While every character in Guilty Gear Xrd -REVELATOR- has the same value of hit points — 420 — calculating exact damage and overall health is much more complicated than that. The RISC gauge scales attacks after blocking, everyone has an individual defense modifier, and there’s also the Guts mechanic, which decreases damage further the closer a player is to defeat.
Reddit user dhamster brought those values under a scope to statistically calculate just how much effective hit points each character has. The first chart, made on Dustloop, has the Guts and defense modifier values for characters (0 being the worst, 5 the best):
| Guts Rating | Character | <50% Life | <40% Life | <30% Life | <20% Life | <10% Life |
|---|---|---|---|---|---|---|
| 0 | Bedman, Elphelt, Faust, Zato | 90% | 76% | 60% | 50% | 40% |
| 1 | Axl, I-No, Ramlethal, Sin, Slayer, Sol, Venom, Dizzy | 87% | 72% | 58% | 48% | 40% |
| 2 | Ky, Haehyun, Jack-O’ | 84% | 68% | 56% | 46% | 38% |
| 3 | Johnny, Leo, May, Millia, Potemkin, Jam | 81% | 66% | 54% | 44% | 38% |
| 4 | Chipp | 78% | 64% | 50% | 42% | 38% |
| 5 | Raven | 75% | 60% | 48% | 40% | 36% |
With a few assumptions, dhamster made a formula that incorporates Guts to see an estimation of what a character’s actual health comes out to:
| HP | Defense Modifier | Effective HP – No Guts | Guts Rating | EHP – With Guts | EHP (% of median) | |
|---|---|---|---|---|---|---|
| Chipp | 420 | 1.3 | 323 | 4 | 480 | 84% |
| Millia | 420 | 1.21 | 347 | 3 | 504 | 88% |
| Zato | 420 | 1.09 | 385 | 0 | 524 | 91% |
| Axl | 420 | 1.06 | 396 | 1 | 549 | 95% |
| I-No | 420 | 1.06 | 396 | 1 | 549 | 95% |
| Ramlethal | 420 | 1.06 | 396 | 1 | 549 | 95% |
| Dizzy | 420 | 1.06 | 396 | 1 | 549 | 95% |
| Sin | 420 | 1.04 | 404 | 1 | 559 | 97% |
| Venom | 420 | 1.03 | 408 | 1 | 565 | 98% |
| Elphelt | 420 | 1 | 420 | 0 | 571 | 99% |
| Faust | 420 | 1 | 420 | 0 | 571 | 99% |
| May | 420 | 1.06 | 396 | 3 | 575 | 100% |
| Jam | 420 | 1.06 | 396 | 3 | 575 | 100% |
| Ky | 420 | 1.03 | 408 | 2 | 581 | 101% |
| Jack-O’ | 420 | 1.03 | 408 | 2 | 581 | 101% |
| Sol | 420 | 1 | 420 | 1 | 582 | 101% |
| Raven | 420 | 1.1 | 382 | 5 | 587 | 102% |
| Slayer | 420 | 0.96 | 438 | 1 | 606 | 105% |
| Johnny | 420 | 1 | 420 | 3 | 609 | 106% |
| Leo | 420 | 1 | 420 | 3 | 609 | 106% |
| Bedman | 420 | 0.93 | 452 | 0 | 614 | 107% |
| Haehyun | 420 | 0.96 | 438 | 2 | 624 | 108% |
| Potemkin | 420 | 0.93 | 452 | 3 | 655 | 114% |
| MEAN | 572.3 | |||||
| MEDIAN | 574.8 | |||||
| STD DEV | 38.2 |
“Most characters have effective HP that falls within a few percentage points of the median, but some characters are notably more or less resilient than the rest, by up to 15%,” dhamster points out in his post. “That’s not much different than the scale of hit points in Street Fighter IV, where Akuma had 850 HP and Zangief had 1100-1200 HP (depending on the version). Raven’s high Guts rating more or less balances his bad defense rating (1.1), but for the most part, the defense rating seems to be a bigger factor overall. Millia and Chipp have good Guts ratings, but their abysmal defense ratings send them to the bottom of the charts.”
Aside from these detailed numbers, it’s important to keep in mind that Guts doesn’t work on poison and chip damage, and that damage cannot be reduced below one. This was covered in the last Guilty Gear Crash Course.
Source: r/guiltygear
