Ubisoft shows off Season 2 characters Centurion and Shinobi, reveals new Temple Garden and Forge maps

Well now we know how real those leaks were.

Ubisoft has just revealed a slew of new videos, featuring character trailers for the new Centurion and Shinobi classes…

…as well as previews of two new maps, the sprawling Temple Garden and industrial Forge.

All of this new content will be out in a little under two weeks, on May 16th. The maps will be free for all players, but the Centurion and Shinobi will only be free for Season Pass holders. Otherwise, you’ll have to wait till the 23rd to buy the classes with the game’s currency, Steel.

Source: Ubisoft

UDON’s Street Fighter V Wrestling Special arrives in stores tomorrow for Free Comic Book Day

Visit your local comic shop tomorrow to grab a free Street Fighter V special issue!

In this year’s Free Comic Book Day offering, UDON turns the spotlight on wrestling–R. Mika’s and Nadeshiko’s Japanese Women’s league, in particular! Check out some preview pages from the Street Fighter V special below, and head to your local comic book retailer to pick up your own copy, along with lots of other freebies.

udon sf wrestling fcbd special

udon sf wrestling fcbd preview 1
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Sources: UDON (Twitter); Free Comic Book Day

FChamp talks to BornFree: The current and future state of Street Fighter V, Marvel vs. Capcom: Infinite, and ELEAGUE

A longtime Dhalsim specialist since the beginning of the Street Fighter IV series, and one of the strongest Ultimate Marvel vs. Capcom 3 players in the world, Splyce’s Ryan “FChamp” Ramirez continues to showcase his hard work and expertise in Street Fighter V, consistently placing high last year at several high-profile tournaments and finishing the year with a strong top 16 performance at Capcom Cup 2016.

This year so far, FChamp won SFV at Genesis 4, placed fifth at Fighters Underground 2017, advanced into the ELEAGUE quarterfinals, and placed third at his first major European tournament in Melbourne, Germany at Ultimate Fighting Arena 2017. While he didn’t place as high at Final Round 20 (17th), NorCal Regionals 2017 (33rd), and most recently at DreamHack Austin 2017 (33rd), his never-ending drive to be “perfect”–as he states in this interview with BornFree at DreamHack Austin 2017–will propel him to make an even bigger mark in the fighting game and esports scene as one of the best pro gamers in the world.

In this hour-long interview, BornFree asks FChamp what he’s looking forward to in Marvel vs. Capcom: Infinite, his thoughts on the current and future state of SFV, his experience competing in the ELEAGUE, his advice for fellow player PG|Punk, and other various topics. In typical FChamp fashion, his answers are candid and NSFW, but at the same they are very in-depth, honest and insightful. Set aside some time for this must-watch interview and use the time stamps in the link description for some of the more relevant questions and answers.

Source: BornFree

Eternal Successors reveals its first character: Skinner Chen

Work on Eternal Successors, the spiritual successor to Sega’s legendary Eternal Champions 2D fighting game series from the 1990s, is continuing at a slow and steady pace. Some time back, the team revealed a few test renders to show of the game’s artstyle and color palette. Now, the they’ve gone ahead and revealed the first character for the game.

Named Skinner Chen, this trench coat and fedora-clad fighter is a direct send-up of Eternal Champions’ Larcen Tyler. Unlike the latter, who was a gangster with a heart of gold (who used martial arts instead of guns), Skinner Chen is a veteran and war hero who comes home to find his family killed by the mob. This then combines the original Larcen Tyler design with tropes commonly found in action and martial arts movies.

Of course, with the design so close to the original, the team can easily transform him back into Larcen Tyler should they ever work things out with Sega to work on the Eternal Champions franchise.

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Source: SRK forums

Capcom promises an official reveal for Street Fighter V’s next DLC fighter on Monday, May 8th

Is Ed’s existence as a playable character finally getting officially acknowledged?

We might already know who’s coming next for Street Fighter V’s Season 2 character DLC, since Ed’s existence was already revealed in a listing on the PlayStation Store. But it looks like Capcom is almost ready to stop pretending that didn’t happen, and give us some real information on the character:

The teaser image, showing Balrog getting messed up by what appears to be Psycho Power, seems a pretty clear nod to Ed. It’s not too late for Capcom to pull a bait-and-switch, though… Looks like we’ll find out for sure on Monday, May 8.

Source: Street Fighter (Twitter)

The SRK Rollback: Best of April 28 to May 4, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from April 28 to May 4, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

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MvCI_Iron_Man_Proton_Cannon
Here’s all that we’ve recently learned about Marvel vs. Capcom: Infinite

After a long silence, we got a ton of news and footage on MvC:I all at once! Here, d3v collects and breaks down the most significant points and discoveries so far.

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street fighter swimsuit special 2017 cover crop
The Street Fighters bring some friends for more fun in the sun this July in UDON’s 2017 Swimsuit Special

UDON Entertainment is gearing up to grab more eyeballs with another collection of revealing Street Fighter pin-up artwork this year–this time with even more characters from other Capcom franchises as well.

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Kurt Vincent’s “The Lost Arcade” pre-orders now available on iTunes, expected to release June 1st

This indie documentary on the famous Chinatown Fair arcade has had a rough road to completion, but soon we’ll finally get a wide-release version to check out via iTunes.


Sam “Trilby” Foxall, Assistant Editor:

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Tatsunoko vs Capcom PanelTatsunoko vs. Capcom Summer League gives players a chance to win a copy of Marvel vs. Capcom: Infinite

Getting on the MvC:I hype train, the Tatsunoko vs. Capcom Discord is holding a special summer league, running up to the release of MvC:I. Called Tatsunoko vs. Capcom: Infinite, the winner of this round robin league will win a free copy of MvC:I on launch.

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Wavedash Raymer Promo ArtWavedash Games’ eagerly awaited platform fighter is scheduled for launch in Q2 2018

After successfully raising $6 million in investment from various venture capital firms, Wavedash Games have announced they plan to launch their still-unnamed platform fighter in the summer of next year. Don’t worry, there are plans for a beta this year as well.

Frame 3:
sai logo black with dateEvo Japan’s lead-up event 賽 [sài] has a new trailer to hype you up for this upcoming battle in Akihabara!

Running later this month, 賽 [sài] has received its first trailer. Running Guilty Gear Xrd REV 2, Super Smash Bros. for Wii U, and Tekken 7, this event should give you a good teaser of what’s to come at Evo Japan in January 2018.


Keegan “Interrobang!?” Spindler, Features Editor:

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empoleon pokkenHere’s a hopeful history lesson to help Pokkén Tournament players cope with the lack of a console update

It can sometimes be difficult to support your favorite game, especially when it feels like you’re not getting any support in return. Crow_Spaceboy explains why the Pokkén Tournament community shouldn’t feel too bad just yet.

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muchgames sagat street fighter morphWitness the evolution of Street Fighter character models across the franchise with morphing GIFs

Street Fighter has been around for a while, but it’s easy to forget just how long sometimes. These GIFs do a great job of illustrating the journey of some of our favorite characters, from the first game to the most recent.

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ANTi HeadshotShoryuken interview: IMT|ANTi talks about what he’d change about Smash 4 and how players can build a brand

ANTi is one of the most unashamedly interesting characters in the Smash 4 community, who has been vocal about his struggles, game dissatisfaction and beefs with community members.


Extra Frame:
SFVChun-LiSecond Street Fighter V CFN beta test will be open to PlayStation 4 and PC users on May 11-14, 2017

Next week, console gamers can get a shot at the new CFN, balance changes, and the next DLC fighter alongside their PC compatriots.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Marvel vs. Capcom: Infinite producers Mike Evans and Peter Rosas talk accessibility, cross-platform play and more

Last week, Capcom finally broke their silence and revealed a lot of new information about Marvel vs. Capcom: Infinite. That said, even with all that was revealed, there are still more than a few questions that many fans are asking. VG24/7’s Alex Donaldson recently got to sit down with the game’s producer Mike Evans and associate producer Peter “Combofiend” Rosas in an interview session that tries to address some of these questions.

One of the things that many players are wondering about are the developers’ efforts to make the game more “accessible.” Regarding this, Combofiend states that “for us, it’s really important for new players to experience how the combat system feels, to be able to perform a combo–to perform an air combo, too.”

This is of course referring to the game’s auto-combos. Those auto-combos have become somewhat controversial since, unlike similar mechanics in games such as Persona 4 Arena and The King of Fighters XIV, their damage output isn’t reduced. Combofiend addresses this by pointing out that these auto-combos only perform a relatively simple ground-to-air combo, and that players that want to be competitive, or that want to be able to take out their opponents as fast as possible, will still be better rewarded by developing and optimizing their own combos.

Another question they addressed was if the game would feature cross platform play. While Street Fighter V has the feature thanks to the Capcom Fighters Network, we already know that Marvel vs. Capcom: Infinite won’t be using the latter. Due to this, MvC:I sadly will not have cross-platform play, due to it being multi-platform and appearing on Microsoft’s Xbox One console in addition to PC and PlayStation 4.

Speaking of Street Fighter V, according to Mike Evans they have learned a lot from the launch of that game. Capcom has experimented with a more service-oriented model in Street Fighter V that saw content slowly rolled out after the game’s launch. With gamers’ relatively negative reaction to this, Marvel vs. Capcom: Infinite will now follow the more traditional model and will be fully featured with both the single player Story and Arcade modes that were (or are still) missing from SFV’s launch.

In addition to this, they also talk about the Vs. series’ rich history and very active community. Being a former competitive player himself, Combofiend assures us that the depth and strategy that competitive player want are still there. “One of the things that really drives the Marvel community is being able to create their own identity within the game,” he says, “Picking their two favorite characters or three favorite characters and utilizing a strategy they’ve created that’s signature to them–there’s no shortage of that in this game.”

As for translating that community into an esports push, he says that the game comes out too late in the season this year (Marvel vs. Capcom: Infinite hits stores on September 19). That said, he has no doubt that the community will rally behind the game and be able to do their own events.

Of course, this is just part of what they talk about. They also discuss other topics such as Marvel’s involvement with selecting the cast and more in the full interview.

Source: VG24/7

Rocket Raccoon gets his own Marvel vs. Capcom: Infinite teaser

To celebrate the release of Guardians of the Galaxy Vol. 2 in US theaters, Capcom and Marvel have given fans a sneak peak at everyone’s favorite foul-mouthed, weapon-loving trash panda: Rocket Racoon. The teaser is very short, showing fans one of Rocket’s hyper combos.

Based on this teaser, we can now rule Groot out as a playable character, as he looks like he just joins in to help Rocket with certain attacks. I imagine we could see Groot working similarly to Maya in Ultimate Marvel vs. Capcom 3, or Nadeshiko in Street Fighter V, appearing only in certain specials or super moves. We’ll no doubt get a full Rocket Raccoon trailer in the coming days, so stay tuned for more.

Source: MVC: Infinite (Twitter)

Starfire, Red Hood & Sub-Zero revealed for Injustice 2’s Fighter Pack 1 DLC

After Ed Boon’s teasing this week of incoming news about Injustice 2’s DLC characters, we now know who will be the first of the 9 post-launch additions to the roster! Earlier this morning, a trailer for “Fighter Pack 1” was revealed, announcing that Tamaranean princess Starfire, reborn assassin Red Hood, and Mortal Kombat’s Sub-Zero will be joining the cast.

These first three characters will be available as part of the Digital Deluxe Edition of the game, as well as the Ultimate Edition, which will feature 6 more additional DLC characters. Looking at Sub-Zero’s new design, it seems the leader of the Lin Kuei’s fighting style will be focused around his Kori Blades–and you can also see his signature slide.

At the end of the trailer, we can also see silhouettes of the 6 remaining characters, two of which distinctly look like Black Manta and Raiden… You can view the trailer below.

Check out today’s Watchtower stream for more information on the pre-order fighter Darkseid and Multiverse mode.

Are you excited for the eventual release of these fighters, and do you have any guesses on who these mysterious silhouettes could be? Let us know your thoughts in the comments below!

Injustice 2 will be released for PlayStation 4 and Xbox One on May 16th.

Source: Injustice

Want to play charge characters in Guilty Gear Xrd REV 2? Check out this video on Novriltataki’s charge techniques!

Dedicated air-dash guru Novriltataki has released another video in his “Xrd Notes” series! This new video, “Xrd Notes ep.07: 11 Charge Techniques” covers every method of charge input used in Arc System Works’ flagship fighter series, Guilty Gear Xrd.

While a few of these techniques are identical to their Street Fighter counterparts, many options here take advantage of the complexity of Guilty Gears’ mobility and chain system. With this guide and a little practice, you should be able to overcome the limitations of charging quite easily!

Source: NovrilTataki