Enjoy Your Fighting Games with Input Lag? Skullgirls 2nd Encore Adds Option to Raise Lag to 6-7 Frames

Input lag has been a huge talking point in the FGC over the past year. With Street Fighter V–the most featured fighting game of 2016–having a higher-than-normal delay on inputs, a lot of people were concerned about the impact such a delay would have on the overall game. There have been notable effects on both balance and player reaction, leading to Capcom eventually reducing the input lag by a degree, after which there was discussion about the implication on balance reducing the lag had. Most players expected the lag to be altered again with the Season 2 update, but with no additional changes to input lag in sight the topic has been open to discussion all over again.

In a move reminiscent of their April Fools character announcement, the latest patch for the PC version of Skullgirls promotes a wholly unique feature for a fighting game. It was announced that players can now manually choose to increase their amount of input lag by 3 frames, bringing the delay from 3-4 frames up to 6-7 frames.

The point of this patch seems like a joke at a glance, but there’s a bigger talking point here: is raising the input delay such a silly thing to do that it has to be a joke to suggest, and if so what does that mean for games that ignore a delay? What kind of impact does such a delay have on footsies, hit-confirms, zoning, pressure, and resets? Would anyone intentionally raise the delay on their game, and why? Does player input matter, or is this a decision that should be left up to developers? This option adds some important discussion material, being the best chance for players everywhere to personally feel the difference a few extra frames of lag can make.

Source: Skullgirls

Win Super Street Fighter II Turbo at Combo Breaker 2017 and Win an Arcade Cabinet

While the games that will be a part of Combo Breaker are something to behold, the Super Street Fighter II Turbo event is definitely one to pay attention. The soon-to-be 23 year-old title always draws a crowd wherever it goes on the circuit, and Combo Breaker not only plans to bring out the old school players, but to bring them out in droves.

This year, the event will be played on custom arcade cabinets with fully restored monitors, courtesy of Paradise Arcade Shop and 2 Old 2 Furious. These cabinets will feature all the old features of a cabinet you have come to expect, but also new additions such as Undamned USB adapters so you can use whatever stick or pad you are comfortable playing on.

But the icing on the cake is the fact that the winner of the tournament will walk out of Chicago with not just a trophy or cash prizes, but also one of the cabinets that the event was played on. While the winner will shoulder the responsibility of paying for shipment of the cabinet, it will include everything needed to have your own arcade setup at home, including a Super Street Fighter II Turbo board!

Think you have what it takes to lug home a relic of the old school back home? You better make it to Combo Breaker from May 26-28, 2017!

Source: Combo Breaker

desk Unleashes the Master of the Fist in This Street Fighter V Akuma Montage

To kick this new season off properly, desk has put together the first–in what will be many–Season Two combo video for Street Fighter V. Starting off with Akuma, desk runs through some of the wilder combos that the Raging Demon can pull off in SFV.

Many of the combos involve using Akuma’s V-Trigger, which gives him access to advanced specials like the double air fireball and the Shoryuken which slams opponents into the ground after the first punch. Akuma’s launching attacks like his V-Skill kick and back heavy punch give him plenty of opportunities to cancel into V-Trigger and continue a combo.

You can even follow up his Critical Art with a Shoryuken in the corner, giving you yet another chance to activate V-Trigger and tack on that extra bit of damage. Once he gains momentum, there is no stopping the Satsui no Hado.

Source: desk

Street Fighter V’s 2017 Deluxe Edition Comes with Both Season One and Season Two Character Passes, Available Now

Street Fighter V’s second season is now upon us! With it comes a host of balance changes, and the promise of new characters.

For those now looking to get in on Capcom’s flagship fighter, a new 2017 Deluxe Edition is now available for purchase. This package comes with the character passes for both season one and season two, allowing players access to all the downloadable characters from last season, as well as the ones coming next year.

The Street Fighter V 2017 Deluxe Edition is available for $79.99 on PlayStation 4, and $80.27 on PC via Steam. Both represent a significant discount compared to buying each item separately.

Sources: PlayStation Store; Steam

Check Out This Alternate Win Pose Compilation for The King of Fighters XIV

Knocking out two of your opponent’s characters with only one of your teammates is tough in The King of Fighters XIV. SNK has their own fun little way of acknowledging this: beat two opponents in a row, get a new win pose! Well, sort of. Some are as simple as new voice lines accompanying the old win poses. Still, it’s a nice touch of personality!

Check out the video below to see all the alternate win poses found so far.

Sadly, not every character has a alternate win pose. Perhaps a future update will bring in a few more easter eggs like this?

Source: Gato Ray

Check Out This Alternate Win Pose Compilation for The King of Fighters XIV

Knocking out two of your opponent’s characters with only one of your teammates is tough in The King of Fighters XIV. SNK has their own fun little way of acknowledging this: beat two opponents in a row, get a new win pose! Well, sort of. Some are as simple as new voice lines accompanying the old win poses. Still, it’s a nice touch of personality!

Check out the video below to see all the alternate win poses found so far.

Sadly, not every character has a alternate win pose. Perhaps a future update will bring in a few more easter eggs like this?

Source: Gato Ray

Check Out This Alternate Win Pose Compilation for The King of Fighters XIV

Knocking out two of your opponent’s characters with only one of your teammates is tough in The King of Fighters XIV. SNK has their own fun little way of acknowledging this: beat two opponents in a row, get a new win pose! Well, sort of. Some are as simple as new voice lines accompanying the old win poses. Still, it’s a nice touch of personality!

Check out the video below to see all the alternate win poses found so far.

Sadly, not every character has a alternate win pose. Perhaps a future update will bring in a few more easter eggs like this?

Source: Gato Ray

Check Out This Alternate Win Pose Compilation for The King of Fighters XIV

Knocking out two of your opponent’s characters with only one of your teammates is tough in The King of Fighters XIV. SNK has their own fun little way of acknowledging this: beat two opponents in a row, get a new win pose! Well, sort of. Some are as simple as new voice lines accompanying the old win poses. Still, it’s a nice touch of personality!

Check out the video below to see all the alternate win poses found so far.

Sadly, not every character has a alternate win pose. Perhaps a future update will bring in a few more easter eggs like this?

Source: Gato Ray

Check Out This Alternate Win Pose Compilation for The King of Fighters XIV

Knocking out two of your opponent’s characters with only one of your teammates is tough in The King of Fighters XIV. SNK has their own fun little way of acknowledging this: beat two opponents in a row, get a new win pose! Well, sort of. Some are as simple as new voice lines accompanying the old win poses. Still, it’s a nice touch of personality!

Check out the video below to see all the alternate win poses found so far.

Sadly, not every character has a alternate win pose. Perhaps a future update will bring in a few more easter eggs like this?

Source: Gato Ray

Daigo Experiments with Urien in this Street Fighter V Online Montage

HyperX|Daigo Umehara is known for his Ryu in general across Street Fighter games, but he has made exceptions across the progression of various titles. In Super Street Fighter II Turbo, he was known for playing a very dirty Boxer. In Street Fighter III: Third Strike, he ran a top tier Ken. In the Street Fighter IV Series we saw him move to Yun during the Arcade Edition update, then ultimately closed his career out in the game with Evil Ryu in Ultra Street Fighter IV.

Leading up to Season 2, it does appear that he is looking at another character, with Urien in particular. Given his propensity to move on to other characters after a while, is it possible that we will see Umehara make a switch to Urien in Season 2? Is his Urien good enough to stay competitive in the tournament scene? Watch and find out!

Source: XusesGB