Ultimates Return to Killer Instinct on February 14th

Teased by Iron Galaxy at the end of the Kilgore stream back in January, they have revealed extra information on the first flashy Ultimates coming to Killer Instinct in February. In a sizable Q&A post by community manager Rukari Austin, 15 characters on the current KI roster are planned to receive Ultimates, with the first batch releasing on February 14th.

Each of the 15 characters will get one Ultimate, which can be activated by pressing Light Punch and Light Kick at the start of an Ultra Combo. You can only activate an Ultimate if you are about to win with a Supreme Victory, meaning you are still on your first health bar. Much like Ultras, Ultimates are the perfect way to really rub your victory in your opponent’s face.

The first Ultimate Master Pack will contain Ultimates for Jago, Maya, TJ Combo, Tusk, and Chief Thunder. The pack will be absolutely free to download for all KI players, with more scheduled for release in the coming months. As a treat ahead of their release, Iron Galaxy have released footage of Thunder’s Ultimate, with the final three for this pack coming out on Monday, Wednesday, and Friday of next week.

While it’s disappointing that not all characters are planned to have Ultimates, it’s great to see that they will be free to download on release. Rash has to have an Ultimate where he taunts his opponents to death, it’s only fair.

Source: Ultra Combo

Evo 2017 Player’s Choice: Super Street Fighter II Turbo — Why the Classic Must Return

When I saw that Evo 2017 would be hosting a Player’s Choice vote for the 9th and final game for the event, I instinctively knew what game would be on the list. And sure enough, that “old man’s game” Super Street Fighter II Turbo had made the list, just in time for quite possibly its last ride prior to the release of Ultra Street Fighter II, which could–in theory–supplant the older title in the public’s eye.

While it hasn’t gotten the immediate success of the newer titles in the vote, there exist so many arguments for this game to be at Evo this year. And maybe by the end of this, you too will know why this game has all the makings of a tournament deserving of a $10,000 prize pool.

This Game Is Why Evo Is Here

Did you guys look in awe at the massive numbers that Evo has garnered in the last couple of years? Great, aren’t they? While you can definitely attribute the numbers to the popularity of games such as Super Smash Bros. Melee and Street Fighter V–as well as the former titan Ultra Street Fighter IV–what if Evo hadn’t been there to accommodate those games?

ssf2tLet’s just say, that without the “old man games,” Evo wouldn’t have existed at all. Prior to 2008, you were hard pressed to find new fighting  games coming out in the mainstream. The most recent titles at Evolution 2008 were Super Smash Bros. Brawl–released that year–and Tekken 5: Dark Resurrection–released the year prior. Other than that, the tournament series saw rehashes of various events, with the mainstays always being games like Street Fighter III: 3rd Strike, Marvel vs. Capcom 2, Capcom vs. SNK 2, and of course, Super Street Fighter II Turbo.

While the former games always remained popular, the latter was always one of the ultimate litmus tests as to how the western competition fared against Asia. And every year saw improvements, with the likes of John Choi taking the title in 2008.

But more importantly than that, this game helped keep Evo alive. Nowadays, it’s easier to keep Evo fresh by allowing new titles to enter on a yearly basis. It’s easy to do because there is at least one new title releasing each year. It wasn’t so easy back then. Yet people kept coming back to play these old games.

For every thing that this game has done for Evo, keeping the series alive in the dark ages of fighting games, it deserves to be a headline event at Evo every year alone. And to the naysayers that think not, claiming the game is dead, I beg to differ.

claw zangief super turbo

The Game Is Very Much Alive

While it’s been hidden in the corners of the BYOC area at Evo for years, Super Turbo is very much alive at various events. With sites like ST Revival and groups of diehards like the No Honor Crew still going strong with running, campaigning for, and attending every event that will host Super Turbo, the game is in no danger of dying.

The life of a game can only be judged based on growth, however–so, does Super Turbo have growth?

Absolutely. Canada Cup 2016 featured 73 players, a sharp increase from the year prior. This year featured several young players, many of whom weren’t even born when the game was released. These names included some of Toronto’s top players, such as KS Tali, Triforce Legend, and SJ–the latter of which is becoming a well-known name in North America for his Street Fighter V and Ultimate Marvel vs. Capcom 3 abilities. Even beyond the numbers of the event, the game saw an exciting top 8, which featured some amazing action unfolding to continue to keep the game fresh far beyond its years.

And it’s not just the Great White North that is experiencing revival in the game. Watch SoCal’s Wednesday Night Fights’ Super Turbo stream, and you will see a massive amount of newer names picking up the title. And Evolution’s side tournaments are no exception. With all the hustle of Tania “Killer” Miller and the rest of the NHC in tow, Evo 2016 saw a 64-player bracket cap on Friday so quickly that they had to run a second tournament on Saturday to handle the overflow. And not all of these players were the same old people that first saw the game in the back of 7-Elevens and mini-golf courses in the ’90s. And believe me, these players are chomping at the bit to show off what they have learned about the title. But not only that…

If You Build It, They Will Come

Did you catch Evolution 2012? One of the most talked about Top 8s of the event didn’t happen on Sunday that year. And that was the year where every official game still had top 8s on Sunday.

Rather, Saturday saw Super Street Fighter II Turbo steal the entire show. Bob “kuroppi” Painter had a vision to bring every legend possible for the game come to Evo for a tournament. He did so by sending out invites and running qualifiers at every major possible.

The tournament saw players from USA, Canada, France, Japan, and Korea show up for one of the most incredible 32-player events ever. And the crowd for the event was as massive as Super Street Fighter IV saw a day later.

Now, if you mention a name such as Mao or Kusumondo, people within the FGC know the names. Two years after saw the second Tournament of Legends, that kept the same names in the spotlight–with Mattsun now shining as brightly as those two.

Kusumondo playing against Mattsun in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.
Mattsun playing against Kusumondo in the grand finals of Super Street Fighter II Turbo at Canada Cup 2016. Photo courtesy of Corey Lanier.

And those guys are still there. Even better, the majority of the US players that grew up with the game are still there, and still practicing. The ones that may be rusty are seeing the event’s chance at Evo as a reason to come out of retirement. And for a chance at the lions share of a $10,000 pot bonus? Those aren’t empty promises. Every player who has had a round of the game will be there and ready to tick throw their way to the championship.

“But Missing Person,” you say to yourself, “I’ve never touched this game. Why should it matter to me?” Actually, it should matter to you because you should be playing this game. And here’s why:

You’re Gonna Learn Today, Son

Super Street Fighter II Turbo has always had a massive following due to its simplistic depth. It has been capable of outshining even more modern titles in sign-ups—the last tournament at Canada Cup surpassed Killer Instinct, Ultimate Marvel vs. Capcom 3, The King of Fighters XIV, BlazBlue: Central Fiction, and Pokkén Tournament–two of these games being tournament games at Evo 2017, and the rest being in the Player’s Choice options. One of the reasons being that it has very simple mechanics. It has a super meter, but lacks dashes and minimal option selects. It lacks vortexes. It has one-button throws and throw techs. But it has a level of depth that rivals every other fighter on the planet.

Because of its simplistic design, it is easy for someone to just pick up and learn. If you have already learned how to play any modern fighter, picking up Super Turbo will be a cakewalk to learn and understand the mechanics.

But then you go deeper, and see how amazingly complex the game is. The game makes you think about various things that make learning how to perfect your skills in other games all the more easier. One of the biggest lessons you learn in this game is neutral game. In most matchups in Super Turbo, the neutral game is so important that to fail in that game can mean you have already lost the match. There is nothing more enthralling than watching two high level players engage in a footsies match in Super Turbo. It is a literal staring match, to see who blinks first. Blinking first becomes a brutal lesson in mind games that can only be taught through this game .

But not only that, it teaches decision-making in spades. Most people get frustrated when characters like R. Mika or Laura can lock you down, making you feel like every decision you make is a losing one. But most people would learn better how to approach those matches by actually sitting down for a while with Super Turbo. When those players end up against a Super T. Hawk, or even Boxer/Balrog or Dhalsim, and get locked down in tick throw loops, of course the frustration will set in. But you start to learn that the problem isn’t the lockdown situation they’re in, but what they did to get put into the lockdown situation. That’s when adaptation happens, and suddenly those same matches become easier.

It’s the reason why younger players enter the game and stay there. They could start because it looks fun, but they usually end up getting brutalized by players more seasoned than them. Yet the majority of them stick around. After a while, they get to the point where the same seasoned veterans are having to be concerned about them, because they are becoming equally strong.

Despite the brutality of the damage and throw systems, the game has a low entry level, and a shallow learning curve up to the higher echelons of play. Naturally, to be the very best, there is a steep curve. But when you play in any tournament, you not only get a deep grasp of where you are in your development, but you will learn something every time you sit down with the title. That in itself is as big a reward as tournament wins itself.

Welcome to the world of one-frame reversals.

Final Thoughts

So without a doubt, there are going to be some valid cases for various games. But do I think that Super Turbo is most deserving of your money? Absolutely. It’s not only worth your money, but worth your time picking up the title if you haven’t already. It’s so easy to do even without access to the CPS2 board, simply by jumping on FightCade and practicing with other players who are learning or are already skilled with the game.

So not only will you see the top rising stars along with the greatest players to ever grace fighting games entering a sanctioned Super Street Fighter II Turbo event at Evo, you too could be joining to have a stab at the top tiers of fighters. Even if you don’t make that far, I can guarantee that it will expedite your education into playing within this genre like no other title can.

Vote for Super Street Fighter II Turbo on generosity.com here. Voting closes at 12:00 PM PST on February 8, 2017.

evo 2017 vote

Games Industry 2017 Report Provides Esports Trend Predictions

With 2017 reaching its second month already, now’s still a good time to do a little bit of forecasting for what gaming has in store this year. Fighting games are just one genre under the wide umbrella of the games industry, and the State of the Game Industry 2017 report–provided by the Game Developers Conference–has a good amount of insight for that category, as well as the related esports angle.

GDC polled over 4,500 game developers who have attended the event on a variety of topics, like platform and development preferences, esports trends, and more.

“Confidence in esports as a long-term, sustainable business is rising,” the GDC report said. According to respondents, 90 percent of which are in agreement, esports have the opportunity to place alongside traditional sports like football as societal acceptance grows, and as long as there’s a crowd supporting it.

Other than that, the report mentions that developers primarily make games for PC and mobile platforms, with 53 percent mentioning PC and 38 percent creating for smartphones and tablets. From current gen consoles, the PlayStation 4/PS4 Pro is ahead of the Xbox One/Scorpio by five percent, 27 to 22. For the first time, Android surpasses Apple’s iOS in terms of mobile dev interest, but only by a small margin. As for the Nintendo Switch, polled developers are “cautiously optimistic,” believing it will outsell the Wii U, but they aren’t sure whether changing from the dock to mobile feature will resonate with the public.

Read the full report from the Game Developers Conference website. The Conference itself is coming up this February, from the 27th until March 3rd.

Source: Game Developers Conference

The SRK Rollback: Best of January 27 to February 2, 2017

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news–and our favorite SRK articles–from January 27 to February 2, 2017!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
G4 Crowd ShotThe Agony and Ecstasy of Genesis 4

Our own Sam “Trilby” Foxall tells the tale of this massive Smash tournament: what went wrong, what went right, and how fantastic it all was.

Frame 2:
Sheng long street fighter EGM crop
You Must Defeat Sheng Long to Stand a Chance! It’s the 25th Anniversary of the Classic EGM Hoax

The Street Fighter old-timers will remember wondering if the Sheng Long trick was actually real… for the younger crowd, here’s a look back at a major point of Street Fighter II history.

Frame 3:
capcom presents drogas light crop
Capcom Teams with Lupe Fiasco to Announce Street Fighter V’s Second Season 2 DLC Character

Street Fighter’s hip-hop connection gets that much more legit by pairing the reveal of the next Street Fighter V DLC character to the release party for Lupe Fiasco’s upcoming album. The 30th anniversary of Street Fighter is proving to be… interesting.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
Tatsunoko vs Capcom TVCTatsunoko vs. Capcom Still Alive and Kicking with This Top 8 from Frosty Faustings IX

An overlooked entry in the Versus series, and seemingly inspiring much about Marvel vs. Capcom: Infinite, this exciting Tatsunoko vs. Capcom Top 8 from Frosty Faustings IX is definitely worth a watch.

Frame 2:
Smash 4 Duck Hunt StageTop Players Respond to Super Smash Bros. for Wii U Ruleset Changes

With the announcement of a new advised ruleset for Super Smash Bros. for Wii U tournaments in 2017, Yahoo! Esports talked to top players about their thoughts on this new ruleset. As you’d guess, the responses range from hopeful to despairing.

Frame 3:
CEO 2017CEO Gaming Announces the 11 Games Lined Up for CEO 2017

After several tweets and a few jokey polls, CEO Gaming has finally revealed the 11 game line up for this year’s CEO in Orlando, Florida. Sorry Shrek Super Slam fans, you just missed out this year.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
ARMS Spring ManCatching These Hands: An ARMS Preview from Genesis 4

Seemingly out of nowhere, ARMS has become one of my most anticipated titles of the year. Trilby goes hands-on, and gives me more than enough hope that ARMS is going to turn out great. I can’t wait.

Frame 2:
Core A on BuffsCore-A Gaming Discusses Why Buffing is Better than Nerfing in Fighting Games

Gerald of Core-A Gaming is one of the most thoughtful and articulate voices in the FGC, and he does a great job of explaining the thought processes behind balancing strategies that we see in modern games.

Frame 3:
BrolyLegsBrolyLegs Receives Sponsorship from AbleGamers

BrolyLegs is one of the FGC’s most inspiring figures. He is one of the best Chun-Li players in the world, and has been since Street Fighter IV–where the character wasn’t as strong–and he has established himself as so despite his unique challenges. He absolutely deserves the recognition he is now receiving from AbleGamers.


Extra Frame:
evo-2017-vote-banner
Undecided? Read the Arguments for Which Player’s Choice Title Deserves Your Vote for Evo 2017

Nine games are gathering donations on generosity.com for Make-a-Wish International, and the one with the most donations will be Evo 2017’s ninth main stage game. Check out these editorials that make the case why each game deserves that ninth spot; more will come until all nine have had their turn.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

Want Your Voice Heard on Street Fighter V’s Most Pressing Issues? r/StreetFighter is Submitting Your Opinions to Capcom

It is no secret that Street Fighter V has been plagued with issues from the start. There have been server issues, as well as the notorious lack of an arcade mode. It seemed that for every thing they did right, something else was going wrong.

With Season 2 came even more issues. If you were in Capcom’s shoes hearing complaint after complaint, it could be hard for them to see where exactly to start righting the ship. But the team over at the r/StreetFighter subreddit are trying to help them do just that.

They have created a poll which shows a plethora of the game’s issues, from the missing Linux port that was promised, to the problems with the netcode. When they finish compiling data from the poll–which goes by you ranking the issues in the priority you want to see them fixed–they will then submit the list to Capcom so that they know what the most pressing issues are. Hopefully then, they will be able to work on these issues in a timely manner.

[Editor’s note: of course, as a community poll there’s no guarantee Capcom will take any action according to the results–but it will certainly demonstrate what the community feels needs attention the most.]

Source: r/StreetFighter

CEO 2017 Will Use the PlayStation 4 Version of Ultimate Marvel vs. Capcom 3

The (currently) newest version of this title will be the one played on at CEO 2017.

As soon as it was revealed that we’d be seeing a PlayStation 4 port of Ultimate Marvel vs. Capcom 3, the question arose as to whether this new version would become the new tournament standard–as players have reported that the game does have slight timing differences to prior editions. This weekend’s Undefeated already adopted the PS4 port of UMvC3 (with the caveat that they would revert to Xbox 360 is problems arise); now CEO 2017 will be following that example, as revealed on their tournament main page:

ceo 2017 games

Considering how many other titles on current-gen consoles are running at events this year, it is perhaps unsurprising, logistically, that the Xbox 360 would fall by the wayside. Time will tell if the upcoming Xbox One release of Ultimate Marvel vs. Capcom 3–due in March–will become preferred instead.

CEO Fighting Game Championships 2017 will be in Orlando, Florida July 16-18.

Thanks to Joel for the tip.

Source: CEO Gaming

Fuudo Explains Why He Always Picks Top Tier Characters in Fighting Games

Fuudo is always known for being a strong player in whatever game he dedicates himself to. He was recognized for his strength in games like Virtua Fighter, and later showed that strength on the international stage in Street Fighter IV as well as Street Fighter V.

While part of his abilities lie of course in himself, another part lies in his ability to pick top tier characters and use them effectively. In a recent interview with Japanese YouTube program Toco Toco TV, Razer’s sponsored player talked about his mentality for picking characters, stating “When I play a fighting game or something else, I try to find which character is the strongest, so that way I’ll be strong with a strong character.” He also talks about why he likes fighting games, saying “One of the reasons I like fighting games is that you have to make decisions on the spot.”

Source: theScore esports

Alex Has a New Tick Throw Setup in Street Fighter V Season 2

While the jury is still out on Alex’s place in the tiers in Street Fighter V Season 2, there is still some new tech to be discovered for the Brooklyn brawler that could make Alex mains feel better about their fate. One such discovery has opened up, and looks to be somewhat viable.

VesperArcade has discovered that since his Powerdrop startup has increased from 5 frames to 6 frames, Alex can now cancel into it from his heavy slash on the last possible frame to create a tick throw setup. This not only opens up his in the throw game a lot more, but also adds various mixups–which they go into detail about in their video.

Source: VesperArcade

Elevate’s Mr.R May Be Unable to Attend US Tournaments Due to Trump’s Travel Ban

Last week saw United States President Donald Trump sign an executive order restricting travel to the United States of citizens and immigrants from Iran, Iraq, Yemen, Syria, Sudan, Somalia, and Libya for a total of four months. While the implications and controversy of this signing will assuredly play out on the political and international stage for a long time to come, it is quite possible that the FGC itself has seen a casualty to this travel ban.

Ramin “Mr.R” Delshad, the current #10 ranked Super Smash Bros. for Wii U player and member of Elevate Gaming, is a Dutch national whose family originally come from Iran. As such, it is uncertain whether he will be able to attend US tournaments as a result of the executive order. He has taken to Twitter to state that while contacting the United States embassy in the Netherlands, he received notice that the travel ban extends to dual nationals.

However, when reading more information provided from the US government, he is given a conflicting report that dual nationals are protected by their issuing document. Thus if he provides a Dutch passport, he will be treated as a Dutch citizen and allowed entrance.

At any rate, the confusion and the concerns over his legal rights has forced him to opt out of going to various early events in the United States, going to Japan to train instead.

Mr.R is certainly not the only player that is feeling the effect of this travel ban sadly, as Street Fighter V player Arman “Phenom” Hanjani is also affected by the current travel restrictions.

Current reports from the US State Department indicate that as long as a person traveling to the USA has a valid passport from an unrestricted country, has a valid US visa and uses that unrestricted passport, they should not be affected by the executive order. As long as Mr.R has a Dutch passport and Phenom has a Norwegian passport, both should be able to attend US events without issue.

Sources: ABC News; PhenomSF (Twitter); Mr.R (Twitter)

Smug Takes Justin Wong to Duff City in This Impressive Set from ESL’s Street Fighter V King of the Hill

With his main Balrog being considered one of the stronger characters after the balance changes, Team PIE’s Smug is currently one of the players to look out for in Street Fighter V Season 2. Just how big a threat is Smug this season? Well, his match versus Echo Fox’s Justin Wong at ESL’s weekly King of the Hill should provide the answer: very big.

In this ESL match, Smug and his Balrog went up against Justin Wong and his Karin. Now, while Justin is considered one of the strongest competitors in Street Fighter V (let alone a myriad of other fighting games), you wouldn’t know it based on the match with Smug. Time and time again, Smug is seemingly able to shut down Justin’s footsie game and put him in situations where all the latter can do is block and try to mitigate the damage coming his way.

The end result of this set? Smug takes a convincing ten games to one over Justin.

Source: ESL