The SRK Rollback: Best of March 10-16, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from March 10 to March 16, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

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fr20 sfv grand finals thumb
Street Fighter V at Final Round 20: Epic highlights and match footage kick off Capcom Pro Tour 2017

Another year, another Capcom Pro Tour–and this one kicked off with an amazing showing by RZR|Xian’s new Ibuki, not to mention many other hype moments worth checking out if you missed them live.

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transformers forged to fight beta prime megatronTransformers: Forged to Fight rolls out into mobile battlegrounds on April 5, 2017

As a child of the ’80s, I can’t help but love these ‘bots–and while this game looks like it may be a promising mobile diversion, I find myself wishing we could have a meatier console version of this, instead…

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sfv urien rush
Street Fighter V Season 2 balance patch coming for late April 2017, incoming changes detailed

After what seemed like ages of ambiguity, Capcom dropped their plans for the next round of balance changes–once Final Round 20 was out of the way. As usual, it’s open to debate how beneficial these are to Street Fighter V’s overall game–but hopefully it works out well enough to not shake this up any more, any time soon.


Sam “Trilby” Foxall, Assistant Editor:

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Sonic Smash 4Japan experiences quite the shake-up, as a new version of its Super Smash Bros. for Wii U Ranking releases

The competition is heating up in Japan, as the release of its latest Smash 4 power rankings have shuffled around many of its top players. Let’s hope we’ll see many of these rivalries come to the fore at Evo Japan!

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KIWC LogoRelive Killer Instinct World Cup 2017 with these top 8 replays, courtesy of Team Spooky

Last weekend saw the world’s best KI players battling it out in San Antonio, Texas, and it was one hell of an event. With tons of character variety and back to back close sets, you’ll definitely want to catch up if you missed out on watching it live.

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Red Bull Proving GroundsVancouver TO talks Red Bull Proving Grounds: “West, East, we’re out to show we’re a cut above everyone”

Continuing our series of interviews with TOs involved in this year’s Proving Grounds circuit, our very own Zidiane talks to Clinton Bui about Vancouver’s fighting game scenes, as well as its chances of winning the whole event.


Keegan “Interrobang!?” Spindler, Features Editor:

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Hit Box Smash BoxHitBox Dustin runs through how to perform a myriad of Super Smash Bros. Melee tech with the Smash Box

I love new and exciting tech, and the Smash Box is shaking up a market that has been dominated by just a single type of controller for more than fifteen years. It’s fascinating to see how they are bringing Smash to life in a whole different way.

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Tekken 7 JackCatch the lastest Tekken 7 play with top 8 & finals footage from Final Round 20

Tekken 7 is finally in the run up to home release and, apparently in celebration of that fact, the level of play at Final Round 20 was astonishingly high. It was a terrific tournament, well worth a watch.

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Dhalsim StretchAvoid KOing your hands and wrists with these special stretches from Dr Levi Harrison

Although it can seem a bit silly, taking care of your hands is vitally important–even when you’re not winning national events. It’s easy to tell yourself you’re overreacting, but the least you can do are these stretches.


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evo_dark_no_textEvo Japan: dates and location officially announced for 2018, including [sài] lead-up event in 2017

At long last, world warriors can make their travel plans to head over to the very first Evo overseas, set to take place next January in Tokyo. Additionally, watch out for the [sài] open tournament taking place at the same venue later this year.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Introducing “Source Crystals”: Injustice 2’s in-game currency

One of the more prevalent new elements added in many multiplayer games (including fighting games such as Street Fighter V) is a form of in-game currency that allows players to purchase content. Now, it seems that NetherRealm Studios is hopping on this bandwagon for their upcoming Injustice 2, with the announcement of “Source Crystals.”

Source Crystals will be the in-game currency for Injustice 2, and can be purchased with real money through the PlayStation Network and Xbox One stores. To prevent a “pay to win” situation from developing in the game however, Source Crystals can only be used to purchase cosmetic items, such as Premiere costumes with no gameplay advantage, and special shaders for the characters. Gear itself cannot be purchased with Source Crystals. You can check out an example of this customization below:

Harley_Injustice_2_shaders

In addition to this, players can also opt spend Source Crystals to transform Gear. This means that players can transfer the visuals of one piece of gear onto another. This is so that players who may prefer the look of one piece of gear but the stats of another to copy the look of the former onto the latter. With this, players can have their preferred stats paired with their preferred visual elements.

Finally, once players have leveled up one character to level 20, they can also use Source Crystals to level up other characters to level 20 as well.

Of course, there are a few more nuances to Source Crystals. You can learn more about them via this FAQ from Warner Bros.

WB Injustice 2 Source Crystals F.A.Q.

What are Source Crystals and how do I earn them?

Source Crystals are in-game currency that can be purchased for real money through the PSN and Xbox One stores. They’re used to purchase visuals or time savers for the game only.

What can I get with Source Crystals?

You can purchase Premiere Skins for select characters, Shaders for character costumes, and the ability to take a character to level 20 after you’ve leveled up a character to 20 prior. You can also unlock Transform Gear with Source Crystals, allowing you to combine and forge Gear for your characters.

Do I have to pay for Source Crystals?

Yes, real money is used to purchase Source Crystals.

What do you mean when you say Source Crystals can save time?

After you’ve leveled a character up to the max level of 20, you can use Source Crystals to take another character of your choosing to level 20. This can only be done if you already have a character at level 20. Also, some Premiere Skins and Shaders are unlockable in the game via gameplay or if you want to save time, you can purchase them directly with Source Crystals.

Do Source Crystals give me an advantage in the game?

No, Source Crystals will not give you or other players an advantage in the game. They are used for cosmetic options and time-saving purposes only. To be clear, we value our community and want to confirm that you cannot “pay to win” in Injustice 2.

How much do Source Crystals cost?

Prices for Source Crystals will be communicated at a later date.

Source: WB Games

Evo Japan: No Street Fighter V at [sài] lead-up event; Evo Japan’s lineup to be announced at Evo 2017

Expect to learn what we’ll be playing at Evo Japan at this summer’s event in Las Vegas.

We have just recently learned that Evo Japan will take place at Akihabara UDX on January 26-28, 2018, and that an open-entry lead-up event called “[sài]” will take place at the same venue on May 20-21, 2017; while [sài] will feature three titles for competition, only Tekken 7: Fated Retribution and Guilty Gear Xrd REV 2 were confirmed so far. Street Fighter V seemed like a strong bet for the third slot, but Evo Japan Chairman Kaneko “hameko” Noriyuki revealed on Twitter tonight that [sài] will not feature Street Fighter V as the third game.

However, hameko also revealed that we can expect to hear about the game lineup for 2018’s Evo Japan itself at Evo 2017 in Las Vegas (July 14-17, 2017)!

For more news about Evo Japan, keep your eyes on the official site, Evo, and Shoryuken!

Source: ハメコ。 / hameko (Twitter)

Ken’s problems in Super Street Fighter II Turbo continue to manifest with a glitched Tatsumaki Sempukyaku

Ken has always been known to be slightly glitchy in Super Street Fighter II Turbo. In November, we reported on a glitch where the hitbox on Ken’s fireball disappeared in the ST Grand Finals at Canada Cup between Mattsun and Kusumondo. Now, there’s even more Ken glitchiness to go around.

In a match on Fightcade against well-known US player Binary, Aznpikachu215 experienced an instance where after blocking E. Honda’s Hundred Hand Slap, he had a peculiar Tatsumaki Sempukyaku come out on reversal. The move never moved forward, but stayed in the spot where it started.

While Aznpikachu has stated that he was attempting to do an air Tatsu, the common explanation is that this was caused by Ken’s Reversal Super Glitch, which causes the last special move performed to come out instead of Super. While grounded Tatsu would move forward as the Super Glitch is performed, an airborne Tatsu will not. The reason for this is that the move doesn’t have any airborne velocity to start, which is required for the move to go forward. This can also be proven by doing air tatsu off of a neutral jump–if this happens, the move only moves forward slightly.

Source: aznpikachu215

Are wakeup uppercuts back? How the DP balance changes in Street Fighter V’s patch will work

VesperArcade clarifies what the incoming changes to uppercuts in Street Fighter V will actually mean.

Capcom has given us a detailed list of upcoming changes to Street Fighter V, inbound as a balance patch due before the end of April. One of the most vocally-lamented losses from Season 1’s build of SFV were meterless reversals–specifically, invincible dragon punch-type moves that could be used on wakeup to counter meaty attacks without burning off meter with an EX special move. These were yanked out of SFV Season 2; removing that option from the fighters that possessed them.

In the new patch notes, Capcom details how these uppercut moves thus became too “risk intensive” and describes a new universal model for DPs: light Shoryuken attacks have throw invincibility, medium Shoryuken attacks have airborne invincibility, and heavy Shoryuken attacks have frames of attack and projectile invincibility. In the individual character notes, they also list what the active frames of invincibility will be for these moves, which–unsurprisingly, as DPs have already been messed with in the last major patch–is causing some players confusion as to how exactly these changes will influence gameplay when they’re introduced.

VesperArcade has taken to YouTube to help clarify what these changes actually mean. The characters in question here are Ryu, Ken, Cammy, Akuma, and Juri, because Necalli already follows this new DP model in Season 2. Light Shoryukens already have throw invincibility, meaning that on wakeup (or otherwise), a light DP will hit a throw attempt. While medium DPs will not regain their initial frames of complete invincibility, they will gain total invincibility against air attacks, cementing their use as reliable anti-airs, as well as counters for other moves that have the airborne property. Heavy DPs are getting strike/projectile invincibility starting on frame 3–meaning they still aren’t an invincible anti-meaty reversal (unless the meaty is poorly timed), but can break into a wide frame trap or “fake” blockstring, or punish a blockstring that ends in a projectile at too-close a range and has a large enough frame gap. EX DPs will be unchanged, with invincibility on frame 1–for the price of some meter.

Check out the full video for further details, and Necalli-based demonstrations of these situations!

Source: VesperArcade

Muscle & mind combined: Muscle Memory’s anti-Dhalsim strategies for Zangief in Street Fighter V

Explore what the Red Cyclone needs to do to escape divine immolation.

Is it Zangief’s worst matchup in Street Fighter V? In terms of concept, what could be worse for a dedicated grappler than a character built specifically for long-range combat? Thus the “flame that lights the way” has been a tough opponent for ‘Gief since Street Fighter II.

In the latest episode of Muscle Memory, Mr. Slay n man examines how to approach this troublesome matchup with the Red Cyclone. As per usual, the lengthy exploration starts with some basic tech versus tech in neutral, and expands to general discussion of counter-strategy, closing with a look at top-level play of the matchup. Joe Munday (author of Gief’s Gym) and anhdeptrai are on deck to assist with this one.

Check out prior episodes of Muscle Memory to prepare for these other SFV matchups:

Source: MrSlaynman

Previously unreleased Primal Rage II is now playable via emulation

With the number of fighting games being developed during the 1990s, it’s no surprise that there are a handful of promising titles that never got released. One such title is Primal Rage II, the sequel to Atari’s hit dinosaur fighting game.

For the longest time, the only way for anyone to play Primal Rage II was through the handful of prototype arcade boards that Atari developed, such as the one used by Galloping Ghost Arcade. However, anyone who wanted to try the game from the comfort of their own home was out of luck, as popular emulators like MAME were unable to run the game–until now that is.

After years of work, a custom build of MAME called MAME4RAGE, designed solely to play Primal Rage II, has been released. Now, the emulation itself still has some bugs–on top of the fact that the Primal Rage II prototype itself has some unfinished bits–but the game itself works, as you can see from these videos from Gruntzilla94 and WLNONYMOUS.

Gruntzilla94’s video focuses more on how to actually get the game running in this custom build of MAME.

For a more detailed explanation of the game and its mechanics, check out WLNONYMOUS’s extensive hour and forty minute-long video.

For those interested, MAME4RAGE can be downloaded here.

Source: Urthrage, via Kotaku and NeoGAF; videos by Gruntzilla94, WLNONYMOUS

Braver’s Revel 2017, a BlazBlue: Central Fiction 2v2 championship, is this weekend in Japan

A series of qualifiers is leading up to a grand 2v2 BlazBlue: Central Fiction national tournament called Braver’s Revel 2017. Players from various regions in Japan fought for 30 qualifying spots in these team qualifiers. The culmination of the event is March 19th, this Sunday (effectively late Saturday/early Sunday in some Western countries). Toshimichi Mori, the producer of the BlazBlue series, will be there, as well as Bullet’s voice actress, Toa Yukinari.

Organized by Taito, the event takes a whole day. While we already know most of the participants, one of the last two teams will be decided with a last chance qualifier. Team number 32 are the winners of the last year’s Braver’s Revel: Matsumoto and Nakao.

Arc System Works provided a useful image that breaks down which fighter came from which region; the chart on the right tells how many of each character will we see in the tournament.

braverrevelcharacterlist

We don’t have exact streaming information just yet–it’s possible that a Twitch account will be created specifically for the event. You can view more information about the event and who’s participating by visiting the Taito BlazBlue Braver Revel page; there are photos below of all the teams who qualified, and what characters they use, among them famous players like Fumi, Ryuusei, Koike, Fenrich, Ito Sae, Matoi, Gackt, and so on.

To get warmed up for the action, however, there’s footage of some of the qualifiers:

A-cho January qualifier:

A February qualifier, there are four parts to this video:

February Athena Nipponbashi:

March Central Hachiouji:

March Playspot Big One:

Big thanks to alupin for the tip and collaborating with info.

Sources: Taito; GAMEacho; ラッキー中央店フェリシダ; Jourdal

Prove yourself online: Red Bull Proving Grounds 2017’s online qualifier now open for registration

Want in on Proving Grounds, but too far from a regional qualifier? Here’s your shot.

As was the case last year, Street Fighter V competitors that want to join the fight in Red Bull’s Proving Grounds series–but don’t have ready access to one of the eleven regional qualifying stops–can test their fists in the online qualifier instead. At the close of the Spring season, the three winning contestants (the highest scores from the online tournament) will be flown to the Red Bull eSports Studio in Santa Monica, to compete in June’s Red Bull Proving Grounds finals. Top 8 from the finals will earn a trip to compete in Las Vegas at Evo 2017 in Las Vegas.

Registration is open now for Season 1 of the Red Bull Proving Grounds online qualifier at smash.gg. It’s free to enter!

You can find additional information about Red Bull Proving Grounds on the official site.

Source: Red Bull eSports (Twitter)

Relive Killer Instinct World Cup 2017 with these top 8 replays, courtesy of Team Spooky

Last weekend saw the conclusion of the Killer Instinct Ultra Tour and my, what a tournament it was. With players coming from North America, Europe and Asia to compete for the title of Killer Instinct World Cup champion, it was a stellar showing of both high level Killer Instinct play and of the community’s drive and devotion to their game.

The overall winner was Darnell “F3|Sleep” Waller, earning himself the KIWC Champion title to go alongside with his Evo 2016 trophy. Sleep’s run through Winners was mighty impressive, only dropping a single game to UA|Bass before Winners’ Finals. From there, he had his work cut out for him with a heart-in-the-mouth five game set with BH|Thompxson, before squaring off against Storm179 with another game 5 situation. Sleep’s nerve held, with his ARIA triumphing over Storm’s Hisako and earning him that double crown.

Storm’s second place is not to be overlooked however, as he defeated top level threats like Thompxson, UA|Wheels and even double eliminating first seed for the tournament Circa|Nicky. His Hisako is one dangerous spirit and with the upcoming release of Shin Hisako next week (possibly earlier), be prepared for more of this ghost girl at future KI tournaments. Thompxson’s third place is nothing to sneeze at either, with it taking the combined force of Sleep and Storm to stop his streak of 3-0 victories. Even then, Thompxson’s Jago took them both to game 5 so expect this tiger warrior to be hungry for more at Combo Breaker.

Elsewhere in bracket, MT|LetalisVenator pumped up the crowd with his rock solid Aganos play, earning a seventh place finish with a character dwelling in the doldrums of low tier. Some of his setups using Aganos’ walls were a sight to behold, dealing upwards of 60% damage with a single combo. His match against RavenIsRaw was particularly brutal, looking like a stone-cold killer against Raven’s poor Spinal.

While actually getting sent into bracket via DQ–and possibly due to oversleeping thanks to Daylight Savings Time– last year’s winner Rico Suave was able to make it all the way to seventh place as well, eventually falling to Nicky in a tense 3-2 set. Sleep actually follows in Suave’s footsteps with his victory at KIWC, becoming the second KI player to win both Evo and Killer Instinct World Cup.

Wheels’ vast character knowledge did him justice in top 64, with his revolving door of characters earning him victories against Selfless|Fiyah Liger, LCD and LetalisVenator before eventually falling to Storm and earning fifth. While Tusk lead the charge for a large portion of his tournament life, Sabrewulf, Orchid and even Gargos got their licks in during KIWC.

Puddle punching his way to fifth place and earning his rank as the world’s best Glacius, BH|Waterhorses defeated players like the UK’s HW|Valoraxe, France’s TDB|LeChatNoir as well as Wheels, before being sent to Losers’ by Thompxson. His final match versus Nicky was yet another close call, with the Ultratech killing machine just clutching it out over the alien iceman 3-2. For the full results and standings, make sure to look through the KIWC 2017 Challonge page for all of the action in top 64.

Overall, Killer Instinct World Cup was a phenomenal event in terms of action, production and excitement, so congrats to everyone involved for making it such a stellar event. KIWC will be returning in 2018, with the third round of the Ultra Tour starting with Combo Breaker and CEO 2017. You can watch relive all the top 8 matches by watching the videos below, with all of top 32 also available on Team Spooky’s YouTube channel. Fight on!

Sources: Challonge; Team Spooky