The girls of Dead or Alive 5: Last Round go anime: Arc System Works mashup costume pack trailer
Recently, we’ve been seeing pictures of the various women from Dead or Alive 5: Last Round cosplaying some of the most popular ladies from Blazblue: Central Fiction and Guilty Gear Xrd REV2, as part of Team Ninja’s “dream collaboration with the creator of classy fighting games–Arc System Works!”
To promote the release of the costumes, Koei Tecmo Europe has released a trailer showing the various fighters in action with their new attire. For those unaware, this pack of 16 costumes will feature Ayane as I-No, Nyotengu as Dizzy, Honoka and Lisa as Elphelt and Ramlethal Valentine, Momiji and Rachel as Baiken and Millia Rage, Christie as Jack-O’ Valentine, Leifang as Jam Kuradoberi, Mila as Makoto Nanaya, Marie Rose as Platinum The Trinity, Phase-4 as Mu-12 and Tina as Bullet, Kokoro as Celica A. Mercury, Helena as Nine The Phantom and Kasumi and Hitomi as Noel Vermillion and Tsubaki Yayoi.
These costumes can either be purchased individually, as part of the “Arc System Works Mashup Set” bundle, or as part of Season Pass 6 for PS4, or New Costume Pass 6 on Xbox One, which also includes the “High Society Costume Set,” the “Alluring Mandarin Dress Set,” and three more costume packs set to be released between April and June. You’ll also receive the exclusive Pop Idol costumes for Marie Rose and Honoka for purchasing the Season Pass. You can catch the full trailer below, set to the character select theme of Guilty Gear XX Accent Core.
Source: KOEI TECMO EUROPE LTD.
Guilty Gear Xrd REV 2 US release date is confirmed by Aksys Games
After a series of announcements regarding location tests and a Japanese release date, earlier this morning the American publisher, Aksys Games, confirmed the release date of Guilty Gear Xrd REV 2.
In a somewhat unprecedented move for developer Arc System Works, the game will have a practically simultaneous global release, unusual for their fighting games. Alongside the Japanese release date which is May 25th, Aksys Games confirms the US release date as May 26th. The company linked an Amazon listing that allows pre-purchasing Guilty Gear Xrd REV 2 for $39.99.
That’s the price for a stand-alone PlayStation 4 copy. REV 2 will also be available as a digital upgrade for PS3/PS4/Steam users for less, though a pricepoint isn’t confirmed yet.
There’s no word on the PC version of the game currently, as Aksys Games doesn’t handle the port.
Currently, there’s a third and final location test ongoing for REV 2. For more REV 2 information, read up on our breakdown of gameplay modes in Guilty Gear.
Source: Aksys Games
Get $80 off the Razer Panthera Fight Stick at Newegg
The Razer Panthera is arguably one of the best arcade sticks for the PlayStation 4 and PC that you can get on the market today; aside from improving on all its predecessor’s faults, Razer is continuing to support the stick with firmware updates to address any lingering issues. One potential problem with the Panthera, however, is its price–as spending $200 or more on an arcade stick just isn’t feasible for some players.
For those thinking about getting the Razer Panthera but are having second thoughts about the price, the stick can currently be had at a discounted price over at Newegg. For anyone ordering a Panthera via Newegg’s website, using the promo code EMCRDBE69 at checkout will result in a $80 reduction of the stick’s price. Even with Newegg’s higher retail price for the Panthera ($229.99, vs. $199.99 when buying directly from Razer), this still brings the price down to $149.99.
AnimEvo 2017 Lineup Announced
If the main lineup of Evolution 2017 isn’t anime enough for you this year, AnimEvo 2017 has got you covered. The side event that takes place during the championship focuses on lesser-known games that don’t get as much time in the spotlight, typically. Here’s the full lineup, as announced so far:
- Guilty Gear XX Accent Core +R
- Dengeki Bunko: Fighting Climax Ignition
- Under Night In-Birth: Exe Late
- Melty Blood Actress Again Current Code
- Gundam Extreme Vs. Full Boost
- Vampire Savior
- Nitroplus Blasterz
- Chaos Code: New Sign of Catastrophe
- Aquapazza
- Puyo Puyo Tetris
- Arcana Heart 3: Love Max!!!!!
The only game that feels missing from the roster is Persona 4 Arena Ultimax, but perhaps it will still find a spot. Stay tuned to SRK for more developments.
As for anime titles on the the main stage Evo 2017 lineup, there’s Guilty Gear Xrd -REVELATOR- and BlazBlue: Central Fiction.
Source: AnimEvo
Tekken 7 will feature two new guest characters, coming in Winter 2017 and Spring 2018
In an announcement from Bandai Namco earlier today, the company has set out its post-launch plans for Tekken 7, following its release on June 2nd. It comes in the form of three DLC packs: one in Summer 2017, another in Winter 2017, and a final pack in Spring 2018.
The first pack will include over 50 new costumes for fighters in the Tekken 7 cast, alongside a brand new game mode. Packs two and three will contain exclusive guest characters from other game franchises, along with a special stage and unique costumes for these visiting fighters. By the sounds of it, this could mean that the guests aren’t necessarily from other fighting games, so start speculating now.
Learn more about the post launch content! And prepare for two guest characters from other game series! More details to come in the future. pic.twitter.com/QRJbE30h9s
— TEKKEN 7 (@TEKKEN) March 16, 2017
These three pieces of add-on content can be bought separately, or as part of Tekken 7’s season pass, which will also grant buyers access to 35 Metallic costumes. Bandai Namco have also promised fans that free character panels will be released throughout 2017, designed by a wide variety of artists.
Source: TEKKEN (Twitter)
Vanessa may be one the the DLC characters coming to The King of Fighters XIV
With two of the four DLC characters for The King of Fighters XIV now officially revealed, speculation is rampant on who the remaining two will be. However, it seems that we can likely stop speculating about one of them, as a leak has indicated this character will be Vanessa.
This leak comes via HitBox’s JohnGrimm, who shared it on Twitter. Now, John has leaked information regarding KOFXIV before, including details on the game’s cast before it was fully revealed, so we know that he’s been on the money with these things before. In addition to this, the leak itself involves a screenshot of Vanessa in-game, taken from what seems to be one of her Desperation Moves, putting the camera up close to her model. This seems to be something that would be hard to fake, especially since the stage shown is the upcoming Monaco ’97 DLC stage, that isn’t available yet.
ayyyyyy lmao #KOF #KOFXIV pic.twitter.com/97AVJLOCx9
— DollarBillMontgomery (@HBJohnXuandou) March 16, 2017
While John has not provided the original source for the leak, it likely comes from the same Chinese sources where he got his information last year. As for whether or not this leak is legitimate–or just a really early April Fools joke–we’ll find out in the next couple of weeks.
Source: HB|JohnGrimm
Evo Japan: dates and location officially announced for 2018, including [sài] lead-up event in 2017
The world’s largest fighting game tournament comes to Tokyo on January 26-28, 2018!
Hot news from the Evo Japan Executive Committee: they are proud to announce that the first Evolution Championship Series: Japan will be held on January 26-28, 2018. The location: Akihabara UDX, mere minutes away from Akihabara Station in Tokyo, Japan.
The Evo Japan concept was originally revealed during Evo 2016’s finals at the Mandalay Bay Event Center, and last September–during the Tokyo Game Show–we learned that January 2018 was the intended target, now confirmed.
Additionally, a new tournament that leads up to Evo Japan will take place in 2017, in collaboration with the staff and community of TOPANGA and GODSGARDEN, in order to “unite gaming communities and celebrate the fighting spirit in Japan.” This event is called “[sài]” and will be organized using the Evolution Championship Series formula, using the double-elimination format. This event will be an open tournament, allowing anyone to register and compete. There will be no preferential treatment or seeding based on skill level for the tournament bracket placement.
[sài] will take place May 20-21, 2017, also at Akihabara UDX, and is free to enter. There will be three main events: Tekken 7: Fated Retribution, Guilty Gear Xrd REV 2, and one other game, yet to be determined. More information will be announced soon on the Evo Japan website.
Message from Noriyuki Kaneko, the chairman of Evo Japan Secretariat
Fighting games have been around for over 30 years, stemming from a single genre within the arcade gaming industry it has evolved and transcended the world of gaming. In recent years the fighting game communities based out of North America have expanded the genre and player base, most notably through Evo and has had great success in hosting the world’s largest open gaming tournament – for all games. I am honored to be part of an Evo event in Japan, the birthplace of the fighting game, not only as part of the staff but also as a fighting game fan & player.
Although it is known that Evo is the world’s biggest open gaming tournament, it’s more than just that. In my experience, Evo is also the best event for the separate fighting game communities. Evo Japan will work to unite these many communities and fighting gamers from all over the world as well. We welcome everyone that has their own specific goals, ideas and purposes and hope to enjoy fighting games together.
We look forward to seeing you at Evo Japan 2018, let’s have a great time together!

Follow news to come for Evo Japan on Twitter, on the official website, and here on Shoryuken!
Source: Evo Japan; [Evo 2016 photos by Junpei Tainaka]
Xian talks about his journey through the low Street Fighter V tiers in this interview
Razer’s Xian has seen a sudden rise to new glory: having struggled last year with F.A.N.G in Street Fighter V–only to see the character get worse in the season 2 update–he made a gut call to switch to Ibuki. The results were obvious: he took the inaugural Capcom Pro Tour 2017 event at Final Round 20 in convincing fashion.
At the event, he was interviewed by Kotaku about his proclivity to pick low tier characters and make them work. He described his choices as being, “playing characters that look cool and hype.” He also discusses his choice of Gen in Street Fighter IV, stating, “People treated Gen like Dan: ‘This character is too weak. I don’t need to know anything to beat him.’ I spent a lot of time with Gen, even though I lost a lot in the first year. If I managed to find a way to play this character strong, no one will be able to figure him out.”
However, in his switch to Ibuki, he states, “I had some matchups I just couldn’t figure out, so I decided to try out another character.” Check out the full interview over on Kotaku.
Source: Kotaku
Super Steam Xrd Exhibition League: doren2k squares up with Mynus, Gekioh and DaveO duke it out
A new week means it’s time for a new Super Steam Xrd Exhibition League match. As the League is now into its fourth week, a different set of challengers awaits. The Daredevils face each other in first-to-seven sets, while commentary will be provided by Sway and wne–with the latter having competed last week on the stream.
Here’s a breakdown of the participants:
Mynus

On the match: “Meta-wise, I feel I-no wins the matchup solidly solely based on things that Jam can’t control. Many of I-no’s countermeasures against her involve low profiling many of her moves ie. (6H, Puffball, f.S, etc.) with Stroke the Big Tree. The ability of I-no to low profile her Dragon Punch makes the rock-paper-scissors of avoiding her parry in her favor if I choose to go for note-less okizeme.
“That being said, once Jam gets started, frame traps, oki, and the ability to just go crazy sometimes is a situation I definitely have to avoid. I-no lacks defensive options outside of super, so staying mobile, countering in neutral against her approach and being relentless on offense is important to avoid someone like doren’s Jam getting started. Lastly, in this matchup, I-no needs to be conscious of wake-up parry on oki, so using note or lows on her wakeup is important to avoid that move altogether. I-no needs to treat Parry like Blitz, except for the fact that she cannot option-select parry with Vertical Chemical Love YRC like she can with Blitz Shield.”
On his opponent: “doren is a player of pure aggression! He looks to take control of every scramble situation, and anytime you might slip in neutral–he’s already taking advantage of your hesitation. Recently, doren has been making waves in multiple tournament top 8’s, showing everyone why he is the strongest Jam in the U.S. Being able to show your personality and skill through the character you play and be considered the standard of that play in peoples minds is something I respect in someone immensely.
“My main approach in this set is to set the tone that I won’t let him get away with anything sloppy in neutral or pressure, be as unpredictable on offense as possible, and don’t press too hard when on defense. If I can knock him down first, I feel that on pure momentum and mix-up alone, I can frustrate anyone to the point of total despair. In Xrd, doren and I have only met once in tournament; at Final Round 19. I put him in losers early in top 32, but he ended up beating me in the runback in top 8, and I was left with a very salty 7th place. It would be great to play him in tournament again; and hopefully that can happen this weekend at Super TSB, but for now I look to get a bit of revenge in this long set!”
On his own playstyle: “I would describe my gameplay style in Xrd as “Reactive Aggression.” I look to always stay mobile, use ALL of I-no’s movement options (which is necessary as she is actually limited by her hoverdash being a double-edged sword in neutral), counter sloppy approaches and slips in the opponents neutral, and finally, borderline unseeable mixups on offense once I score a knockdown. I-no isn’t actually a rushdown character in my opinion, she is more so of a far-mid to long range character with tools to score knockdowns to finally oppress her opponent. This is why I try to play as clean neutral as possible, and from what I’ve seen from other U.S. and Japanese I-nos, I play a lot faster than almost all of them.
“I-no’s mix-up and okizeme is one of the strongest in the game, and many of her options are unseeable to the point where actual, viable countermeasures on defense are for the opponent to take risks mashing or jumping out of mixup/pressure in order to avoid getting mixed-up to death. I actualy tell people this all the time: “defending against I-no doesn’t exist.” I originally am an MvC2 player, so I tend to play I-no as “Magneto” or “Storm” in a similar manner; there’s a certain satisfaction of making someone feel hopeless on defense, and so I always look to implement advanced movement and mix-up tactics.
“This past year, I feel I truly cemented that my play style is effective, being one of only 5 US players to make top 32 in Evo 2016. I also had the awesome opportunity to rep the U.S. alongside PG|MarlinPie at Toushinsai at Arc Revo in October and was able to show my strength as a player in general (not just with I-no) in some of the strongest Japanese arcades in Tokyo and Osaka. I know that I still have a lot of work to do to improve as a player and grow, so I truly look forward to a hard working 2017!”
doren2k

On the match: “My thoughts on the I-no match with Jam, I think it’s about even, honestly. Jam has to, of course, get through all of the Chemical Loves and Notes but when she finally gets in, I-no really has nothing that can keep Jam off except her reversal super. So I’m just gonna try my best to maneuver around whatever Mynus throws at me so I can get in and try to kill him while I have the chance. Cause nobody wants to block I-no or attempt to block I-no, you know .”
On his opponent: “Mynus has been playing Guilty Gear for a long time, I’m pretty sure longer than me. The first time I played Mynus I’m pretty sure was at NEC 2007, Jam vs I-no in a 3v3 team tournament 10 years ago . He’s very smart and really knowledgeable with his character. Easily the best I-no in the US.”
On his own playstyle: “I like to focus on movement a lot definitely with Jam because she is easily one of the fastest characters in the game, but she also struggles in neutral. So I think to be really good with the character your movement has to be on point. And I also work on confirms a lot because of how fast I play. The character has to make sure you can get max damage or close to it from every random hit. And oh yeah, of course, charge Ryujin –full-screen YOLO.”
DaveO

On the match: “I’m excited to play the matchup. I don’t have too much experience in it, but I’ve played it enough to have at least a basic idea. It’s an interesting one, in that the characters are designed to do the opposite things as each other, so a lot of rounds can end up really one-sided when one player gets momentum, though with Axl having a Dragon Punch in Xrd makes things a little different. I’m just hoping not to lose to a combination of myself and Sparrowhawk Stance.”
On his opponent: “I played Gekioh for the first time at Frosty Faustings a few years ago (Xrd SIGN 1.1, I think). I beat him pretty handily, though I was using Slayer at the time. I played him a bunch at Combo Breaker last year and he had gotten a lot better and did smarter things overall, and we had a lot of interesting games. I haven’t seen him play since then (unless I’m misremembering), but I’m assuming he’s gotten better since then, so I’m hoping we have a real good set for people to watch.”
On his own playstyle: “The easiest way to distil the way I like to play and think about games is to play the simplest way possible that is still good. I tend not to play characters like Ramlethal or Zato=1, and play characters like Slayer, Sol. I like to play with footsies, reactions, conditioning. Having good setups and lots of layers is fine, but I try to keep it not too convoluted or complex. I like characters that focus on frame traps or grab mixups rather than high/low/left/right, etc.”
Gekioh

On the match: “In general, I find the Sol match-up to be 5-5, leaning toward 6-4 in Axl’s favor, if you can keep Sol out, you can shut down most of his hard pressuring options. It’s when Sol gets a hard knockdown or a corner carry Axl really doesn’t have many tools to retain his neutral game. Axl’s main goal in this matchup is to zone, wait, go in on whiffed attacks with long recovery, and generally frustrate him until he jumps in or does something stupid. I hope that I can adapt to my opponent’s options and find a rhythm to counter and react to different situations. And not get Wild Thrown!”
On his opponent: “I’ve gotten in some decent sets with DaveO at the last couple majors (Frosty Faustings IX, CEOtaku ’16, Combo Breaker). Great guy to have some games with, and he’s a very strong opponent that I have to be very careful about maintaining my neutral game with a lot of movement, not pressing buttons when I shouldn’t. Also to not get Wild Thrown…. He Wild Throws a lot.”
On his own playstyle: “My training partner, Kizzercrate said it best: a mixture of Japanese “wall keep away” and American rushdown with some homebrew tricks that I learned on the way. I want my opponent to feel as though it’s never safe to tech after a knockdown or jump in carelessly. Neutral is where I shine, and I use all movement and low profile options to try and make sure I keep myself in an advantageous position, as standing still will more than often not get you killed, when every button you have is usually at a frame disadvantage.”
Gekioh and DaveO’s FT7 is first, followed by Mynus and doren2k. The show is tomorrow, Thursday, at 10:00 PM EST/9:00 PM CST/7:00 PM PST. As usual, it will be on silva_hime’s Twitch channel.
Last time, KidViper fought daymendou in a rematch, while Kizzercrate faced off against wne. Check out the recorded results in the clip below:
Sources: Mdesilva; interviews

