Version 03.091 patch brings faster CFN response times, a revamped Dojo Points system, and more to Street Fighter V: Arcade Edition

As previously noted, the long-awaited input delay reduction patch was finally implemented into Street Fighter V: Arcade Edition following yesterday’s period of server maintenance, which updated the title to Version 03.091. In addition to increasing the speed at which inputs are registered by the game, as well as adding Nash’s Cannon Spike Costume to Menat’s Fighting Chance, there were also some other adjustments made which have now been documented in the official patch notes released by Capcom.

Most notably, the system for acquiring Dojo Points has been overhauled, in an effort to seemingly-make climbs up the Rankings less abusable. As of now, point acquisition in Ranked and Casual online matches will be limited to merely 10 times per day when accruing losses, including Draws, as well as only being obtainable 10 times per day for Battle Lounge matches, and per each level of difficulty in Arcade and Survival. Capcom also notes that, “there may be further changes to Dojo Point acquisition depending on the circumstances.”

Additionally, in an effort to improve CFN response times, all timeline data, up to the past three months, has been deleted, and any League Points that were lost by players due to login issues on October 23rd should now have been returned to players. Capcom closes the notes by promising that, “we will continue to explore ways to optimize the gameplay experience.”

Interestingly enough, there were no direct mentions of the removal of the reverse input bug that plagued the likes of Rashid, Alex, and Juri, as well as the reported stealth balance changes to Ed’s V-Skill Juggle Limit, Cody’s hitboxes, Kolin, or Zeku, hopefully meaning that their impact on gameplay is either nonexistent or to minimal to note. You can read the full notes below:

 

Following server maintenance on October 24, 2018, Street Fighter V has been updated to version

03.091.

■Fighting Chance
— Get Nash’s Canon Spike Additional Costume through “Soldier of Misfortune” now underway in

Fighting Chance.

■Other
— There have been changes made to the acquisition conditions and values for Dojo Points.

Dojo Points can be obtained through playing the Arcade, Survival, Extra Battle, Ranked Match, Casual

Match, and Battle Lounge game modes. However, point acquisition will be limited to 10 times per 1 day

for losses in Ranked and Casual Match.(including draws )

Dojo Points can only be obtained a maximum of 10 times per 1 day for matches within the Battle

Lounge, and per each difficulty in the Arcade and Survival Modes.

Please note that there may be further changes to Dojo Point acquisition depending on the circumstances.
— In order to improve the CFN response times, timeline data up to the past 3 months has been deleted.
– We have restored any LP that was lost during disconnects due to login issues that occurred on October 23th.
— The speed at which inputs are registered has been improved.

We will continue to explore ways to optimize the gameplay experience. Please be sure to check the latest news, updates, and improvements!

Source: Shadaloo C.R.I.

Emergency 1-hour Street Fighter V: Arcade Edition server maintenance to take place today for costume display bug

Nash’s Genbu attire lurks in the shadows of the Shop!

Yesterday marked a monumental day for fans and players of Street Fighter V: Arcade Edition, as the long-awaited and much-requested input delay reduction patch was finally released, along with some other bugs squashed and stealth balance changes implemented. However, their appears to have been an unforeseen bug introduced into the game with the update, impacting the in-game Shop’s 3D Model Viewer for costumes.

Though Nash’s Cannon Spike costume has now skated its way into Menat’s Fighting Chance, the undead soldier appears to be experiencing some unintended wardrobe woes as well. Interestingly, if you go to view Nash’s previously-released Halloween outfit with the Shop’s new 3D Model Viewer, a feature added in AE that allows players to see what an attire will look like in-game, you will instead get an unintentional look at Nash’s “Genbu” costume, an outfit that is exclusively available to FUDOH|Fujimura to celebrate his victory in the RAGE Master League Genbu Cup, back on May 28th, 2016.

Similar attires have been awarded to Echo Fox Tokido’s Akuma, for winning the Byakko Cup back in August, and to SZY|Mizuha’s Chun-Li, as the Champion of RAGE’S Suzaku Cup, in October 2016. There is speculated to be one more of these player-exclusive outfits, to be awarded to the winner of the upcoming Seiryu Cup, likely to be held in 2019.

As this outfit is not intended to be purchasable by other players, Capcom will be preforming an hour of emergency server maintenance tonight, from 5:00 P.M. to 6:00 P.M. PT (7:00-8:00 P.M. CT, 8:00-9:00 P.M. ET,) to correct the issue. You can see the official Tweet from the SFV Server Status Twitter account, below. In the meantime, you can enjoy a brief look at this special outfit, which only sports two Colors to choose from.

Source: SFVServer (Twitter)

Finals of Brazil’s Street Fighter V: Arcade Edition championship circuit will stream on Oct. 27th

The 15-event Brazilian Street Fighter V: Arcade Edition circuit “Campeonato Brasileiro de SFV” will reach its conclusion and crown a new champion in Curitiba this Saturday, Oct 27th, at 8 PM local time (4PM PT).

The 8 players below have qualified for the event, in order of points:

Top Players Team|Stunner (Cammy)
PauloWeb (Laura, Zeku)
Fusion-AAG|Shingolex (Balrog, Cody)
Brolynho (Necalli, Ibuki)
Fúria!|HKDash (Bison)
AAG|Pr3da (Urien)
Arthuro-Ray (Akuma)
Keoma (Karin)

The event will be streamed on Youtube, Twitch, and Facebook. You can read more about the series, includes rankings and player profiles, by clicking here.

Source: kombatklub

Nash’s Cannon Spike Costume now available in Fighting Chance following Street Fighter V: Arcade Edition’s latest update

Earlier this week, we learned that the mechanization of the Street Fighter V: Arcade Edition cast would continue, as Mech F.A.N.G and Mech Juri will be the next pair of Crossover Costumes coming to Extra Battle mode, following the conclusion of Mech Zangief’s fourth and final piece this week.

Interestingly enough, the existence of these robotic outfits was revealed by Brazilian data miner X-Kira in a report of his most recent findings. It appears another of his recent discoveries has now also come to pass, as we now know that Nash’s Gunspike Costume, which sees the solider don his attire from the 2000 multi-directional Arcade Shooter Cannon Spike. This will be the second attire from Cannon Spike added to SFV, as Cammy’s attire from the game was the first Costume made available within “Menat’s Fighting Chance.”

For the unaware, Menat’s Fighting Chance allows players to spend various amounts of Fight Money that will reward players with a random assortment of various items that range from Battle Goods to be used in Survival Mode, special EX Colors for each character’s Default and Story Costumes, Classic artwork from all titles in the Street Fighter series, cosmetic items to personally customize your Dojo,  and of course, exclusive Costumes. Nash’s outfit can be obtained via the “Soldier of Misfortune” campaign, which went live with the return of the servers last night, following the input delay reduction patch.

In addition, staring next week, Extra Battles will be available against Gunspike Nash, for the opportunity to obtain Fortune Tickets. As before, these battles carry a measly 250 Fight Money entry fee per challenge attempt, and will award your chosen character with 250 EXP for each additional victory against him. Fortune Tickets can also be obtained with various high scores in Survival Mode. You can see the announcement Tweet from Capcom below.

Will you be looking to add this outfit to your Nash’s wardrobe? Let us know in the Comments.

Source: Street Fighter (Twitter)

My Hero One’s Justice arcade mode update, Shoot Style Izuku and Endeavor DLC available at launch in the West

When My Hero One’s Justice launches in the west this Friday, it won’t initially come with an arcade mode. However, that shouldn’t be an issue: Bandai Namco has confirmed that the update that adds arcade mode will be available at launch.

In addition to it, the game’s first two DLC characters, Shoot Style Izuku Midoriya and Endeavor will also be available at launch. The former is a free add on character, while the latter is free for players who’ve pre-ordered the game.

As previously detailed, arcade mode has players fight against six consecutive opponents. Completing arcade mode will unlock exclusive items.

Meanwhile, once players have either DLC character, they will be able to purchase additional missions for them.

My Hero One’s Justice arrives on PlayStation 4, PC, Switch, and XBox One on October 26. In the meantime, check out these new screenshots in the gallery below.

Click to view slideshow.

Source: Gematsu

Justin Wong answers fan questions in his very own AMA video

Have you ever wanted to know what FGC Legend Justin Wong thinks about Pokemon GO? What about his sleeping habits? Justin took to Twitter to find his fans’ most pressing questions, and answered them in a video on Youtube.

While some questions were on the lighter side, Justin also talks about the hard work he did to bring himself out to tournaments prior to sponsorship, as well as his almost retirement from fighting games in 2008. He also discusses who his top 5 fighting game players are. You can watch all this and more in the video below:

Source: Justin Wong

“Light it up!” Voice actor Christopher Smith talks about bringing G to life in Street Fighter V

“Why thank you, I am the World President.”

He’s the President of the World with the power of Gaia: simply named G, the newest character in the Street Fighter universe was given an especially unique reveal at Evolution 2018, during which voice actor Christopher Smith took to the top 8 stage in full presidential regalia.

“I’d be lying if I said I wasn’t nervous,” Smith said of the experience. “G’s speech was compiled from bits of his game dialogue, so it had to be delivered just right — and there were all the fans.”

29922848288_f37cadb4e7_k

Taking the top 8 stage

Smith used more than his voice to bring the prez to life: he even took on G’s physical appearance for the reveal, which came together backstage in the midst of Evolution’s top 8 brackets. “There were costume fittings to make sure everything looked right,” he explained. “Meanwhile, the makeup artist was constructing facial hairpieces and finding the best gold paint to create the tattoos… We watched the tournament on closed-circuit TV as I was fitted with the complete costume and the makeup was applied. All in all, it took over three hours. But the process was so much fun [that] the time really flew.”

Outfitted with a prosthetic beard, golden body paint, and a dashing top hat, Smith truly looked the part: and Street Fighter fans ate up the hype. “… they were so into it,” Smith recalled. “When I came out, I immediately felt their energy, and suddenly, any nerves vanished. We really were there together as one, celebrating this new character — and I was so thrilled to be a part of it. Honestly, I didn’t want to leave the stage. But I kinda had to.”

According to Smith, performing as G on stage was a once-in-a-lifetime experience that outshined his usual work as a voice actor. “Getting to actually embody G at Evo was mind-blowing,” he stated. “As voice actors, we spend so much time alone in a booth. We rarely even record with other voice actors. We work on so many projects in this fashion and we hardly ever get to experience the effect our creative choices have on the players. You can read reviews, or play the game yourself, but you don’t get the full impact until you’re among hundreds or thousands of players all enjoying the character you created. Then the reality hits that you’ve actually helped make something that people respond to and enjoy so much. Evo was that experience on steroids. I’ve been on panels where hundreds of players have wanted to talk about a character I voiced, but I’ve never experienced anything like coming out on stage as G in the arena at Evo. The energy and the excitement was absolutely staggering.”

Building the voice of the Earth’s president

Of course, the prez didn’t come together in the course of an evening – in fact, G’s voice was carefully compiled from a variety of American accents out of a hotel in New Zealand. “Oddly enough, I didn’t think I was going to be able to even audition for the character,” Smith admitted. “I was at a convention in New Zealand when the director contacted me. I said I was flattered to be asked, but I wouldn’t be able to get him a good sounding audition. I was very far away from my setup and wouldn’t be home for two weeks. But he was very persistent and said he was convinced I was the right person for the character, and would I please send him something, even if it wasn’t the best quality. He had directed me as Rufus for Street Fighter IV many years ago, so I trusted his judgement.”

Smith fashioned a makeshift setup out of his hotel room and used the microphone in his laptop to record the lines in question, delivering his best impression of 16th American President Abe Lincoln. “I made the hotel room as soundproof as possible and recorded the audition lines on my laptop,” he continued. “I sent them off and honestly didn’t think I’d hear back — but I did. I’d done my best to think of what Abe Lincoln might have sounded like. Obviously, there are no recordings of him to work from. So I put together an amalgamation of American dialects from Missouri, Arkansas, and a little bit of Carolina. I threw in a bit of Presidential cadence, and voilà! G’s voice voice came to life.”

29922848388_9175afbfb5_h

Speaking of the Space Opera Symphony…

G isn’t the only Street Fighter character that Smith has given voice to: as mentioned above, Smith likewise voiced Rufus in Street Fighter IV — another American fighter, who gained popularity through use by top players. “Rufus and G are very different types of characters,” Smith laughed. “Both a lot of fun. Both have their own particular attitudes. But while G is much more, dare I say, Presidential, Rufus is just having a good ‘ol time.”

“When I came in to audition for SFIV, I did what any self-respecting actor does: I read for all the characters in the folder,” he continued. “I think there were 14 total. I tried to bring my own twist to each of the characters, and it turns out that my interpretation of Rufus was what they were looking for. A gruff, jolly kinda guy from an East Coast neighborhood. A guy with lots of swagger and a singular purpose: to bring down Ken Masters. He became notorious for his use of jiggle-physics, and at first I thought players were thinking of him as just a funny character. Then he got serious cred when world class players started playing as him… and winning! I must say I miss him and his skin-tight yellow jumpsuit. He looks good and he knows it.”

43745253632_4417faa286_h

Fighting games vs. anime

While Smith has voiced an array of characters in various anime, he holds that giving life to fighting game characters requires a different technique altogether. “Voicing video is its own particular beast,” Smith explained. “It tends to be very different from voicing anime, because you’re rarely fitting words into mouths that already exist. In games, they match the animation to the dialogue you create. There’s more of a sense of freedom, because you’re free to use your own timing for each line. So, you can imbue the character with more of your own sensibilities, since you’re not matching lip flaps that someone else has already created.”

Although the medium allows him greater freedom, it isn’t an easier task: Smith explained that what he called “vocal stress” takes a pretty big toll on actors’ vocal chords. This isn’t news in the celebrated annals of fighting game history, as Akuma’s previous voice actor, Dave Mallow, left the part due to the strain. “The biggest challenge with fighting games in particular is the vocal stress,” Smith stated. “Because characters tend to be bombastic (at least the ones I do), you spend a lot of time yelling. G was at a pretty heightened pitch since he was always giving a very impassioned speech. Then you get to the fighting sounds. In a games like the Street Fighter series, there are lots of fighting/battle sounds… grunts and yells and such.”

“The only thing that doesn’t exist in Street Fighter are the grisly deaths,” he went on. “I’ve done many games where you are killed in a variety of gruesome ways. [The director will say], ‘Ok, for this line we need you to get stabbed, electrocuted, and lit on fire. Give four or five takes, about a minute each.’ I exaggerate, but only slightly. By the end of that, your voice needs a couple days to recover. And there are just some voices that naturally sit in a stressful place in your throat. Rufus, for example, was a lot of fun, but his placement was stressful. After four hours of his antics I was toast. So, I’d schedule his sessions for Fridays. That way I’d have the weekend to recover. Despite that, Rufus was such a fun character to do [that] I didn’t mind the vocal stress. Seeing him come to life in all his spandex jumpsuit glory was worth the exertion. I do miss the big guy.”

Let’s get it on!

Smith isn’t a noob to gaming, as he holds that his son’s avid engagement in the pastime and his own work in the industry has afforded him some insider knowledge on the space — as well as some funny stories. “When SFIV first came out, there was a tournament at a convention where I was a guest,” Smith said. “I walked through the gaming room with my son and saw two players in heated competition. One was playing as Rufus. I walked up and watched the game for a while, then during a lull in the action I said, ‘You know, I’m his voice.’ The Rufus player turned around, took one look at me and said, ‘Yeah, right,’ then went back to the game. That turned out to be the most common response I got. People would say, ‘You don’t look like him’, which I guess is a good thing.”

Smith is likewise grateful to the Street Fighter fanbase for their open embrace of both Rufus and G, and hopes to see Rufus make a return in the future. “I’m so grateful to Capcom, and my director Jonathan Klein, for giving me the chance to bring G to life,” he said. “It was an experience I’ll never forget. And thank you to the players and fans who have imbued G with the power he needs to truly become the champion he is. *wink* Presidential Power!”

sfv arcade edition g reveal

Additional source: Capcom Fighters


G is currently available as one of the final characters of Street Fighter V’s Season 3 DLC pass, which can be purchased through the game’s Shop or directly on the PlayStation or Steam stores.


RELATED POSTS

Capcom continues to tease the reveal of G in Street Fighter V with the mysterious “Message To The People”

Composer Daniel Lindholm talks about his work on the themes for Ed, Cody, Zeku, and Sakura in Street Fighter V: Arcade Edition

Moody new fan remix of the Theme of G from Street Fighter V: Arcade Edition blends the past with the future

Body Count Fighting 8 announced for Saturday, November 3rd, features team throwdown between NLBC and WNF Street Fighter players

Body Count Fighting is back with its final fighting game event of the year, Body Count Fighting 8, on Saturday, November 3rd, at 6:00PM PST!  The event will be streamed live on Body Count Fighting’s Twitch channel as well as Shoryuken’s Twitch Channel.

BCF8 will feature a special East vs. West throwdown: Next Level Battle Circuit (NLBC) vs. Wednesday Night Fights (WNF)! The best players from these community leading weeklies will duke it out for regional pride, bragging rights, prize money, and the BCF Championship Belt.

In addition to six Street Fighter V: Arcade Edition feature matches, Body Count Fighting 8 will have a title match between current BCF champion, RISE | Smug, representing NLBC and the East Coast, versus former BCF Champion, Commander Jesse, representing Wednesday Night Fights and the West Coast. Here is the full rundown of SFV matches:

Title Match

  • RISE | Smug (c) vs. Commander Jesse

Feature Matches

  • END | Shine vs. CYG BST | Chris Tatarian
  • UYU | Lil Evil vs. Pnoy
  • TS | Sabin vs. Dankadillas
  • UYU | Kami vs. SonicBoxx | JB
  • Idom vs. XSK Samurai
  • Chris Battle vs. YaNoob

Aside from the regional battle, BCF8 will also feature three Injustice 2 matches including a title defense from current BCF Champion, Scar, against #1 contender, Atai. Here is the full rundown of Injustice 2 matches:

Title Match

  • Scar (c) vs. Atai

Feature Matches

  • DF | Grr vs. CLN | Whiteboi
  • RLN | Hero Killer Stain vs. Method | SilverRye

Don’t forget to tune in Saturday at 6:00PM PST on Body Count Fighting’s Twitch channel to see all the action!

Source: bcfighting 

Street Fighter V: Arcade Edition’s latest patch contains a number of stealth character changes

In addition to reducing the overall input delay of the game, it seems that Street Fighter V: Arcade Edition‘s latest, 3.091 patch has also brought with it a number of changes to various characters. Loic “WydD” Petit, who did the recent round of testing on the game’s input delay has listed down these changes.

The first of these is related to a bug that would reverse the inputs of Rashid, Alex, and Juri. This time, a fix has been applied to characters with similar flags on their throws, there are Cammy’s forward throw, Nash’s Tragedy Assault, Cody’s forward throw, Falke’s forward throw, and Akuma’s Demon Flip throw.

Meanwhile, Ed has had the properties of his anti-air V-Skill changed. Specifically, the various juggle values have been changed, though WydD admits that he isn’t sure about the consequences of these. Finally, Cody has had some of the properties of the hitboxes for crouch fierce and medium Ruffian Kick changed. Again, the exact effects of these are as of yet unknown.

Additionally, changes were found in the files for Kolin and Zeku, but the versions of the files are the same as before. While these could also be stealth changes, WydD speculates that these could be non-gameplay related.

You can scope out more information on these changes from sfvsim.

Source: WydD

Lethal League Blaze is out now on Steam

The long awaited followup to 2014’s surprise sports-fighter hybrid hit Lethal League, is finally here! Lethal League Blaze has touched down on the Steam Platform, replete with fast paced Pong-Violence, surprising movement and mechanical depth, and funky fresh beats from famed Jet Set Radio Composer Hideki Naganuma.

To jump in on the action, you can buy the game right now at the Steam Store for $19.99 USD. Those that want to wait for the PlayStation 4, Xbox One, and Nintendo Switch versions, however, will be doing so until Spring 2019.

Source: Steam