Newcomer review: Can Tekken 7 usher in a new generation of 3D fighter fans?

After years of fine-tuning in the arcades, and even a world championship, Tekken 7 is available for everyone to play tomorrow. If you’re a die-hard Tekken fan, you’ve probably had the game on pre-order since its announcement, and will be happily wall-carrying opponents to your heart’s content. For many people–myself included–this may the first 3D fighter you’ve played in several years, or even the first Tekken game you’ve ever played. With Crow_Spaceboy’s review providing the perspective of a veteran Tekken player, I’m here to give you my impressions of Tekken 7 for those of you who are just starting your Tekken career.

Jumping straight into Tekken 7, the biggest omission for new players is the lack of a tutorial. No guide to movement, no explanation of how to construct a combo, there aren’t even those basic combo trials that you get in something like Street Fighter V. You are thrown straight into the deep end with Tekken 7, and there is very little in-game to help players learn its combo system. When characters can have up to 100 different moves for players to use, starting out in Tekken feels incredibly daunting–especially if you are making the switch from 2D to 3D fighting.

It’s not like Bandai Namco have left new players completely in the lurch, as they have created a series of video tutorials for their website, but to not include these in the actual game is absurd. Tekken is an incredibly complex and rewarding fighting game, but to not including anything in-game to assist new players in their path to learning is a big mistake. When other fighting games like Guilty Gear Xrd REV 2 and Killer Instinct have put in considerable work to help break down their systems for newcomers, the lack of even the most basic of tutorials make Tekken 7 feel impenetrable at first.

It’s a shame, as there are a lot of new mechanics in Tekken 7 which are designed so new players can hold their own when their backs are to the wall. Rage Arts give you that ace in the hole to mount a comeback, especially when they all have a universal hit of armor and all characters have a Power Crush move which allow them to armor through attacks. Wall combos have been greatly simplified too, so everyone can start going to town once they take someone to the wall. The problem is that with Tekken 7 having “187 million ways” to launch an opponent, you’re going to be blinded by science when you boot up Training Mode for your first few hours. The omission of any tutorials just feels like a wasted opportunity for Bandai Namco to ensure that some new players will stick around, rather than bouncing straight off Tekken 7’s huge variety of options.

Once you get into combat and start to get a handle on things, Tekken 7 feels great to play. Coming from Injustice 2 and its lackluster sound design, every punch and kick in Tekken sounds brutal. The crunch when you land an unblockable never ceases to be satisfying, with its unique hit sparks giving players useful information without massive on-screen pop ups. The much touted Slow-Mo mode never gets old, adding an extra layer of drama to an intense fight with an opponent. Tekken 7 also has a soundtrack full of absolute bangers, with Jukebox Mode giving you access to all the songs in Tekken’s long history. As an audio-visual package, Tekken 7 is definitely the king.

Tekken 7 King

See, even King agrees that Tekken 7’s presentation is top notch.

Unfortunately, its suite of single-player modes is pretty sparse once you complete its bonkers Story Mode. Some of the dialogue in the Story Mode is downright painful, but it is interspersed with moments which are so ludicrous that you can’t help but smile. At one point, Heihachi blows up a skyscraper with a satellite laser, just to kill Akuma and Kazuya. It’s the same sequence of fight-cinematic-fight you’ve seen in other fighting games, and it can be completed in about three hours, with there being very little reason to return once you’ve seen its final chapter. The final few fights involve two separate boss characters, so be prepared to face the usual boss bull-honky you’ve experienced in other Namco fighting games. You do have some help in the form of a special “Story Assist” button, which gives you access to one-button specials like the Mishima family’s Electric Wind God Fist, so feel free to abuse it in the final battles.

Besides that, you have a traditional Arcade ladder, as well as Treasure Battles to unlock various customization options like new player card borders, cosmetic items and Fight Money. The actual battles themselves are akin to your standard Survival mode, with occasional boss battle and fights with special effects like all attacks doing double damage. The items you can unlock for some characters is downright bizarre, so get used to seeing weird character combinations–like Bob wearing a Roger Jr. hat, while also holding a pizza and rocking a blue sailor suit. Almost-naked Akuma taking a shower will be a fan-favorite, trust me.

Tekken 7 Akuma Customisation

Akuma wearing a t-shirt will always look weird.

Turning to Tekken 7’s online suite, it is divided up into Ranked, Player, and Tournament matches. Tournament matches weren’t accessible during my time with the game, as there were only about 15 people playing in Europe, so I stuck mainly to Ranked. Most of my online battles were against other reviewers and people with an in at the Mishima Zaibatsu, so games were either pretty close or a blowout loss. With most of my opponents being from France or the UK, connections were rock-solid stable for the most part. Again, connection quality will no doubt change once the whole world starts playing, but matches against regional players were great.

You can go into a special “Warm-Up” room as you wait for Ranked Matches, where you can play around with your character as you wait for a match. You can dodge other players by refusing match requests while in the Warm-Up room, but you cannot pull up your movelist during your wait, should you want to check the properties of a certain attack. If you lose a Ranked game, you can instantly rematch your opponent with the special “Revenge Match” option, but there is no built-in replay feature to capture those clutch comebacks or disrespectful perfects.

While Tekken 7 may be perfect for die-hard 3D fighter fans, it doesn’t do a whole lot to curry favor with those who are coming to the series for the first time. I feel Bandai Namco have really missed a trick to convert casual Tekken players into dedicated competitors by not having some form of tutorial to demystify Tekken’s complex fighting system. When other fighters like Guilty Gear Xrd REV 2 are going above and beyond to help new players out, Tekken 7 feels like a backward step for a game that is well-deserving of your attention. Combine this with a meager suite of single-player modes for fighters who aren’t interested in becoming the new King of the Iron Fist, I feel Tekken 7 will fail to tempt casual players away from the massive replayability of a fighter like Injustice 2.


If you haven’t already read Crow_Spaceboy’s Tekken 7 review, check it out here!

Frank Yagami continues counting down his top 10 favorite fighting games by looking at the Tekken series

After a lengthy break, The Fighters Generation webmaster Frank Yagami is back to counting down his top 10 favorite fighting games, again, in no particular order. This time, Yagami takes a special look at the series he is perhaps known best for, given his reviews and myriad of match uploads: Tekken.

He’s a huge fan of the series since its initial installment, due to Namco’s penchant for creating a unique and diverse cast of characters, as well as continuously pushing the franchise foward in terms of animations, additional moves, and deeply complex mechanics. He notes that two titles from The King of the Iron Fist have made his list, with Tekken 5/Tekken 5: Dark Resurrection coming in at #6. After declaring it “The greatest experience I’ve ever had playing an arcade game, period,” due to living a few hours away from several outlets with thriving offline scenes–most notably Beachland Arcade–he praises the entry for coming at a time (2004-2005) when other fighting game developers didn’t have much going on in the way of new or memorable titles. He also brought up the innovative design choices of adding DualShock 2 ports to the cabinets, allowing players to bring their personal controllers from home to use, as well as being the first fighting game to use the card system that is now commonplace in Japanese Arcades, allowing players to keep track of their personal stats, as well as their customized characters. After finally touching upon Dark Resurrection‘s online component, as well as his little-known 1st-place victory at CEO 2010, Yagami moves on to an Honorable Mention that didn’t make his list: Tekken 6.

Though he praises the Bound System and the game’s detailed character models (that are even superior to its successor, Tekken Tag Tournament 2) he notes it missed the bar, due to the lack of a widespread arcade release in North America. Arcades were dying out in this country, and the cabinet being too expensive for most remaining arcade owners to afford–since it cost a whopping $10,000-$11,000.

Finally, Yagami moves on to the #5 title of his list, which is, of course, Tekken Tag Tournament 2. Though certainly an unforgiving game for newcomers, Yagami joyfully recalls the sheer amount of creativity the game allows in terms of combos, as well as the Tag System and massive roster size–though he admits he’s ready to return to 1V1 in Tekken 7.

You can catch the full video below–which is certainly a great watch for any and all Tekken fans, especially if you were around the community in those days.

You can check his other vlogs, which include Samurai Shodown 2 & Street Fighter Alpha 3, as well as Garou: Mark of the Wolves, here and here.

As we gear up for the release of Tekken 7, feel free to share some of your favorite Tekken memories and franchise entries in the comments below!

Source: The Fighters Generation

Wavedash Games reveal their next fighter, the hired gun Raymer

Following teases both in April and earlier this month, Wavedash Games have released some more information about the next character coming to their platform fighter. Named Raymer, this hired gun uses his dual pistols to “force opponents to play on his terms.” As you can guess from his chosen weapons, Raymer will be a zoning character who I imagine will frustrate his opponents with a constant barrage of projectiles, before closing the gap to finish them off.

According to his character description, he has a “disdain for less talented fighters,” with his zoning no doubt exhibiting how Raymer likes to “play with his food” before finishing them off. With his blonde hair and clear high opinion of himself, I can’t help but feel Raymer is inspired by TSM|Leffen, similar to how Kidd is inspired by C9|Mango. There will no doubt be some catty character interactions between these two fighters in the full game.

Again, still no footage of Raymer in action just yet, but expect him to feature in the long-awaited gameplay reveal of Wavedash’s project later in the summer. If they could unveil a game title at the same time, that’d be great.

Source: Wavedash Games

Get to know Twintelle better in her new ARMS trailer

If there’s one breakout character from Nintendo’s upcoming ARMS, it has to be Twintelle. To say that the A-list actress has captured the hearts of the fans would be an understatement.

For those looking for more of Twintelle, Nintendo has just released a new trailer that’s all about her. The trailer below gives a glimpse of Twintelle in action, showing off various weapons, as well as her time-slowing sub-mechanic.

ARMS is set for a worldwide launch for Nintendo Switch on June 16. For those who can’t wait to get their hands on the game (and on Twintelle), the second “Global Testpunch” demo will run from June 2 to 4.

Source: Nintendo

AnimEVO returns to Evo 2017–here’s how to join in on the fun!

A good part of the fun at any Evo event are the numerous side tournaments that take place. Among these, the biggest has to be AnimEVO–which hosts tournaments for multiple anime fighting games.

This year, AnimEVO returns to Evo, where it will host tournaments for Guilty Gear XX Accent Core +R, Persona 4 Arena Ultimax, Melty Blood Actress Again Current Code, Vampire Savior, and more. Check out the complete list of games below:

  • Arcana Heart 3 Love Max!!!!!
  • Aquapazza
  • Catherine
  • Chaos Code
  • Dengeki Bunko Fighting Climax Ignition
  • Guilty Gear XX Accent Core +R
  • Gundam Versus
  • Hokuto no Ken
  • Koihime Enbu
  • Melty Blood Actress Again Current Code
  • Nitroplus Blasterz
  • Persona 4 Arena Ultimax
  • Puyo Puyo Tetris
  • Under Night In-Birth Exe:Late
  • Vampire Savior
  • Yatagarasu: Attack on Cataclysm

AnimEVO will be at the “Bring Your Own Console” area of Evo 2017, hosted by the Mandalay Bay Resort & Casino in Las Vegas, Nevada, July 14-16. Players interested in joining any of the above listed tournaments can register over at their smash.gg page.

Source: AnimEVO

Mikado Arcade shares over an hour and a half of footage from their 2nd “Marvel Super Heroes” tournament

As anticipation builds for Marvel vs Capcom: Infinite, one group over at world-famous Mikado Arcade in Japan wants you to remember your roots. Dougeki over at Mikado informed us they just recently completed their second event for “Marvel Super Heroes.”

MSH was Capcom’s second foray into Marvel Fighting Games, and is the direct predecessor of X-Men vs. Street Fighter. If you want to know more about the game, or see more of Mikado’s expert play in the classics, be sure to check out their first tournament, too!

Thanks to Dougeki for the tip. You guys are awesome.

Source: Amazing Gamers

Bandai Namco’s Katsuhiro Harada and Michael Murray talk about building Tekken 7 in Unreal Engine 4

One of the big under-the-hood changes that Tekken 7 brings is the actual engine running it. For the first time ever, Bandai Namco has eschewed building a proprietary engine and has instead used Unreal Engine 4 as the base on which to build their game.

In the first of a new series of videos, Bandai Namco’s Katsuhiro Harada and Michael Murray discuss the reasons why they brought the game onto UE4 and what challenges they had to face.

The gist of it lies in the fact that building a proprietary engine for the game would simply take up too much time. By using an engine such as UE4, they can simply concentrate on making the game itself. Along the way, they talk about the many advantages that UE4 brings, such as using the engine’s built-in animation and physics system, as well as how easy it was to go from working on the code to actually testing the game out.

UPDATE: video #2 is now also available:

Source: Bandai Namco Entertainment

FGC News talks about the ELEAGUE Street Fighter V finals with Panda Global’s Punk

Last weekend, many weeks of Friday night Street Fighter V action reached its culmination at the ELEAGUE Street Fighter V Invitational finals. The road to the finals itself over the past few months has seen some amazing performances and surprising upsets, while at the same time solidifying certain players’ perceived dominance at the game.

In a new video, FGC News goes over the finals of ELEAGUE; specifically, they go over the competition between the final four players, BX3’s Armand “Phenom” Hanjani, Grpt|Keita “Fuudo” Ai, CYG BST|Eduardo “PR Balrog” Perez, and eventual champion Panda Global’s Victor “Punk” Woodley.

In addition to this, they also interview Punk regarding his thoughts on the game. These include who he thinks the top 3 Street Fighter V players are at the moment, his own ELEAGUE experience, as well as what his plans are moving forward–including whether or not he’ll stick to Karin.

Source: FGC News

Catch all the action from Body Count Fighting’s first Street Fighter V/Injustice 2 matches

Missed the fights live? Check them out now on Body Count Fighting’s YouTube channel!

If you missed the live stream of the first Body Count Fighting title/feature matches for Street Fighter V and Injustice 2, you can now watch them on BCF’s YouTube channel instead. The title matches featured Alex Valle vs. Commander Jesse for Street Fighter V, and Slayer vs. Michaelangelo in Injustice 2; the feature matches includes fights between Awesomo and Guamo, LowTierGod and Tony the PA, and Kitana Prime vs. Han Rashid!

From Jonathon Craig, producer of Body Count Fighting:

We are very grateful for all of the support we received from the FGC after our first event. We set out to make BCF1 a mix of high level gameplay and an entertaining show, and with the feedback we’ve received from the community we’re excited to start working to make BCF2 even better.

Source: Body Count Fighting

This PC Mod for Street Fighter V let’s you play as Angel from The King of Fighters XIV

A lady wrestler from one fighting game universe takes the place of another in this PC mod for Street Fighter V: this one makes R. Mika the spitting image of Angel from The King of Fighters XIV. A demonstration of the mod in action can be seen in the video below.

With their charismatic attitudes, flashy wrestling moves, and player popularity, R.Mika and Angel actually have quite a bit in common–and the parallels between the two are sure to have already been drawn by those who are fans of both Street Fighter V and The King of Fighters. As of June 4th, you can get the mod for free directly from its creator, THEJAMK.

Source: THEJAMK via Best PC Mods