Shin Ryu Battles Oni in the Conclusion of Street Fighter Unlimited’s First Arc, from UDON

It’s light versus darkness in the finale to Street Fighter Unlimited’s first story arc.

In last month’s Street Fighter Unlimited #11: after finding balance between his positive ki and the Satsui no Hado, Ryu awakened into Shin Ryu! Sensing the change, Akuma (as Oni) deems Ryu worthy of a final showdown between their fists and philosophies–and that battle is featured in UDON Entertainment’s Street Fighter Unlimited #12, on sale now.

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Check out these preview pages!

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While Street Fighter Unlimited will now take a hiatus, Street Fighter vs. Darkstalkers is coming soon, and the final pages of Street Fighter Unlimited #12 also promise a new Street Fighter Free Comic Book Day issue–and another Swimsuit Special–in 2017.

Street Fighter Unlimited #12 (32 pages, $3.99 USD) is available now from a local comic shop near you, or your favorite online comic retailers.

Source: UDON Entertainment

Counter Guilty Gear Xrd -REVELATOR-‘s Leo Whitefang with This In-Depth Guide

Leo Whitefang is one of those characters in Guilty Gear Xrd -REVELATOR- that particularly preys on a lack of knowledge from his opponents. Leo has many options to mix up and outplay the foe with cross-ups, a countering stance, and a guard-crushing move. To keep abreast on strategies from the Lion’s Den, top Japanese players began scribing a comprehensive guide, that now has an English translation.

Ruu, Takehara, and T5M7’s guide to Leo Whitefang begins by breaking down normals, explaining the frama data on each and its specific functions. What’s more, they give advice on countermeasures to those attacks, detailing what happens if you jump, backdash, or press buttons. The second part explains Leo’s special moves and takes a similar approach.

Part 1 is translated by BloodWolf and Part 2 by LordKnight. Additional clarification and collaboration comes from Mr. K and Bears.

For some Leo footage in action, here’s a long set between Ain (Ky Kiske) and Muumen (Leo Whitefang).

Sources: Evernote Part 1, Part 2; Ruu’s original blog post; Mdesilva

The Beefy Smash Doods Dig Into The Facts About Super Smash Bros. for Wii U’s Burrow Mechanic

In Super Smash Bros. for Wii U, a select few characters can bury opponents in the ground using certain moves. Donkey Kong, Wii Fit Trainer, Zero Suit Samus, Villager and King Dedede all have access to moves that have this “Burrow” mechanic but for the most part, players don’t utilize the properties of this unique state.

To rectify this, the Beefy Smash Doods have grabbed their shovels to dig into the mysteries of the Burrow mechanic. The main thing to note is when a character is buried in the ground, they act similarly as when they are trapped in a Yoshi egg. Much like when you are encased in a Yoshi egg, the time spent stuck depends on your current damage percentage and how hard you mash out.

You will naturally pop out of the ground after a certain amount of time, but mashing buttons can let you escape faster. When you mash, your character judders from side to side when they are buried, meaning your opponent can watch to see if you are desperate to escape. By watching to see how fast the opponent is moving about while buried, clever players can queue up a punish to possibly kill an opponent as soon as they pop up.

Besides Greninja who can Shadow Sneak out of this lock, characters escaping a Burrow cannot jump, air dodge or attack until 11 frames after leaving the buried state. If timed right, you can also guarantee a kill by striking opponents with a hard hitting move within this 11 frame window of opportunity.

Source: Beefy Smash Doods

NetherRealm Studios Finally Shows Off More Footage of Injustice 2, via IGN First

After almost four months of radio silence from NetherRealm Studios, the developers of Mortal Kombat are finally back to show off some footage of Injustice 2. Shown via IGN’s First initiative, they have chosen to break down Supergirl’s move set, displaying her specials, some of her combos as well as her unique combat trait.

As well as hearing the familiar voice of NetherRealm community specialist Tyler Lansdown, diligent watchers will notice that Supergirl has been to the clinic for some facial reconstruction surgery. With many complaining about the female character models in NetherRealm games, it’s promising to see that the studio has gone back to the drawing board to quiet fan concerns.

With Marvel vs. Capcom: Infinite also scheduled for 2017, it’s going to be a the fierce year between comic book fighters.

Source: IGN

VesperArcade and Detramantix Look at the History of the Infinity Gems in Marvel Super Heroes

Last week, we covered VesperArcade’s Assist History video, where he and Canadian Marvel player Detramantix took a look at the evolution of the Assist mechanic throughout the Vs. Series. Now they return with a bit of a follow-up video, focusing on how the Infinity Stones, or rather Gems, were implemented back in 1995’s Marvel Super Heroes, and use what we know about them there to speculate how they might be utilized in Marvel vs. Capcom: Infinite.

In that game, based on the “Infinity Gauntlet” storyline, the six Gems: Power, Time, Reality, Mind, Soul, and Space, were not manually chosen by players before matches–as they will be in Infinite–rather they would be sorted into a random order revealed at the Vs. screen that they would follow during matches. In order to make them appear, players had to meet certain criteria, such as scoring the First Attack. The Gem will pop out on the side of the player who completed the condition to make it appear, but can be grabbed by both, and can even be stolen from players if they haven’t activated it. Players can carry multiple Gems, and could cycle through them with the Start button. Gem activation will also hit the opponent and knock them away, similar to how Ryu wall bounces Captain Marvel with the Power Stone in the MVC:I trailer.

Gem abilities were as follows:

  • The Power Gem gave each character a damage buff, and granted certain characters special abilities, such as giving Spider-Man a mirror image of himself on the other side of the opponent, allowing for sandwich combos. Captain America received multi-hitting Specials that would eventually become his Hyper Combos in later titles. Wolverine created blurred shadow images of himself, that would follow him around. Psylocke was given an invulnerable clone, which appeared in front of and behind her and could deal damage.
  • The Time Gem provided increased movement speed. Hulk gained 2-hits on his heavy attacks, while Shuma-Gorath’s normals turned his opponents to stone. Time Gem-specific combos were also possible, which seems to also be the case in MVC:I.
  • The Space Gem increased defense. Juggernaut became immune to all attacks but throws, while Magneto gained a magnetic shield, making him immune to ALL forms of attacks.
  • The Reality Gem provided elemental projectiles such as fireballs, icicles, lightning balls and even a pumpkin that can stun opponents. Blackheart could also become invisible.
  • The Soul Gem allowed lost health recovery. Iron Man gained an electric effect on his normals that increased damage and allowed him to drain his opponent’s Super Combo gauge.
  • The Mind Gem allows the regeneration of Super Combo gauge.

The game also allowed players the option of turning the Gems off by both holding down the Start button before the match, signified by a “No Gems” message, giving players a choice to abandon this mechanic for a more traditional experience.

You can see the full video below.

What did you think about the Infinity Gems in Marvel Super Heroes, and do you hope the Stones work similarly in Marvel vs. Capcom: Infinite? Let us know in the Comments below!

Source: VesperArcade

Learn to Fight Like Wildfire with This Blaziken Guide for Pokkén Tournament

BadIntent’s guide will help you burn right through the opposition.

Pokkén Tournament competitor BadIntent has prepared a comprehensive guide for the game’s fiery kickboxing bird Pokémon Blaziken; if you are just picking up this character or are looking to refine your play, this guide is a great asset. In addition to covering your general approach to this fighter during the Field and Duel phases, it expands into applying pressure, combos, meaty setups, and more.

Check out the guide as posted at Pokkén Arena here.

Source: Pokkén Arena via BadIntent (Twitter)

Learn the Art of Ninjitsu with this Bang Shishigami Combo Video for BlazBlue: Chronophantasma EXTEND

While BlazBlue: Central Fiction may be the title in the Arc System Works universe that is hot off the presses, that doesn’t mean that earlier titles in the series are out of tech to discover. In this instance, we are looking at Chronophantasma EXTEND, and Bang Shishigami.

Watch the fast-talking ninja put together some amazing combos and resets into fully powerful okizeme options that will leave you knowing that Bang is both the hero we want and need.

Source: Mr.Ownage [FTW]

Watch Top Players Walk the Demon’s Path in These Street Fighter V Akuma Online Match Compilations

With Season 2 of Street Fighter V brining the return of the Raging Demon, players all over the world are battling it out to determine who is the true Master of the Fist. We’ve already seen some of what Tokido and Mago can do with Akuma, but there are battles being raged by other players out there as well!

First, we have Team Secret’s Poongko fighting it out with his Cammy against Hyde Buffy’s Akuma in a FT3 on the Kanzuki Private Beach.

Next, we have 6 Ranked Matches featuring AiAi’s Juri against number 7-Ranked Yuhi-hikali, who’s normally known for his fearsome Necalli play!

“HungryPoongko” takes the Raging Demon for a spin against Hyde Buffy’s Akuma and Cammy, TekkenBoy’s F.A.N.G, RINTO_TERUYO’s Chun-Li, tkg-r27’s Ibuki–featuring an impressive Raging Demon comeback from “The Machine!”

We head across the pond to witness a FT2 Ranked Match showdown between two Akumas from the United Kingdom, as ImStillDaDaddy faces off against MDZ Jimmy on the new Temple of Ascension stage.

Maximilian has released the first part of his Week Of! featuring him using Akuma against various online opponents.

We also have more matches featuring Tokido, taking on Nakodid’s M. Bison.

Here’s some highlights of Evil Geniuses’ Momochi’s Day 1 Akuma, which XusesGB believes to be on par with Tokido’s already.

It seems GGP|Kazunoko, LI Joe, EG|Justin Wong, Chris G, Yukadon, Onuki and Mago have also taken him for a spin.

Chris G and Winterfox’s XSK Samurai go to war in this Ranked FT3 Akuma Mirror.

Finally, we have even more–even longer–Ranked Matches from “The Murderface” Tokido, as he continues to gain proficiency with the latest incarnation of the character he’s most associated with in recent times.

Season 2’s first New Challenger continues to make an impact across the landscape of Street Fighter V. If you too walk the Demon’s path, you can check out another compilation of combos and match highlights here.

Sources: XusesGB; YogaFlame24; Maximilan Dood; E-SportsFighters(SF5)

Is Daigo Umehara Considering Guile for Street Fighter V Season 2?

The world’s most recognizable Ryu may be considering a character swap in Street Fighter V Season 2. HyperX|Daigo Umehara has been playing Guile since the Season 2 patch dropped on Tuesday, recording just a single ranked match with Ryu.

Though Umehara has shown off his Guile on a few occasions in the past, he has used Ryu exclusively in more than 7,000 matches. After losing his first ranked match of Season 2 with Ryu on Thursday, Daigo switched to Guile and went on a 10-1 run during a 90-minute session.

Whether the switch remains permanent remains to be seen. Ryu appears to be weaker in this version of Street Fighter V, but did get some new combo options to add to his utility. However, Daigo has shown that he’s not afraid to move away from his shoto roots to give him a better chance at winning. Through the life span of Street Fighter IV, Daigo dropped Ryu for Yun, and later switched to Evil Ryu.

You can check out how Daigo’s Guile is shaping up below:

Umehara has also been caught trying out Urien in the Season 2 build.

Source: XusesGB, V-League

Float Your Way to Victory with This Jigglypuff Basics Tutorial for Super Smash Bros. Melee

Many top players have claimed victory using the cute Balloon Pokémon Jigglypuff in Super Smash Bros. Melee. Due to player performance at tournaments, it has become a common pick among Melee heads and has secured a top spot on many tier lists. In their latest video, SSBM Tutorials goes over some of the techniques that are essential to becoming a solid Jigglypuff player.

Though there is already a prevailing notion that Jigglypuff would not be the character it is without its back-air A attack (commonly referred to as bair), the first segment where the different ways in which it can be applied in a match could be particularly useful information. Unique aspects of the character like its aerial tech and its invincible ledge dash are covered in the video as well. There are also clips of top players executing the studied techniques, so viewers can see the material in action.

Check out the Jigglypuff tutorial below and subscribe to SSBM Tutorials for more comprehensive Melee content.

Source: SSBM Tutorials