Long time King of Fighters news hub Orochinagi releases shutdown notice

In today’s age, it seems to be getting harder and harder for traditional news sites to stay afloat. Social media and the general accessibility of various outlets gives fans so many ways to get their news, which makes this more difficult than it used to be. While many news sites are managing to get by, it’s a real shame when one of the old guard is forced to close up shop.

Orochinagi has been around in some form or another since 1997, making it older than some of the people who play King of Fighters XIV today. With that rich history in mind, it’s with a heavy heart that we report the announcement made just the other day from Orochinagi, announcing that they’ll be concluding service indefinitely. Here’s a clip from their retirement post:

“While Orochinagi has grown exponentially and still gets around 420,000 hits a month, it’s simply not worth the time and effort. Ad revenue is just not enough to consider quitting the daytime job.

We ran a survey earlier and users responded honestly, explaining that social networks fulfilled their information needs. People wanted websites to remain because news items were quickly lost in the feed,  however, the most important news is generally being posted by SNK themselves.”

The article goes on to explain exactly what this departure will mean for the site and the content it produces; for the most part, everything is shutting down and the forums will no longer be maintained, but guides and tech resources will stay live. For the full heartbreak and details, clink this link to see the article.

We wish all the writers and staff at Orochinagi the very best in any future endeavours.

Source: Orochinagi

Autumn Games announces $2,000 pot bonus for Skullgirls 2nd Encore at Combo Breaker

It’s largely public knowledge at this point that Skullgirls isn’t intending on fading away any time soon and after several years of building themselves up, they’re capable of making waves. The community and tournament scene has been growing larger with each passing year, and even though the game is approaching its 5th anniversary, the game is still receiving developer support.

By this point, Combo Breaker is well known to be the biggest event for Skullgirls fans the world over. This’ll be Skullgirls’ 3rd time participating, and hopes are high that it’ll be the biggest one yet.

Source: Combo Breaker

Florida’s TO for Red Bull Proving Grounds talks about the upcoming team tournament: “We welcome all comers”

Our series of Red Bull Proving Grounds regional organizer interviews has gained insight into the inner workings of the process of these events, history, rivalries, and the some of the human aspects. Today we set our sights on Florida’s regional event, being held at Citrus Clash.


John “Zidiane” Silvia: Alright, well. Would you mind introducing yourself for the folks that don’t already know you?

Andres Velasco y Coll: Hi! I’m Andres Velasco y Coll, but most people online know me as nothingxs. I’m the head TO at CEO Gaming, Evolution, and a TO with Combo Breaker. For the most part I was an old Capcom vs SNK 2, 3rd Strike, and KOF player before I decided to volunteer at bigger tournaments, and I cut my teeth with TOing by just running stuff at Evo. I’ve long been thinking about a way to make a higher impact and higher reach event that would attract people around Florida to play regularly, and I think Red Bull’s given us the perfect opportunity to do exactly that.

Zidiane: Which specific event(s) are you running now? I see Citrus Clash appears to be the Red Bull qualifier, yes?

Andres: Yes! Our monthly event is Citrus Clash, and yes, it is a Red Bull Proving Grounds qualifier.

Zidiane: Where is that held, venue-wise?

Andres: The venue is The Geek Easy, a sort of bar that’s hidden behind a comic book shop cleverly named “A Comic Shop,” located in Winter Park, Florida–basically a sub city of Orlando.

Zidiane: Sounds nice. What kind of pull does it get, as far as the player base goes?

Andres: Well, it’s amazing–you get a lot of local Orlando heads that come through, and a lot of people from the neighboring areas… Kissimmee, Winter Park, Lakeland a bit to the west, and Orlando proper. But because Orlando is such a central point in Florida, you really do see people from just about everywhere in Florida. Players are driving in from Tampa, Miami, West Palm Beach, Ft. Myers, Gainesville, Jacksonville, Port St. Lucie… We’ve had a bit of everything so far. Right now we’re hoping more people local to Orlando get a wake-up call so that Miami doesn’t take spots 2-5 again like last time. (You know, even if I’m from Miami.)

Zidiane: Seems like a nice even spread of players from across the state. Is Miami the top dog as far as players go?

Andres: Well, it’s hard to say. Tampa seems like the strongest region at the moment, and they’re just an hour drive away. NuckleDu is, of course, from that area. But there are killers there that didn’t show up yet last time who I am expecting to see this time around. José “Mexican Seth” Campos just recently beat NuckleDu at a local tournament 3-0 while Du was playing Guile, and he’s an old Florida head with a lot of experience, so I’m really looking forward to that. I also hear that Dexter “TampaBison” James is keeping himself ready and might be showing up, so there’s that.

That’s not to say Miami is weak– we still have Peter “Flash” Susini, who is looking forward to his Vega buffs. And Orlando Rodriguez always does well at every event; he came in 3rd last time. There really are a large number of strong players in the entire region. I want to see how the top 3 shakes up for the Proving Grounds themselves.

Zidiane: Sounds like a fair bit of anticipation regarding potential killers. You just said it’s uncertain right now, but do you have any predictions about what the top 3 players will be for proving grounds?

Andres: Frankly? I have no idea. And that’s what’s exciting. I think Flash might have enough CPT points to where he won’t be eligible, and Du is obviously out since he’s already a shoe-in for the CPT in the first place.

I think the talent in Florida just needs to learn to be consistent. Whoever gets to consistency first will be representing Citrus Clash.

Zidiane: So, no one who’s eligible for the spot is consistent enough to win right now?

Andres: I don’t think so. I hope they use this to try and prove me wrong, though.

Zidiane: Some of the other regions I talked to were confident in their players and already had consistently placing players. If it continues to be this uncertain who’ll win until the end, do you think your players will struggle by the time the actual East Coast vs. West Coast portion starts?

Andres: Maybe, maybe not. To be fair, those other regions have people who feel like they’ve already separated themselves from the pack, and it’s not many of them.

When I say we lack consistency, I’m more talking about the fact that there’s a lot of people who can take each other out. I think the group that’s separated itself from “the pack” is simply larger in Florida. We’ll see if I’m right come June, though, won’t we?

Zidiane: Fair enough. As far as Proving Grounds go, what’s the player reaction like? I’m sure it was largely expected that Florida would participate this year, but what kind of reactions did you get with the 2017 announcement?

Andres: The reaction was positive, but I think a lot of people sort of knew what we were up to when we announced a monthly around the time a lot of other regions suddenly announced their own, too. It was a sort of “about time” reaction, and I can see a lot of hunger coming from participants. People have shown a lot of interest, really, and the official announcement feels like it really cemented that they NEED to be here to take advantage and to level up.

Zidiane: You mentioned that Orlando players need a wake-up call, and you mentioned that now there’s a sense that they need to level up. Combined with the comments about no one coming ahead as a clear winner, it just seems like there are many potential killers that were perhaps not giving it their all before now.

Andres: Well, the players in Orlando proper certainly need a better strategy than to let Tampa and Miami come in and walk away with all their money. I’m not sure whether that’s because they are sandbagging or because there’s catching up to do. I know there’s plenty of talent in Orlando, and there’s certainly a lot of talent in Florida–they just have to show it.

I think as a region, we’re as strong as anywhere else. Du won Capcom Cup, for crying out loud, and is probably currently the most dominant SFV player in the US (with all due respect to Smug, you can catch anyone on a bad day, fam). I want to see people in our same region try to come and challenge him again. This is a good stepping stone for that.

Zidiane: I see. Moving away from the players themselves for a bit, we’ve had some mixed responses throughout these interviews with regions considering themselves true East or West Coast as far as the overall event goes. Does that East Coast branding mean something to you and your players, or does your identity as Team Florida supersede that?

Andres: Man, everyone outside of Florida keeps saying Florida isn’t part of the East Coast. Maybe they’re right. We’re on the East Coast, but Florida is honestly its own thing. The East Coast branding honestly doesn’t mean anything outside of being the division that we’ll be playing in once we make it to the final Proving Grounds event itself. We’re just as happy to try and bop the NLBC crowd than we are to bop Vanguard or Rivals.

Zidiane: Other than who you’re matched up against, it makes no difference which team you’re on?

Andres: Not particularly. We welcome all comers.

Zidiane: I normally would have asked what you think of your East Coast competition, but that question feels premature before having a good idea of what your top players might look like. Do you have any opinion on your fellow East Coasters, or if you make it to the final round what team you think you’ll see meet there?

Andres: I’m primarily worried about the players we’re going to see out of Philadelphia’s Broad Street Battles–there’s a lot of good players there. If Punk doesn’t make it to the CPT, there’s a good chance we’ll see him in June.

I’m otherwise, unfortunately, not much for trash talk. I’d rather leave that to the players.

Zidiane: That’s about it for my questions so far, though. Did you have any last comments before you leave?

Andres: I’m looking forward to the communities at each of these events to rise up to the challenge of trying to be the region that wins the Red Bull Proving Grounds!

And I really want to emphasize one thing to players: support your new local event series. These organizers are working hard to put this together, to try and give you a tournament experience of this caliber on a regular basis. If something’s nearby you, go and play! Many of these events are supporting games other than SFV. Citrus Clash added UMvC3 and KOFXIV for April.

Other events are running a gamut of events, and many are open to running your favorite game so long as you show that you want to come out to play it. Take this opportunity to meet other players, network and improve your play. Let’s make this an exciting season of play in the FGC. We hope to see you there!


If you enjoyed hearing about this TO, be sure to check out the other interviews we have with other regional organizers: Chicago, Texas, NorCal, Vancouver, and Montréal.

[Feature image courtesy of Robert Paul]

Crouch-cancel your plans: There’s a Street Fighter Alpha 3 tournament from GAME a-cho to watch

Daigo Umehara has gone on record multiple times claiming that Street Fighter Alpha 3 is his favorite Street Fighter. GAME a-cho in Japan holds regular tournaments for the classic Capcom fighter, so if you don’t have an opinion yet, here’s two hours of high level play for your analysis.

V-ism pressure, air blocking, and air teching are just a few ticks on the long list of system mechanics that make playing Street Fighter Alpha 3 a very different experience from playing the core series. There’s infinites, too, thanks to crouch-canceling. This is a technique that lets you remove recovery frames on jumping to extend juggles, and it’ll likely either increase your interest in the game, or sour your opinion of it all together. If your not sure what it looks like, trust me–watch the video and you’ll figure out what it is.

One thing is for sure- crouch-canceling hasn’t slowed the game’s popularity down among Japanese players at all.

If you like what you see here–or are already a fan of Street Fighter Alpha 3, check out Jazz’s coverage of Japan’s recent Ultimate Zero 12 SFA3 tournament event. There’s also this… but you probably won’t like it as much.

Source: GAME a-cho

Capcom announces M. Bison’s classic Thailand stage & new costumes for Street Fighter V at WonderCon

Another classic stage is almost here (finally!), along with three new Premium outfits.

Amidst the madness of April Fool’s Day, Capcom held their Street Fighter panel at WonderCon 2017 yesterday; it was confirmed that the long-awaited Street Fighter II Thailand stage that was first announced months ago (M. Bison’s, not Sagat’s!), is bound for Street Fighter V at the end of April.

The photo below from WonderCon (and the feature image above) show some of the stage and its details, though these are work-in-progress images.

sfv thailand stage wondercon

Those that visited the CFN Portal site on April Fool’s Day got to see a new “Street Fighter Academy” quiz minigame, which featured new outfits for Chun-Li, Ryu, and Juri as different anime school character archetypes. It was also revealed at WonderCon that these costumes are indeed coming to Street Fighter V as future DLC, but no release date has been indicated yet.

Chun-Li [school uniform]
Ryu [school uniform]
Juri [school uniform]

VesperArcade discusses these upcoming additions in a bit more detail in the video below:

Sources: Street Fighter (Twitter); NewGamingOrder; VesperArcade

Jazzy Hyper DragonBall Z CMV showcases latest completed character, Piccolo

Fan projects can take many shapes, from simple fan art to complex fan games. MUGEN is one program that helps fans fulfill their dreams, allowing them to make their own characters, backgrounds, and systems in one neat package. While MUGEN is far from perfect, it has allowed several projects that may have never existed without its accessible setup.

One such project is Hyper DragonBall Z. The folks working on this game have been doing so for a few years now, and have several original characters and an original soundtrack to their name. The latest character they’ve put together is Piccolo, who happened to be declared character of the year on the Mugen Fighters Guild forum. Below is a short CMV put together to show off a bit of the game and Piccolo. Enjoy!

Source: Balthazar

Skullgirls 2nd Encore’s final patch comes to Steam and PS4, physical release almost ready

In the midst of all the obligatory April Fool’s day shenanigans, a few games had some genuine news to share. One such game was Lab Zero’s Skullgirls, which announced that the promised final patch is going to be coming to PS4 and Steam.

Since that tweet, the patch has shown up on PS4, with the Steam version coming right after. In addition to fans waiting on the base patch–which includes lobby updates, balance changes, bug fixes and Japanese voices–there were also a few thousand fans waiting on their copies of the physical version.

That limited edition physical release was made available for pre-order in late November last year and is currently unavailable for purchase, but those of you who already made your purchase should be looking forward to it shipping soon.

Source: Skullgirls

Street Fighter Alpha Competitive Collection? BlazBlue: Central Fiction Extend? Nope–Happy April Fool’s Day

We couldn’t decide which “leak” to run this year, so we went with both.

Time to come clean: no, there is no BlazBlue: Central Fiction Extend planned (as far as we know), so don’t worry about having to drop any extra money on an update–yet. Arc System Works: if you’ve got something planned, don’t fear–your employees are still keeping your secrets. Maybe we’ll get a playable Jubei after all, someday…

As for Street Fighter Alpha Competitive Collection–sorry, this one was cruel, but because we want to see this become a reality so much ourselves, we couldn’t resist. We all would love to see an updated Alpha collection make its way to the current generation. Still hoping.

A number of gag ideas were deemed too downbeat to approach, despite how hot the topic–like the lack of any news on a Super Smash Bros. re-release for Switch, or the continued absence of Pokkén Tournament 1.5 on the Wii U; too harsh to pour salt into those wounds. Here’s a few more ideas that didn’t quite make the cut:

  • Capcom announces Hyper Street Fighter IV
  • Using the Ryu amiibo with Ultra Street Fighter II: The Final Challengers unlocks SFV mode
    (which removes Arcade Mode and puts Evil Ryu & Violent Ken behind a paywall)
  • Ultra Street Fighter II: The Final Challengers will allow one-button special moves/supers
    (with the reveal of touch inputs, might not be too far from the truth)
  • Dhalsim revealed as a DLC guest fighter for ARMS
  • Persona 5 Arena (maybe too soon…?)
  • Street Fighter X Darkstalkers
  • Street Fighter X Mortal Kombat
  • Street Fighter X Nidhogg
  • ARMS will be an event at the 2020 Summer Olympics

Until next year: we hope you had a fun April Fool’s Day!

Make every counter count: A quick guide to counter-hit confirming in Street Fighter V

Learning the ins and outs of a fighting game’s counter system is a critical step on the path to mastery. Not only is it necessary to know which moves counter which, it’s just as important to react well upon counters when one is successfully executed in a match.

jmcrofts uses Street Fighter V to demonstrate these principals in his latest video. Using Ibuki, Dhalsim, and Chun-Li, he quickly breaks down the concept of frame advantage and offers some helpful tips for what you can do to get your counter-hit confirms sharp.

You can get more tech, combos and FGC commentary from jmcrofts by subscribing to his YouTube channel here.

Source: jmcrofts

Are we investing too much interest in “thuggery”? Yahoo! Esports discusses ELEAGUE’s controversy

The era of Street Fighter V is unlike any that the FGC has experienced before: between the attention the community is getting, the level of interaction with the game’s developer, the growing sizes of pot bonuses, the scope of exposure and the size of the community at large, we’re truly living in a new age. With our new size, however, there are bound to be some growing pains.

Yahoo! Esports’ Bizarro Mike has done his best to provide commentary and exposure for the community through his medium, and in the latest episode of I Got Next, he talks about the latest ELEAGUE event–specifically, discussing the feuds, the obsession with bashing each other, the production value, and whether or not we’ve let our obsession with “thuggery” overtake our sense of reason.

Source: Yahoo! Esports