Ryu Versus Dhalsim: Watch Daigo Umehara Go First-to-Ten Against YHCmochi in Street Fighter V

Can the mystery of Yoga defeat the Mu no Ken?

Courtesy of uploads from XusesGB, fans of high-level Street Fighter V play can check out this first-to-ten online set between Daigo Umehara’s Ryu and an contender for best Dhalsim in the world, YHCmochi. Be prepared for patient, calculated fights from these two.

The set is unfortunately cut short at a 9/9 draw, but they resume to finish their battle with another FT10 set in the second video, which they complete. Who do you think wins? Find out in the video!

Source: XusesGB

Is the ArcSys Cycle Hurting Its Community?

The impending release of BlazBlue: Central Fiction in November brings up a topic that has reached meme status over the series’ tenure. The “when’s Extend?” groans about inevitable half-way editions began plaguing internet boards and articles’ comment sections when the second game, BlazBlue: Continuum Shift, received a repackaging that contained all the previous downloadable content and revisions. Those console releases often were not too far from arcade announcements of the new editions, which effectively rapid-cancelled much of the hype for the seemingly already-outdated version.

Shortly after the series’ inception, home console versions of BlazBlue started to feel like TV show reruns, mainly because the astute western fans, always on the prowl for the latest Japanese videos, started to see newer versions of the game in overseas arcades faster than they could learn all the combos for one or two characters at home. Calamity Trigger, the first game, was backed by great marketing; it stood out with English voice-acting and a packaged combo video for every character. BlazBlue made its mark on the market.

While Calamity Trigger released in the US on June 30th, 2009 (just five days after the Japanese console version), Continuum Shift–the second game–released barely four months later, first hitting the arcades on November 20th that year. Looking at arcade releases alone, the time between Calamity Trigger and Continuum Shift is longer. But when new characters, like Hazama and Tsubaki, changed combos and rebalancing information shows up on YouTube and forums, the latest game overshadows the current one–even if it’s a continent and 100-yen-per-game away.

blazbluect

Continuum Shift distinctly felt like an “era” because it was so overdrawn. In the US at least, when coupling “Continuum Shift II” and the Extend version, CS’s nearly four-year tenure takes the credit for the majority of the groans and predictions about Extend expansions. Speaking from my own experience, and having talked to many players in the scene, the players usually conveyed a typical sentiment: “I got tired by Extend,” or dropped off to different games.

For me, the problem with Extend versions wasn’t as much on principle. They weren’t priced as high as a typical video game release, and the desire to stay up-to-date was always motivating. The issue was more in practice–having to learn new combo routes, taking in all the balance changes and relearning match-ups became more and more problematic–and tiring–over time. Arc System Works pumping out new BlazBlue versions wasn’t as much of a problem for the wallet, but having to re-learn the game every year or so contributed strongly to an overall fatigue of the series, which had detrimental effects to the community. As a side note, enticing fans to buy DLC characters (Platinum, Makoto, Valkenhayn) and then including them for free a few months later with Extend was not the most consumer-friendly tactic.

arcsyscycle

Sure, Arc System Works occasionally patched the game, for free, to 1.1 versions, or the “II,” as seen with Continuum Shift. But in the past, releasing patches for the PlayStation 3 and Xbox 360 involved paying Sony and Microsoft as well as navigating a complex certification process. Seeing as the game used to be on both platforms, this could have been part of the reason ASW dropped Microsoft’s console (not to mention the typically poor sales of the device in Japan). As the arcades are a big part of the income pie, it’s obvious why reinventing the game is a priority. Patching was expensive, so it’s a better move to sell a new game with changes and new content. Now, Sony no longer charges for patching (possibly part of the reason why you see 50 GB day one patches on AAA game releases). But Arc System Works can’t just patch all the time for free, either. What can Arc System Works do to rectify this cycle?

As Toshimichi Mori, the creator and producer of the series, explained in an interview, there won’t be a BlazBlue: Central Fiction Extend–though he would like to do a balance patch. While Mori is known for occasionally misleading his fans, this would be definite step in the right direction. Abandoning the concept of Extend saves headaches and confusion from customers, and if the balance patch doesn’t bring major combo changes, it’s likely going to have a positive effect on the lifespan of Central Fiction. Those who stick with it from the beginning should feel more rewarded for learning its robust 35-character cast. Street Fighter V’s plan for keeping the same version as a “content platform” makes more sense, even if that content was bare early on–a problem not shared by Central Fiction.

Another helpful measure, introduced with Guilty Gear Xrd -REVELATOR-, is an early-access demo available to those who pre-order a PS4 version. Even if it’s just a month or two before the release date, a demo with Versus and Training mode made an enormous difference for the international scene. For instance, CEOtaku ran their entire BlazBlue tournament on Central Fiction instead of Chronophantasma Extend, a game mostly abandoned by some scenes. A demo is pro-consumer and it rewards people for pre-ordering while also tending to the competitive scene, which is the lifeline of any major fighting game now.

As the era of BlazBlue is possibly coming to an end, at least in the mainline fighting games, let’s hope it ends on a better note than its past titles. Fighting games are a riskier business than some other genres since they rely a lot on the community. The line between angering it and keeping it alive can be very thin. Central Fiction has good chances of winning back a strong following, and let’s hope that Guilty Gear Xrd continues to hit its stride, to resonate better and better with its audience.

Source: Metacritic

Keep the Vice President in Power with These Urien Combos and Resets for Street Fighter V

More Illuminati techniques to suppress the weak!

Street Fighter V’s new tyrant might well be shaping up to be the favorite of SFV’s Season One DLC cast. Whether you’re just jumping on the Urien bandwagon, or are a wizened Illuminati, HapkidoRed offers up the tech below to help cement your position at the top.

Their first video offers up some combos, particularly exploiting Urien’s combo-able throw with a waiting Aegis Reflector:

Check out this video too for some scary juggles, and resets to keep that damage up.

Source: HapkidoRed

Canada Cup 2016 Day 1 Streaming Live from Toronto, Ontario

This weekend is the seventh annual Canada Cup. For its second straight year, the series will be taking place in eastern Canada, in Toronto. As one of Canada’s largest tournaments, a Capcom Pro Tour premier event, and the last event of the 2016 CPT season to have ranking points, Canada Cup 2016 will be packed with top players looking to get into Capcom Cup, whether through direction qualification or the points leaderboards. Beyond just Street Fighter V, this year’s event will feature a ton of tournaments for games both recent and classic, including a King of Fighters XIV World Championship qualifier, a $3000 prize pot Tekken 7 Fated Retribution tourney and the classic Street Fighter 5v5.

Tournament Games

Some of the best players in variety of games from around the world will be in Canada for the week. Names like Daigo Umehara, INFILTRATION, xyzzy, Justin Wong, PR Balrog, Ricki Ortiz, Armada, Hungrybox, Mew2King, Ally, NerdJosh, RayRay and K-Brad are just a sample from the list of competitors. You can find brackets for the event on Smash.gg.

Streams

Canada Cup Gaming will be providing four live streams for the event, while Capcom Fighters will be providing exclusive coverage for the Street Fighter V singles competition.

CapcomFighters

Watch live video from CapcomFighters on www.twitch.tv

CanadaCup

Watch live video from CanadaCup on www.twitch.tv

CanadaCup2

Watch live video from CanadaCup2 on www.twitch.tv

CanadaCup3

Watch live video from CanadaCup3 on www.twitch.tv

CanadaCup4

Watch live video from CanadaCup on www.twitch.tv

Stream Schedule

All times in EDT (UTC -4).

ccg2016-stream

Sources: Canada Cup

Remix Your Heart With These First Mai Natsume Clips from BlazBlue: Central Fiction

While the Western fans of BlazBlue: Central Fiction have to wait until November 1st to play the second DLC character, Mai Natsume, the brave spear-wielder is already available on PlayStation Network in Asia. The first impressions of her seem to be very positive, as these clips below show off some powerful combos and tech.

Here’s a quick round-up to get acquainted with what Mai can do:

Machabo tweeted a series of damaging Mai combos from a fatal counter. He’s saying the character is good.

 A more damaging combo that requires Overdrive and 100 Heat.

Mai’s backflip is not supposed to be invincible from frame one, but it could possibly be from frame two.

An example of a corner combo, which allows Mai to do safejump pressure.

A mid-screen combo from an overhead that gets to 4000 damage with a Distortion Drive.

This short combo video by Sugi showcases a lot of practical confirms, including examples from throws and air attacks.

For more information on the new character, keep tabs on this Mai Natsume Google Doc from the community. There’s also a BlazBlue Character Discord list which includes Mai.

Sources: @mcb_0726; @77_pretzel; @K9999_tetuo; @Huntersteven193; @LTL_YVR; Jourdal

The SRK Rollback: Best of October 21-27, 2016

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news and our favorite SRK articles from October 21 to October 27, 2016!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
ceo_2016_grand_finals_tokido_vs_infiltration
Capcom Pro Tour Player Analysis: Can Infiltration Still Infiltrate Capcom Cup?

Are you rooting for the Evo 2016 Champion to repeat the feat on Street Fighter V’s ultimate stage? Or are you backing another contender? Missing Person’s ongoing features might make up–or change–your mind. Have a look at last week’s analysis of Xiaohai, too–and watch for a feature on Tokido, also pictured above, soon!

Frame 2:
pokken_chandelure
Light Up the Arena with These Chandelure Combos for Pokkén Tournament

This… thing is surely one of the strangest creatures in a modern fighting game. We can thank Pokkén Tournament for that, at least. I don’t main Chandelure, but seeing what… it is capable of piques my interest.

Frame 3:
kof-94
King of Fighters ’94, Samurai Shodown and Other Neo-Geo Classics Are Coming to Western PSN Tomorrow

This was great news–I’d be delighted to see an ever-growing selection of arcade classics hit PlayStation 4 and really increase their visibility and accessibility. Pay attention, Capcom.


Sam “Trilby” Foxall, Assistant Editor:

Frame 1:
3rd-strike-artThe Premier Third Strike Teams Tournament, Cooperation Cup, Returns on January 8th, 2017

The perfect palate-cleanser before the Capcom Pro Tour starts again in earnest, Cooperation Cup returns for its 15th installment. Expect some fantastic 3rd Strike play from Japan’s best.

Frame 2:
raiju-controller-frontRazer Raiju Controller for PlayStation 4 Announced, More Details Coming Soon

As a pad player who is in need of a new controller, the Razer Raiju looks like a potential new year investment. With a new Atrox stick coming for PS4 next year as well, Razer are launching themselves back into the controller game.

Frame 3:
limrunsgPre-Orders for Physical Release of Skullgirls 2nd Encore Start This Halloween, with Japanese Voices Coming at 10,000 Pre-Orders

If you have yet to try Skullgirls, this is the perfect time to jump on board. With 10,000 pre-orders promising Japanese voices in a future patch, this physical release of Skullgirls may be something to order for fellow FGC members this holiday season.


Keegan “Interrobang!?” Spindler, Features Editor:

Frame 1:
kofxiv_kula_diamond_750x400The Problem with The King of Fighters XIV’s Palette Selection: A Step Back for the Franchise

It can be fascinating to take a step back and have a look at a game from a different point of view, and with the help of Zidiane, this article let me do just that. I took a break from grinding my combos–I miss you already, pre-patch Love Heart–to have a think about the colors that I use for my characters. 

Frame 2:
chaos-code-charactersF K Digital Releases Character Trailers for Chaos Code: New Sign of Catastrophe

I’m terrible at them, but I have a serious weakness for obscure anime fighting games, and boy do these Chaos Code trailers deliver. They might not be overtaking Super Sonico as my favorite fighting game character (she fights with cats… cats!), these trailers do a great job of illustrating just how fun Chaos Code looks.

Frame 3:
desk-time-travel-combodesk Combos Through Time and Screen Transitions in This Latest Street Fighter Mixclip

Is there anything better for a Street Fighter fan than a desk clip, fresh off the presses? Arguing otherwise is a tough sell, and his most recent mixclip makes it even tougher. Featuring recreations of the Street Fighter anime to go along with his now signature combo delights, desk delivers magic once again.


Editor’s note: The views expressed in this article and the selected posts are solely those of the writers, and do not reflect Shoryuken.com as a whole.

New Pokkén Tournament Character Reveal Teased for 11/1/16

A wild Pokémon is set to appear on 11/1/16! Hot off the heels of the previous Scizor announcement earlier this month, The Official Pokkén Twitter has wasted no time in trotting out more character teases.

Though we’ve long suspected this was coming based off the previous leaks, the sudden tweet is a bit of a surprise when you consider it took 4 months to announce Scizor after the Darkrai reveal. If November’s reveal matches the leaks, this could very well be the final character reveal for Pokkén. Considering the Switch’s recent push, there’s likely a marketing reason for ramping up Pokkén announcements. Without any sort of port or sequel announcement, though, we are still left to speculate the console fate of Darkrai, Scizor, and whatever ‘mon that pops out of the pokéball on the 1st.

Source: Pokkén Official

Even More Epic Comebacks in This Street Fighter V Online Compilation

In Street Fighter V, it absolutely isn’t over ’til it’s over.

We’ve previously featured online compilations from Xuses, demonstrating the sort of amazing comebacks that Street Fighter V is getting a reputation for. Watch a Guile Sonic Boom loop come out just when it’s most needed, Xuses’ own rushdown return with Ken, Urien getting a taste of his own Reflector, and more.

Xuses looks to be going all-in on these comeback compilations, having put all three uploaded so far into one YouTube playlist. Go check the others out!

Source: XusesGB

Fart Combos, Mr. Game & Watch Silliness, and Lethal Taunts in 2GG’s Super Smash Bros. for Wii U Ninth Twitter Tech Roundup

Collecting various clips and videos from around the Twittersphere, 2GG are back with another tech roundup for Super Smash Bros. for Wii U. In this week’s compilation, there are the usual lab monster characters of Greninja and Fox, alongside some lesser-seen faces like Mr. Game & Watch, Bowser Jr., and Wario getting their chance to show off their moves.

Mr. Game & Watch shows off how lethal he can be on the ledge, Bowser Jr. sends opponents into the stratosphere with instant Up-Bs, while Wario rubs his victory in his opponent’s face by finishing off a footstool sequence with a nasty fart. See what creative combos you can come up with and if you put them out on Twitter, you may find yourselves in 2GG’s next Twitter tech roundup.

Source: 2GGaming

New King of Fighters XIV Exhibitions from the COMBONAUTS: Joe Higashi & Andy Bogard

COMBONAUTS continue to take The King of Fighters XIV combo system to strange, new worlds.

The latest additions to the COMBONAUTS’ growing library of combo exhibitions for The King of Fighters XIV feature first Joe Higashi, and then Andy Bogard. Check ’em out below and see what these fighters can do–presuming you like your combos impressive, but not necessarily practical!

Check out more KOFXIV combo exhibition videos from the COMBONAUTS here and here, or their list of The King of Fighters XIV’s 10 most damaging moves.

Source: COMBONAUTS