Exdeath, Final Fantasy V’s main villain, joins the Dissidia Final Fantasy Arcade roster

The wait for Noctis continues! Teasing a new character announcement last week, Square Enix have confirmed that the latest character coming to Dissidia Final Fantasy Arcade is the evil warlock Exdeath. Much like his Dissidia 012 incarnation, Exdeath mainly fights using his mastery of magic, only occasionally using his sword to swat away foes so he can continue his magical onslaught.

Exdeath also brings a new stage to Dissidia, based off the crystalline Castle Exdeath seen in Final Fantasy V. For a sentient tree demon living inside a blue suit of armor, Exdeath has done pretty well for himself. The villain and his stage will be added in Dissidia’s early May update. For those waiting on the console announcement, the best bet is to keep your fingers crossed for E3 in June.

Source: Square Enix Japan via Gematsu

Check out the unique inputs of Street Fighter V newcomer Ed’s moves

One of the unique things about Street Fighter V’s upcoming new character Ed is the unique way in which his special moves are performed, at least for the Street Fighter series. Somewhat similar to Nelson from the The King of Fighters XIV, Ed uses only a combination of button inputs to execute. This has brought about questions of what exactly these inputs are, and how certain things–such as EX versions–will be handled.

For those wondering about these things, wonder no more, as Capcom has released Ed’s command list on the official Street Fighter V website.

SFV_Ed_movelist

One of the interesting things that can be seen in the movelist is how only three of Ed’s moves have EX versions. One of these, Psycho Upper, requires all three punch buttons to be pressed to activate the EX version (as confirmed by Capcom’s Harrison over reddit). This, as well as the other inputs in the list, should make Ed an interesting (and maybe challenging) character to play, especially for pad players.

For those looking forward to try these out, Ed will be playable in the upcoming beta for Street Fighter V’s next round of balance changes. In the meantime, here are some new screenshots of Ed.

Click to view slideshow.

Sources: Capcom; r/StreetFighter

The King of Fighters XIV is coming to Steam, closed beta and pre-orders this month

Players of The King of Fighters XIV at home have so far only one option: Sony’s PlayStation 4. Those who came into the series via the PC releases of past King of Fighters games have been so far left out; that, however, will be ending soon.

At a recent press conference in China, SNK’s Yasuyuki Oda officially revealed that The King of Fighters XIV will be coming to PC via Steam. As part of this, they also confirmed that players would be able pre-order the game this month. Also coming this month is a closed beta test to iron out any bugs that may crop up with the port.

Further details on this have yet to be revealed. In the meantime, here’s a video from the conference where they announce the port.

Source: John Xuandou; Gatoray; thanks to Laban for the tip

Double shows why grabbing is so risky in Pokkén Tournament’s Field Phase with synergy-building combos

In Pokkén Tournament, players jockey to win its 3D roaming Field Phase not for the damage-related purposes (unless you’re a zoning character!) but because the winner of Field Phase gets a massive synergy boost. Synergy is Pokkén’s super meter equivalent and, as Pokkén Pro Double demonstrates in his recent experiments below, some characters can wildly exploit this synergy boost in Field Phase to get full meter, or close to it, from one grab break.

These combos all take advantage of the Homing Cancel tech covered several months back. Whether or not this tech was a glitch originally, it’s clearly intended to stay, as it’s still in the latest build of the Japanese version. Maximizing your synergy gain post grab tech should, as the meta advances, become an integral part of tournament play.

Source: Double

Y. Xiao shows off new combo possibilities with The King of Fighters XIV’s Andy Bogard

Y. Xiao has put together a fun video showing off some of the new combos the younger Bogard brother can do in the latest patch for The King of Fighters XIV.

The primary combo-related buff Andy received is the expanded hitbox on his 2C, allowing him to connect it in places he otherwise couldn’t have. Y. Xiao also shows a few ways to re-stand after a wall splat from EX Zaneiken and EX Hishouken. Rounding it out is a 100% combo on the 950 health K’, and a impractical but flashy stun combo on King of Dinosaurs.

Source: Y. Xiao

The Philocypher and Joe Munday discuss the 2nd edition of Gief’s Gym, battling Balrog, and how to keep your cool

It can just take a moment to shake off the salt and make better choices in the next fight.

Tavian “The Philocypher” Napier continues the FGC Philosophy series with a third talk with r/StreetFighter’s Joe Munday, this time discussing the changes and additions made to Munday’s excellent Street Fighter V study guide, Gief’s Gym. They also chat about Capcom’s questionable choices in nerfing/buffing SFV, playing as/against Balrog (and how character selection will alter your best options), and how it’s important to keep a level head–and not let too much salt get in your eyes–to maintain effective decision-making.

Gief’s Gym: A Guide to Street Fighter V (Second Edition) is available as a paperback or on Kindle from Amazon. Check out The Philocypher’s prior talks with Joe Munday here and here.

Source: The Philocypher

Turn the tides with this guide to improving your defense in Guilty Gear Xrd REV 2

Sean English offers here an in-depth breakdown of Guilty Gear Xrd REV 2’s defensive options, as based on the current demo for PlayStation Plus users. Note that it’s aimed at players of at least an intermediate skill level. If you’re very new to the game or series, you’ll want to check out some of the Guilty Gear Crash Course series!

We start with neutral, which is posited here as largely being movement. Good movement keeps you unpredictable, out of threat range, and all the forward movement will be building your meter. From here we see a summary of tools to reduce risk and slow the match down: FD brake, YRC as a neutral tool, and defensive air throws to stop your opponent from getting away with murder.

Next is the inevitable situation: blocking. One of the more difficult parts of the game—especially when you’re new—is escaping pressure. The example used here is a long string into Carcass Raid, a move from Venom that has tons of frame advantage on block. You want to escape before it connects, and this well-edited video gives you a tree of options that set a framework for how you should be looking at escaping from pressure.

The rest of the video delves into the mechanics of instant block, faultless defense (FD), blitz shield, and burst. Most importantly it shows you how to use these effectively, including a little breakdown on good places to burst—another difficult thing to learn if you’re new to games with a burst mechanic.

Source: Sean English

NurseLee shows off meaty setups for Guile’s Flying Mare air throw in Street Fighter V

Guile may be known primarily for his slow, long-distance projectile wars, but that doesn’t meant he can’t apply some sick pressure after the right knockdown.

NurseLee‘s “SFV Guile’s Flying Mare Setups -Season 2-” explores meaty setups off of Guile’s air throw. In it, NurseLee first introduces you to meaty options to beat a quick rise. What’s so clever about this is that without deliberately stating it, he shows how these same setups can be used to also beat delayed wake up. He also explores some V-Skill setups, demonstrating that it’s possible to turn this normally unsafe move into a frame trap after an air throw.

Source: NurseLee

Stream.Me announces “Battle of the Gods” series for Injustice 2

Last night, following the conclusion of Season 2 of the Kombat Cup, the folks behind Stream.Me threw down the gauntlet to the successor of the series: War of the Gods for Injustice 2! Like the Cup, there will be a series of weekly online tournaments open to all legal residents of the United States and Canada, to earn points, as well as some cash prizes, to qualify for the Season Finale in September, where the top 8 players will battle for the title of War of the Gods Champion. A total prize pool of $15,000 will be on the line in the first Season, with $10,000 being paid out to the finale’s top 6 players.

As always bracket entry is completely free, and since Injustice 2 is a T-rated game, the previous age restriction for Kombat Cup has been removed–though any heroes and villains under the age of 16 will require their parent’s information before any winnings they acquire can be paid out electronically. The series will be run on PlayStation 4 due to popular demand, but Stream.Me has indicated that they will have something in the works for the Xbox One community in the future, so keep your fingers crossed.

Unlike the Kombat Cup, preliminary brackets will now be run on Saturdays, with all top 8s taking place on Tuesdays. In addition, all brackets will now be double-elimination format, a luxury previously only afforded to competitors in the Season Finale, making the competition that much more fierce. The competition begins on Saturday, May 20th, a mere four days after the game’s launch. Will you be ready in time to compete?

The event will be broadcast at https://www.stream.me/war. Sign-ups are now open at Gauntlet GG. For more information, you can follow Stream.Me on Twitter, or check out their official blog, which has provided a full schedule for the Season, which you can see below.

This is certainly great news for fans and online warriors of Injustice 2 alike, as this will not 0nly provide some great competition and potential payouts to players who may be unable to travel to offline events, but it further supplements the esports presence of the DC brawler, alongside the previously announced Gamestop Hometown Heroes tournament circuit, and the Injustice 2 Championship Series.

Injustice 2 will be released for PlayStation 4 and Xbox One on May 16th.

Source: Test Your Might

Germany gets ready to rumble at FFM Rumble X: Frankfurt’s own Capcom Pro Tour event, May 19-21, 2017

FFM Rumble X hits Frankfurt, Germany on May 19-21 as a Capcom Pro Tour Ranking event. But Street Fighter V isn’t the only action going down at this year’s Rumble:

Main tournaments:

  • Street Fighter V
  • Guilty Gear Xrd -REVELATOR-
  • BlazBlue: Central Fiction

Side tournaments:

  • Ultimate Marvel vs. Capcom 3
  • The King of Fighters XIV
  • ARMS

Registration is still open if you’re planning to be in the neighborhood! This fight will take place at FH in Frankfurt/Main; for additional event details, check out the event page.

Source: FFM Rumble X