No game has as storied a competitive scene as Super Street Fighter II Turbo. With its roots stemming nearly 25 years ago in arcades, the game has achieved tournament longevity due to a group of dedicated enthusiasts with arcade boards, Dreamcast consoles, and various forms of online play.
With this documentary, we see some of the top players showcased and interviewed about why this game is their obsession of choice. It also explains how the game has still managed to attract newer and younger players as it continues its storied journey through the decades.
These days, players have a plethora of options to customize their stick’s 30 mm pushbuttons. However, there aren’t as many options for the secondary 24 mm buttons used for the Start and Select, or for Hit Box style controllers.
Now, Arcade Shock and Jasen’s Customs are working with Sanwa Denshi themselves for help address this issue somewhat by releasing a “Dark Hai” variant of the latter’s OBSF-24 push buttons. The “Dark Hai” colorway, for those who aren’t familiar with it, is a unique 2-tone one featuring black rims and dark gray plungers. Arcade stick enthusiasts may recognize it as the colorway of the OBSF-30 buttons used in the MadCatz Arcade FightStick Tournament Edition 2, as well as the last 2 buttons of the original “Round 1” and “Round 2” Arcade FightStick Tournament Edition.
For those interested in picking a set of these new “Dark Hai” OBSF-24 push buttons, they are currently available for pre-order over at Jasen’s Customs for $2.25 per piece. Shipping for these will start on October 25.
As you’ve most likely heard, SoulCalibur VI will finally be available for purchase on our devices later this week — on October 19th. If you’ve never played the series, but are curious or want to introduce a friend to the game, let them know about this introductory video from Bandai Namco.
MarkMan narrates the video, first going over the basics of movement. Note that in order to crouch or jump, you have to hold the Guard button, because normally, pressing up and down will make your character strafe in the appropriate direction; this is the famous 8-Way Run! For those who played the series before, the horizontal versus vertical attack system is familiar. The “rock-paper-scissors” nature of this system is reflected in a new battle mechanic, Reversal Edge. By pressing B+G, you enter a parrying stance, blocking any attacks except for Guard Breaks and Unblockables, then hit the opponent. On contact, the two fighters enter a clash cinematic where pressing A defeats K, B overcomes A, and K counters B. Additional movement options are available.
Sort of similar to SoulCalibur V, a power meter returns. This time, it can be used either for Soul Charge (a temporary, powered-up state), Critical Edge attacks (supers) or some character-specific attacks. Note that if your opponent is on the match point, you will always get a full bar of power, and the meter has a capacity for two actions.
Check out the video below to get ready for the release of SoulCalibur VI:
Tokyo’s best battle weekly for dominance in Bandai Namco’s hottest titles!
Fighting Tuesday, presented by ANIMEILLUMINATI, sees fierce competition from some of Japan’s best players in Dragon Ball FighterZ and Tekken 7 and is held weekly at the Red Bull Gaming Sphere Tokyo. You can catch it every week on ANIMEILLUMINATI’s Twitch channel — and check out the VOD archive on JIYUNA’s YouTube channel!
Fighting Tuesday 32 begins at 7:00 PM JST (3:00 AM PT). Look for the bracket on Challonge; for more details check out JIYUNA on Twitter or search the #FightingTuesday hashtag.
The cuts keep coming — but it’s not a player this time.
We have recently seen the dominant FGC team Echo Fox begin to slim down their FGC division recently, among other cuts that saw their Gears of War team also cut. Just when you thought it was safe, another hit is taken.
FGC division manager Boeken recently took to Twitter to announce he was no longer with the esports team, signalling further cuts from their FGC department — which has already seen Street Fighter player Punk, Tekken players JDCR and Saint, and NetherRealm players Theo and Scar all released from their contracts. Whether this signals that even further cuts will come remains to be seen — nor do we know who is now in charge of their FGC division at this time.
I am very sad to announce that I am no longer with @echofoxgg as their FGC division manager. We may have parted ways, but I am very happy about all the experience they gave me, and I wish them the best of luck in the future. What a long road. (1/2)
Thanks to some more words from everyone’s favorite source for fighting games leaks DasVergeben, rumors are circulating once again that a big Marvel vs. Capcom: Infinite update is on the way from Capcom — while DasVergeben talked about this back in August (with the possibility that said update might be announced at Evo 2018; it wasn’t) the new spin on this rumor is based around Peter “ComboFiend” Rosas working with Marvel games, and advocating for this update from that position. The update will also supposedly be rebranded to Marvel vs. Capcom 4, dropping the Infinite moniker.
But: they are just rumors at this time, with no official confirmation. Maximilian has talked about the possibility of an “Ultimate”-style upgrade for MvC:I before; in the video below, he offers his current thoughts on the present rumors — including why Capcom might have held back on MvC:I a while.
Looking for a large tournament on November 10th in the Southeast USA? If you can get to Chattanoga, then Chatt Town Beatdown III is where you’ll want to be. Fighting games will take over the Card Monster Games store with these six events below:
Main Events Tekken 7 Street Fighter V: Arcade Edition SoulCalibur VI Dragon Ball FighterZ
Side Events BlazBlue: Cross Tag Battle Under Night In-Birth Exe: Late[st]
Event Times
On-Site Registration will begin at 11:00 AM
12:00 PM: BBTAG, UNIST
2:00 PM: DBFZ, SC6
4:00 PM: SFV, Tekken 7
Each main event will receive a $150 pot bonus. The event will be streamed at ChattanoogaFightClub‘s Twitch channel, and you can register for the events online here at smash.gg. For more information on the tournament itself, please check out the tournament’s event page on Facebook.
“I don’t even think Season 1 Ryu could survive in Street Fighter V right now.”
Before Ryu was nerfed into oblivion during Season 1, the competitive landscape of SFV was quite different. As the seasons went on and new characters (and absurd V-Triggers) were added to the game, many in the cast struggled to keep up with the top tiers — but Ryu, so badly damaged from a wide array of nerfs, just struggled to keep up with what he once was.
While Capcom has slowly tried to stitch the World Warrior back together, VesperArcade worry that he’s fallen too far behind. This wish-list discussion for Ryu recounts exactly what was lost for the on-the-box protagonist — and what can be done to make him right.
SoulCalibur VI is launching this week, and for any players on PC who have yet to pre-order it, now may be a great time to do so. Bandai Namco’s latest tale of souls and swords is discounted on PC via a couple of online retailers.
Fanatical currently has pre-orders for the Deluxe Edition of SoulCalibur VI for sale for $76.49, 15% off its regular price of $89.99. The regular edition on the other hand is on sale for $52.19, 13% off its $59.99 regular price.
In addition to the above, the Razer Game Store also has SoulCalibur VI discounted. Pre-orders for the regular edition is on sale for only $50.99, 15% off its regular price. Deluxe Edition pre-orders on the other hand are on sale for $80.99, 10% off the regular price.
Those interested in taking advantage of these should do so soon however. These deals end in just a few days.
Hello Internet, here are some CROW BITES for you. This is a series for weird trivia and glitches I’ve encountered in my life of fightin’ gamin’. Last time, we talked about the unique stun system of Kinnikuman Muscle Grand Prix 2. Today, to celebrate the recently-announced Samurai Shodown, I’m looking back to a mechanic that defines much of the series: recoil canceling.
The fundamentals of 2-in-1 combos in most 2D fighters gets turned on its head in Samurai Shodown V Special. The cancel windows are often tight and occur late in the animation of a move — particularly on block, when characters go into a specific recoil animation. This “recoil cancel” isn’t just a combo tool, it is the foundation by which decision-making is based around when playing the game.
SRK’s YouTube channel features guides, reviews, odd trivia, and more, all circling the world of the FGC. If that sounds like your bag, be sure to check out our back catalog here!