Super Smash Bros. Melee May Be Coming to Nintendo Switch via the Virtual Console, According to Eurogamer Report

Hold onto your hats Smash fans, as Super Smash Bros. Melee may finally be getting an official rerelease. In a report released by Eurogamer today, it has heard from multiple sources that the Nintendo Switch will be able to play GameCube games via its Virtual Console service.

Three games have been prepped and tested for launch with the Switch–according to Eurogamer’s sources–with Melee being among this starting lineup. Nintendo is also looking into getting the Wii U GameCube controller adapter to work with the Switch, but Eurogamer could not confirm if that decision has been finalized. With the rumors of a Super Smash Bros. for Wii U port for the Switch, having the GameCube adapter working natively for the Switch and for the Virtual Console would make the system the perfect place for playing Smash.

The question then arises if Nintendo would use either the PAL or NTSC version of Melee for this rerelease, and if any other aspects of Melee would be tweaked for this rerelease. There is also the worry if this Virtual Console version would run on a monitor to the same specs as Melee played on a CRT, as playing with additional display lag would sink the possibility of this rerelease being adopted by the competitive community.

With Nintendo having its official reveal event for the Switch on January 12th, these questions should hopefully be put to rest and a new age of Smash could hopefully begin on this new console.

Source: Eurogamer

Learn to Optimize Your Damage in the Corner with Parasoul in Skullgirls 2nd Encore

Skullgirls is one of the most freeform games on the market. Between the ability to restand your opponent, being able to pick any move a character has as their assist, and the sheer variance of teams and assist choices that are viable competitively, there is a lot to get lost in for Skullgirls fans.

Today, we have one such fan focusing in on one very core issue. Parasoul has a hard time squeezing out as much damage as other characters (for players unfamiliar with her optimal routes), so Noahidea made this helpful tutorial on using assists to boost her damage.

Source: Noahidea

Get a Grip on Luong’s Basics with This Character Breakdown for The King of Fighters XIV

Learning a new character can be intimidating, especially in a game like The King of Fighters XIV, where you have to pick up at least three for team play. This character guide breaks down the basic moves of Luong, the femme fatal of Team Kim. Since Luong is a newcomer, there are no previous King of Fighters titles that can be used to reference her moves–though she is noted to have a similar style to Kim’s friendly rival Jhun Hoon.

If you find this guide helpful, be sure to check out Ra3bones’ other fighting game content.

Source: Ra3bones

Fans Break Down Marvel vs. Capcom: Infinite Trailers — Gameplay, Characters, and Other Analysis

The whirlwind of hype and speculation has been raging for the new Marvel vs. Capcom title nonstop since it was announced. Between the release trailer and the extended trailer, there’s a lot to digest. If you’ve been uncertain what to make of all the information, we’ve rounded up a few breakdown videos for you.

The first breakdown is from jmcrofts, who tackles a lot of the gameplay we’ve gotten to see. He addresses combo starters, OTG states, and tag mechanics.

Gameplay wasn’t all there was to the trailer, of course. Here, Professor Thorgi tackles things like which characters are being used, which universes the game is borrowing from, and what potential references could be in the final game.

Source: Professor Thorgi; jmcrofts

SNK Offering Support to Tournament and Community Efforts, Including NEC17

SNK has not been shy about offering assistance to the fighting game community and The King of Fighters XIV events; the most recent example of such support is being offered to upcoming North East Championship 17:

The company has also been offering support to smaller community endeavors, such as the survey that James Alderson has been circulating.

This support is extending to many smaller venues, along with the bigger ones, so it’s clear that SNK is paying attention to the tournament scene. This bodes well for the game moving into 2017.

Source: James Alderson; Big E Gaming

UltraDavid and Vicious Give Capcom Stern Criticism Leading Up to Street Fighter V Season 2 & Marvel vs. Capcom: Infinite

It is no secret that not only did Capcom handle the launch of Street Fighter V improperly, but that Capcom also knows they did. Thus, with the Capcom Pro Tour season coming to a close, when Michael Martin asked UltraDavid and Vicious about their opinions of Capcom’s year, it should come as no shock that the duo wouldn’t mince words.

UltraDavid called the release “doodoo,” and blasted Capcom for not having put the emphasis on the general, casual audience as much as they should have. He lambasted the choice of releasing the game without a proper story mode, arcade mode, or even interesting costumes and stages. He also criticized them for design choices even in versus play, including not letting the second player be able to choose on his own to go back to character select at the end of a game.

Vicious went on to criticize the Capcom Pro Tour, and the organization of the points system for the season. They also suggest how the game can build new players, and how Capcom should handle the release of Marvel vs. Capcom: Infinite.

Source: Yahoo! Esports

The Soul Still Burns: New Soul Calibur Trailer and Website Celebrate the Series’ 20th Anniversary

“Transcending history and the world, a tale of soul and swords, eternally retold…” Bandai Namco are celebrating the Soul Calibur series’ 20th anniversary this year. The company released a new trailer that showcases games starting all the way from the PSone Soul Blade/Soul Edge in 1996, and continuing through the latest releases.

The trailer mysteriously ends with “The Legend Will Never Die.”

Furthermore, a new Project Soul website (only in Japanese) commemorates the series with a release timeline and fan comments.

The most recent Soul Calibur-themed release from Bandai Namco is a pachinko slot machine.

Could this possibly mean the series’ soul will rekindle for the current generation? Stay tuned for more leads as they come up.

Source: Project Soul via Siliconera

How Should Capcom Handle Capcom Cup Qualification?

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

So here we are. Capcom Cup has come and gone, and our lives are little more empty without the hype of this tournament series to fill our time. Granted, PlayStation Experience and Capcom Cup have given us far more to look forward to–such as Akuma on December 20th, balance changes, five completely new characters to the Street Fighter series, and Marvel vs. Capcom Infinite. On top of that, the shift in power within the FGC–by crowning our first American champion in the history of Capcom Cup–gives us a lot of hope moving forward.

With that said, we now know that changes are looming in the organization of the Capcom Pro Tour. It was inevitable, after the confusion that took place this year. It took a lot of research for anyone to make sense of who was in and out over the course of the season, and even a month before the grand finale. Several players that did qualify did not know whether they were in or out, just a week or two before the event. This caused one player–Tse4444–to not apply for a visa in time, and thus miss the event altogether.

While everyone that showed up for Capcom Cup came to win–and provided amazing matches and upsets in the process–one can only imagine what could’ve happened should everyone who was initially qualified made it out. As it stood, there were three players who were unable to attend due to various issues. Last year, no one qualified missed the event, and in 2014, only one person missed out. This can partly be attributed to the confusion of the system.

Here are some ways Capcom Cup qualification could be handled, and one suggestion to Capcom regarding their entrants.

Points Only

This is an option that Capcom is already considering. Instead of direct qualifiers, regional leaderboards, and regional qualifiers, all qualifiers would be entered by placing within the top 32 places on the global leaderboard. On paper, this looks great, as results and consistent performance would inevitably be rewarded. However, this could cause problems that I don’t think Capcom is foreseeing.

Firstly, the visa issues that are already causing problems with players like Misterio or Tse4444 are still there. Players that are on the edge of qualification may not even start a visa application they may not need, until they are sure they need it. The application process is a drawn-out one for many countries, and it can often be a costly one–doubly so if you are not a sponsored player.

Let’s say that a player like Dakou, who had middling success this year, is close to qualification next year. If he doesn’t apply soon enough for his visa for Capcom Cup, then he could be sitting in Guangzhou watching the event instead of in California playing, leading to another last minute player swap, such as HuoMaoTV|HumanBomb and AWS|CCL this year. And Capcom was lucky that their next direct option was available to play due to having a dual passport from Australia, as HumanBomb is from Hong Kong and could have required the same drawn-out visa process.

And even this option does mitigate the visa requirements, it will be in the worst possible way. When considering this option, Capcom is threatening to neglect the Latin American region. This is a region with more restrictive travel than most, and far less sponsorship opportunities than North America, Europe, and Asia. When your region’s top performer–F3|Brolynho–only earns 305 global points–all in Latin America–and 32 players this year earned at least 202, odds are that there may be only one Latin American entrant in a field of mostly North Americans and Japanese. And given that Capcom is considering reducing their tournament involvement instead of expanding or maintaining their current level, it could potentially diminish to an entire region not being represented.

Return to 2015’s Format

This is, in my opinion, the best option. Give the winner of a qualifier event an invitation into Capcom Cup, and if they are already qualified, let the next available finisher, up to 4th place, gain entry. If the top 4 are qualified, then let it go to the leaderboard. By doing this, you leave far fewer question marks about who has qualified and can attend. You further mitigate these issues by scheduling premier events in areas where people would require visas earlier in the season, thus giving these players ample time to muscle through the application process.

Several people argued with me over this season that going this way allows “scrubs who can’t close out a Premier event” into Capcom Cup, who thus have no shot of winning. This is erroneous on several levels. Firstly, the people who qualified on the leaderboard were, by default, “scrubs who can’t close out a Premier event.” Many of them would have qualified by way of a Premier event if 2016 used 2015’s qualification process.

Secondly, the idea of “scrubs who can’t close out a Premier event,” was proven very wrong during Capcom Cup itself. Seven of the top 8 had not won a Premier event. One of the lowest on that totem pole–EG|Ricki Ortiz–came very close to winning the whole thing after putting on a stunning display of grit throughout the top 8. Claiming that failing to close out the Premier events means they can’t turn it on when necessary is foolhardy.

Further, going the way of global leaderboard only will only serve to add players who consistently place top eight, but do not ever win into the mix. If your concern is getting proven winners into Capcom Cup, this is the best way to do so, as someone who wins one Premier event but doesn’t make any more top eights could face the possibility of not qualifying versus someone who made 20 top eights.

Leave it As Is

This is probably the worst choice they could possibly make, and I think Capcom is aware of that. All the problems that we have already talked about aside, this rewarded far fewer players for their great performances this season.

One of the biggest examples I saw was brought up by AceKingOffsuit when explaining Dark Jiewa’s failure to qualify for Capcom Cup:

This issue was likely created because Jiewa spent his time traveling across regions. He had less points in a specific region, and thus unable to qualify via the regional leaderboards as opposed to Tse4444, who had only played in Asia. Does that explain it? Yes. Does that make it fair? No.

This season’s system did not fully reward effort and commitment; I find it telling that someone who had put in far less commitment also was unable to attend Capcom Cup, when he had been inserted into the bracket by default.

Visa Issues

Regardless of the path Capcom takes, they need to be doing something to make sure that attendance issues are taken care of. The more international this tournament series becomes, the more they are going to run into players who need visas to compete. This has been the biggest issue regarding attendance, and needs to be addressed by Capcom itself.

Nowhere in Capcom’s terms and conditions regarding Capcom Cup does it even mention visas. This needs to change, as players may be confused as to the process to get the visa, and may find themselves being unable to even afford the application process to go to America. As such, Capcom should specifically state in their rules that part of the expenses that they will pay to get to Capcom Cup includes visa applications. Further, there should be staff on hand to assist in the visa application process for players. This is not outside the realm of possibility, and as a company interested in hosting a global event, this should not be an afterthought.

Final Thoughts

I believe Capcom should be going back to the 2015 format, especially if they are looking to cut back the tournament schedule in 2017. But their involvement should not stop there. They need to be addressing visa issues head-on to prevent issues of players not being able to attend.

Should players not attend due to emergencies or scheduling conflicts, that is unavoidable and can happen at times. But not being able to attend due to visa issues is inexcusable, and the fault lies mostly on Capcom for their convoluted system this year and not having the oversight to help take the burden of procuring the visa off the players themselves.

Let Antonov Give Your Opponents a Wake-up Call with this King of Fighters XIV Okizeme Tutorial

How to handle your opponents’ wakeup is an important skill to have, and very little has been explored with Antonov since the game’s release. So, wondering how the big guy can deal out okizeme pressure? InfernoKong has you covered.

In this short series of videos, InfernoKong goes over the various options that Antonov has on wakeup to continue relentless pressure on your opponent. He also exhausts how to respond to rolls on wakeup as well.

Source: InfernoKong

Paradise Arcade Shop Selling T-Shirts to Benefit Toys for Tots

Love fighting games? Love arcades? Love playing fighting games in arcades? Paradise Arcade Shop knows how you feel. Sadly, with arcades dwindling in the United States and worldwide, it looks like the lifestyle of playing on cabinets is fading away. But naturally, there are still people that want to keep hope alive.

Bryan from Paradise Arcade Shop is one of them, as he has designed a T-Shirt with a tongue-in-cheek play on Donald Trump’s famous campaign slogan. But the best part of this is that not only can you support your love for arcades, but you can do so in benefit of a great cause: Toys for Tots.

Go over to the Teespring page, which has already met its minimum, to grab your today!

Source: Bryan Armitage (via Facebook)