Capcom Pro Tour Player Analysis: Will Kazunoko Repeat?

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

If there’s any immense pressure on anyone going into Capcom Cup, it would have to ride on the shoulders of Ryota “Kazunoko” Inoue. Despite this being a new game, people would expect the reigning champion to have a reasonable shot of repeating his championship run. GGP|Kazunoko has made his presence felt this season, and made his way into the fray to do just that. Now that he’s in via global points, does Inoue have what it takes to make two in a row?

When It Counts

Kazunoko has had a weaker season than most this year. While he has only won three events, one of them did happen to be Tokyo Button Mashers, which featured a bevy of top players such as YBK|Yukadon, Daigo Umehara, HM|Go1, MOV, and YouDeal.MJS|Haitani–all of which are joining Inoue in Anaheim. By all accounts, Kazunoko would be considered not the hot player, and thus not a favorite to win.

However, these sort of results are par for the course for Kazunoko. In 2015, he only won one event–CEO–before going on to win Capcom Cup. Kazunoko is the type of player that can win at will, and tends to will it when it matters. If any time is a time to will it, it’s now.

Killer Bee

Kazunoko has to be one of the best at playing honest with Cammy, as she should be in this game. He has applied one of her biggest strengths in Street Fighter IV to the latest iteration by using her to assert pressure using frame traps. He is always fishing for the counter hit, and when he gets it, he instinctively goes in for the max damage.

He also does very well in the neutral game, using his dives to bait out things from his opponents that he can punish. This is a very vital thing to getting his damage in, and allowing him to get into Cammy’s wheelhouse.

Pressure Cooker

Probably the most lingering question is exactly how he’ll deal with this pressure. He is the reigning champion. While expectations could be low due to his performance this season, the question remains what his expectations are this weekend, and whether he will be determined to be the first one to repeat. Should he place undue pressure on himself, it could be to his downfall.

However, if he’s coming into this tournament with no expectations, this could be interesting to watch. While he has always been viewed as a great player, Kazunoko hasn’t really had the expectation of champions before. This is the first time that he’s came in with these kind of expectations from the public. He needs to block it out to have any sort of reasonable shot.

Final Thoughts

Kazunoko has performed well this season. However, no one has repeated as champion yet, and unless he keeps himself calm under pressure, it won’t be happening this year as well. It’ll be interesting to see what happens, but I seriously expect him to go 3-2 this year.

Street Fighter V Wins Best Fighting Game at “The Game Awards”

Street Fighter V has had something of a rocky time in its first year. The game launched with what many felt was not enough content–particularly single player modes–and left a bad taste in many players’ mouths. However, Capcom has spent the past ten months supporting the game, adding more and more content.

It seems that that work has paid off: at tonight’s The Game Awards, Street Fighter V won the Best Fighting Game award. The game beat out other nominees Killer Instinct Season 3, Pokkén Tournament, and The King of Fighters XIV.

This win is notable in that the choice comes on a wave of community support, with fans supporting the game on Twitter with the hashtag #TGAStreetFighterV right up to the start of the show. This shows how much support the game actually has in the community, despite the issues that it had at launch.

Source: The Game Awards

Maximilian’s Latest Real Talk Discusses the Importance of Patches in Fighting Games

In the current day and age, seeing patches for our favorite fighting games–or any genre of games–is all but a certainty. Whether it’s to introduce sweeping balance changes, like what’s recently happened to Mortal Kombat XL, providing new content at regular intervals, as can be seen in Street Fighter V, or if it’s just to provide minor bug fixes, like we’ve seen from Blazblue: Central Fiction, nearly all of the fighters we enjoy today have received updates to continually extend their lifespans in both the casual and competitive scenes. In the latest edition of his Real Talk series, Maximilian looks to discuss this process by providing a tale of the most notable fighter that HASN’T received any type of updates in many years following its release: Ultimate Marvel vs. Capcom 3.

Over the course of the video, Max notes that one of the most positive gameplay changes that UMvC3 brought with it was the removal of the DHC Glitch, which became a staple of competitive play and largely dictated team selection at the highest levels of play. Though the title was intentionally left open-ended to encourage player creativity, the fact that support ended just a year after the game was released–following Capcom losing the rights to the Marvel license–along with team and assist compositions being further optimized, led to it “going from one of the most popular games in the FGC to just another fighting game, that’s still supported amongst its hardcore audience, but really isn’t played that much outside of just that audience.” Maximilian posits some of the benefits a UMvC3 patch could’ve offered, but also delves into the other side, in regards to how patching can be seen as a negative by the competitive community: using CvS2’s Roll Canceling as an example of a glitch positively received by the playerbase, and it’s removal in the GameCube port lead to it ultimately being rejected by the community, as they had spent so much time playing the original version.

Max closes the video by reminding viewers that, at the end of the day, balance patches are all within the eye of the beholder. You can see the video below.

Recently, Shoryuken’s own d3v wrote a piece about the differing balance philosophies being taken by Street Fighter V and The King of Fighters XIV, as well as asking if we’re leaving games too early before they’re fully fleshed out. Let us know your thoughts on balance patches in fighting games of all kinds in the Comments below!

Source: Maximilian Dood

Roxy, Axl, and Slash Bring Heavy Metal Influences to Mad Gear in the latest CFN Portal Street Fighter V Profiles

After covering knife nuts El Gado and Holly Wood, the CFN Portal site continues its rundown of the Mad Gear members from the original Final Fight, with the Shadaloo Activity Report’s research on Poison’s partner-in-crime, Roxy, as well as Axl and Slash, three characters that are based on–or named after–famous musicians of the 80s, the time period in which Final Fight was both created and set in.

Private Nakagawa: Roxy, the flower (?) of Mad Gear! Apparently, she came from an orphanage in Los Angeles like Poison, but she doesn’t speak often about her past.

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Basic Info:

Name: Roxy
Height: 174 cm
Weight: 51 kg
Blood type: 0
Birthday: June 10th
Home Country: USA
Likes: Muscle Training, Shopping
Dislikes: Train Travel

Private Nakagawa: She has a characteristic husky voice. Currently, she’s active with Abigail, Axl, and J around Metro City’s Bay Area. She loves to squander money.

Next, we move on to the first Mad Gear member who serves as  a Guns N’ Roses homage: Axl!

Private Nakagawa: His leather jacket is so cool! And his Double Hammer Punch is very powerful. He can even guard attacks.

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Basic Info:

Name: Axl
Height: 193 cm
Weight: 90 kg
Blood type: A
Birthday: May 1st
Home Country: USA
Likes: Motorbikes, Soft Drinks
Dislikes: All Vegetables

Private Nakagawa: He loves his motorbike. He roars around Metro City all night long with his associates. Usually drinks a Japanese soft drink with plenty of calcium and iron added. [There are various Japanese soft drinks firms that produce those drinks, most notably Suntory.]

Finally, we have Axl’s partner and “head swap,” who’s a fellow shout-out to Guns N’ Roses: Slash.

Private Nakagawa: He let his grow, huh. He fights using whatever he finds around him as a weapon. Hates losing.

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Basic Info:

Name: Slash
Height: 193 cm
Weight: 97 kg
Blood type: B
Birthday: February 6th
Home Country: England
Likes: Cars, Sports Games
Dislikes: Noisy People

Private Nakagawa: He has a high professional sense of consciousness, respected even within Mad Gear. He’s silent and taciturn, being a man of few words; but when he plays games, he always shouts and yells like Hell. He loves watching soccer (doesn’t like to play it, though).

That’s another three Mad Gear members down. For more about the gang, you can check out profiles on Bred, Dug, Jake and Simons here. Stay tuned, as we’ll provide more coverage of CFN Portal profiles as they appear!  Do you have any thoughts on Roxy, Axl and Slash’s new looks? Sound off in the Comments below!

Source: CFN Portal; special thanks to Midgarsorm for translations and footnotes

World Warriors Will Clash with the Night Warriors in UDON’s Upcoming “Street Fighter vs. Darkstalkers” Comics

UDON Entertainment brings these two worlds together for a new brawl.

They’ve teased it with side-stories in Street Fighter Unlimited and at San Diego Comic-Con, but now UDON is ready to officially announce Street Fighter vs. Darkstalkers, an all-new 8-issue comic series. It’ll kick off with a prelude issue #0 in February 2017, before it’s proper launch soon after.

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The main creative team will consist of UDON veterans Ken Siu-chong (writing) and Edwin Huang (art). Starting with issue #2, the series will also feature 4-page back-up stories from a variety of other creators, too. Full ordering information and variant covers are yet to be announced, but retailers will be able to contact UDON for their own store-exclusive variant covers. Readers eager to reserve their copy of Street Fighter vs. Darkstalkers #0 can use the Diamond order codes below.

Additionally, a new Street Fighter Unlimited #0 will be also available at local comic book stores and online retailers in February 2017, so keep an eye out for that as well!

STREET FIGHTER VS. DARKSTALKERS #0
32 pg, full color; $3.99; available February 2017
Diamond order codes:
DEC162023 STREET FIGHTER VS DARKSTALKERS #0 CVR A (Story cover)
DEC162024 STREET FIGHTER VS DARKSTALKERS #0 CVR B (Variant )
DEC162025 STREET FIGHTER VS DARKSTALKERS #0 CVR C (Movie Poster Homage Incentive)

Source: UDON Entertainment

Where to Catch Streamed BlazBlue: Central Fiction Action from Japanese Arcades

Navigating NicoNico can be confusing if you don’t speak Japanese, especially if you don’t have a premium membership. Openrec.tv has been on the rise recently, and although it looks quite similar to NicoNico–it’s a platform for streaming and hosting videos–it has a slightly more modern interface.

You can create an account on Openrec.tv  with a social media account, such as Twitter, and the profile options tend to be in English. We’ve covered a few videos from Dora, who started to make BlazBlue: Central Fiction videos in English. One channel that’s worth “Following” on Openrec.tv–which is done by starring it–is Shinjuku Sportsland. The arcade tends to broadcast BlazBlue tournaments on Wednesdays and Fridays. If you’re an ardent Twitch user, they also occasionally go on that service at Twitch.tv/sslhonkan01.

In order to stay on top of things via Twitter, @WHITE_ABSOL is the person to follow, as they are part of the Shinjuku Sportsland stream.

The Japan e-Sports League has also been broadcasting on Twitch, and their archives are available, like this recent set between Koike Litchi and Ikamen Azrael.

For some YouTube matches of BlazBlue and other anime games, the GAMEacho account is good to follow.

Finally, for a database of matches that can be sorted by specific characters, look to Keeponblaz.in.

Sources: Openrec.tv; @WHITE_ABSOL; Japan e-Sports League; GAMEacho; Keeponblaz.in; tips from @2dJazz

The King of Fighters XIV on Sale on PlayStation Store, Celebrating “The Game Awards” Nomination

This year’s “The Game Awards” sees a few well known titles getting some spotlight. The King of Fighters XIV, Street Fighter V, Killer Instinct Season 3 and Pokkén Tournament have been nominated for Best Fighting Game 2016, and Team Liquid’s Juan “Hungrybox” Debiedma and Team Razer’s Lee “Infiltration” Seon-woo also receivied nominations for Best Esports player.

After being nominated for Best Fighting Game, Atlus is celebrating with a 20% discount on their fighter in the Playstation Store. Dropping from $59.99 to $47.99 is a decent discount, especially for anyone still straddling the fence on getting it. The game has a large visual overhaul coming in the form of the next patch, version 1.10, so this may be the perfect time to hop on The King of Fighters bandwagon if you haven’t already.

Source: The Game Awards; Atlus

Rewired 2016: The Arizona FGC Rises Up to the Challenge

The Arizona FGC. Not a region that gets brought up often in conversation. It’s unfortunate, because the state has plenty of cemented talent such as Velociraptor, WTlYousif, The Mocha Latte and old-school veteran Sabre representing the Street Fighter series, as well as one of the best Super Smash Bros. Melee players in the world, TempolAxe.

Devastation–which was the premier tournament series during the Street Fighter IV era–was last seen in 2011, and ever since then there has not been a major tournament for the AZ scene to show what it’s made of. Last year however, Nick “Driftwood” Going–who made a name for himself with his Fei Long play in the SF4 series during Wednesday Night Fights–has taken the mantle of tournament organizer to create “Rewired”: a new major tournament series to revitalize the AZ FGC.

“After moving back to Arizona from California, seeing that mainstay tournaments like Devastation were no longer running, I wanted to bring a home for competitive fighters to not only the FGC events, but Smash as well,” Going said. “I see events getting more expensive and less accessible to players who don’t live in esports hot spots, so I decided to build Rewired along with my partner Justin Bruce Van Horne.”

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Timothy Lee (left) and Nick “Driftwood” Going (right). Photo credit: Techmode Productions

Taking place at the Double Tree hotel in Tuscon, AZ for two years straight now, Rewired is a two-day mini-major with a grassroots heart at its core. The event is helped set up by the Arizona FGC, providing most of the consoles, monitors and TVs. Nick and his staff provide the venue space and production values for the event, and it is streamed through his TheFigtingg99 channel on Twitch.

When I attended Rewired last year to compete in Ultra Street Fighter IV, it felt welcoming and intimate. Since the venue space was a lot smaller in 2015, you couldn’t help but run into people constantly, but in a way it helped form bonds and create new friendships with your fellow competitors. Still, it was cramped in the end and it was hard to move around the venue.

This year–much to my amazement–the venue space more than doubled in size, with bigger main stages not only for the players to play on, but for the rest of the attendees and stream monsters to watch their favorite players compete. Stephen “Sajam” Lyon, who commentated at Rewired last year, returned once again along with fellow SoCal commentator, James Chen; attending for the first time to co-commentate, further legitimizing the growth this tournament series is experiencing already. The number of games increased as well, which included Street Fighter V, Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd: Revelator, Super Smash Bros. Melee, Super Smash Bros. for Wii U and Project M. The three Smash games alone made up more than half of the nearly 600 competitors (not including spectators) at Rewired, since AZ has a huge community for it.

Isaac Guijosa–a Tuscon resident who used to live in Pasadena, CA, and a seasoned SFIV veteran who made his mark with Adon and Evil Ryu, and who now is trying to make his name in SFV with Ryu (he placed 9th in SFV this year)–was impressed at how Rewired has grown since last year.

“Rewired this year was insane,” Guijosa stated. “When I walked into the ballroom, I was pretty surprised how huge it grew compared to last year. It reminded me a lot of SoCals’ Revelations tournament by how many people [attended] and the production values.”

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Roch Mirabeau, another Tuscon native who has been involved in the AZ scene since 2002, and placed 13th in SFV this year with his unorthodox Laura play, had good things to say about the event despite some minor issues that popped up.

“Better production value, better venue, better hype, same love,” Mirabeau said. “All in all a success, considering budget constraints I overheard. The small niggling issues, power outages and old PS4 USB disconnects do not outweigh the overall increased value the event presented.”

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Roch Mirabeau (left) vs. WTlYousif (right). Photo credit: Techmode Productions

Of course, with growth comes even bigger challenges. For Nick Going who is still licking his chops with his new role as a TO, he realizes the difficulty this poses. Despite that, he still seems to have a positive outlook.

“Since we have a small budget, it’s always a struggle to make the event as cool and as fun as possible without breaking the bank,” Going said. “I love the custom badges we let the players design, I’m happy with the stream backdrops that prominently display those badges in collage form–anything that highlights the AZ community, I’m a sucker for. The community reception to that always seems very welcome. I also am very proud of running an event that finishes on time–even if it starts an hour late.”

Nick adds that he wants to have more control of the electrical power at the venue, to prevent any future blackouts–like the brief one they had at the tournament.

“It really bugs me when a player’s experience is disrupted because of something like that, and so we will make sure to have UPS power supplies everywhere! We had a much more spacious venue this year, so people could find casuals whenever they wanted all weekend long and the 24-hour venue (though we had to kick people out at 4:00 AM so we could get three hours of sleep) was a big hit.”

In only its second year, Rewired has undergone quick and tremendous growth thanks to Nick’s and the AZ community’s efforts to make this event an enjoyable experience for both competitors and spectators alike, as well to put their scene back on the map as a force to be reckoned with. As far as SFV is concerned, Nick is determined to have Rewired be part of the Capcom Pro Tour in the future.

“In the years to come we expect Rewired to grow through word of mouth–as we didn’t advertise much last year and still managed to double in size to 570 unique entrants, we know there will be more growth next year when we advertise on top of it. What really makes Rewired special though is that our focus isn’t on growth, but rather the player experience. We work hard to make sure players can get in as many games as possible, feel included and have a great experience. I think by continuing to focus on that and maintaining our status as one of the most affordable, fun and warm events around (shout outs to Arizona winters), we’ll have more and more people realize Rewired is the place to be in years to come.”

Roch concurred with Nick’s feelings about the growth of the AZ FGC.

“Arizona is a hidden gem perhaps among many burgeoning scenes,” he said. “We have players with international notoriety and regular weeklies in multiple cities. These weeklies, coupled with a few charitable members of the community, allow us to send players to other scenes to represent and compete.”

Nick adds: “As far as the AZ scene, I think we are one of the strongest in the Southwest. We have numbers comparable to California when we can gather in one place, and lots of character diversity. Just recently the winner of SFV at Rewired, WTlYousif represented Arizona quite well at WNF, and many of the other AZ players have represented at the Vanguard series.”

“In my honest opinion I rank the Arizona scene just behind California and New York, and ahead of anywhere else in the United States,” Going said. “Don’t believe me? Come out and see. We talk a lot of trash, but we’re extremely hospitable and we’ll put you up in a home for free during your stay.”

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Become King of the Stone Age with These King of Dinosaurs Vortexes and Option Selects for The King of Fighters XIV

King of Dinosaurs is already known in The King of Fighters XIV to have a great pressure game. But what makes it even more powerful are these incredible options on hard knockdown.

King of Dinosaurs has an amazing vortex game unseen this side of Super Street Fighter IV, and this video from Ape of the Universe helps you establish that game. Not only does it show off what you can do on the vortex, but also how to apply safe pressure with option selects as well.

Source: Ape of the Universe

Study High-Level Play with Hours of Character-Specific Match Footage in Guilty Gear Xrd -REVELATOR-

YouTube user Mdesilva is a must-follow for any Xrd player. Here we have footage focusing on particular Japanese players, many of which are several hours of footage for a single character. This is an excellent resource for learning a character or match-up study.

Even if you don’t see your main among the recent uploads below, this may still prove useful as several of the descriptions include a list of the characters played in opposition.

Kakkou’s Ramlethal

Zadi’s Raven

Nage’s Faust

Kazuki’s Dizzy

TopGaren’s Zato

Samitto’s Chipp

2rio’s I-no

FAB’s Potemkin

Maruken’s Bedman

Roi’s Sol

Source: Mdesilva