Shoryuken interview: Sharpie speaks out about Skullgirls, organizing events, and the importance of community

Zavian “mushin_Z” Sildra: Please introduce yourself for our readers!

Sharpie: My name is Sheila, but I usually just go by dapurplesharpie or Sharpie. I’m an event and tournament organizer for Skullgirls, and the lead organizer of the Skullgirls Tour. I’m also the lead organizer/manager of Kick-Punch-Block, and an assistant organizer for House of 3000, a Smash Bros. group.

mushin_Z: How long have you been involved in the FGC?

Sharpie: I started playing fighting games competitively with Super Smash Bros. Melee back while I was in college. I hosted fests in my house during the week after the main organizer graduated. About three years ago, I got gifted a copy of Skullgirls from a friend, and I’ve been playing the game ever since.

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mushin_Z: What games do you like to play?

Sharpie: I really enjoy playing League of Legends and Phantasy Star Online 2, but Skullgirls is still my favorite overall. In general, it has helped me improve the way I think about competition, and my reactions overall. I always feel like I’m improving when I play it, even after three years.

mushin_Z: What events do you help run or organize, currently?

Sharpie: The biggest event I’m organizing right now is the Skullgirls Tour. I was in charge of the recent Send the World to Combo Breaker event, which was basically the Skullgirls Tour teaming up with Stream.me. We actually managed to send 7 international players from places like Japan and Sweden to Combo Breaker 2017, to play over the Memorial Day weekend.

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mushin_Z: What drew you into the organizing role?

Sharpie: It was hard for me to dedicate tons of time into playing, and because of that I had a hard time picking up some fundamental mechanics in Melee, which frustrated me a lot. Originally, organizing events was almost exclusively because I wanted to practice with people. I’d just hit them up saying “Hey, practice session at my place, bring whoever,” and anywhere from five to fifteen people would show up. After I got better at hosting, I realized that it was easier for me to organize an event than to compete in all the games I wanted to play, so I started focusing on setting up events for other players to enjoy. It was exciting watching so many people have a place to meet up in person, and share techniques or grow as players. I really think that organizers are important in every community, even if it’s a less glamorous, behind-the-scenes role; they contribute so much to their scenes.

mushin_Z: What is your own definition of “community,” in regards to the FGC in particular?

Sharpie: To me, “community” means a group of people interested in the same game, or genre of game. The Fighting Game Community is so different from other communities I’m a part of, specifically League, because it encompasses so many games and so many different types of people. I love seeing all these people of different races, genders, whatever just sitting together and playing the same games. It makes a better community when we don’t focus on our differences, because even when we play different games we’re all in the same community. The sooner we’re able to unify, the sooner we can all just get back to working on improving our community as a whole.

mushin_Z: Tell us more about Kick-Punch-Block.

Sharpie: Kick-Punch-Block is a streaming group based in New York, but has expanded to including team membership as well. Originally, I was brought on as a media contributor, but It became pretty clear early on that I was a better organizer, so they moved me to a management position and started putting me in charge of tasks like recruiting and day-to-day stream management. I’m really happy to be in this group, because I’m able to help communities I don’t usually interact with. It was really exciting at Winter Brawl, for example, to see the love and dedication the Pokkén Tournament community and SoulCalibur community had for their games. I feel really lucky to be able to speak with so many genuinely passionate people while I’m working for KPB.

mushin_Z: Why Skullgirls?

Sharpie: The Skullgirls community was really awesome to me, and very welcoming when I first joined. I was given a copy of the game shortly after the DLC character Eliza had started development, and everyone was playing her in the beta. I actually didn’t have access to the beta version of the game for the longest time, but Mike Zaimont, one of the developers for the game, let me play the beta. That’s personally my favorite thing about the Skullgirls community: everyone is willing to help, even the developers. It’s something that feels unique to the Skullgirls community.

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mushin_Z: What is Combo Breaker’s particular significance to the Skullgirls community?

Sharpie: Skullgirls, as a whole, is much smaller than other communities. Though we have a really large online population, it used to be hard to consistently bring numbers to every major offline tournament, just because our community is so spread out throughout the USA. That led to a disconnect between offline tournaments and our community; tournaments didn’t receive enough registrants to justify running Skullgirls as a main game, and community members that did attend the event only had a small handful of people to play the game with. The most noticeable time for this was after Evo 2014, when our numbers dropped drastically from the year prior.

After this scattered turnout, the community ended up deciding to focus on specific events to boost entrants. Combo Breaker 2015 was the first time everyone really pushed to do this, and our effort convinced the tournament organizers to give Skullgirls a place as a main game, complete with stream time, multiple setups, and the main stage. Since then, we’ve made Combo Breaker the hub of all Skullgirls offline tournaments — and so far, it’s consistently been our biggest event of the year.

 

mushin_Z: Do you feel that the increasing interest in and exposure of “esports” events poses a threat to community involvement in the FGC?

Sharpie: Not necessarily. Community involvement will almost always trump esports events, because the community holds all the “cards” in the future of the game. A developer, third-party vendor, or even tournament organizer can try to pump as much money, time, or energy into an event as they want, and if the community doesn’t approve of it or latch onto it, nothing will happen. There are tons of other communities that have had the developers of the game try to “jump-start” their game to turn into something bigger, but when their community rejects it or doesn’t want to move in that direction, it’ll fail.

Community organizers are very important here; they’re the bridge between the community and third-parties, responsible for making sure that events align with the wants and/or needs for their community. As long as we have organizers who’re looking out for us, and as long as we have community members willing to step up to make a community everyone can enjoy, there’s no threat.

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mushin_Z: Why should the average fighting game player take interest in community-building?

Sharpie: By building your community, you create more avenues and opportunities for the games you play. You create space for more people to play with, and even sometimes things like pot bonuses show up. A good example of the benefits is Ultimate Marvel vs. Capcom 3. When community members noticed that developer support was disappearing, they stepped up and took things into their own hands. Because of groups like Marvel Live, UMvC3 stayed active and in the forefront of the FGC, even without developer support. The Curleh Cup is helping keep the community active by reawakening local scenes around the world. Community building helps everyone, even when it doesn’t seem to be having any effect sometimes.

 

mushin_Z: Do you have any advice for players that want to become more involved in their community?

Sharpie: You don’t need to be good at your game to become more involved. You don’t need to have amazing technical or mechanical skills. All you need is genuine passion for your game and a genuine desire to assist. If you don’t have a scene for the game you want to play around you, there are other avenues to help: you can work to set up an online tournament, you can make content on YouTube to help new players advance, you could stream, or you can even just start a podcast with a few other friends about the game and what they enjoy about it. Being a community organizer isn’t just about knowing how to run brackets or setup an offline event; the most important thing is being there to help when the community needs it.


Sharpie is also partnered with Eighty Sixed, we published a spotlight on their fighting game merchandise last month.

Images courtesy of Sharpie; answers have been edited for clarity.

Get your timing right with these input frame counter mods for Tekken 7 and The King of Fighters XIV on PC

Getting the timing of inputs right is an important thing for all players to master in any fighting game. This is especially true for combo-heavy fighting games such as Tekken 7 and The King of Fighters XIV. To help players learn this skill, a couple of mods have been developed for the PC versions of both games that show the exact number of frames between each input.

The mod for Tekken 7 was developed by Altimor, and can be downloaded here. The mod in question displays the frame count on top of each input when the input display is turned on.

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The mod by Loïc Petit for The King of Fighters XIV’s PC beta works the same way. However, what’s interesting here is that the feature itself is actually built into the game — it’s just been hidden by SNK. The mod, which you can download here, simply enables it.

Why this feature was hidden is odd, especially since, as ATRyoSakazaki has pointed out, it was visible during development. Of course, this isn’t the first time we’ve seen an input frame counter in a fighting game. Under Night In-Birth EXE:Late actually has this available without any mods!

Hopefully, we’ll get to see more of these tools in the future — either as mods for existing games, or actually built into them.

Sources: Altimor via r/Tekken; Loïc Petit via SRK forums

Get to know Senko no Ronde 2’s Cuilan, Henri, Luca, and Shinobu

As previously reported, Senko no Ronde 2 is coming to PlayStation 4 and PC later this year. This latest installment in G.rev’s hybrid fighting game/shoot ’em up franchise is a “reboot” of Senko No Ronde DUO, originally released for arcades and Xbox 360.

To help get players get reacquainted with the game’s cast, the team has been releasing a series of character trailers. This latest batch of trailers focuses on Cuilan, Henri, Luca, and Shinobu.

For the other character trailers, check out our previous coverage of the game.

Senko no Ronde 2 hits PlayStation 4 and PC (via Steam) on September 7.

Source: Chara-Ani via Gematsu

The SRK Rollback: Best of June 2-8, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from June 2 to June 8, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

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Pokken Tournament DXPokkén Tournament DX is coming to Nintendo Switch on September 22nd

I find this announcement bittersweet. While it’s great that The Pokémon Company and Bandai Namco are providing an updated version of this game — one that might additionally address some of the original’s competitive setup annoyances — it also leaves Wii U users out in the cold, forced to buy a new console to continue playing their game with the characters and balance update they should have gotten a long time ago. A predictable result of Nintendo’s hardware cycle, but still disappointing.

Frame 2:
ARMS Nintendo Direct
Does ARMS have a competitive future?

Interrobang!? tried ARMS out, and speaks here on the likelihood that this game will become a regular at FGC majors; it’s looking like we may have more of a “cult following” scenario here, rather than wide acceptance.

Frame 3:
vesperarcade abigail leak sfv thumb
VesperArcade discusses Abigail–possibly the next DLC character for Street Fighter V

Is this how I want a Canadian character to finally be a part of Street Fighter…? Not sure, but I’ll reserve judgement until I see the finished product — that is, if Abigail coming to SFV is actually going to happen. Still only a leak…


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Project Marvel UMVC3Fans modding Ultimate Marvel vs. Capcom 3 to provide “Project Marvel” balance update

Not to be confused with a different Project M, this fan mod hopes to rebalance much of Ultimate Marvel vs. Capcom 3 to fix some glaring gameplay problems. If you fell out of favor with Marvel 3’s jank, Project Marvel may bring you back on its side.

Frame 2:
Injustice 2 Pack ShotInjustice 2 gets its first major patch, provides clues for upcoming characters

With Red Hood coming to Injustice 2 on June 13th, the latest patch gave us some better hints on who may be joining the roster this year. Raiden and Black Manta are now confirmed, with a tiny character portrait pointing at Atom being another playable fighter.

Frame 3:
red bull smash gods and gatekeepers logoRed Bull shakes up the Super Smash Bros. Melee pantheon with “Smash Gods and Gatekeepers” in September

Finally throwing its hat into hosting Melee tournaments, Red Bull are running a special tournament in September. The event will see the Gods and Gatekeepers of Melee picking crews to either defend or topple the natural order. Will the reign of the Gods end here?


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
Lethal League headerIndie spotlight: Lethal League swings another home run on consoles

Although it’s built a community on the PC, with so much of the FGC calling consoles home, Lethal League’s console port has been eagerly awaited. It’s great to hear that they nailed it — and I know for a fact that it is a lot of fun.

Frame 2:
ytthumbnailroofGet the basics of backdashing down with this Tekken 7 movement guide

In Tekken, the first law of battle is movement. Without it, you’re a sitting duck — even with the most damaging combos under your belt. Get your crash course on backdashing here, and get a little more dangerous in the ring.

Frame 3:
ZSS Smash 4Yahoo! Esports recounts Nairo’s Super Smash Bros. legacy, ahead of 2GGC: Nairo Saga

There’s nothing I love to see more than beautiful craftsmanship, and this short documentary by Yahoo! Esports is a work of art. Covering Nairo’s competitive career and legacy, it is well worth a watch.


Extra Frame:
Dissida Final Fantasy NT
Dissidia Final Fantasy NT coming to PlayStation 4 in early 2018

At long last, we have a release window for the next Dissidia, if not an actual release date. This should prove to be an interesting title — it remains to be seen if it can make a splash in the FGC outside of Japan. The Final Fantasy brand will help, but the gameplay will really decide it.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Body Count Fighting presents Flash Back Friday: Pro players take on ClayFighter, Primal Rage, & more

Check out some classic fighting game titles, as played by the pros!

Body Count Fighting — the channel that recently brought us Street Fighter V and Injustice 2 fights between Alex Valle and Commander Jesse, Kitana Prime and Han Rashid, and more — also run a weekly feature called Flash Back Friday: they invite in prominent players to hit some buttons in fighting games of the bygone era. Here’s some prior episodes that’ll give you an idea of what sort of “classic” titles are on the roster! Note that sometimes the talk can get a bit NSFW.

First, they bring in NerdJosh, Tasty Steve, and Vicious to try out the notorious ClayFighter:

Remember Primal Rage? See how well EG|NYChrisG fares in this savage fighter.

Alex Myers takes on Teenage Mutant Ninja Turtles: Tournament Fighters in this episode.

Keep an eye on their channel for future episodes of Flash Back Friday from Body Count Fighting!

Source: Body Count Fighting

“Dragon Ball Fighters” is coming in early 2018, developed by Arc System Works

Moving from Guilty Gear to Dragon Ball, Bandai Namco have announced a collaboration with Arc System Works for a new anime fighting game. Named Dragon Ball Fighters, the game has players selecting teams of three characters from the Dragon Ball universe to duke it out in “ultra high speed battles,” according to Bandai Namco’s Japanese press release.

Dragon Ball Fighters

Similar to Guilty Gear Xrd, Dragon Ball Fighters will be a 2.5D fighter, in order to include dramatic camera angles and character expressions that you wouldn’t normally see in a traditional 2D fighter. Based on the screenshots from the leaked press release, Goku, Vegeta, Maijin Buu, Freeza and Cell will be playable, along with a sixth yet unidentified character. Based on the hero/villain character line-up, I could hazard a guess that it will either be Gohan or Future Trunks.

Dragon Ball Fighters Freeza vs Goku

This announcement was supposed to come out during E3 on June 12th, so expect a potential trailer during Sony’s press conference on Monday. A Marvel-esque Dragon Ball game made by Arc System Works sounds like a dream come true for many fans, so let’s hope any footage we do see lives up to the hype. Dragon Ball Fighters is planned to release worldwide in early 2018 for PC, PlayStation 4 and Xbox One.

Source: Bandai Namco via Gematsu

Complete your refresher course on Tekken’s lore with Part 2 of the “Tekken Retro Recap”

After recapping the story of the first three games last month, Bandai Namco Entertainment America completes its effort to recap the franchise’s lore — for players looking to witness the end of The Mishima Saga — with Part 2 of the “Tekken Retro Recap.”

Once again, Dutton Films Animation provides a nostalgic 8-bit, sprite-based, RPG-style recap, this time for Tekken 4-6. Events such as Heihachi being caught in the middle of a clash between Jin and Kazuya’s Devil forms, Jinpachi being surprisingly accepting of being killed by Jin before his possessed form wrecks havoc, Kazuya and Heihachi’s back-to-back battle against a horde of Jack-4’s, and epic battles against Azazel are hilariously spoofed. Catch the video below to complete your primer on the history on Tekken lore, and have another good laugh.

Tekken 7 is available now on PlayStation 4, Xbox One and Steam.

Source: Bandai Namco Entertainment America

Injustice 2 mini-roundup: Dr. Fate & Cyborg beginner guides, Cheetah setups, and Atrocitus’ bad breath

Prepare for battle in Injustice 2 with some help from these videos!

Tekken 7 may be drawing some of the new ‘n’ shiny attention away from Injustice 2, but there’s still new videos turning up to help you battle with the best out there. For example: VesperArcade has continued covering the cast with combo vids to help beginners learn the ropes; here’s one for Dr. Fate, and another for Cyborg.

Apolo Loussalier shows off some savagery with this guide to Cheetah’s setups:

To close today, PND|Ketchup channels his rage into this guide to breath combos for the Red Lantern Atrocitus:

As usual, thanks to everyone who sent in tips!

Sources: VesperArcade; Apolo Loussalier; PNDK&M

Welcome to the family: Pick up Tekken 7’s Kazuya with these combo guides

Tekken 7 can be a tough nut to crack, as the game’s multitude of match-ups and long combos provide quite a bit to study. If you’ve been eyeing the Mishima family and want to get better with Kazuya, we’ve got some combo videos to do just that.

legendaryMihawk opens up with a good primer on a wide breadth of Kazuya combos. They show off various starters, and include combos from counter-hits. Each one of them is showed twice, the second time in slow motion and with the required inputs shown on screen. The latter combos dive into wall sequences and Rage Art enders.

If you’re looking for a more basic, simple combo guide, World Warrior also has a video that’s got you covered.

Looking for another fighter instead? Check out a video that shows Tekken 7 Lars beginner combos.

Sources: legendaryMihawk; World Warrior

VesperArcade examines the possibility of Bushin-ryu grandmaster Zeku joining Street Fighter V in Season 2

Will Guy’s former master be joining the Street Fighter V roster this year?

As noted previously, the appearance of the Fortune Teller in Ed’s story mode — probably named Menat — has lent credibility to a leaked Season 2 character roster (originally distributed by “flowtron”) that named the three fighters bound for Street Fighter V to be Menat, Abigail, and Zeku. VesperArcade has already discussed Menat and Abigail; now he turns his attention to the last potentially leaked addition, Guy’s Bushin-ryu instructor Zeku.

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sfv season 2 silhouettes ed

Based on the far-right silhouette in the promo images shown (see above), many speculated that the last fighter was Garuda from the Street Fighter EX franchise, VesperArcade included. However, it has been clearly stated that the Arika characters are not available to Capcom, presently. You can see in the video below that Zeku’s previous character art does not match up as well with the silhouette as Menat or Abigail, but isn’t so far removed as to rule it out.

VesperArcade stresses that the apparent accuracy of the leak itself — calling out Akuma and Ed out in advance, combined with how neatly Menat and Abigail fit — make the strongest case for Zeku. His storyline post-Street Fighter Alpha 2 would easily account to any change in his appearance, as well as allowing for his return after being defeated by his disciple. Check out the full video for all of Vesper’s thoughts.

In these prior videos, see what VesperArcade has to say about the likelihood of Street Fighter V getting the fortune teller Menat (from Ed’s character story mode), or Abigail from Final Fight.

Source: VesperArcade