Check out all these Ed combos from Street Fighter V’s beta

Balrog’s protege, Ed, certainly seems to have piqued the interest of the FGC. There’s a lot of videos and combos rolling in for the Psycho Pugilist, so let’s see what the community has come up with!

VesperArcade‘s combo guide will help you get started with the basics of Ed’s combo game. Organized by starter type, this is the best place to start if you’re really unsure of where to begin.

Venom44 took Ed in training on the PC mode and pushed the combo potential of his V-trigger to it’s limit. Lots of situational and flashy combos here!

marlonlonmilk wants to make sure you know when NOT to combo into super.

datHazy has a guaranteed taunt combo!

And lastly, Y. Xiao has found some clever loops off crush counters and anti-air j.MP.

How are you liking Ed so far? What would you want to see changed in his move-list before he goes live?

Sources: Y. Xiao; datHazy; marlonlonmilk; Venom44; VesperArcade

Lazy Game Reviews looks at the life and death of MadCatz

MadCatz has been a beloved name in the FGC for the past decade, so the company’s declaration of Chapter 7 bankruptcy caught many off guard. The company was driving force in the arcade stick market, one that pushed itself and its competitors to new heights in the past few years.

In a new edition of their LGR Tech Tales series, Lazy Game Reviews looks at the rise and fall of MadCatz. Here, they cover the company’s 30 year history from its roots as a start up in Hong Kong, to its spotty past releasing budget peripherals, to the heights releasing quality, officially licensed controllers for fighting and music games–the latter of which are generally perceived as what helped kill the business–and everything in between.

Source: Lazy Game Reviews

Gatoray demonstrates super punishes versus Whip’s movelist in King of Fighters XIV

Do you feel like Whip players get away with too much on your block? If you have a fast super, you might just be right!

Many of Whip’s specials and longer range normals have significant recovery, but range prevents many characters from punishing. As Gatoray demonstrates though, fast dashing supers should reach her. An obvious example? Iori’s EX “Kin 1211 Shiki · Yaotome”. This 4-frame super shuts down a lot of her more annoying pokes, once you have 2-bars or more.

Source: Gatoray

Marvel at the swag combos that Urien pulls off in this Street Fighter V combo video

Urien’s Aegis Reflector has always been a tool for creating some creative and damaging setups and combos ever since the Street Fighter III series. In Street Fighter V, that has been emphasized further thanks to it becoming a V-Trigger, allowing him more creative avenues with more meter.

In this new combo video, Rotbah focuses on some of the insane and creative things that Urien can do with his Aegis Reflector. With this video, the emphasis is on style, with meter being spent to create some creative looking juggles that players wouldn’t normally use in a match.

Source: Rotbah

Daniel “Tafokints” Lee talks about the importance of spectators in Super Smash Bros. Melee for Yahoo! Esports

Daniel “Tafokints” Lee is back with another Melee Science video, and he’s talking about a topic that extends far beyond Super Smash Bros. Melee. He discusses “pot monsters” and spectators, the driving force of tournament revenue for top players and sponsors alike.

In a double-elimination tournament, half of your entrants are out after 1st round of losers bracket. As Melee (and all FGC games) grow, maintaining the interest of these players in some way is vital to the continued success of the scene. Tafokints speaks to this, and points out how larger tournaments are handling this: for example, Evo’s panels, or Civil War’s bar.

Source: Yahoo! Esports

Nev explains the power of Ryu’s jab Shoryuken on offense and defense in Street Fighter V

Andrew “Nev” Murphy has created two quick analysis videos that show off the value of using more jab Shoryukens with Ryu, both offensively and defensively.

The first video covers the jab Shoryuken’s ability to trade or blow up strings with 2 frame gaps. While Ryu is the main focus, Nev also goes on to show some other possibilities with Necalli and Akuma.

For offense, though, it’s all about Ryu. Nev shows off some nice meaty timings post-jab Shoryuken that blow up most reversal options. He makes a strong argument for trading the damage from a Tatsu ender for the pressure gained from jab Shoryuken.

Source: Andrew David Murphy

Friday Night Fan Art: Chun-Li and Mai Shiranui face off, plus a fresh look for Alice and Kula’s character models

Check out this spectacular art from fighting game fans!

Welcome back to Friday Night Fan Art! Tonight we’ll pit the poster girls from two big fighting franchises against each other: Street Fighter’s Chun-Li, and The King of Fighters’ Mai Shiranui! These ladies have developed a sort of mascot rivalry, especially since facing each other in the Capcom vs. SNK titles. We’ll be featuring the work of many different DeviantArt artists below; you can decide which femme fatale fights the fiercest.

Since Street Fighter II: The World Warrior, Chun-Li has been widely accepted as the “first lady of fighting games,” a symbol of both strength and beauty.

Chun-Li by bicmac996
Chun-Li by pop-lee
Chun-Li by 10tackle

From left to right: digital painting by bigmac996; Chun-Li pinup by pop-lee; Chun-Li spinning into action by 10tackle.

Chun-Li [alternate] by BROTERS707
Chun-Li by Endling
Chun-Li (portrait) by bledrebel

From left to right: Chun-Li in her Street Fighter IV alternate by BROTERS707; a little more kawaii-styled by Endling; and a fantastic pencil/charcoal portrait by bledrebel!

SNK’s fiery Mai Shiranui is definitely one of the most prominent faces for The King of Fighters series, thanks in no small part to her sex appeal. She actually got her start way back in Fatal Fury.

Mai Shiranui by Tecnomayro
Mai Shiranui by bocodamondo
Mai Shiranui by RaphooN

From left to right: gorgeous Mai airbrush by Tecnomayro; anime-style by bocodamondo; Mai taking a rest, by RaphooN.

Mai Shiranui by IvannaMatilla
Mai Shiranui by DickZAN
Mai Shiranui by pyawakit

From left to right: digital painting by IvannaMatilla; DickZAN‘s flirty rendition; “oh my mai” by pyawakit.

Chrissy-Tee works with the lighting and poses on character models from various games to create new fan renders; getting their hands on some models from The King of Fighters XIV has resulted in some new images that help show off how detailed the KOFXIV character models actually are. Here’s Alice, and the meme-worthy “fingerguns” Kula:

Alice (test render)
Kula (fingerguns)

Also, because it wouldn’t be right to end without another picture of Guilty Gear Xrd’s Baiken, here’s one by :

Send us leads on the tipline if there’s any great fan art out there you want to see featured next week on Shoryuken!

Sources: bigmac996; pop-lee; 10tackle; BROTERS707; Endling; bledrebel; Tecnomayro; bocodamondo; RaphooN; IvannaMatilla; DickZAN; pyawakit; Chrissy-Tee; 

Battle Arena Melbourne 9 streaming live from Melbourne, Australia

This weekend is one of Australia’s largest yearly events, Battle Arena Melbourne (BAM) 9. Hosted by Couch Warriors, the tournament will take place in the Melbourne Convention and Exhbition Centre. BAM9 is a part of the Capcom Pro Tour as a Global Premier Event, meaning a big opportunity for players to earn big points for the global leaderboards. In addition, Bandai Namco will be showcasing the final build of Tekken 7 at the event.

As you would expect from a Premier Event, a large number of top competitors will be in attendance, with heavy presence from Asia. Some of the names you’ll see participating include BurnoutFighter, Somniac, GRPT|Fuudo, FOX|Tokido, FOX|Momochi, HORI|sako, RB|Bonchan, GGP|Kazunoko, Hx.CYG.BST|Daigo Umehara, RZR|INFILTRATION, PoongKo, Verloren, QANBA.Douyu|Xiaohai, RZR|Xian, Zowie|GamerBee, Zowie|Oil King, RISE|MaRN, EG|K-Brad, Flash and many more. Brackets for the event can be found on Smash.gg.

Main Tournament Games

Streams & Schedule

Five streams will bring you the live action from Melbourne. Below is a breakdown of where you can watch your favorite games.

BAM9-stream-guide-v2

Below is a general schedule for the event. All times are in AEST (UTC +10).

BAM9-general-schedule-fri
BAM9-general-schedule-sat
BAM9-general-schedule-sun-v2

CapcomFighters

Watch live video from CapcomFighters on www.twitch.tv

NewGamePlusTV

Watch live video from NewGamePlusTV on www.twitch.tv

BandaiNamcoEurope

Watch live video from BandaiNamcoEurope on www.twitch.tv

MelbourneMelee

Watch live video from MelbourneMelee on www.twitch.tv

CouchWarriorsSmash

Watch live video from CouchWarriorsSmash on www.twitch.tv

Source: Couch Warriors, Capcom Pro Tour, Smash.gg

HB Sora offers a Hit Box tutorial for Dhalsim’s Instant Air Gale and Instant Air Teleport in Street Fighter V

Own a Hit Box controller and want to master some of Dhalsim’s most advanced competitive techniques? HB Sora has a quick demonstration to help you out.

The tutorial focuses on Instant Air Gale and Instant Air Teleport. Each lesson gives you a quick demonstration of the input, and an explanation of how you can work around the height restrictions. Also, Sora shows off an execution exploit exclusive to the Hitbox to get Air Drills, without letting go of down at any point–because up inputs override down inputs!

Source: HB Sora

Learn how to play Vanessa in The King of Fighters XIV with Frionel’s 3-part guide

Of the four DLC characters added into The King of Fighters XIV, Vanessa is likely one of the less straightforward ones to pick up and play. Her reliance on staying up close to try to get in and score a stun means that it takes a bit of study to learn how to play her well.

For those looking to learn Vanessa, Frionel has put together a 3-part tutorial series designed to teach players the ins and outs of the character. The first part of the series focuses on combos: arguably the part most people want to get to.

Combos alone, however, aren’t enough to be successful with a character–which is where the second part come in, as they focus on her setups and frame traps.

Part three is a bit more advanced, as it explores the different ways that she can stun her opponent–depending on how she opens them up.

Source: Frionel