Canada Cup Vancouver returns for 2017, registration currently open

Before the main event in Toronto, Canada Cup returns to Vancouver for another bout!

canada cup vancouver 2017 banner

Registration is presently open for Canada Cup Vancouver 2017, over on smash.gg! This event is bound for the River Rock Casino Resort in Richmond, British Columbia on July 1-2. Canada Cup Vancouver 2017 will feature tournaments for:

  • Street Fighter V
  • Ultra Street Fighter IV
  • Super Smash Bros. Melee
  • Super Smash Bros. for Wii U
  • Tekken 7
  • Injustice 2
  • Guilty Gear Xrd REV 2
  • BlazBlue: Central Fiction

A round-robin invitation-only Ultimate Marvel vs. Capcom 3 event will also be held! The early registration discount period is over tomorrow, so act fast if you want in on the action coming to Vancouver this July.

Source: smash.gg via Lap Chi Duong (Twitter)

HORI Fighting Commander pad for Xbox One & PC now available at Arcade Shock

Xbox One players can now grab a HORI pad for their fighting games.

Xbox One and PC players looking for a pad controller for fighting games need look no further, as the HORI Fighting Commander for Xbox One is now available at Arcade Shock. The pad can also be used on PC via XInput.

Click to view slideshow.

This is an officially-licensed Microsoft controller, featuring a hard-wired USB connector and HORI’s distinctive 6-button pad layout. These are in stock and ready to ship now at Arcade Shock, available to order for $39.99 USD each.

Source: Arcade Shock

Japanese retailer lists “Pokkén Tournament” compatibility for HORI Switch arcade stick, then retracts listing

Hori Officially Announces Nintendo Switch Fight Stick

Reported via Nintendo Life, Japanese retailer Sinobi listed Pokkén Tournament as compatible with HORI’s Nintendo Switch arcade stick. This leads to a number of questions, the most obvious being: “Pokkén Tournament is on the Switch?!”

Offering no solace to the hopeful, however, Sinobi retracted the compatibility listing and stated it was posted in error. It could be a simple flub on the retailers part, but Street Fighter players know that these “accidents” can actually reveal pretty big future announcements. Exhibit A: Ed.

One does have to wonder how you accidentally announce compatibility for a game that doesn’t exist yet, on a peripheral never officially used to play Pokkén before.

pokkentournament-pikachuelibre-trailer-750

Source: Nintendo Life

Panda Global’s SKD talks to Shoryuken about recent struggles and latest triumph at Combo Breaker 2017

It was an exciting weekend full of top-tier competition: Combo Breaker 2017 featured top-level players from all over the United States, Canada, Mexico, Japan, and more. Among the many games featured, BlazBlue: Central Fiction included 132 entrants.

The finals included a heated match with quite the storyline behind it: Cyclops Osaka|Dogura versus Panda Global|SKD. This BlazBlue: Central Fiction Grand Finals match at Combo Breaker 2017 proved a different outcome between the two. They had faced each other in two different Grand Finals this year, already.

Jachin “SuperKawaiiDesu” Harte (a.k.a. SKD) talked to Shoryuken after the fight, and shared some insight into his personal development, how sponsorship changed his competitive career, and what he would like to change in BlazBlue: Central Fiction if there was a patch.

Luke “Woocash” Suity: What was your last event?

Jachin “SKD” Harte: It was Final Round. It was pretty good, I played well, up until Grand Finals. I played pretty good that entire weekend, especially those matches. I do feel like I choked up a bit… everyone went in on me, they were like, “you choked so bad,” I think both sets were 3-2 for Grand Finals. It was against Dogura.

Woocash: Leading up to Combo Breaker, what were you doing to change the outcome?

SKD: Mainly just, for my situation, taking better care of myself outside of the game. That was really important to me in terms of performing well, because it was a really big obstacle. I wasn’t ready for how significant these things would have an effect on me. I spent a lot of time over the past few months trying to get myself in a better frame of mind to actually play. And it’s finally bearing fruit, so it’s really cool.

Woocash: You got sponsored fairly recently with Panda Global. Tell us what it’s like, and what changed for you personally?

SKD: A lot of tournaments in the past, I would look at them, and be like, “I’m not really feeling that too much.” I really wouldn’t want to spend my own money on them. But at the end of the day, attending those things was really good for me in terms of practice, but it wasn’t feasible. Now, I can hit everything. It’s really good for me as a player, too. I get to play more in tournaments, it’s really helpful.

Woocash: Walk us through your matches with Dogura. What are some things that aren’t as visible to people who watched?

SKD: It’s really fun, because right after Frosty Faustings, we did a casual set off-stream. It was FT5, and this was right when I was struggling a lot with myself. I finally felt I dug really deep and went through it. The start was streamed, the rest wasn’t. I won the first game, lost the next three, then I had a moment, “Hey, I’m way better than this,” and won the next four. I knew I could do it.

After Final Round, he goes up to me and says, “You’re better than me,” and I’m like, “Ooh…” I felt a little bad. I was like, “You really don’t have to say that to me.” I don’t really think like that, I don’t think I’m better than him. I just want to play my best. That’s kind of where I felt like he was coming from, I didn’t really play my best.

Finally, I feel I’m getting closer and closer to that, every time I compete. It’s been really good, and I’m glad I got the opportunity to travel so much recently. I feel like that really helped speed up my recovery, so to speak.

Woocash: Specifically against Dogura, match-wise or strategy-wise, what kind of things were you doing to make sure that you beat him this time?

SKD: Right before the set, I watched my Grand Final matches from FR. I glossed over them, and looked at myself. Mainly, I looked at where he would respond, but also what my responses were very nervous. I needed to be more confident and impose a little more. My character is super strong. In that sense, the risk-reward is something I should really abide by and not be afraid to exercise. This time, I really stuck it to him. This is my advantage situation, and I’ll keep it like that!

I played very low-commit. I made sure everything was very safe. Didn’t take a lot of risk, and the spots where I would take risks are usually very unexpected. A lot of decisions happened very fast, so I feel like I caught him off-guard a lot. Which was not the most consistent strategy, but I felt it in the moment.

Woocash: Do you feel you figured him out as a player?

SKD: No, no… I mean, we’ve played before, and… I just feel like a lot of the times, especially in that match-up, the neutral is really bad for Azrael. [Izayoi] kind of wins that match-up. If we’re both playing well, I feel like it should go in my favor. That only ever happened if we played casual sets.

Having all my friends around me too is really nice. A lot of support from people. Everyone wanted me to do well, and I did. It was pretty uplifting.

Woocash: If there was a patch released, what kind of changes would you like to see in the game?

SKD: Mainly, the way I feel the game has turned, Overdrive is the most prominent separator between the strong characters and the weak characters. Especially the characters who have ways to deal with the Overdrive reversal, Exceed Accel. Some characters can ignore it completely, some characters have to respect it so much. I think they should slow it down very slowly, so that every character can jab into it on block, that would be very nice. I think a lot of characters’ offense could be toned down. I honestly don’t think it’s too bad, but I play a crazy character, defensively. She has all the options to deal with it. Without making the game super oppressive, every character would have to have options like she does. It probably would be best to just tone down the offense of those characters a lot.

BlazBlue used to be very… how to say this, the pacing wasn’t so urgent all the time. I don’t really have to escape this pressure situation, and I can sit here and wait, and if I want to get a hit on offense, you’d really have to subvert expectation. Do something that they’re not expecting. It’s a really nice, kind of fun dynamic, but now, a lot of top-tier characters can just steamroll you. It’s not terrible, it’s still fun. It’s very manageable. Honestly, I don’t have too many complaints about this version. Mainly, I think, universally characters should be able to pressure a little bit better too. It’s just homogenization of character ability to impose themselves in certain situations. Right now, some of the bottom tiers are super sad!

Woocash: What’s on deck for you next, in terms of events?

SKD: CEO! I’ll be going to CEO. Right after that, I want to go to UMAD, a Montréal tournament, Ultimate Montréal Air-Dashers. It’s an anime-only Montréal tournament, the scene there is great. I’ve been missing it for so many years. It finally came back, and wow, it’s time go. Finally, I have the opportunity to, I definitely intend to make it, it’s early July.

Woocash: Final thoughts?

SKD: I guess my moral for this tournament is, take care of yourself. You’re a human too. Whatever you do outside the game, you’re still you, you’re still there. It’s really important, it takes a lot of effort, it pays off. It does pay off. Definitely, it’s something to keep in mind.

[Feature image credit: TheSassageKing video stream; left: Ryo “Dogura” Nozaki, right: Jachin “SKD” Harte]

Injustice 2 roundup: Batman, Flash, Supergirl, Blue Beetle, Joker, Black Adam, Firestorm–and the “stutter step”

More Injustice 2 combos and tech to help you up your game!

Injustice 2 is still going strong, and for good reason! Content creators are still churning out cool videos for a variety of characters in the game–so let’s check ’em out.

ETC Chile offers up this selection of Batman combos ranging from 410-870 damage–with some help from stage interactions:

rooflemonger submitted a guide to Injustice 2’s “stutter step” technique, that helps increase your movement speed:

CrossUPDP is here to help you learn “How to Supergirl”!

Aspiring Blue Beetle mains will want to check out Apolo Loussalier’s guide, which includes a variety of combos and setups.

Meno Jazz has Flash fans covered with a video showcasing some basic combos and punishes:

Looking for more Firestorm tech? How about optimal level 3 trait combos?

Lastly, VesperArcade has kept busy of course–now offering beginner combo guides for the Joker and Black Adam:

Thanks to everyone that sent in tips!

Sources: ETC Chile; rooflemonger; CrossUPDP; Apolo Loussalier; Meno Jazz; Peter Souvannarath; VesperArcade

VesperArcade breaks down what we know about Menat, from Ed’s Street Fighter V character story mode

Is this Fortune Teller an upcoming DLC fighter?

In his latest video, VesperArcade takes a look at “Menat”–the new Street Fighter V character revealed in Ed’s character story mode. As discussed previously, the fortune teller bears a striking resemblance to the second-last silhouette in the Season 2 teaser image–leading us to wonder if she’s one of the playable “all-new” fighters promised for later this year.

In the video, VesperArcade compares the convincing silhouette match-up, and how the outline in question was also widely considered to be the doll Satsuki. More interesting, however, is how Menat’s arrival was predicted by an old leaked character list (that made the rounds before Ed was even revealed) that describes Menat, an Egyptian girl that is Rose’s apprentice. “Fate is a fixed line…” after all…

Now, even Menat’s name is not officially confirmed, the story mode only dubs her as “Fortune Teller.” However, Rose’s CFN Portal profile does indicate that she took on an apprentice. The combined evidence is pretty compelling that we’re far from done with this character. VesperArcade also speculates on how a fighter like Menat might play in Street Fighter V, taking her design and association with Rose into account.

Source: VesperArcade

Overdrive Series from Level Up Productions resumes soon with Guilty Gear Xrd REV 2

Overdrive Series launched earlier this year for competitive PC Guilty Gear Xrd -REVELATOR- play. The online tournament, a partnership between Level Up Productions and streaming platform Stream.Me, previously offered a paid trip to Evolution 2017. This time, the action continues with a different prize under Guilty Gear Xrd REV 2.

“We’re excited to team up with Stream.Me and continue our efforts in supporting the Guilty Gear online community,” Alex Valle, president of Level Up Productions, said. “Giving players an opportunity to travel strengthens the competition at major events, and we’re looking forward to seeing the winner showcase their skills at CEOtaku.”

Hosted by Alexander “Octopimp” Gross and Luis “Rynge” Avila and broadcasted on Stream.Me, the four-week tournament series awards a free trip to CEOtaku, coming up this September. Here are the times and rules of the Overdrive Series:

Tournament Schedule:
  • Qualifiers –  Monday, June 5 – 6:00 PM PT
  • Top 8 Finals – Tuesday, June 6 – 7:00 PM PT
  • Qualifiers – Monday, June 12 – 6:00 PM PT
  • Top 8 Finals – Tuesday, June 13 – 7:00 PM PT
  • Qualifiers – Monday, June 19 – 6:00 PM PT
  • Top 8 Finals – Tuesday, June 20 – 7:00 PM PT
  • Qualifiers – Monday, June 26 – 6:00 PM PT
  • Top 8 Finals – Tuesday, June 27 – 7:00 PM PT
Tournament Format:
  • Double-elimination
  • 99-second time limit
  • Best 2 out of 3 rounds per game
  • Best 2 out of 3 games for pools
  • Best 3 out of 5 games for top 8 finals
  • Winner must keep the same character
  • Loser can switch characters
  • All DLC characters are allowed
  • Can only be streamed via Stream.Me
  • Must be 13 years old or older
  • Online connection that has upload of 3 MB/sec or higher
  • US, Canada, Mexico only

Are you gearing up for this second circuit of Overdrive Series? Register over at the smash.gg website.

Source: press release

Tekken 7 developers Katsuhiro Harada and Michael Murray talk tournament mode and character development

In the video below, Tekken developers Katsuhiro Harada and Michael Murray elaborate on Tekken 7’s tournament mode and it’s character development in two new videos from Bandai Namco. The two have both been working on the Tekken series for many years, and it’s interesting to hear them share the logic behind the decisions they make behind the scenes.

With Tekken 7’s tournament mode, Harada says he had players who have a “competitive spirit” but are not too fond of losing in ranked matches in mind. He hopes it can be used as a tool to facilitate a competitive environment that is not ruled by points or victories, but but the desire to challenge friends who enjoy the game just for fun.

In regard to character development, Harada and Murray both confirm that there are some characters they create that are intended for beginners to easily pick up and play, but the accessibility of these characters does not mean they don’t take skill to master or win tournaments with. Though balance is kept in mind during the development process, Harada points out that it is not a driving force behind a character’s creation, but rather a result of the sum of all of the elements that come together in a solid fighter.

It’s always great to get insight from developers–but you’ll be able to see the results for yourself When Tekken 7 hits the shelves on June 2nd. Check out our own review by Crow_Spaceboy here.

Source: Bandai Namco via Dualshockers

Guilty Gear Xrd REV 2 is now available on Steam as a DLC upgrade to -REVELATOR-

Followers of the PC Master Race creed, rejoice! It wasn’t a terribly long wait this time. Just shortly after Guilty Gear Xrd REV 2 became available on PlayStation 3 and 4, the DLC upgrade/revision to -REVELATOR- is already available on Steam.

If you already own -REVELATOR-, then go straight to Steam’s REV 2 Upgrade DLC page. That will cost you $18.99, but note that it doesn’t include certain -REVELATOR- DLC like characters Kum Haehyun, Dizzy, and Raven, so if you don’t already have them purchased, they don’t come with Steam’s REV 2. For $24.99, you can get additional REV 2 DLC, like Baiken and Answer system voices, and more colors.

On the other hand, if you don’t own -REVELATOR-, you can get the base game with the upgrade for different prices depending on how much optional content you want. Check out the Guilty Gear Xrd -REVELATOR- Steam page for details. The “optional” DLCs are the cosmetic elements, not the characters.

As a warning, beware of third-party sellers offering the game at lower prices. Earlier today, DLGamer offered the REV 2 upgrade DLC at a lower price, but that got taken down by the publisher.

You can also refer to the Arc System Works page for a breakdown, and read our Guilty Gear Xrd REV 2 review for more information about the game.

Source: Steam

Official Guilty Gear Xrd REV 2 video breaks down the game’s features and changes in English

Are you gearing up to play the latest fighter from Arc System Works, Guilty Gear Xrd REV 2? The official expansion to -REVELATOR-, available separately or standalone, is out on nearly all platforms (sans Steam). Before jumping in, whether you’re a veteran or a newbie, there’s something you need to watch.

Arc System Works released the English version of the “Introduction Trailer” which details what’s new in REV 2. From the two newcomers Answer and Baiken, through cast rebalancing, learning tools, and online lobby features, the video provides a rundown of what Guilty Gear offers. While there aren’t any new modes per se, there’s new content across the board in avenues like the Gallery and Digital Figure Modes.

Check out the video below, and make sure to share it with friends who are looking to jump into Guilty Gear Xrd REV 2.

To learn more about how REV 2 holds up, make sure to read our Guilty Gear Xrd REV 2 review. I heard it’s pretty good.

Source: arcsystemworks