definitely wanted to get sponsored again. Fable have what I’m looking for in a team. The big thing is communication. They’re always talking with us and their teammates. It’s very vocal compared to the last team I had. They definitely look out for us players, which is the most important thing for us players and me. And if I feel that you guys do that… that’s what it’s about for me.

Woocash: Can you talk a little about fighting Dogura? You fought both his Raven and his Sin.

KidViper: Going into that match, I didn’t even think I could get two games. I couldn’t make Frosty Faustings earlier in the year, during that time I was at home practicing certain concepts and strategies in case I ever run into Dogura.

I had never played him before that point [DreamHack] in tournament or casuals, so I had to do some things on the fly from what I practiced. Luckily everything went through, went pretty well. He’s super-adaptive, so not only was it was kind of a thrill to see how fast he adapted, but it was also refreshing to me because it meant that I can really see how my strategy works against him. It seems to have paid off really well.

About Sin, I’m pretty comfortable with Sin, I practiced a lot of with Fable|Kizzie Kay and FaultyDefense, and they have two varying styles, so Dogura’s kind of like a hybrid between them in terms of aggression and footsies. That match, as soon as he switched, I was like, I won, it’s over. It’s super comfortable for me.

Woocash: As REV 2 was approaching, and Baiken came out, what were you thinking? Were you eager to play the character?

KidViper: I was very interested in her. I thought, if she is fun, I’ll play her. Most of the time when I choose a character, they have to be fun for me. If I find something really cool or fun, then I’ll play them. Usually it isn’t about character strength. When I watch her, I was like, “yo, this is sick.” How parry works, and the parry really plays to my strengths in some aspects. I’ll definitely play her and Johnny together.

Woocash: Can you share any secrets on how you trained with Baiken? You only had a month, what was your regimen like?

KidViper: Most of my labbing was not particularly on the offensive side, it was more on the defensive end, and neutral. Baiken’s a character who gets stronger as you understand more situations and how to counteract them, so that was my primary focus. Learning how to Guard Cancel Azami is still my primary focus at the moment. Of course, it’s still all new, so I’m not really all too comfortable with it. There are situations that I understand and may be able to recognize, which has made me happy throughout this weekend, that I was able to implement. Offensively, it was pretty straightforward, so I didn’t really practice that.

Neutral was a little work because her buttons aren’t all-purpose. A lot of characters have buttons that can cover multiple options, but with Baiken, every tool she has has a specific purpose. Trying to get used to managing all of that and understanding when to use what was a little work, too. So those were my main focuses, defense and neutral.

Woocash: You’ve watched a lot of Guilty Gear play today [at Combo Breaker], we saw a good variety of characters and people. Who do you see in the FGC as an emerging force to be reckoned with?

KidViper: Well, Kizzie is already on his rise, he’s coming up. Also, daymendou. He’s also on the comeup in his rise. They’re both at this point up there already. Definitely those two. The other one is Hamad. I play with him all the time. I see things that people don’t always see. And finally, he started traveling, and he’s performing like the Hamad that I see all the time. I’m glad that it’s starting to show and hopefully people start seeing it, his strength.

Woocash: Care to comment on REV 2 balance so far?

KidViper: I think it’s OK. They added a few things to each character, changed some characters, but overall, the balance got smaller in terms of character strength disparity. From REV 1, it was pretty wide, the gaps in strength, but now it’s a lot smaller. Overall, most characters did not change in strength all too much. I think the S-tiers are still all the same, except for Millia, who dropped to A-tier. Sin, Johnny, Raven, Zato=1 are still top. Elphelt might have dropped to A as well. Chipp is A, I think. They’re right there, at that border.

As far as new characters, I think Baiken is high-tier in terms of strength, and I think Answer has room to grow substantially, but right now I think he’s high-mid.

Woocash: Plans in the upcoming months?

KidViper: I will definitely be at CEO and Evo. If I have enough time off, I will go to CEOtaku, because right now, these are definitely the three majors for anime for the rest of the year to look out for. When I’m not there, I plan on streaming more and practicing more, trying to prepare myself.

Woocash: Any other thoughts?

KidViper: Keep an eye out for this game. It’s starting to become pretty big, and the level is starting to become pretty high. A lot of matches are starting to truly show the development of the game in terms of how it’s going to play in the long run, since the balance wasn’t changed much. You’re really going to start some nice, high-level mindgames and adaptations, so it will be a lot of excitement to watch over the coming months and into Evo. Definitely look out for this game, please.


Read up on Combo Breaker 2017 results and in case you missed it, check out the Guilty Gear Xrd REV 2 top 8 at the event.

Dissidia Final Fantasy NT: 15 minutes of new gameplay footage, featuring Cloud and Lightning

Ever since the announcement it was announced, both fighting game and Final Fantasy fans are eagerly looking forward to Dissidia Final Fantasy NT on PlayStation 4 next year. However, most of what we know about the game comes from gameplay footage from Japanese arcades, alongside comparisons with its predecessors on Sony’s portable systems, until now.

Square-Enix shared around 15 minutes of gameplay footage from Dissidia Final Fantasy NT over on IGN’s pre-E3 live stream.  As part of the presentation, they go over some of the game’s mechanics, and its vaunted “Bravery Combat System.” In addition to this, they also give an in depth look at Cloud and Lightning as they play in the game.

Source: IGN

Here’s our first look at Dragon Ball FighterZ in action

Ever since it was announced a couple of days ago, people have been looking forward to seeing Bandai Namco and Arc System Works’ Dragon Ball FighterZ in action. Well, this morning (afternoon in Japan), they held a special live stream over on Nico Nico focused on Dragon Ball games, and Dragon Ball FighterZ was part of the show.

The gameplay itself is quite interesting. While it’s a 3-on-3 tag team fighter similar to the last 2 Marvel vs. Capcom games, the game itself seems to play closer to Arc System Works’s own games, especially the Guilty Gear series — there’s even an attack that seems to work similar to that series’ Dust attack. However, assists do tend to work similar to other games with the feature, with characters coming in to perform attacks, and then being unable to be called for a short recovery period.

One thing that the game won’t have compared to other tag team fighters is incoming mix ups after a character goes down. After a character is KOed, a cinematic plays of the incoming character coming in and clashing with the surviving character, and the the action resets to back to the middle of the stage.

Other mechanics seem to be taken from other Dragon Ball games. There’s a powered-up dash that seems to home in and hit opponents (tagged in characters also use the same dash). And, of course, characters can charge up their ki to build meter. Speaking of super meter — from what we’ve seen, the game allows for more than five bars of meter. This meter itself is used to power several techniques, aside from super moves. These included dodges, and of course, transformations. At the very least, Frieza was shown transforming into his golden form at the cost of three bars.

The super themselves are pretty dramatic, filling the screen with all manner of beams. These supers, along with other powerful moves, leave visible damage on the stage. Some powerful supers, however, seem to actually be able to change the stage. In the demo, Vegeta’s Final Flash was shown to change the Namek stage to the burning, lava filled version of it from the end of the Frieza saga, when it was about to explode.

Now for all those who missed the stream and are salivating at all these things, more than a few folks have uploaded clips of it onto YouTube. The PS360HD channel has put up these three matches from the stream.

Source: nico nico; footage from PS360HD2

The King of Fighters XIV: Steam Edition hitbox viewer now available for download

Some time back, we reported that a hitbox viewer for The King of Fighters XIV: Steam Edition was in development. Now, the tool is finally available for download.

Developer Loïc Petit has now put up his hitbox viewer for the KOFXIV on Steam, called KOFBox, up for download over on GitHub. The application itself will simply overlay the hitboxes onto the game once a match is running. Petit has also shared a video of it in action over on Twitter.

Take note that there are still some issues with KOFBox. Most notably, it does not yet differentiate between hurt boxes and those with autoguard.

Interested players can download KOFBox here. The King of Fighters XIV: Steam Edition launches on June 15, however access to the closed beta can be gained simply by purchasing the game on Steam.

Source: Loïc Petit

New crossover fighting game Blade Strangers coming to Nintendo Switch, PC, and PlayStation 4

The Nintendo Switch hasn’t really seen much in terms of traditional, 2D fighting games. With that in mind, Nicalis looks to end the drought with “Blade Strangers.”

Announced over Twitch’s pre-E3 stream, Blade Strangers comes from Studio Saizensen — the team that brought you Sega’s Blade Arcus. Unlike the latter though, Blade Strangers is a crossover fighting game, featuring a number of characters from Japanese indie games such as Cave Story, Code of Princess, as well as the Umihara Kawase series.

Also unlike Blade Arcus, Blade Strangers will use traditional 2D sprites, albeit ones rotoscoped from 3D models. The rotoscoping is done via proprietary technology that they’ve developed, however each sprite is still tweaked by hand where necessary.

The game’s planned features include story mode, mission mode, versus, training, and online versus. Story mode will be like the traditional arcade mode, but will feature character interactions and clashes. There’s also mention of making the game have the easy inputs of a Super Smash Bros. game, but with the speed and complexity of something like Guilty Gear or Street Fighter.

Aside from Nintendo Switch, the game is also set to be released on PC, PlayStation 4, and in arcades as well. For more on the game, check out this footage from the stream, as recorded by Nintendo Everything.

Source: Nintendo Everything

The Injustice 2 World Championship is coming to ELEAGUE this October

ELEAGUE is showing no signs of stopping its fighting game coverage, as it has just announced that it will be hosting the Injustice 2 World Championship this October. Following on from the success of the Street Fighter V Invitational, this acts as another big event on the bustling competitive circuit for NetherRealm’s super-powered fighter.

The Injustice 2 World Championship will act as the grand finale of the whole Injustice 2 Championship Series. As a result, we’ll no doubt see finalists from the Pro Series, Hometown Heroes, Path to Pro and Liga Latina being invited to compete in this tournament, so players from all regions have a chance to prove themselves as the world’s best Injustice 2 player.

It’s unknown at this time if the Injustice 2 World Championship will follow a similar format to the Street Fighter V Invitational, but we’ll probably learn more after the E3 craziness has calmed down.

Source: ELEAGUE

Dragon Ball FighterZ officially revealed at Xbox’s E3 press conference

Head of Xbox, Phil Spencer excitedly presented the first ever gameplay footage of the highly anticipated Arc System Works developed title, Dragon Ball FighterZ at the Xbox E3 2017 press conference earlier today.

The trailer might not be long, but it shows off enough to give excited fans a vision of how battles will play out. In Dragonball FighterZ, the gameplay appears faster, fiercer, and more dynamic than any other Dragon Ball fighting game to date. This new fighter looks almost identical to the anime, thanks to its 2.5D presentation, which no doubt comes from the use of a modified version of the Guilty Gear Xrd engine. 3v3 battles take the stage with tagging, assists, and over-the-top super moves that only Dragon Ball can provide. We don’t currently know how far into the Dragon Ball mythos this title will delve into, but we can be sure to expect some Dragon Ball Super content, thanks to the Gold Freeza transformation in the trailer. So far, the confirmed playable fighters are:

  • Goku
  • Gohan
  • Vegeta
  • Maijin Buu
  • Freeza
  • Cell

The game is set to release sometime in early 2018 for Xbox One, PlayStation 4, and PC. There are also plans for a PS4 and Xbox One closed beta at the end of the summer according to Bandai Namco Europe, so stay tuned for more information on how to sign up. It will be playable on the show floor, so expect plenty of impressions from those attending E3 2017!

Sources: Xbox; Bandai Namco Entertainment America