Are we investing too much interest in “thuggery”? Yahoo! Esports discusses ELEAGUE’s controversy

The era of Street Fighter V is unlike any that the FGC has experienced before: between the attention the community is getting, the level of interaction with the game’s developer, the growing sizes of pot bonuses, the scope of exposure and the size of the community at large, we’re truly living in a new age. With our new size, however, there are bound to be some growing pains.

Yahoo! Esports’ Bizarro Mike has done his best to provide commentary and exposure for the community through his medium, and in the latest episode of I Got Next, he talks about the latest ELEAGUE event–specifically, discussing the feuds, the obsession with bashing each other, the production value, and whether or not we’ve let our obsession with “thuggery” overtake our sense of reason.

Source: Yahoo! Esports

Keep your opponents under fire with these back throw corner setups for Ken in Street Fighter V

YouTuber Cochroy found a great way to take advantage of Ken’s back throw when it lands you and your opponent in a corner situation. If the setups demonstrated in his video are executed successfully, the spacing you’re left with following the knockdown can lead to some series damage.

The clip covers options for crush counter, on-hit and blocked first attacks. The setups shown all start with standing roundhouse–but after watching, you will get the gist of how to create various post-back throw corner setups of your own.

If you liked this video, be sure to check out Cochroy’s Season 2 Ken combo video. You can also check out these Heat Rush on block setups from World Warrior.

Source: Cochroy (Luis Chavarria)

Spread your wings with this first glimpse of Rock Howard’s gameplay in The King of Fighters XIV

Earlier this week, SNK announced that Rock Howard would be joining The King of Fighters XIV as its 4th DLC character. Though the trailer was certainly hype, we now have our first footage of him in an actual match, while he has a sparring session with his trainer Terry Bogard. The single round of action gives us another look at his supers, including his Deadly Rave Neo and a MAX Mode combo.

We also have another clip of combo footage, courtesy of Gatoray. where Rock performs a variety of sequences on Iori Yagami in one of his alternate colors. You can see both videos below.

Rock Howard will be released alongside Whip, Yamazaki and Vanessa on Wednesday, April 5th, as part of the game’s version 2.00 update, which will include two new stages, balance changes for the entire cast, the ability to save Training Mode settings, and more.

Sources: Rafael Alves Sequini Martines; Gatoray

Super Steam Xrd Exhibition League: BloodWolf battles B.Z.B.; Grant faces zenzen

Super Steam Xrd Exhitbition League, which features two FT7 matches every week, continues this weekend with a new set of challengers. The PC league will include an exciting matchup between May and Chipp, which can get very explosive. That’s between BloodWolf and B.Z.B. The second set, between Grant’s Slayer and zenzen’s Ky, will be a good demonstration on how Ky establishes control, versus the Slayer player taking smart risks.

Here’s a breakdown on the new fighters duking it out this weekend, and a little on their background:

BloodWolf

 

ggxrd-revelator-may-portrait

On the match: “I am very excited for the set. I’m glad I was chosen for this event and given such a skilled opponent. I’ve played him a few times in the past and the matches were always extremely exciting and enjoyable. I hope we’re both able to play at 100% and make this event entertaining for those watching.”

On his opponent: “I think he’s an extremely skilled player, and a pretty nice guy when I’ve talked with him. In the times we’ve played, he was always on point with his confirms and made it very difficult to get a hit in. I’ll have to make sure I make my hits count.”

On his own playstyle: “My own style? I’m not sure. I’m pretty terrible at the self-assessment and classification thing. I guess I’d say I play through instinct. Maybe that’s not the right word. Ironically, I think a ton in the lab all day, and when I get home to play games, I do just that, I play. I just play a lot. Gameplay-wise, I chose May because of her dynamic options and combos from the summons. I get the most enjoyment out of confirming stuff based on ball position or a summoned dolphins, so I like to summon a lot. That’s not something I can do too freely in this matchup though. This is more like catching an angry wasp with….well, an anchor.”

B.Z.B.

ggxrd-revelator-chipp-portrait

On the match: “I personally feel like it’s slightly in May’s favor. Chipp can out-maneuver May, but May can take a lot more risks to even it up. She’s got a quick backdash and a very good jump arc to get away from my ground normal and pressure me from the air. Air-to-air is very risky to try to beat her normal preemptively. Solid neutral and not dropping oki opportunities is going to be key for me.”

On his opponent: “I met BloodWolf for the first time at Evo 2015! We’ve only played casuals at tournaments I’ve managed to make it out to, but we did get some recent matches online via Steam. He’s learned a lot since we last played! I’ll definitely need to step-up my gameplan to beat him.”

On his own playstyle: “I would say my playstyle is very momentum-based. Xrd was the first installment of Chipp that really normalized his combos, which let me focus more on learning his okizeme and playing the player rather than the matchup. My goal with Chipp is to frazzle you and capitalize on your mistakes.”


Grant

ggxrd-revelator-slayer-portrait

 

On the match: “When it comes to the character matchup, this is going to be a tough match. Ky is a very hard character for Slayer to fight due to how safely he can play neutral and establish an effective zoning game. When you pit him against Slayer, who has to take high risks in order to get started, he is very oppressive. Luckily, I often play against many talented Ky players, so I feel like I have a very good grasp on the matchup. I am confident that I can win this FT7.”

On his opponent: “I think that zenzen is a very undervalued player who is definitely a threat. As far as I know she only appeared on the radar quite recently and is starting to become well known in the US scene for her solid Ky play. I think that she definitely has the potential to become a bracket killer so I expect great things from her.”

On his own playstyle: “I think of myself to be a very aggressive and read-based player. I love getting in my opponent’s head at close range and using all of the tools at my disposal to instill fear. I do play very risky, so I enjoy characters that give me a good reward for taking such risks. Slayer is a perfect character for me since he excels at all of these things. Since I mostly play from the heart and focus on player vs. player interaction, I feel like I make decisions that other players wouldn’t think to make. This does get me into trouble from time to time, but I feel like my mentality is both the most fun for me, and I’ve managed to make it work for the most part. I still have much to learn until I can consider myself a top player, but I am confident that I’ll get there!”

zenzen

ggxrd-revelator-ky-portrait

On the match: “I personally think that Ky has a distinct advantage in this matchup, due to Ky’s neutral game having consistent answers to Slayer’s options. For example, Ky’s 2D is a strong tool due to its fast startup and incredible amount of active frames. This can easily stuff two of Slayer’s main movement tools in his forward dash and Dandy Step, which both have invulnerability; forward dash in the later portion. Other useful tools in my arsenal include 2S, f.S, and Stun Edge YRC. IAD is also generally not a good option for Slayer to approach with, as Ky’s 6P and 2H will cleanly stuff any jump-in.

“However, not everything is sunshine and Greed Severs for Ky. Whiffing any Slash normal is dangerous, especially if Slayer used his forward dash or Dandy to go through it. This situation will almost always lead to a knockdown for Slayer, and that’s when he gets really scary. Once he has his pressure going, he has access to a lot of great tools. Many of his moves are plus on block, even if Instant Blocked, and can lead to deadly frame traps and even mixup if respected enough. 6K and It’s Late are throw invulnerable, so they can blow up mindless throw mash easily and go into high damage combos. Backdash cancel is also an annoyance, even if I’m on the offensive; Ky’s usually consistent okizeme options can be evaded by BDC jump and BDC Dandy YRC.

“Overall, the matchup is personally very fun to me. With Ky’s strong neutral, it can seem hopeless, but knowing that Slayer just needs one chance can be frightening, yet thrilling.”

On her opponent: “Grant is a player that I have a lot of respect for. I got to meet him at CEOtaku this past year, and I had a lot of great back and forth matches with him. I haven’t gotten many chances to play against him since, but I’m excited to play against his Slayer. I think he’ll come in with a good approach with the matchup as well, as he has two good Ky players in his area, Ukyo and Kizzercrate.”

On her own playstyle: “I like to play characters with strong normals and good neutral control, so I think Ky fits me like a glove. Despite that, I have a fairly aggressive playstyle. It used to be aggressive to the point where playing a character like Ky probably wouldn’t fit me well, but over the time I’ve been playing Guilty Gear (since Xrd release), I’ve calmed down and learned to play reactive when needed to. And reactive play is something that Ky excels in.

“As for my aggressive play, I try to be relentless in pressure, sometimes getting greedier than I should and getting blown up for it. I’m also not against utilizing hard reads often depending on the matchup; for example, I try to IB into Vapor Thrust a lot on defense if I’m playing against a character who has a lot of gaps in their offense. Despite how risky it can be, I find that it can help tame a player’s offense, giving me opportunities to get out of pressure later on without having to go to such an option.

“Perhaps that shows how inconsistent my play can be sometimes, but it’s what feels right to me!”


zenzen will be up first against Grant. After that FT7 finishes, BloodWolf will make his case against B.Z.B. This time, the league match will air on Sunday, April 2nd, 7:00 PM ET/6:00 PM CT/4:00 PM PT on silva_hime’s Twitch channel. FaultyDefense and Voguekun are up to provide commentary.

Last week’s Super Steam Xrd Exhibition League featured tenpai!!’s Dizzy and Octopimp’s Potemkin. ElvenShadow’s Faust also fought Zidane’s Leo. See how that turned out below:

Sources: Mdesilva; interviews

Underground Hype–Montréal’s Red Bull Proving Grounds TO: “We have no doubt that we’re the best in Canada”

Continuing our Red Bull Proving Grounds organizer introductions, we met up with Pavel, the organizer for the Montréal region. After talking with Vancouver on the West Coast, it was interesting to get some insight into the East Coast Canadian area, and how they feel about the upcoming event.


Pavel Szczypior: I have been organizing events for the local community for the past 3 years. When I came in the scene it was at the ending era of USFIV, where the scene slowed down, so I started doing these events on a regular basis to keep the hype alive.

John “Zidiane” Silvia: What events are those?

Pavel: It is a series called “Underground Hype,” a monthly event that we kept the name of for the Red Bull Proving Grounds series.

Zidiane: How long have those events been running? Just before Street Fighter V?

Pavel: The first one was in November 2014, so a little over a year before SFV came out. It didn’t attract much people, but we still kept on running them, and eventually had more and more attention. We eventually had surrounding cities gathering for the monthly events; we’ve seen on a regular basis Ottawa show up for the challenge, Quebec City and Toronto.

Zidiane: Nice. How did you get started doing that? Was there already structure, or did you just decide to start up?

Pavel: To advertise, we mainly used the Facebook group page “MTLSF” that Pierre had built up over the years, which made it a lot easier to spread the word. After a couple of events, I acquired some material, monitors, cables, banners, and Pierre hooked me up with his streaming equipment. Since then we worked on bigger events like MAT, LanETS, and DreamHack together.

Zidiane: Where is Underground Hype held, exactly?

Pavel: Underground Hype was always held at the same location. I searched a lot before to find a nice cheap venue, one that had everything we needed. It usually is used for war veteran meetings, but after talking to the owner he let us have a chance to host there.

The place was really nice, you could bring your food and all. As a big plus, you could go along the hall and there was a bar where the owner could serve us alcohol. A lot of the players in Montreal like to have a good drink. For the Red Bull event though, we had to search for another venue, something bigger and nicer that would represent Red Bull more adequately.

Zidiane: Ah, I see. Where’s the new place you transitioned to?

Pavel: It is called “Centre St-Pierre,” located at the edge of Montréal’s downtown, much bigger, and offers us 2 projectors to play on.

Zidiane: So, you mentioned people coming from nearby cities to play. Just how far away have people traveled to participate?

Pavel: Well, other than the surrounding cities less than an hour drive away, we had Québec City which is a 3-hour drive, Ottawa which is 2 hours away, and Toronto which is about 6 hours away. Toronto is a big drive, but there has always been a big friendly rivalry between the 2 cities. Before Underground Hype during the Street Fighter IV era, there were also people coming from NY and Boston, where even Spooky came up to stream one of the events.

Zidiane: How many players would you say you normally get, and what kind of games do they mainly play?

Pavel: For the Underground Hype events, it was mostly all about Street Fighter, but we do once in a while have side tournaments for 3rd Strike, UMvC3 and Guilty Gear. As for size, an average event would hit about 60 attendees. Some people just come down to spectate and grab a beer and chill, but we did hit around 100 attendees a few times.

People were always welcome to bring their own console too, for other fighting games that we did not have.

Zidiane: Sounds like it regularly brought in quite the crowd. Was that the reason Red Bull noticed you guys? How did the whole Proving Grounds deal come about?

Pavel: We were referred to the Red Bull Proving Grounds from a local Toronto organizer, Justin Baisden. He was always in the scene, he came to our last MAT event held in September, which was really a great event that I think Justin enjoyed. When the Proving Grounds project came around, he was the one that referred us to Ken, representative at Red Bull.

Zidiane: He’s the TO for the Red Bull qualifiers going down in Toronto, correct?

Pavel: Yes, correct.

Zidiane: You mentioned having players come in from Toronto to support your scene as well. You guys must have a very good relationship as scenes. How does it feel knowing both of you guys are getting the chance to compete?

Pavel: It is great! Even though there is a rivalry between the 2 cities, after the events all the rivalry is put behind and everyone just comes together for a meal or a drink. It is really one big family between the 2 cities.

We really appreciate Justin putting in the word for us for the Red Bull series, Montréal always had a great competitive scene with strong players, and now those players get a chance to shine on a higher level right from their hometown which is really great. Montréal is getting a chance to be recognized as an FGC scene.

Zidiane: I heard some similar things from the other Canadian team over in Vancouver. They mentioned a rivalry among Canadian regions, in addition to this East vs. West drama. Do you play against those guys often?

Pavel: I’m not sure if the local players get a chance to battle it out against the Vancouver scene online, because locally the two cities are each on the opposite side of the continent. There are times where they get to face each other in tournaments like Canada Cup Gaming, and I recall also last year  an event held in Toronto called EGLX, but honestly I am not really familiar with the Vancouver scene…

Zidiane: Well, they expressed that Canada tends to consider itself apart from the whole East Coast vs. West Coast mentality that sparked this whole event. Do you guys feel the same way, or do you feel some kind of loyalty to the Eastern Legion?

Pavel: Well to put a bit of fuel here, I think that the East owns the West in Canada as far as the competitive scene goes in the fighting games. But yeah there might be a bit of rivalry when it comes to it, but once outside Canada, when the players go to big events in the US or elsewhere, there are there to represent their country–Canada–so it is one goal no matter where you come from in Canada. But the rivalry inside the country between East and West is really not as strong as it may be in the US…

Zidiane: Alright. So, moving away from other regions for a bit, only 3 of your players are going to be making it as Team Montreal. If you were forced to choose, which 3 players do you say are making it to represent you guys?

Pavel: First off, I think Chi-Rithy will definitely be placed in top 3 as strong player overall, competitive since the 3rd strike era, and winner of last year’s Canadian Cineplex championships.

Second choice would be Snafoo, a famous Dhalsim player who stuck with his character since the beginning of SFIV, really defensive type of player, a wall in other words.

My third pick for this one would be FluxWaveZ, a brand new player in the scene that came along with SFV that no one has ever heard before, but managed to put the strong local players on their toes with his R. Mika, a young generation of a player that shows a lot of promise in the scene and upcoming events.

I might be wrong in the predictions but those would be my picks, there are a lot of local players to look out for, Rami, freddyl0c0, LordJimmyBones, DraeYomiGames, Coton, TJ… This competition will bring out the best of these players, they will be faced against a lot of hungry players looking to prove themselves and to get a chance to represent their city for the team battle at the end, so even though they are close friends locally, it will really be interesting to see them face other.

Zidiane: Interesting, we’re seeing a lot of new young players coming out of the woodwork for these events. What do you think of the competition? Any opinions on the other regions of Team East Coast?

Pavel: The US has a strong competitive scene with a lot of exposure, Montréal on the other hand has that competitive scene but with no exposure. I think this may work in our favor, as they won’t expect Montréal to be so strong. The local players here keep on training, attending regular weekly events and sharing their techs with the community, and they know a lot of the players that they will be facing. I have strong faith in our local players and I cannot wait for them to explode and surprise everyone on that team battle event.

Zidiane: You’re going with the unknown underdog angle. Should your lack of exposure turn out to be a blessing in disguise and you win the round robin, you’ll be up against one West Coast team. It might be Vancouver, or it might be a more traditional West Coast team. Any thoughts on who you’d want to fight, or if you’d like to avoid or be matched up against specific regions?

Pavel: For sure the west coast will be packed with big names, but some of the local players, Chi-Rithy, Snafoo, Rami, have already faced big names before and managed to come on top. If a kid like FluxWaveZ comes out for our top 3 he may be fazed by the big names, but his teammates will be there to relax him. These old-school players have traveled a lot and are not easily intimidated, they have seen a lot in their career so I’m positive in their skill and mindset whoever will come across. Those players are looking forward for that challenge, the bigger the name the bigger the thrill. If at the end it turned out that we’d be facing Vancouver in the final round, let’s just say we have no doubt that we’re the best in Canada.

Zidiane: Okay. That’s about all the questions I had. Was there anything else you wanted to let people know before you go?

Pavel: For sure the players will be out there for the challenge, to represent their city and make a name for themselves, so it will definitely be a show not to miss.


If you enjoyed hearing about this TO, be sure to check out the other interviews we have with other regional organizers: Chicago, Texas, NorCal, & Vancouver. You can also read more about some of Montréal’s Street Fighter V players mentioned above in our two-part interview with the MTLSF scene from last year.

[Feature image courtesy of Ray Arzaga]

Frabisaur looks at hitboxes and hurtboxes in the Fighter’s Dojo, episode 3

After covering the concepts of offense and defense, as well as where a new player should start in fighting games, Frabisaur examines the science of hitboxes and hurtboxes in episode 3 of his new Fighter’s Dojo series. Noting that the episode will answer the questions of “why did or didn’t that hit?” and “what button should I use?” Frabisaur provides visual examples from Street Fighter V to display what hit and hurtboxes look like, as well as why certain moves–such as Urien attempting a Spartan Bomb on a crouching Ken–don’t work, despite his hand visually going through Ken’s body. He also provides a succinct definition of the concept:

Hitboxes and hurtboxes are how the program understands that two things have come in contact with each other. This is how the game, computer, console, whatever, is looking at to go, “Hey, this character has now touched this character, or this character is touching this projectile.” This is the way that it knows that something has happened on the screen.

Though this knowledge is specifically applied to Street Fighter V, hitboxes and hurtboxes exist in all fighting games, so these concepts can be easily applied to your preferred fighter of choice. This video is a great way to familiarize yourself with this terminology in an easily digestible fashion, and could also be worth a watch for veteran players looking for a refresher course. You can catch the video in its entirety below.

Feel free to pose questions to him in the video’s comments section, as he replies quite often. You can also follow him on Twitter at Frabisaur or catch him on twitch.tv/frabisaur for more content and further explanations on some of these concepts.

Source: Frabisaur

Street Fighter Alpha 2 and 3 may be coming to modern consoles

It seems that Street Fighter II–via Ultra Street Fighter II: The Final Challengers for the Nintendo Switch–isn’t the only classic Street Fighter series that’s getting an updated re-release. according to a new leak, we may be getting a new collection featuring fan favorites Street Fighter Alpha 2 and Street Fighter Alpha 3.

Both Street Fighter Alpha 2 and Street Fighter Alpha 3 (or Zero 2 and Zero 3 in Japan) saw a significant tournament play back in the late ’90s–and even to this day. The differences between both games (Alpha 2 is more more neutral heavy, while Alpha 3 emphasizes offense and combo execution more) were enough that one never really supplanted the other. Both games also helped solidify the Japan vs. USA rivalry, Alpha 2 being one of the games where the US was seen as more dominant, while Alpha 3 being the game where Daigo Umehara first made his mark in the US with some now-legendary tournament sets against Alex Valle.

Despite the competitive legacy built around both of these fighters, however, there has never been an updated, online-enabled reissue of either game–that is, until now. Based on a post in our own forums, it seems that Capcom may be bringing both games back to modern consoles.

Dubbed Street Fighter Alpha: Competitive Collection (or SFA:CC for short–with “CC” probably being a reference to the Custom Combos that the series pioneered), this new collection looks to be an online-enabled remaster of both games, in the same vein as Darkstalkers: Resurrection, and Marvel vs. Capcom: Origins from the last console generation.

Similar to both of those remasters, this new collection–if it is real–is said to be aiming to be as arcade-perfect as as possible; yet it still seems that the Alpha 3 component of the Competitive Collection will include the console-expanded character roster of Street Fighter Alpha 3: MAX, for the Sony PSP portable–which would prove a good basis to build a remaster on, though the additional characters from MAX are not yet visible in the screenshots provided. It is unclear what console-exclusive modes will make it into this release–World Tour is visible in the screenshots below, but Dramatic Battle may be missing, or may need an unlock.

As for the legitimacy of leak itself, aside from a few notes mentioned above it primarily consists of what seem to be direct screen captures from the game running on a PlayStation 4, also including some off-the-screen photos of the game running. That said, we’ll have to wait for official confirmation to be sure; meanwhile, check these screens and photos out for yourself in the gallery below.

Click to view slideshow.

[CORRECTION: It seems the roster displayed in the screenshot above is indeed accurate: the character selection for SFA3 will actually match the lineup of the PSone/Dreamcast port of the title, with the arcade characters and Dolls Juni and Juli selectable. With World Tour being included, this may indicate that this version is based on one of those ports–but that is not yet known. – Editor]

[UPDATE: the forum post where this information originated has since been deleted.]

Source: SRK forums

Defend the North 2017: New York’s largest fighting game tournament returns from July 28th-30th

Hoping to defend its honor from all comers yet again, New York is throwing open its doors to all comers with Defend the North 2017, from July 28th-30th. Taking place at the Crowne Plaza Hotel in White Plains, New York, and forming part of this year’s Capcom Pro Tour, DTN 2017 is a must-attend event during the packed summer of FGC events.

So far, 10 games have been announced as main events at DTN 2017:

  • Street Fighter V
  • Injustice 2
  • Guilty Gear Xrd REV 2
  • Tekken 7
  • The King of Fighters XIV
  • Super Smash Bros. for Wii U
  • Ultimate Marvel vs. Capcom 3
  • Killer Instinct
  • Pokkén Tournament
  • For Honor

Following in the footsteps of Chicago’s famous mystery game tournament, DTN 2017 will be holding a similar event, alongside a special Overwatch tournament for FGC heads looking to show their shooting skills. Defend the North 2017 will also be replete with legacy game tournaments for titles like Marvel vs. Capcom 2, Capcom vs. SNK 2, Street Fighter III: 3rd Strike, Ultra Street Fighter IV, and Super Street Fighter II Turbo, along with side-events for games like Super Smash Bros. Melee, BlazBlue: Central Fiction, and Skullgirls 2nd Encore, to name a few. There will be no shortage of games to play at DTN 2017, so there’s no worries about getting bored if you go 0-2. Its Pokkén Tournament event is on the list to receive a $1000 pot bonus from Evo, as well.

Registration for Defend the North 2017 is available on its official website. A $40 early bird rate is being offered until June 28th, when prices will increase by $10. Spectator passes are available for $30, and it covers the whole three days of the event.

Speaking of deals, Defend the North also has a special discounted room rate at the Crowne Plaza Hotel until June 28th. Again, check out the official DTN 2017 website for all the details, including news on planned exhibitions and an eventual schedule.

Source: Defend the North

BlazBlue: Central Fiction Extend to release soon after Evo 2017, according to leak

The Wheel of Fate continues turning for the BlazBlue saga! Although typical for most of the games in the series, Arc System Works’ Toshimichi Mori stated there would be no “Extend” addition to BlazBlue: Central Fiction; however, it appears that BBCF may be getting the Extend treatment after all.

References to what appears to be an leaked (but early and incomplete) press release–containing the new logo for the game, and some information about some of the additional features–have appeared in a 4chan post, and also has been obtained by SRK. The information revealed has been corroborated by an anonymous Arc System Works employee.

According to the posts, BlazBlue: Central Fiction Extend contains several new major features and two new characters. To be introduced as either a standalone game or a DLC pack (similar to Guilty Gear Xrd REV 2), users can either upgrade their existing version or purchase a new digital copy.

Here’s what was listed:

  • New characters: Linhua, Kajun (see archive art, below)
  • A complete rebalancing of the cast, may introduce new combo routes
  • Brand new Story Mode episodes explore the alternate universe bridging Naoto Kurogane and Es.
    (Side stories include “The Creation of the Black Beast,” “The Clover House of Masks,” and “Kokonoe, Nine, and Jubei’s Family Time.”)
  • Revolution Reburning Mode: a beat em’ up mode, similar to the mobile game
  • New voice-over announcer DLC content: Kajun, Izanami
Linhua_Kajun_Story_Mode_Artwork_Normal
Linhua [left]; Kajun Faycott [right]

While there is no price confirmed yet, Central Fiction owners will be able to upgrade their game for less than the standalone release; again, Guilty Gear Xrd REV 2 is a good indicator of what to expect in terms of pricing. The press release indicates an intended launch window of Q3 2017–likely shortly after Evolution 2017.

Stay tuned to SRK for more info on this title as it appears.

Sources: 4chan; anonymous

Sonic Boom IV Streaming Live from Madrid, Spain

This weekend, Sonic Boom IV will be bringing you Europe’s first action for the 2017 Capcom Pro Tour season. Taking place in Madrid, Spain, the event will feature Street Fighter V (CPT singles, and teams), along with Guilty Gear Xrd -REVELATOR-, The King of Fighters XIV, Street Fighter III 3rd Strike and Ultra Street Fighter IV (teams).

Some of the players in attendance include some of Europe’s finest talent like Afii, mouz|CCL, Cobelcog, Md|Mister Crimson, Fasoll, DA|imstilldadaddy, RB|Luffy, Packz, mouz|ProblemX and Millenium|Will2pac, along with some strong international competition like FOX|Justin Wong, EG|Ricki Ortiz, FlashMetroid of the United States; ZOWIE|Oil King of Taiwan; and Nasr|Big Bird of the UAE.

Watch live video from madridfgc on www.twitch.tv

Source: Sonic Boom, Capcom Pro Tour