Some time back, we reported on a infinite combo concept for Trish in Ultimate Marvel vs. Capcom 3. It was based on the fact that her Round Trip, a multi-hitting sword projectile, ignored the game’s hitstun scaling. Now, just a little over a week after it was revealed, we now have practical setups for it.
Finisherofwar (he developed the concept) has now shared a video showing a setup for Trish to hit the infinite. The setup itself requires Dr. Doom’s Hidden Missile assist. This helps put the opponent at the perfect height for Trish to keep circling around them, as her Round Trip sword continues to hit them over and over. The only limit is the players own execution, and how long they can keep Trish dashing around without avoiding the Round Trip sword’s attempts to return to her.
Cross Counter TV’s Dr. Fatbody has put together an excellent tech video analyzing some of the more common–and most frustrating–moves you may run into in Street Fighter V.
If you’re having trouble with Urien’s EX Headbutt, Birdie’s Bull Revenger, Dhalsim’s Yoga Teleport, Vega’s V-Reversal, or Zangief’s Cyclone Lariat, then this video will succinctly show you how vanquish these blind spots in your game.
Cross Counter TV regularly explores tech like this for Street Fighter V and other games, so be sure to check out their channel–if you haven’t already!
Jump-ins are an important part of any fighting game, and how to properly use them is something that every player needs to learn. Injustice 2 is no different–and in fact, the way the game works makes understanding them paramount.
In his latest video, Shujunkudink does just that–demonstrating how how to properly apply jump-in pressure. The key, naturally, is finding which of a characters jump-in attacks allows them to follow up with a string afterwards. Just as important is making sure that the string in question cannot be backdashed out of.
Anakin joins Perfect Legend in representing the streaming platform.
Stream.me announced today that Hoa “Anakin” Luu, one of North America’s toughest Tekken competitors, has become the latest “brand ambassador” for the streaming platform. Anakin has put in strong performances in Tekken titles and placed high at multiple past tournament series such as CEO, Combo Breaker and MLG Dallas. He’ll now represent Stream.me at upcoming fighting game tournaments in 2017-2018, including the next CEO and Evo.
“Joining Stream.Me’s efforts to revolutionize the broadcasting community as their brand ambassador is an incredible opportunity,” said Hoa Luu. “I’m looking forward to sharing Stream.Me’s platform with my followers and the fighting game community at large as I compete this season.”
This continues to grow Stream.me’s esports roster; they signed three-time Evo champion Carl “Perfect Legend” White back in March 2017.
Source: press release; [image courtesy of Stride PR]
Looks like Pokkén Tournament has made it to Evo 2017 after all–as a side tournament, hosted through a partnership between Pokkén Arena and AnimEVO. The event will take place in Evo’s BYOC area, and entry is $5.00 USD–cash only, paid on-site. You naturally will need a pass to Evo 2017 itself to participate in this event–or any of the side tournaments that may be held. Keep an eye on the smash.gg page for more info on this event. It will be streamed on Twitch here.
The Pokkén Tournament community has been quite active in supporting the game that they love, fighting to keep interest alive while we wait to hear if Nintendo will finally patch the Wii U game to match the arcade version, or maybe announce a complete port for Nintendo Switch.
AnimEVO is bringing many other great games to Evo for side events; check out the rest of their planned roster here!
For years, fans of Ultimate Marvel vs. Capcom 3 have been hoping for some form of update. Despite the desire from both fans and Capcom themselves to update the game, the patch ultimately never materialized. With Marvel vs. Capcom: Infinite on the horizon, a patch seems more unlikely than ever as Capcom moves on to the next installment.
Thankfully, UMvC3 has been released on Steam, which is known for its game mods. We’ve already seen some of this modded UMvC3 content release already, but recently a huge patch titled “Project Marvel” has been in the works. This patch intends to balance every character–patch notes here–to fix some of the more glaring problems with the game. The video below is over four hours long, but goes through all the changes and why certain decisions were made.
The patch isn’t available for download quite yet, but it seems likely to be completed soon. If you’d like to see some of the game in action, the match below is played on this Project Marvel patch.
Street Fighter V Season 2.5 is out, and I’m back to releasing character tutorials; today’s is the sadistic taekwondo expert Juri Han. This video contains all of her bread and butter punishes and confirms, counter-hit setups and damage optimization, tools against fireballs, frame traps listed by delay, meaty pressure, setups, and more. If you want to learn Juri, everything you need to know should be right here.
My own Street Fighter V bread and butter combo videos are by far my most popular YouTube videos. However, the vast majority of them were made during the third SFV public beta test. While almost no serious balance changes were made between that beta and release, certain damage values were incorrect and the players have had a lot of time to develop. The initial videos were made based on my own training mode findings and nothing else, and were fully featured around combos. I asked around, and have decided to flesh them into full character guides, now including a basic game plan I’ve summarized from watching a lot of pro matches. This is the full scope of my observations on Juri. As usual, I’ve included an enormous guide in the video description. This video is intended as a supplement to that guide, so make sure to check it out.
Currently I’m trying to release one of these tutorials every other week, until I’ve covered all characters. I originally intend to do the characters in order of most to least popular, however I do want to prioritize characters who were heavily affected by Season 2 and Season 2.5 balance adjustments. I’ve got a secret project lined up for the alternating weeks that I can’t wait to show off. Remember to subscribe to the Shoryuken channel, and keep an eye out for future videos!
For those learning Tekken with Tekken 7, working your way through a single character’s movelist can be hard going. With some characters having over 100 different moves, you may be training for a long time before you know which attacks are better than others. To help beginners out, Aris from Avoiding The Puddle has put together a super-helpful guide which runs through how you should use Tekken 7’s Training Mode, if you are just starting out.
Before you even glance at the movelist, the first thing you should do is head into the menu and change the training dummy’s second action to Guard All. By doing this, the dummy will block any attacks that aren’t part of a true combo. By doing this, you can quickly learn which of your character’s strings are combos and which aren’t.
Aris then goes onto explaining the uses of Korean Backdashing, which is a whole in-depth topic in itself. Rather than just using this movement tech for the sake of it, new players should just work on doing two Korean Backdashes in a row at first. Once you have the timing down, know the correct usage of the Korean Backdash in a match and can do it on both sides of the screen, then you can go chaining ten of them together just for the sake of it. Remember, baby steps to start. You’ll get there with practice.
In the world of Injustice 1, Aquaman’s Trident Rush is a notoriously strong rushdown option due to its massive chip damage and ability to be dash cancelled. Its multiple hits, however, do make it vulnerable to be pushblocked.
There is a but though! As demonstrated by NRS specialist MK_REO, Aquaman can bait out these pushblock attempts with his dash cancels. As long as you know when the opponent will pushblock, of course. The reason why this works is because pushblocking requires a forward+R2 input, which by necessity means you aren’t blocking.
It always good to see some of the old guard of the FGC giving back to the community. Where you have people like Momochi training up and coming players to be the best, others choose to aid rising talent by helping them attend some of the biggest events in the fighting game calendar.
Echo Fox’s Justin Wong has chosen the latter option, choosing four players to fly out to this year’s Evo. They are:
These four fighters will be representatives of the Wong Nation at Evo, with all of them getting their chance to prove themselves to the world. Hopefully, this generous sponsorship will inspire other veteran players to help new blood get to Evo, so the next generation can show their skills on the largest stage in the FGC.