Fantasy Strike update creates a new take on ranked mode, adds real-time visual cues for frame advantage

The most accessible fighting game of all time is finally getting a ranked mode — and it differs a bit from the current competitive fighting game meta.

Fantasy Strike developer Dave Sirlin took to YouTube to break down the mode, which acts quite differently from online matchmaking modes in other fighting games. Rather than setting up two players against each other for stand-alone matches, Fantasy Strike’s online environment acts much like a tournament, which Sirlin feels is “more exciting.” The tournaments will be eight-person competitions, with brackets that are made “on the fly” — without the need for an immediate opponent to face off against.

Familiar to fighting game players is the game’s ranking system, which places players in leagues of Bronze through Master. Fighters will engage with other players within their rank in tournaments, which will be three out of five games — meaning that players who win a total of three games will take the tournament. The mode utilizes Fantasy Strike’s Team Battle system, as well, allowing players to use a total of three characters against their opponents.

The tournaments’ point system works in a system of rewards and demerits. Players earn a star for every win, and lose a star for each game they lose. However, Diamond ranked players will not earn a star for taking the first round in a tournament — but they will lose a star for losing, though. Additionally, Master ranked players will have the star system thrown to the wind, and must face other Master league players without the reward of earning stars at all. While simplistic, the Fantasy Strike ranked experience makes sure to provide ample challenges for players looking to rise above the competition.

frame_advantage_5up

With this ranked system comes a slew of other updates to Fantasy Strike, including improvements to the game’s Training Mode, enhanced animations, and frame advantage indicators. Characters’ movements have been kicked up a notch: fighters now have a harder time throwing heavy opponents like Rook, while previously, they would fling him off without a hitch. In addition, new frame advantage indicators now give players data with every hit, delivering them visual cues as to their character’s recovery status. The color and size of sparks reveal if a player is plus or minus on a certain move in-game, giving an approximate indication as to how many frames they are ahead or behind.

frame_data1

Other visual and sound improvements were also made to the title, including features like characters’ eyes flashing purple when their super meter is full. Fantasy Strike is nearly a new game, now — and its online ranking system is ripe for the taking!

Source: Fantasy Strike


RELATED POSTS

Fantasy Strike now available for Linux, adds bug fixes and new stage, will be on exhibition at SoCal Regionals 2018

Fantasy Strike receives new update, reports a successful showing at Evo 2018

Fantasy Strike was going to feature a loot box reward system

The SRK Rollback: Best of September 28 to October 4, 2018

Welcome to the Rollback: a frame-by-frame look back at our past week’s most notable news — and our favorite SRK articles — from September 28 to October 4, 2018!


Zavian “mushin_Z” Sildra, Editor-in-Chief:

Frame 1:
ssf2x honda super turbo art
E. Honda master Kusumondo joins the list of Japanese players invited to compete in Super Street Fighter II Turbo at Tournament of Legends III

I’ve got fond memories of seeing these Super Turbo masters in action at prior events — and I’m looking forward to seeing it again at this year’s Canada Cup.

Frame 2:
kinniuk
CROW BITES: Kinnikuman Muscle Grand Prix 2’s Wrestling Ring spacing and Stun systems

This game is crazy. I want to see more.

Frame 3:
Zasalamel srk
SoulCalibur VI: Impressions from the online Network Test

Aside from the usual network hiccups, the latest build of SCVI we’ve seen sure looks promising.

Frame 4:
sfv dojo trophy 750x400
VesperArcade offers some insight into Street Fighter V: Arcade Edition’s new Dojo mode

VesperArcade nails what is both right and wrong about the new SFV feature that nobody asked for.

Frame 5:
scvi soulcalibur vi inferno reveal 2 750x400
The fearsome Inferno, the “Hellfire of Despair”, is officially revealed for SoulCalibur VI

Again: SoulCalibur VI is lookin’ good.


Crow_Spaceboy, Assistant Editor:

Frame 1:
omen_of_sorrow_vlad_vs_zafkiel
Omen of Sorrow pre-orders available on PlayStation Store, includes exclusive theme as pre-order bonus

I’m curious to see how Omen of Sorrow does. It’s a very different sort of indie fighter and I have my own theories about what communities are likely to pick it up.

Frame 2:
Mortal Kombat Logo
Rare behind-the-scenes footage of the making of Mortal Kombat 3 surfaces

Honestly, seeing this method of creation looks fun and inspiring. It’s amazing how much craft really went into this process, despite how non-standard it was at the time.

Frame 3:
cody
Version, Makoto, Bas, and others duke it out in the Street Fighter Alpha 3 top 8 at SoCal Regionals 2018

I don’t think my heart could tolerate playing SFA3, but it’s an absolute joy to watch the pros go at it.

Frame 4:
beattribe
Virtua Fighter 5: Final Showdown’s largest annual tournament, 17th Beat Tribe Cup, set for March 23, 2019

I am forever pumped for watching Japanese Virtua Fighter pros.

Frame 5:
aob
FK Digital rebrands as “Border Violation” and releases freeware 2D fighter “Angels of Battle”

I am not sure I can remember a company going in reverse, from a production standpoint, so quickly. 


Catch up on what you may have missed in our prior SRK Rollback compilations.

Street Fighter V: Arcade Edition’s first arcade location test is this weekend, here are the details

As previously reported, the arcade port of Street Fighter V: Arcade Edition will have its first location test this weekend. As part of this, Taito (who run the NESiCAxLive network that the game uses) has released some additional details about the location test.

For those in Japan looking to try the game out, Taito has revealed the arcades participating in the location test. They are as follows:

In addition to these, they’ve also released a list of which arcade sticks are confirmed to work with the game’s USB functionality. These are the Razer Panthera, the HORI Real Arcade Pro series, and the HORI Fighting Edge Blade. That said, they state that some other gamepads may also work with the game.

Source: Taito


RELATED POSTS

Street Fighter V: Arcade Edition will finally hit arcades in Japan in 2019

The 2018 Golden Joystick Awards: Street Fighter V nominated for esports game of the year, Dragon Ball FighterZ for best visual design, and more

Are anti-airs too weak in Street Fighter V? VesperArcade discusses the state of Street Fighter V’s neutral game

Tina, Bass, and Mila bring out THE MUSCLE in the newest Dead or Alive 6 trailer

Fighters from the ring and the octagon band together through family and friendship

Koei Tecmo announced the next characters to join the Dead or Alive 6 roster are none other than the superstar wrestling family Tina and Bass Armstrong and the MMA knockout Mila. The characters are showcased in a new trailer highlighting the three fighters’ relationships and fighting styles. Tina and Bass have joined together to create their own wrestling organization, and Mila trains to best her fighting idol.

You can also check out the newest stage to join the over the top action pantheon, the wrestling ring titled, THE MUSCLE. Be careful near the edge of the ring unless you want to risk taking heavy damage, otherwise, use it to your advantage and take in the cheers of the crowd!

Dead or Alive 6 keeps looking better and better with each new character and stage announcement. This brings the announced roster to 19 including the pre-order bonus, Nyotengu, and the Deluxe Edition bonus Phase-4. If the opinion that there will be 25 characters in the title’s starting roster turns out to be accurate, it appears we are in the final stretch for additions before launch.

Click to view slideshow.

Dead or Alive 6 releases on February 15, 2019, on Xbox One, PlayStation 4 and PC. Who hasn’t been announced yet that you hope makes the cut? Share your thoughts in the comments below!

Source: Koei Tecmo

Catch the Street Fighter V action from last night’s Wednesday Night Fights (3.8) top 8, featuring Dankadillas, BushinStyle, Stupendous, and others

Great players and great character variety make this VOD worth your attention!

If you missed the action from Esports Arena in Orange County last night, Body Count Fighting has got you covered with this replay of the Wednesday Night Fights Street Fighter V top 8 from WNF 3.8. See some of SoCal’s best face off in these fights featuring BushinStyle’s Zeku, Stupendous’ Zangief, Dankadillas’ Dhalsim, and much more!

You can find more Wednesday Night Fights stream replays over on the Body Count Fighting channel!

Source: Body Count Fighting


RELATED POSTS

Lock down opponents after landing Zeku’s Bushin Tengen in Street Fighter V: Arcade Edition

Mech Zangief returning to Street Fighter V as the next costume available in Extra Battle mode

Eighty Sixed launches their new “Mandala” T-shirt with a mystical Dhalsim cosplay video

Are anti-airs too weak in Street Fighter V? VesperArcade discusses the state of Street Fighter V’s neutral game

Jumping in is certainly stronger in Street Fighter V than many players would like.

VesperArcade is joined by Mir on this discussion video, in which they explore what needs to be improved about Street Fighter V‘s neutral game — this time specifically, they’re talking about anti-airs.

It’s widely agreed that anti-airs are too weak in Street Fighter V, either not damaging enough, or not setting up fortuitous situations for the defender; they certainly aren’t as threatening to potential jumpers as they could be. When a single landed jump-in combo can outstrip the damage from multiple successful anti-airs, the risk vs. reward system seems to be severely imbalanced in favor of offense. VesperArcade and Mir talk about what anti-airs work in SFV and which ones don’t, and what they hope to see changed for Season 4 — such as altered scaling rules to allow anti-air specials to hit harder, or heavy normals causing juggle states to allow for anti-air follow-ups.

Source: VesperArcade


RELATED POSTS

VesperArcade offers some insight into Street Fighter V: Arcade Edition’s new Dojo mode

VesperArcade discusses possible Crush Counter changes in Street Fighter V: Arcade Edition

Maximize your Presidentiality in Street Fighter V with this V-Trigger guide for G from VesperArcade

The 2018 Golden Joystick Awards: Street Fighter V nominated for esports game of the year, Dragon Ball FighterZ for best visual design, and more

Street Fighter V and Capcom got a nod each — but Dragon Ball FighterZ is in three different categories.

Voting has opened for the 2018 Golden Joystick Awards, hosted by GamesRadar. Offering potential accolades to games of all genres from 2018 (and before, and even beyond), you can vote for your own picks now, until October 25 — and a few fighting games have turned up on their list this year.

Street Fighter V received a nomination for “eSports Game of the Year”, but it wasn’t alone: Dragon Ball FighterZ also shares the honor, along with two additional nominations for “Best Visual Design” and “Best Competitive Game”. Capcom also received a nomination for “Studio of the Year” on the merit of Monster Hunter World, and to top it all off, Super Smash Bros. Ultimate makes an appearance on their nominations for “Most Wanted Game” for upcoming titles.

You can show your own love for your favorite games by heading over to GamesRadar and voting. The results of the voting will be livestreamed on November 16th.

Source: GamesRadar


RELATED POSTS

VesperArcade offers some insight into Street Fighter V: Arcade Edition’s new Dojo mode

Nintendo teams up with ELEAGUE to televise the Super Smash Bros. Ultimate Invitational

Check out the Dragon Ball FighterZ Nintendo Switch launch trailer; New fighters Cooler and Android 17 are now available

Yugi Moto is ready to duel in his JUMP FORCE official reveal trailer

The Yu-Gi-Oh! duelist draws a perfect hand and is ready to battle in the upcoming arena fighter.

Thanks to V-Jump we already knew Yugi Moto was joining the roster of Bandai Namco’s Shonen Jump-themed arena fighter JUMP FORCE, and that he was bringing some powerful friends along; now we’ve got his official reveal trailer, too. From the Bandai Namco press release:

The new trailer highlights the recently announced Yugi Muto from the long-running popular Yu-Gi-Oh! series. Fighting along the world-famous Golden Gate Bridge, Yugi can summon powerful allies such as Dark Magician, Dark Magician Girl, and Slifer the Sky Dragon to help him defeat his foes.

Sources: Bandai Namco Entertainment America; Bandai Namco [press release]


RELATED POSTS

Registration is now open for the JUMP FORCE closed beta; Bandai Namco reveals Collector’s Edition and Season Pass details for the game

New JUMP FORCE trailers announce Yu Yu Hakusho’s Yusuke Urameshi and Toguro, show gameplay for Kurapika and Killua, and unveil original characters designed by Akira Toriyama

Dark Magician, Dark Magician Girl, and Slifer the Sky Dragon make an appearance in Jump Force, plus SSGSS Goku confirmation

Save the forests (or burn them) with this Android 17 pressure guide for Dragon Ball FighterZ

Blockstrings are very important to Dragon Ball FighterZ, probably more than in any other modern fighting game. Most of the time spent in a DBFZ match is time spent blocking, and opening up top players requires the best strings possible — luckily, YouTube user sikshot gaming has made those strings (as well as their answers) a little more accessible. Below is his pressure guide for the newly-released Android 17, explaining how to work his pressure on block, as well as what to do against his tools:

Now, it should definitely be noted that most of DBFZ’s defense (and defense opening) comes with reactions, reflexes, and experience, but about 30 minutes of guidance along the way will surely help out — especially considering the complexities of a character like 17.

Source: sikshot gaming


RELATED POSTS

Check out what Android 17 and Cooler can do in this Dragon Ball FighterZ video roundup

rooflemonger explains Android 17’s Drive system and Cooler’s anti-projectile abilities in Dragon Ball FighterZ

IKevinX breaks down Android 17 and Cooler’s anime and manga references in Dragon Ball FighterZ

Core-A Gaming analyzes the need for community in the FGC

After a bit of a hiatus Core-A Gaming has brought us another golden piece of content: this time, regarding the importance of community. Throughout, he covers how being involved in a community can help us form an identity for ourselves, as well as fulfilling an innate human desire to belong to something. The video continues to talk about what exactly makes  a community, its significance to those belonging to it, and how one might become a part of one.

While the breadth of great fighting games we can enjoy has never been wider, the potential to splinter and fragment our community into cliques and clubs is also at an all-time high. We cannot remind ourselves enough why it is we started playing these games in the first place, and ultimately wound up going to events: because we love fighting games. Whether we’re playing them, creating fan art, cosplaying, commentating matches, or creating digestible content, we all play a part in what makes the FGC so beautiful. From convention centers filled with thousands of competitors, to a 6-player local ran in your buddy’s basement, everyone has a seat at the table.

Source: Core-A Gaming


RELATED POSTS

Core-A-Gaming looks at how UYU’s NL and Oil King are dealing with buffs and nerfs in Street Fighter V: Arcade Edition

Core-A Gaming makes the case for arcade sticks

Core-A Gaming looks into how Qudans and Jeonnding became household Tekken 7 names