BigBoysToys’ Fiery Street Fighter II Dhalsim Figure Now Available for Pre-Order

“Young” Dhalsim makes a comeback with this new figure based on the Yoga master’s Street Fighter II design.

As we previewed back in August, BigBoysToys has been readying their latest addition to their Street Fighter II figure collection: fire-breathing Yogi Dhalsim will soon be teleporting his way on to Street Fighter fans’ toy shelves.

street-fighter-t-n-c-06-dhalsim-502773-17

This figure will feature an LED-lit Yoga Flame attack and his classic SFII stage backdrop, sharing the same cartoony and iconic sculpt style as his predecessors in the BigBoysToys line.

Click to view slideshow.

BigBoysToys’ T.N.C-06: Dhalsim is available for pre-order at PLAY-ASIA, Big Bad Toy Store, and a number of other online toy retailers. Expect this figure to set you back between $89.99-$99.99 USD before shipping.

Sources: PLAY-ASIA; Big Bad Toy Store

Need Help Getting into Arcana Heart 3 LOVE MAX!!!!!? Read Up on the Finer Workings of Clashing to Get Started!

With AH3LM recently being released on Steam and a brand new Arcana Heart game announced, now is the perfect time to actually get into the series. While the game does have many complex systems, there is no shortage of players willing to break it down to help newcomers out. Today we see one such player, FrostyBolty, explaining the finer details of “clashing” to help you get into the title.

In his blog post he goes over exactly what clashing is in detail. Clashing may be familiar to people who play a lot of anime fighters, but the mechanic takes effect “when two attacks collide with each other, but when none of the attacks can hit the opponent.” FrostyBolty goes on to explain the different occurrences that can cause clashes, as they are different than in some games like BlazBlue and Guilty Gear. He explains that in Arcana Heart, if the attacks connect with each other they will clash, even if they’re in range to hit the opponent.

There are a few other specifics you can read up on, but he explains the exact properties in further detail. When two non-projectile clash they “essentially resets the situation so both players can act at the same time.” After this brief overview, he really gets into the nitty-gritty of specific situations, examples, and all the options you can use out of a clash scenario. It’s really worth the read, especially if you’re getting into the game.

Additionally, if you enjoyed that blog post, he has a few others to help player get into the game. He has one on the Homing Dash mechanic, Meter Management, Positional Advantage, as well as a simpler guide aimed at directing new players to what they should learn in the game first.

Source: FrostyBolty

Sadism 101: Learn to Play Street Fighter V’s Juri with This Beginner’s Guide

There’s never been a better time to try out Street Fighter V’s Poison Spider.

In the wake of Street Fighter V’s changes, Juri is certainly getting a lot of new attention! She’s always had her supporters, but it seems as if the game’s new build worked out quite beneficially to this sadistic assassin, as general opinion of her viability is on the rise.

If you’re considering trying her out, longtime Juri fan Red Gambit (and a clear fan of her classic costume mod) has readied this detailed beginner’s guide to ease you into this unusual but deadly fighter.

Source: TheRedGambit

Turn Pac-Man into a Fruit Machine with the Piñata Glitch for Super Smash Bros. for Wii U

It’s already been documented by others, but Pac-Man is an incredibly buggy character in Super Smash Bros. for Wii U. He’s had a number of glitches associated with him, including one which causes opponents to fall through the bottom of the stage, unable to recover. While many of the glitches that exist now are either useless in an actual match or act as mild annoyances, a new Pac-Man glitch has been discovered which could potentially be useful in doubles.

Christened the Piñata glitch, Pac-Man can actually clone the Bonus Fruit he summons via his neutral-B. If hit by a move which causes temporary paralysis–like Corrin’s Dragon Fang Shot, Zero Suit Samus’ Paralyzer or Pac-Man’s own Bell–Pac Man can then clone the Bonus Fruit that he currently has in his hand if he is then hit by another paralyzing move. The only caveat to this is that the first paralyzer must knock Pac-Man into the air and the following paralyzers must hit Pac-Man while he is using his Bonus Fruit in the air, in order to clone something.

It sounds complicated but if you watch the video from PEPESPAIN below, it will make a lot more sense. The best application of this glitch would be in doubles, where a Pac-Man can duplicate select Bonus Fruit like the Bell or the Key to set up certain combos. The only problem is that the stun gives opponents ample time to rack up damage on Pac-Man, and that the stun itself causes damage to the yellow fellow.

Source: PEPESPAIN SmashLab

Stay Classy with These Lili Combo Videos in Tekken Tag Tournament 2

Ms. Karin Kanzuki is not the only classy blonde bombshell who can string together a solid series of hits. Lili has always been able to flip her way through combos, making her a very entertaining character to play.

Featuring assists from Xiaoyu, Lars, Alisa, Kunimitsu, and her perennial rival Asuka helping her smash through walls and floors, this combo video could quite possibly inspire you to take up the 1% lifestyle and consider Lili as a potential main in the upcoming Tekken 7.

Source: James Blackheart

More Tech for Street Fighter V Season 2: Zangief, Alex, Juri, Ken, Dhalsim, & Guile

Buckle in, all you guys and gals who main characters who don’t start with “A” and end with “kuma.” We have another roundup chock-full of all the tech, combos, and matchups you could ask for.


Itabashi Zangief is used to fighting against the odds. Given his disposition for using Zangief, he has fought his share of bad matchups throughout the years. For Zangief mains, there was probably one particular character introduced this season that they didn’t want to see, and it was Akuma.

Hameko was probably smirking when he saw Zangief pop up on his Vs. screen in this set. However, when up against Itazan, it’s not necessarily the best outcome he could hope for.


Let’s go to the tale of the tape here. Uryo was a Street Fighter IV mainstay, yet a vagabond of sorts. Having played C. Viper in the original edition and Super Street Fighter IV, he moved on to Sakura in Arcade Edition and landed on Chun-Li for the finale. Solid with all three characters, he was ranked within the top 50 in all iterations of the game. In Street Fighter V, he has made quite the departure by moving on to Alex and has done well on a limited schedule.

AiAi, on the other hand, has went through far less traversal through the cast during his time in the game. Having stuck with Juri in Street Fighter IV, he played some Chun-Li in Street Fighter V before switching to Juri when she released. But who ultimately has the strongest play since? Let’s find out!


Next, we have Team Spooky’s Arturo Sanchez putting some mileage on his Dhalsim online. One of the best Dhalsims on the planet, he is adapting to the changes in Season 2 well, and his Dhalsim is looking pretty slick.


Here are some new season 2 meaty setups for Ken, Should you find yourself with your opponent knocked down at a loss of what to do, let this be your guide.


Finally, we have updates on Daigo Umehara’s Guile. It looks like it’s shaping up quite nicely, as it seems that Daigo has decided in the argument over Ryu’s counterpick, “If you can’t beat them, join them.”

Sources: スト5オンライン, YogaFlame24, NurseLee, Team Spooky, XusesGB

Command Your Opponent’s Attention with This Commando Kano Combo Guide

Looking for a less common competitive character in Mortal Kombat XL? Perhaps you were looking into Kano–or even better, you were probably looking at his Commando variation.

If I am a mind reader and you were thinking all of the above today, then I have a treat for you! We have a Commando Kano combo guide for your perusal. Learn both beginner and advanced combos to get yourself ready, and as a bonus, there is an added tick throw guide for the character to boost you even further.

Source: Chriz

Command Your Opponent’s Attention with This Commando Kano Combo Guide

Looking for a less common competitive character in Mortal Kombat XL? Perhaps you were looking into Kano–or even better, you were probably looking at his Commando variation.

If I am a mind reader and you were thinking all of the above today, then I have a treat for you! We have a Commando Kano combo guide for your perusal. Learn both beginner and advanced combos to get yourself ready, and as a bonus, there is an added tick throw guide for the character to boost you even further.

Source: Chriz

Endless Comboz Celebrates Ultimate Marvel vs. Capcom 3’s “Infinite Creativity” with This New Combo Video

Creativity has always been a hallmark of the Marvel vs. Capcom games; with all the crazy combos and setups players have created during its lifetime, Ultimate Marvel vs. Capcom 3 has certainly been no slouch in that department.

In what may be their final combo video for the game, Endless Comboz celebrates the creativity that UMvC3 allows. The combo video below features things such as unique loops, crazy extensions, unusual combinations, as well as a lot of impractical, character-specific stuff that’s still pretty cool to watch.

Source: Endless Comboz

Squad Goals: Advanced Combos and Tactics for Jack-O in Guilty Gear Xrd -REVELATOR-

Jack-O is a wild character design. She employs several types of minions simultaneously to whittle you down. Almost like a new level of previous “puppet” style characters, but she does not directly control the minions. She’s underwhelming on her own, but if she gets going with a full squad she quickly becomes one of the most obnoxious characters to fight against.

6K (overhead) RC combo on Pot. The combo can be ended earlier for a setup, rather than max damage:

 

Close slash being +frames (hit or block) allows for links. This optimizes options against Haehyun & Potemkin, showing two oki routes off a 6P knockdown:

 

The instant air dash loop on Bedman:

 

Speaking of 6P knockdowns, a common approach is to cancel to a ghost set (minion house), pick it up, airdash and throw it. Since at many ranges the house goes over the opponent, this leaves Jack-O open. Fake ’em out with recalling the ghost in mid-air, and come down with a meaty j.K. It even functions as a safe jump in the mirror match:

We then see a strong almost-setplay sequence following it. Using 5D6 is a great way to extend combos, but beware of using it if minions are already in play. They often hit at inopportune times and interrupt your combo.

Counter-hit 6P doesn’t net much of anything midscreen, but Silva shows here that you can—given you have enough meter for several uses of 4D—waste enough time with a combo to get S and K ghosts to level 2:

 

Sometimes you don’t want to commit to a combo that will only work on counter hit (CH). This shows how CH 2S will mess up your normal combo, but can still be converted on reaction:

 

If you’re confident in the counter-hit, however, a cancel to ghost set can allow from some insane combos:

 

If you land a successful reversal with Burst Calvados, here’s how you can extend the combo to level up your ghost:

 

4D loop shown on Millia:

This is very meter-intensive, but again sometimes it’s about wasting time so that minions can approach and/or level up.
Another example of 4D/j.4D loops, good for wasting time to allow better positioning and stronger minions:

 

Tricky left-right mixup off a 2H knockdown. Don’t forget you need a little more than 25% meter because the initial j.D projectile uses meter:

 

Last but not least, don’t forget that your ghosts when recalled, keep their current level. If you get the lancers (K-version of ghosts) to level 3, the combo opportunities are insane.

For instance, a 104-hit OTG combo:


Sources: Saiga_J, Silva, dot Nova, Purepure, Min