Inspired by Tatsunoko vs. Capcom at Frosty Faustings IX? Join the Growing TvC Netplay Community

As seen with its exciting top 8 at Frosty Faustings IX, there is a bit of groundswell for a potential revival for Tatsunoko vs. Capcom as players return to the 2v2 fighter ahead of Marvel vs. Capcom: Infinite. With buzz returning to this Wii-exclusive title, the small netplay community for TvC is attempting to rally more people to the cause through the special Tatsunoko vs. Capcom Discord.

Since the Wii’s online matchmaking is now offline, members of the TvC Discord play together using the Dolphin emulator and have started to run weekly netplay tournaments to test the waters of competition. There is even a dedicated YouTube channel for tournament replays and match highlights, if you are interested in the current state of TvC netplay.

The winner of the Frosty Faustings IX tournament, MagnoMan is an active competitor in the netplay scene, as well as Obiiwan, a top player from Croatia. If you are at all interested in either learning or relearning Tatsunoko vs. Capcom, check out the replay channel and the Discord for extra information.

Source: Tatsunoko vs. Capcom Netplay Community via Stephen MacIntyre

Dissidia Final Fantasy Will Feature Story Mode on Console

In an interview for the latest issue of Weekly Famitsu, Dissidia Final Fantasy director Takeo Kujiraoka and producer Ichiro Hazama answered questions on the status of the PS4 version of Dissidia Final Fantasy Arcade. Similar to the previous versions on PSP, the console version of Dissidia Final Fantasy will feature a Story Mode where the forces of good and evil will not doubt clash for the third time.

With Spiritus and Materia replaces Cosmos and Chaos as the champion deities for this edition of Dissidia, expect the Story Mode to involve players choosing to side to fight for balance or whatever. I doubt many players are going to pick up Dissidia for the gripping story, they probably want to watch Terra and the Onion Knight team up to smash Kuja and Sephiroth’s faces in.

Hazama explained that Dissidia missed the grand 30th anniversary for the Final Fantasy series as the game still is not in the greatest state to show off to fans. While the arcade version of Dissidia Final Fantasy is running on PS4 architecture, it must require extra tuning to perform on a standard PS4 system. I wouldn’t be surprised if Dissidia is a game which requires the PS4 Pro to run at top speeds.

Source: Dualshockers via Weekly Famitsu

Tokido’s Akuma Tries to Topple Itazan’s Red Cyclone in This Street Fighter V Set

It has been documented that Zangief gives Akuma trouble in Street Fighter V, and Echo Fox’s Tokido has been having quite a bit of difficulty with the matchup so far. He has previously played Itabashi Zangief and fell to the player decisively.

It looks like they’ve had their runback, and make it triple this time around. In three ranked sets, can the Murderface kill his proverbial demon in Itazan? Or will pro wrestling prove to be too much for the Satsui no Hado?

Source: XusesGB

Mike Z Responds to Player’s Choice Voting: Skullgirls Doesn’t Need Evo to Be a Fighting Game Community

With the Evo 2017 Player’s Choice vote having less than a week left until the deadline, Skullgirls currently sits with $672, far behind other games. Needless to say, Mike “Mike_Z” Zaimont isn’t happy with the way the voting shakes out. He told Yahoo! Esports that the vote, “aside from it not being a fair way to gauge interest–is whoever wins, whoever loses; this is how you build animosity between people who should be part of the same group.”

While the voting is for a good cause, and is poised to once again raise a lot of money for charity–this time for Make-a-Wish International instead of the previous vote’s Susan G. Komen Foundation–it does have the propensity to leave games on uneven footing, allowing people with more disposable income to push a game in.

Regardless of how the voting shakes down, Zaimont states that Skullgirls will retain a growing community. “It’s been a very strong community since then [Evolution 2013]. It hasn’t died or gone away. We don’t need Evo to be a fighting game community.”

Zaimont took to Twitter to clarify his statements later:

Sources: Yahoo! Esports, Mike Zaimont (Twitter)

Jump into BlazBlue: Central Fiction with This Beginner’s Combo Tutorial

Many people who pick up a game like BlazBlue can be daunted by the combo system. When you are coming from a game with a more shallow combo system–or even if you’ve never touched a fighting game in your life–it can be very difficult to get competitive when you have to learn how to hit confirm into damaging combos, resets, and setups on a dime.

Fortunately for everyone who hasn’t played this series from the very beginning, here is a beginner’s combo tutorial for BlazBlue: Central Fiction that will help you catch up in no time. It starts you off with four basic combos that every beginner should know, and then branches off from there.

Source: raidhyn

In Need of a Mechanics Breakdown for Tatsunoko vs. Capcom? Jmcrofts Has Got You Covered

Tatsunoko vs. Capcom is a fighting game that suffered very unfortunate circumstances in North America. Despite the game coming to the US back in 2010 and being lauded for its gameplay, you’d be forgiven if you said the earlier Top 8 at Frosty Faustings was the first time you’d ever seen it being played. The game’s Wii-exclusive release and unfamiliar characters really dug this game into a hole that it seemed to be unable to climb out of.

That being said, YouTuber jmcrofts has made a primer for those unfamiliar with the game, designed to prep you on the basic mechanics and gameplay. He covers how this pre-MVC3 era title plays, how it was perceived, and even how the game is going through a resurgence thanks to emulators. Again, with the upcoming Marvel vs. Capcom: Infinite taking heavy inspiration from TvC, now’s the time to go back into the archive to get the leg up on the competition.

Source: jmcrofts

Angelic Talks Marvel vs. Capcom, Evo Player’s Choice, and Infinite in Yahoo! Esports Conversations and Fireballs

One of the biggest names in competitive Ultimate Marvel vs. Capcom 3 is BROKENTIER’s Armando “Angelic” Mejia. Angelic has become well-known for being one of the strongest UMvC3 players, as well as being a tournament organizer who’s done a lot to push the game.

In the latest episode of Conversations and Fireballs from Yahoo! Esports, Michael Martin talks to Angelic regarding the Evo 2017 Player’s Choice, and his efforts to help raise money for the game at Evo through his own event, Undefeated 2017. Additionally, he does also address Martin’s own concerns about the vote actually dividing the community.

They also talk about the upcoming Marvel vs. Capcom: Infinite, whether it’ll cause players to drop UMvC3, as well as its chances to become even bigger than Street Fighter V.

Finally, aside from him winning the tournament, Angelic talks about what the best send-off for UMvC3 will be if it does get into Evo 2017.

Undefeated 2017 takes place on February 4 to 5 in Phoenix, Arizona.

Source: Yahoo! Esports

Photo c/o Kara “Karaface” Leung

Vergil’s “Random” Ground Bounce After Dimension Slash Isn’t Actually Random in Ultimate Marvel vs. Capcom 3

Vergil’s Dimension Slash Hyper Combo is one of the more interesting moves in Ultimate Marvel vs. Capcom 3. This is due to having a number of mysterious properties that affect its outcome; one such property is how Dimension Slash can sometimes allow the player to follow up with Vergil’s High Time command normal, via a ground bounce. Many players have long considered this to be a random occurrence, beyond the players control–however, new research has shown that it isn’t, and that it’s possible to consistently get the ground bounce out of Dimension Slash.

According to DownloadableCar over at the r/MvC3 sub-reddit, the key to consistently getting the bounce out of Dimension Slash is to mash the attack buttons with a specific timing and pattern. The key divides the Hyper move’s duration into 3 counts (or “seconds” as DownloadableCar explains), while starting the Hyper at a specific height out of his High Time command normal–around when his head is at the height of the opponents feet. After activating, the player must mash for one “count,” stop for another count, then continue to mash on the third count.

DownloadableCar has shared an off screen video of this, showing him getting the bounce consistently off the same (recorded) inputs. Take note however that while he confirms that Vergil can get additional lifts out of the move, the pattern changes slightly after the first Dimension Slash, since Vergil’s changes.

This isn’t the first time a supposedly random property of Dimension Slash was figured out. Initially, Vergil’s position after the move and whether he would cross players up was thought to be random, however players eventually figured out that where Vergil is can predicted.

Sources: r/MvC3, DownloadableCar

Don’t Skip Leg Day–Watch This Chun-Li Street Fighter V Season 2 Combo Video

Chun-Li has probably been one of the most technical characters in Street Fighter V–by a fair margin–over the last year. On top of that, her ability to combo normally, added to the extensiveness of her juggle capabilities in V-Trigger mode, can make her combos an executional sight to behold.

So when you see this new combo video, you’re sure to begin thinking of hitting the gym to sculpt your thighs and put these combos into practice.

Source: Sea Leaf Dojo

Mahjong Parlor to Pro Tour: Red Bull Looks at Bonchan’s Entry into the World of Competitive Fighting Games

Every player within the fighting game community has their origin story. Everyone has that moment where they decided that they wanted to pick up fighting games, and not just play them casually, but compete in them.

In a new episode of their eSports Unfold series, Red Bull takes a look at one such “origin story,” that of Masato Takahashi, or Bonchan as the community at large knows him.

Starting out as an employee at a Mahjong parlor, Bonchan had the sheer luck of having none other than Daigo Umehara as a co-worker. Meeting and eventually forming a friendship with Daigo, bonding over Street Fighter and eventually training together gave Bonchan the spark that lit the fire that would help him become one of the game’s top players.

Interestingly enough however, even just starting out, Daigo states that Bonchan was already good enough to surprise him whenever they’d play at the arcade after work. Future Street Fighter star discovered by a fighting game legend on hiatus–it’s almost something out of a Hollywood movie, and it shows just how interesting and diverse these players’ origin stories can be.

Of course, that’s just part of the mini documentary. Head on over to Red Bull eSports for the rest.

Source: Red Bull