Japanese player S.T.L shares his exceptional multi-character Tekken 7: Fated Retribution combo video

On his Twitter bio, S.T.L considers himself the “combo craftsman of the Tekken world.” After seeing his latest combo video, which makes extensive use of counter-hit-only standing links, off-axis hits, and odd wall re-splats, it’s easy to see why he’s earned this title.

“S.T.L COMBO MOVIE 8” features combos for Bob, Law, Josie, Devil Jin, Nina, Master Raven, Feng, Lili, Claudio, Yoshimitsu, Leo, Paul, and Bryan. For me, the show-stealer is Nina’s link off CH b+4 (a move many people may not know is an astounding +18 on counter-hit) into a frame tight uf+2,1. There aren’t many links in Tekken, and Nina’s b+4 isn’t the most iconic move in the world. It takes a real student of the series to put together, and pull off, combo demonstrations like this.

Source: STL1119

The Japanese Super Smash Bros. for Wii U community comes together at Umebura Japan Major

Last weekend saw players from all around Japan gather in Tokyo for the country’s largest ever Smash 4 event. Acting as the first A-Tier tournament outside of the USA, Umebura Japan Major was set to act as a true show of home-grown Japanese talent. With only two non-native players making it into Top 64, it was truly Japan’s time to shine.

The King of Evil Rises

With several players unable to make it to mid-sized tournaments due to work or school commitments, Umebura Japan Major acted as the place for many of Japan’s seldom-seen character specialists to finally take to the stage. One of these players was the Japanese Ganondorf main Gungnir, who is somewhat of a living legend among Ganon mains. While hardly seen at tournaments, Gungnir’s streams and Ganon tech have earned him the title of world’s best Ganon, despite his low attendance. When his name appeared on the sign-ups, expectations were sky-high for this reclusive King of Evil.

His path to Top 96 was not exactly easy, as he was placed up against a Villager and a Rosalina to qualify on Winners Side. If you’ve ever seen a Ganon in action, you’ll know that these two match-ups are some of Ganon’s absolute worst, due to his slow ground speed and inability to deal with projectiles. However, this was no ordinary Ganon. Scoffing in the face of bad match-ups, Gungnir was able to power through his pool to come out Winners’ Side for Top 96, defeating Japan rank 43 Yuzu and rank 46 kept.

Gungnir’s first game in Winners’ Side was to be against LG|Abadango. Now, even with all of his legendary skill and technology, Gungnir would have had to wish on the Triforce to clinch this victory. Falling into Losers’, Gungnir was able to defeat notable Japanese Pac-Man and Mewtwo player Ginko, before facing off against the world’s best Pit player Earth. It would be the King of Evil versus a righteous angel, with the loser going out at 25th place.

On paper, Ganon does not fare well against Pit. His bow is perfect for sniping Ganon while he is off stage and Ganon’s heaviness turns him into easy combo food. However, Pit’s lack of reliable kill options allows Ganon to live well past 100% and receive the full power boost from Rage. Game 1 would go to Gungnir, with him surviving to 153% and using Ganon’s immense strength to take out the angel. Earth would fire back in game 2, abusing Ganon’s sub-par recovery to edgeguard him before the wizard could gain the full benefit of Rage. While the two seemed level going into game 3, Gungnir tapped into the Triforce of Power and obliterated Earth in game 3, winning with a two stock thanks the character’s infamous Ganoncide. As someone who originally mained Ganon, Gungnir’s victory put a tear in this old Gerudo’s eye.

Unfortunately, Gungnir’s Losers’ bracket life would come to the end in his next match, against the Villager god Ranai. While he may have been victorious against kept’s Villager earlier in the tournament, Ranai is another class of player entirely. Overwhelmed by Ranai’s masterful projectile control, Gungnir was eliminated at 17th place. Make no mistake, this placing is probably the highest placing for a Ganon player at any major tournament and is an absolute marvel considering how much difficulty the character has in the current meta. I hope we’ll see more of Gungnir at future tournaments and his performance will inspire more players to take up the mantle of the King of Evil.

The Lion of Mexico

With both CLG|VoiD and CLG|Nakat unable to make Umebura Japan Major, it fell to Echo Fox and MVG to act as the major overseas threat in the tournament. While Echo Fox|MVG|Mew2King did not drop out as he is wontto do in Smash 4 events, he only managed to reach 33rd place alongside players like DNG|Rain and the old school Melee player Masashi. With his teammate falling early, it was up to the Lion of Mexico Echo Fox|MVG|MKLeo to carry the torch for the West.

Unlike his eventual Grand Finals rival KEN, MKLeo took a few losses on his way to Grand Finals against foes like Masashi and Kirihara. Following a 3-0 victory over Choco in Winners’ Semis, MKLeo finally faced KEN in what turned into a blowout victory for the Japanese Sonic. With his Cloud losing both game 1 and 2, Leo was forced to switch to his original main of Meta-Knight to try and defeat the Blue Blur. This character switch did not come off as planned, with KEN spin-dashing into Winners’ side of Grand Finals.

Leo would face an agonising climb back into Grand Finals, with Choco recollecting himself as his 3-0 loss in Winners’ Semis and taking Leo all the way to game 5 in Losers’ Finals. The two traded games right until Game 5, with neither Choco’s Zero Suit nor Leo’s Cloud giving an inch. Thanks to both characters’ burst damage potential, every game was a nail-biter but Leo eventually won the day, sealing out Game 5 with a crucial up air.

In the reverse of Tokaigi 2017 where KEN came from Losers’ to fight a foreign player for the crown, it was the foreign players turn to wrest control from KEN. Choosing to go Meta-Knight for the whole set, Leo was able to narrowly overcome KEN’s Sonic 3-2 in the first set. KEN was poised to take the first set, having Leo at over 100% going into his final stock in game 5. However, the combination of Lylat’s low ceiling and a rage boosted ladder combo from Leo’s Meta-Knight killed KEN at 55%. With KEN clearly rattled by that loss and with two sets of knowledge now under his belt, Leo turned the tables and defeated KEN with a clean 3-0 in the second set. It seems KEN is cursed to lose to foreign players in the Grand Finals of domestic tournaments. Let’s see if he can reverse his luck at an overseas tournament during the Summer of Smash.

Takera the hometown hero

As seems to be the case with most Japanese tournaments, Umebura Japan Major saw another local legend come to the fore. While unranked on the Japanese Smash rankings, takera is celebrated in Kanto for his stellar Ryu and for hosting regular Smashfests with players like Abadango and Choco in attendance. Despite his fame at home, he has yet to really make a name for himself on the national level. His performance at Umebura Japan Major quickly rectified that issue. Earning first in his pool by beating ZeRo slayer Brood and Japan’s best Lucas taiheita, takera would then go on to defeat Japan’s second best Rosalina atelier before eventually losing to 9B in top 96.

Takera continued on his path though, defeating the man of a thousand characters Rizeasu and causing a huge upset by beating Edge 2-0 to reach Losers’ side of Top 8. Unfortunately, this Ryu’s path would end at the hands of Japan’s best Rosalina Kirihara in a convincing 3-0 victory to the cosmic princess.

Takera would earn seventh place, outplacing the possible candidate for Japan’s best Ryu Chanshu by five places. In a weird twist of fate, both would end up losing to Kirihara, with Chashu’s deathblow being eventually struck by top Japanese Falcon pichi. Takera is planned to compete at this year’s Evo, so expect this Japanese Ryu to earn some Fight Money in Las Vegas.

The Land of Character Variety

As Japanese tournaments usually lack prize pots and with players usually sticking to a main once they find one they like, Japan has become the country known for its diverse character representation. Rather than simply picking the best character to win prize money, players end up gravitating to characters they most enjoy and then push them to their limit. One only needs to look at the Japanese Duck Hunt trio, Kameme’s Megaman or Hikaru’s DK to see how this character devotion has eventually translated into tournament success.

With so many character specialists coming out of the woodwork for this tournament, the Top 64 for Umebura Japan Major is up there as one of the most diverse in the game’s almost two and a half year history. Top 8 lacked any Diddy representation and the only repeating character was Sheik, played by both Kameme and Nietono. If you look further down the list at Top 64, some of the character stats are truly wild. Not only was there a Ganon and a Zelda present, but there was Rizeasu and his pocket full of characters, three Greninjas, two Pits, two Donkey Kongs, two Bowsers, a Duck Hunt, a Charizard, a Link, and a Pac-Man. However, for all of these lesser known characters, there were a grand total of seven Cloud players in Top 64 to make quite the overcast affair.

With the recent announcement of 2GG Greninja Saga, some of the Japanese Greninjas like Lea and Shiki are potentially coming to show their skills in the West, shining a greater spotlight on Japan’s deep pool of character specialists. Hopefully, the great performances of players like Gungnir, Onpu, Kisha and Tosshi at the event will see them creep onto future compendiums.

For anyone who stayed up to watch all of the matches, Umebura Japan Major was a fantastic display of not only Japanese talent, but the enthusiasm of the scene. With so many players turning out to compete, I hope events will continue to grow in Smash’s home nation and more will make the long journey stateside to compete at tournaments like CEO and Evo 2017.

RESULTS:

1. Echo Fox|MVG|MKLeo (Cloud, Meta Knight/Mexico)
2. KEN (Sonic/Kanto)
3. Choco (Zero Suit Samus/Kanto)
4. SHIG|9B (Bayonetta/Kansai)
5. DNG|Nietono (Sheik/Kanto)
5. Kirihara (Rosalina and Luma/Kanto)
7. DNG|Kameme (Sheik, Megaman, Yoshi/Kanto)
7. takera (Ryu/Kanto)

Sources: SHI-G; MVG_League; PGStats; Tetra_76

Get taken for a ride with these Ultimate Marvel vs. Capcom 3 replays from KVO x TSB 2017 top 3

While the Marvel vs. Capcom series has always been associated with America, that doesn’t mean other countries haven’t been competitive with the game. In Ultimate Marvel vs. Capcom 3, a number of Japanese players picked up the game, ready to upset the established order.

At this year’s KVO x TSB, a number of these players were on hand to put on a show and demonstrate that there’s still love for the game over in the land of the rising sun. Team Spooky has shared the top 3 matches from the Ultimate Marvel vs. Capcom 3 tournament at the event. Featured here are matches with BlackEye’s Takumi, Chan-C, TMP’s Cross, Mabushin, and more.

In addition to this, Spooky also shares some impressions of the Japanese UMvC3 community, based on his own conversations with BlackEye’s Abegen.

Source: Team Spooky

Bridal Express is on the way: New combos and gameplay footage of Guilty Gear Xrd REV 2’s Elphelt

Recently, we’ve taken a quick look at Elphelt’s REV 2 changes, but there’s a lot more coming from Guilty Gear’s flagship bride. Her changes aren’t as easy to recognize, though. There’s still a way to set up the corner unblockable, and her 6P has gained some… interesting invulnerability.

First up, check out a couple more combos from The Prince:

Next, here’s a handy explanatory video about setting up the corner unblockable:

Is that 6P going to make Sin’s 6P look bad? Probably not, but:

Lastly, it’s never a bad idea to watch how the Japanese do it in Mikado. Here’s a long set featuring Fumo’s Elphelt:

Sources: Silva; ExWiper; Hardly; The Prince

Warner Bros. and ESL announce the Injustice 2 Championship Series

Building on the success of Mortal Kombat X’s Pro League, Injustice 2 is getting its own international championship series. Run in partnership between ESL, PlayStation 4, GameStop and Gamelta esports, this program will offer  chance for both pro and amateur players in North America, Latin America, and Europe to compete for a prize pool of $600,000.

The main event in the Championship will be the Injustice 2 Pro Series, which will kick off at Combo Breaker on May 26th. This series will comprise of both online and offline events, with pro players from all regions fighting to reach that final 16-man bracket. At the end of the season, the 16 finalists will advance to the Injustice Pro Series Finals, taking place on September 17th in Los Angeles.  There will also be a Global Grand Finals in October, but details have yet to be confirmed about this event. For more details on all events in the Pro Series, click here.

For those who don’t wish to compete in the Pro Series, each region will be holding its own tournament series for players who might not be quite ready to hit the big time. In North America, GameStop and the ESL will hold the Hometown Heroes series, starting on June 4th. Beginning with open online qualifiers, the top placers from these events will then progress to one of eight Regional Finals on August 12th, held at various GameStop locations around the country. The eight victors from those Regional Finals will then meet at the Hometown Heroes Finals, held at the GameStop Consumer Expo in Las Vegas on August 27th.

In Europe, players from France, Spain, the UK, Germany, Italy, the Benelux Union, and the Nordic territories will compete in the Path to Pro Series. Online tournaments start on May 20th, leading up to the Path to Pro Finals on August 19th between 12 finalists from the various countries.

For Injustice 2 players in Chile, Argentina, Mexico, and Peru, there is the Injustice 2 Liga Latina. Beginning in May, each region will get its own series of online and offline qualifiers. The best players from each region will then go onto compete in the Liga Latina finals on August 13th. Don’t worry, Brazilian Injustice player–a tournament is in the works and will be announced soon.

Details on each region’s tournament series, as well as the Pro Series schedule can be found on the official Injustice Esports website.

Source: Injustice Esports

Capcom reveals the official trailer for Ed–the “Young Commander”–and provides his V-system details

Infused with Psycho Power and trained in brutal boxing techniques by Balrog… Ed looks like a force to be reckoned with.

sfv season 2 silhouettes ed

As promised, we’ve finally got our official confirmation of Ed as the next DLC fighter for Season 2 of Street Fighter V. He’s all grown up and bulked up since his appearances in the prior story modes–watch him bring some Psycho Powered pain in the trailer below:

Possibly the most notable aspect to Ed’s playstyle is the absence of quarter-circle, DP, or directional charge imputs; all of his special moves are performed by pressing multiple buttons, holding a button (i.e. TAP), or rapid button presses (i.e. Lightning Legs). His Critical Art will be his only move with a “traditional motion” as the input.

The announcement also showed off Ed’s V-system and Critical Art:

V-Skill: Psycho Snatcher

Ed uses Psycho Power to pull himself or opponents around, based on the charging time.

V-Trigger: Psycho Cannon

Ed releases a big and slow Psycho Power projectile, that can be followed to link attacks hits if it connects.

Critical Art: Psycho Barrage

Ed unleashes a barrage of Psycho-punches!

Naturally, Ed will launch with a Story and Battle outfit:

Ed (Story costume)
Ed (Battle costume)

The Battle costume is included for Season Pass holders. Capcom also mentioned that Season Pass holders on Ps4 will be getting a new free theme.

Ed will be playable as part of the upcoming CFN beta test. His official release date remains unrevealed, with more information promised within the next few weeks.

sfv ed character art

Source: Capcom-Unity

Gatoray demonstrates fireball invincibility buff for EX Assault Raptor in King of Fighters XIV

Can’t get past fireballs as King of Dinosaurs? Pop Max Mode and say goodbye to all your projectile-based worries!

One of the buffs that Version 2.00 of King of Fighters XIV brought the prehistoric wrestler is projectile invincibility on his jumping command grab, “EX Assault Raptor”. While it’s unlikely Joe will spend his entire meter full screen, Gatoray’s most extreme examples are an entertaining look at just how strong Dinosaur’s Max Mode options are now. Between this and normal Assault Raptor’s new ability to grab crouching opponents, King of Dinosaurs has real uses for his big, leaping bites.

Source: Gatoray

See Tekken 7’s Arcade Mode in action, with this playthrough from Maximilian

Thanks to a recent visit to Bandai Namco’s US offices, notable FGC YouTuber Maximilian got the chance to record a playthrough of Tekken 7’s Arcade Mode. Using Jin for the duration of the session, Max ran through the five fights you will experience on a standard Arcade playthrough, complete with a final battle with Akuma.

For most of the video, Max provides his thoughts and impressions of playing Tekken 7 before its official June 2nd release. His first impressions are extremely positive, praising the game’s movement and neutral game. Unfortunately, he was not able to get any information from the Bandai Namco staff about Tekken 7’s netcode, so we will have to wait closer to launch for news on that. As for the Arcade Mode itself, Max reckons that he did not unlock everything during his recorded runs, as he did not encounter the signature final boss fight you usually get in most Arcade Modes. You do get different final fights depending on the character you pick, so expect there to be some special unlock conditions to access a potential secret fight.

Expect more Tekken 7 news to be coming as we get closer to its June 2nd release.

Source: Maximilian Dood

These new, spicy Jam combos in Guilty Gear Xrd REV 2 are too hot to handle

Jam players in Guilty Gear Xrd REV 2 should be happier than ever in the Xrd series. With a good set of buffs, Jam’s gameplay seems more coherent than ever before. It’s easier to get knockdowns, land the Parry combos, and her new double Puff Ball move is quite useful. Therefore, Jam is definitely emerging as a bigger threat in REV 2.

Taihot3 shows off a few creative combos in a compilation video. There’s a clever use of a Blitz Shield attack to charge a power-up card in the middle of a combo, a nice Burst bait from a Dust attack and big damage Overdrive finishes.

For even more combos, AKI TAK made a compilation of mostly more advanced corner combos:

You’re asking for Jam spreadsheets? Sway got your back. He made a chart that shows Parry P K follow-ups and how they work on every character:

View the Jam Combo Notes in Google Doc format. Make sure to view Sway’s timeline for more combo ideas.

Sources: @OkaySway; AKI TAK; Taihot3

DidYouKnowGaming turns its attention to Super Smash Bros. Melee in its latest trivia video

Following up on its previous episode on the original Super Smash Bros., DidYouKnowGaming has turned its attention to Super Smash Bros. Melee for its latest episode. Focusing on cut characters, cancelled features and other pieces of trivia, this episode sheds some light on some lesser-known facts about Melee’s development.

For example, Banjo-Kazooie, James Bond and Sonic the Hedgehog were all considered as characters to be featured within Melee. While Sonic was eventually added in Super Smash Bros. Brawl, Banjo-Kazooie and James Bond were left out due to issues with licensing. The only potential remnant of James Bond’s possible inclusion is with the Proximity Mine item which has a passing resemblance to the Goldeneye weapon of the same name.

Eight player Smash was even considered as early as Melee, but the GameCube’s hardware limitations stopped this from happening. It was only until the release of Super Smash Bros. for Wii U that Sakurai could implement this feature.

Source: DidYouKnowGaming?