Reduced Input Delay Made It More “Fun to Play,” But Changing It Much More Will Affect Game Balance; Tokido Talks Street Fighter V with BornFree

BornFree has made a name for himself for doing some great interviews with some of Street Fighter V’s best players at different tournaments throughout the year. This continues with Brooklyn Beatdown, where he caught up with none other than Hajime “Tokido” Taniguchi for one of his most interesting interviews yet.

One of the big topics that they discuss is Street Fighter V’s input delay, specifically its reduction by about 1.5 frames. According to Tokido, the reduction has been noticeable for him and has made the game much more fun to play. However, on whether he would like to see the delay reduced further, he notes that this would affect the game balance greatly and make defensive characters much stronger. He also talks about characters such as Ryu, who he believes that this delay reduction has made somewhat stronger.

In addition to this, Tokido also talks about the game’s DLC characters. According to him, the strongest characters so far are Guile and Balrog, though he has yet to fully try Urien out. However, he does admit to wanting Akuma back.

Check the full interview out below.

Source: BornFree

 

2016’s Last Chance Saloon: Eight Players to Watch Out for at The Big House 6

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

This weekend sees Super Smash Bros. for Wii U players gathering in Michigan for the final supermajor of the year. It would be an understatement to say a lot is riding on this tournament; The Big House 6 acts as the final big stage for players to prove themselves before Genesis 4. With players like ZeRo and Nairo settling back into their dominating positions, Japanese killers coming to take revenge after Evo and top 20 players struggling to hold their ground against the constant surge of new talent beneath them, there will be blood on The Big House stage.

Once again, I will try to steer clear of blatantly obvious picks like Ally, Dabuz, Mr R. etc. and focus on those players who have the potential to either make The Big House 6 their breakout tournament, or the tournament which silences any doubters of their ability. I will also be looking at their pools and rating how hard their path to top 32 will be, based on current projections. At time of writing, these pools are not 100% locked in so there may be changes in the final bracket, but the players I have picked should reach round 2 of pools with no real issue. Just from cursory glance at pools, things start to heat up in the second round so expect some upsets at that stage of the bracket. Everyone in Smash 4 is still mortal and the spirit of Smash 4 has no doubt oiled its roulette wheel to make someone’s trip through bracket an absolute nightmare. The only certainty is upsets at supermajors like this.

Rich Brown – The All American Mewtwo

With Mewtwo’s surge in power over recent patches, Rich Brown has picked up some real steam over the past few tournaments. Achieving second at Syndicate in Europe, getting fifth at Abadango Saga and winning the Mewtwo round robin at that event, defeating other notable Mewtwos like WaDi and Abadango. Combine those results with fourth place rank on the SoCal Power Ranking and Rich Brown is in contention for the best Mewtwo in the US. While his round 1 pool looks relatively easy, his first round of round 2 likely puts him against notable Japanese Peach Kie, before facing off against Shogun or CLG|Nakat to qualify for top 32. With the Mewtwo/Fox matchup apparently in Mewtwo’s favor, as seen through Abadango’s wins over Larry Lurr’s Fox, Rich Brown should be clear for top 32, with his match against fellow floaty Kie likely the pivotal match in his run.

SS|Mr E – Master of the Falchion

With his recent victory at Glitch 2 and wins over ZeRo, 6WX, Dabuz and Salem, to name but a few, the New York Marth is coming in hot for The Big House 6. His recent win over Pink Fresh–where he took the set to game 10–shows that Mr E has the stamina and mental fortitude to reach the later stages of this stacked bracket. Like Rich Brown, Mr E’s run through round 1 should be fairly uneventful, but projections for round 2 have him facing off against and Zero Suit Samus main Nick Riddle, before yet another runback with C9|Ally to reach top 32. While he does have a victory over Ally, it was back when he mained Sheik and he has yet to best Ally’s Mario as Marth. He has come close, going to last stock and very nearly last hit in game 3 at Endgame, so Mr E does have the potential to send Ally into Losers and cause quite an upset.

FILIP – Kyushu’s Mario

The first Japanese contender on this list, FILIP has been rising up through the ranks of Japanese Smash 4, gaining regular top 8 finishes at Sumabato events with his Mario and Cloud. While he often travels to the mainland to compete at Sumabato, FILIP recently took fourth place at Kyushu’s biggest Smash 4 event, Shulla-bra VIII, and is continuing to grow as a player. Based on current projections, FILIP is destined to meet a later entrant on this list, EVB|Dath in Winners’ Finals of pool C212. With there being very few notable Robins in Japan, this match up could catch FILIP by surprise and send him tumbling into Losers’ but with two characters at his disposal which do pretty well against the Fire Emblem tactician, he could make it into round 2 on Winners’ side.

CT|Salem – A Brawl Legend Returns

The current talk of the town, Salem’s Bayonetta has been on an absolute rampage at the past few tournaments, winning Collision XIV, Smashadelphia II and Smash Conference LXVII. At Collision, he was the first person in Smash 4 history to double eliminate TSM|ZeRo before Grand Finals, also defeating Nairo and Tweek to take the whole event. Smashadelphia saw him 3-0 both 6WX and Mr E, and while at Smash Conference he defeated Mew2King in a game 10 situation. Salem’s Bayonetta seems unrivaled at the moment and if he continues the pace, he does have the potential to win The Big House 6. The main roadblock for Salem is Dabuz, who he likely has to face to qualify for top 32 Winners’ side. The last meeting between the two was at Do or DI back in March, where Dabuz claimed victory but with Salem’s massive growth in the past few months, Dabuz may be taking a trip to the Losers’ bracket.

Komorikiri – Will He Finally Break His Limits?

Winner of the Sumabato qualifier for The Big House 6 and a fifth place finish at Abadango Saga places Komorikiri as one of the Japanese favourites going into this weekend. In contention for being the best Cloud and the best Sonic in the world, Komorikiri does have the potential to push through his final barrier and reach a top 3 or a potential victory on an American stage. However, based on current projections, Round 2 of pools sees him against a string of top level Foxes in pM|Sodrek and eLv|Larry Lurr in order to qualify for top 32. Larry does have the upper hand in games, recently beating Komorikiri 3-1 at Abadango Saga so he will have to really dig deep if he wishes to reach that later stage of the bracket. If he does manage to beat Larry, he may possibly face either SuperGirlKels or Seagull Joe for a trans-Pacific Sonic showdown.

EVB|Dath – The Floridian Tactician

As a Top 3 finisher at Shine 2016, EVB|Dath showed the world that Robin can put in some serious work in high level tournament play. His recent performance at Smash Conference LXVII was not quite up to Shine standard however, losing to Tampa’s resident Palutena Prince Ramen before going out to Eden’s Fox at 17th place. Still, Dath has probably been hitting the books and will no doubt be going into The Big House 6 with the tactics he needs to reach top 32. If he does triumph over FILIP in Winners’ Finals of round 1 pools, he has to face down MD/VA ZSS main Remzi before then potentially fighting either fellow Floridian Spark–aka Static Manny–or SoCal Sheik K9 to qualify for top 32. Dath’s run will definitely be a dicey one but if he can channel the power that got him to third place at Shine, he can make top 32.

pM|Sodrek – Pride of Germany

One of Germany’s top players and their country’s representative at the eGames in Rio this summer, Sodrek has been turning some heads recently with his fierce Fox play and impressive combo videos. With a fifth place finish at PPT Summer and a recent pick up by Team Prismatic, Sodrek is on course to make some waves during the Big House 6. While he should make it to round 2 pools with no major hiccups, he is in a very threatening pool alongside Larry Lurry, Komorikiri and top Japanese Toon Link Ri-ma. Making it out in Winners’ will be a herculean task for one of Europe’s few representatives at The Big House 6 but there is still hope for a Losers’ run. However, with a recent second at GGSW where he placed ahead of Ryuga, SETHsational and Craftis, Sodrek is coming in hot to The Big House 6.

Zinoto – Michigan’s Diddy Defender

With all of these threats coming from out of state or even out of country, Zinoto is one of Michigan’s best hopes for defending The Big House from invading opponents. After getting a landmark second place at CEO 2016, Zinoto looked a little shaky at both Evo and Super Smash Con, not quite hitting the heights that this Midwestern Diddy is used to. Luckily, his fourth place at Endgame and victory at Zero Fox Given over C9|Ally does show that Zinoto could be the man to defend Michigan’s honour. Again, round 1 should be a cakewalk but round 2 has him up against the leading contender for world’s best Corrin, Cosmos, before potentially fighting master ZSS NRG|Nairo to qualify for top 32. Their last meeting was during Zinoto’s amazing CEO run which resulted in victory for the Diddy but with Nairo’s recent return to form, it could honestly go either way.

Some of these matches may be subject to change, thanks to pool changes and probable wildcard results so it will be interesting to see if my attempts at bracket predictions will match not only the smash.gg predicted bracket, but the actual results of this weekend. Everything past round 1 pools will be absolutely worth watching so keep your eyes glued to The Big House 6 stream, when it kicks off this Friday.

Source: smash.gg

Mike Ross Talks American Street Fighter V Players’ Attitude, and Why It Needs an Adjustment If They Want to Catch Up to Japan

Throughout Street Fighter’s competitive history, for the most part Japan has been somewhat ahead compared to North America. While there has been an exception at times (Street Fighter Alpha 2 was considered America’s game), generally the West has been playing catch-up to the land of the rising sun.

With Street Fighter V however, many thought that the USA would finally be on equal footing with Japan, thanks to the fact that the game would not have an initial arcade release in the latter. However, that hasn’t been the case and Japan (and Asia in general) is still considered stronger than the US when it comes to the game.

In an interview with FloKO at the 2016 Tokyo Game Show, veteran fighting game player and analyst Mike Ross got straight to the point about why he thinks the US lags behind. According to him, it’s all about attitude.

Ross explains that American players tend to make excuses on why they lost, he states that “American players love to cry, love to complain, love to blame their character, love to blame something other than themselves.” This means that they think that there is nothing wrong with their play, that there is no way for them to get better.

In addition to this, he also explains how traveling and being able to meet and fight players from different regions is also important. This is something that he feels that American players aren’t doing enough and that it’s rare to see them compete overseas. The Japanese on the other hand tend to fly out and compete in international events more.

Of course, that’s not all that they talked about in the interview. Head on over to FloKO for Ross’s thoughts on other topics, including 2018’s upcoming Evo Japan.

Source: FloKO

Dragon Ball Xenoverse 2 Expert Missions Gameplay Trailer Released

Bandai Namco adds more fuel to the Xenoverse 2 fire.

Bandai Namco has released a brand new trailer showcasing the elements involved with Dragon Ball Xenoverse 2’s “Expert Missions.” The trailer gives players an idea of what the tutorial session will be like when they get their hands on the full game.

In the new mode, players will engage in combat with massive enemies. The bosses in these “Expert Missions” will have the unique ability to enlist player characters to fight for their cause. Players are then required to enter the “World of Mind Control” to regain command. Mind control is one of the primary plot devices in the Xenoverse series. Characters both good and evil are constantly having their agency taken by the primary antagonists; this time, the players themselves will be faced with the consequences of this dastardly hypnosis. Check out the trailer below!

The power required to play on PC revealed!

The requirements for the PC version of the game were also released, for players hoping to head to battle on Steam. The game requires a PC to have an operating system of Windows 7 or higher, an AMD Phenom II X4 945, 3.0GHz or an Intel Core2 Quad Q6600 2.4GHz processor, 2 GB of memory, a GeForce GT 650 or Radeon HD 6570 GPU, 2 GB of VRAM and DirectX: 11 at minimum. The game recommends players to have a PC with Windows 10, an Intel Core i5-3470 3.20GHz or AMD FX-6300 3.5Ghz processor, 4 GB of memory, a GeForce GT 660 or Radeon HD 7770 GPU,  2 GB of VRAM and DirectX: 11.

Don’t forget about the upcoming beta!

PlayStation 4 users will be able to enjoy both closed and open betas for the game later this month. The closed beta begins on October 8 and the open beta starts on October 14.

Those unable to join the beta won’t have to wait for long! Dragon Ball Xenoverse 2 releases in North America on PS4 and Xbox One on October 25. Those in Europe will be able to get the game on October 28. The Steam version will release on October 28 as well with an international release. The Japanese version of the title will become available on November 2.

Sources: Attack of the Fanboy; Bandai Namco; Dual Shockers; Steam

Grappler Battle as Wolfkrone Takes On GiefKid in This Exciting Street Fighter V Set

Laura is a grappler match-up that requires a lot of hard reads and mental endurance, as the swings involved in the match-up can be difficult to deal with. Once one character scores a knockdown, it becomes a battle of making the right read to not get stuck in mix-ups for the entirety of the round.

When you pit two of the best of each character up against each other, this rings even further true. So when GiefKid faces off against Wolfkrone in a best of 5 set, the results are a lot of high-level reads and excruciatingly lopsided rounds. Watch both players work their way into proper spacing and score knockdowns to try to finish each off quickly in this high octane set.

Source: XusesGB

Killer Instinct to Receive Comic Book Adaptation

Dynamite Entertainment announced the development of a comic book adaptation of the hit Xbox One title: Killer Instinct. This announcement comes a few days prior to New York Comic Con, which takes place on October 6.

Dynamite Director of Business Development Rich Young made a few comments about the venture on ComicBook:

This is a game that has a rich history now… and they keep adding to it with more cool characters and game features on a regular basis. I’ve spoken a couple times with the KI team, and their passion really comes through… It’s going to be a very fun world to play around in!

The first issue of the comic book is set to be released in late 2017. Additional details will be shared in the near future.

Killer Instinct received a Definitive Edition on September 20 that includes 26 characters and 20 stages from the game’s past three seasons of content.

Sources: Comic Book; DualShockers; Ultra-Combo

Screenshot Leaks Susano’o, a Secret BlazBlue: Central Fiction Character

Earlier today, a mysterious screenshot of BlazBlue: Central Fiction surfaced on Twitter:

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The image, which reportedly comes from a console version that broke street date, reveals Susano’o, a yet unrevealed BlazBlue character. It’s known that Terumi and Hakumen wear a Susano’o unit armor, so fans speculate that it’s a fusion of those characters. Susano’o has seven mysterious seals above the Heat bar.

The All-Aksys Twitter account confirmed the existence of the character though there are no more details:

Toshimichi Mori also talked about whether he wants to release BlazBlue: Central Fiction Extend.

We’ll find out more about Susano’o soon, as the console release in Japan is October 6th, November 1st in America, and November 4th in Europe.

Sources: All-Aksys; Garrygawd

Justin Wong Amazes with Street Fighter V’s Urien in This Compilation Video

Evil Geniuses’ Justin Wong has always been fast to adapt his play to various styles and characters. Thus, it should come as no shock to anyone that when he sets his sights on Urien, his traditionally turtling, defensive style becomes more rushdown-oriented.

In this video he takes on various platinum to diamond players online with his Urien, including notable player fLoE. While the bulk of this video shows a lot of mirrors, if you are maining Urien at this point, this may be a vital video to watch to glean information on how to deal with said Urien mirror.

Source: XusesGB

The Pulse of Pokkén: Top Players Talk Present and Future of Pokkén Tournament’s Scene, Part 1

Feature image, from left to right: Cat Fight, Milln, BadIntent, Swillo

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

We live in a time where fighting games are enjoying a larger amount of tournament success and publicity than ever before. Pokkén Tournament had an international circuit, a strong Evo showing, and even televised events in its home country. No one could have predicted the release of this game, or it’s tournament hype, five or ten years ago. When you’re not at the very top of the food chain, however, there is going to be moments of pause in your scene’s growth. These can be the most important, and difficult, times in an game’s life–surviving to the next season.

Those that support Namco games know this well. For years, Tekken and (at one point in time) SoulCalibur would stay on arcade release cycles regardless of what the rest of the industry chose to do. These games would spend years buried in the corners of malls and arcades around the world before showing up on console. And even after the ease and success of patching for console releases, there would be a long wait times before a patch came out–with no patch notes to ease tensions of what would happen with the game.

In 2016, some big titles still have players waiting patiently in the dark. Pokkén Tournament is one of them. Unlike SoulCalibur and Tekken, it doesn’t have an established pedigree. On the flip side, unlike most other new IPs, it has great sales numbers, and the publishing and development names of two of gaming’s largest juggernauts. In these unique circumstances, it can seem impossible to objectively judge what the future holds for Pokkén.

Especially if you’re on the outside of it.

I sat down and talked with four active figures in the Pokkén scene from across the US. No one is going to know better what is actually happening in Pokkén better than those living the life. I wanted to know what they saw, and what they expect will happen in the future.

Omari “BadIntent” Travis is a professional Pokémon-turned-Pokkén champion from Antioch, California.

Wesley “Cat Fight” Garland  is a mod at PokkenArena, champion of Apex 2016, Warpath 1 and 2, and is a sponsored player with Circa ESports.

Willie “Swillo” Barr is a multi-game specialist, placed 3rd at Evo, and is sponsored by Debow Gaming.

Jonathan ‘Milln’ Conway is a sponsored player for FlySocietyGG and the co-admin of PokkenArena.


Crow_Spaceboy: I’d like to get a sense of your local scene. What is it like? What kind of events do you hold?

BadIntent: For me, there’s two local tournaments. I live in Antioch, and there’s tournaments in Modesto and Stockton. They are 45 miles away from me! The problem is they are Monday nights when I have class, so I can’t go to them. It’s difficult to play, so I only really get to go on holidays. On top of all of that, there’s only a few players there. But! The tournament organizer does a great job managing everything. It just needs more people. It’s hard for me to play because online isn’t that good. I have to do a lot of training mode. That’s why you see me going to Majors so much, because I get most of my real training there. It’s difficult, but that’s how it is.

Cat Fight: I live in New Jersey, so we have Hitbox Arena every Wednesday. It’s about a half hour away. Our scene is pretty consistent, but low in numbers. Around 9-12 every week. It’s been tough to grow beyond that. Elsewhere in Tri-State, we have two in New York. TNT is on Tuesdays and there’s another event on Thursdays. There’s one in PA too, a smaller local. These are all small locals, a lot of them don’t travel outside of their state. That’s changing though–NJ just went to NY for Rebellion. We just had a big crew battle, it went really great, and I think that motivated the NY players. Seasonal Crew Battles are starting to seem like a good idea. Honestly, I think Tri-State… or, the East coast in general has the best scene in Pokkén. Specifically, Tri-State because we have a lot bigger events then other regions–we seem to have 2 or 3 events a month.

Swillo: We’re pretty fortunate to have a really nice game center in South Florida, and we have weeklies here every Tuesday. Sometimes we even have just “Pokkén fests” on Monday where we just do casuals, maybe a crew battle. It just kind of depends on how many entrants show up each day. We’re active on Facebook, Discord, etc. Our scene is really close, and we’ve all been active since week one. New people come here and there but it’s mostly our main, devoted crowd. Sometimes numbers fluctuate but I think it’s a healthy scene, overall.

Milln: It doesn’t exist. [laughs] I’ve tried to get something going, but there is nothing in middle Tennessee that will meet on a regular basis. There are players, but they will not come out and play. It’s tough, because everyone knows who I am. The people around here don’t want to see me as a resource. I’ve tried to teach. They see me as an obstacle, so instead of learning and getting better, they just go back and play Smash. People are always going to stick with what’s familiar to them… Pokkén is really different, mechanically, then most stuff out there. There’s a lot you have to know before you can really start playing.


Crow_Spaceboy: What do you want to see the Pokkén scene do now that EVO and Worlds are over?

BadIntent: The #1 thing I’d like the Pokkén Scene to do is for it’s players to go to Majors. I think The Pokémon Company wants to see numbers. They are really looking at how many people are attending and watching these events. If we can show them “Yeah, there’s a huge community still playing this game,” there’s an incentive for The Pokémon Company to say “Hey, maybe if we make a season two, it’ll be worth it, because of all these viewers.”

Another thing is, if you have streaming equipment… you would be surprised at how many people show up just because you play the game. We need to stream more. I want to say go to locals, also, but that’s really tough for some people.

Cat Fight: I want to see the scene grow from the ground up. I think, with the circuit, we were really fortunate that we got to jump into these bigger events with large prize pools. Not every community gets that, and we’re now in that phase where our numbers won’t really go up without developer support. I think content creators and streamers realize this, too, and they’ve been putting in more effort into their work. The forums have been more active. I’d just like to see the community continue on that path and become self-sustainable.

Swillo: This is where we can focus on expanding the meta. The meta is not as good as it could be in the US. We don’t use online resources much. It’s kind of difficult to figure out some things in the meta because we don’t have a really good training mode like other fighting games do. Since we’re in a downtime period, this is a great time for players to talk more about match-ups. I want to see the game fleshed out more in the US… when we fought Japan, it really felt like they were playing a really match-up based game, and we were focused on player habits. We have really strong players, and sometimes playing against the player wins, but we need to play more optimally.

Milln: Well… obviously, I want it to grow. As far as where I want it to go? I mean… we’re already in the right places. We’re at NEC. We’re at The Fall Classics. We’re at Rumble in the Tundra. There’s lots of stuff going on.

I’d like to see more content. I’d like the mid-and-low levels to start using top level players as resources. I feel like there’s lots of Pokkén players. I see them, you know. I see them on forums and Discord but I’m usually only talking with top players. It’s not even a signal-to-noise ratio thing where I’ve blocked myself off. I’m the co-admin of PokkénArena. So, I am eternally available for that entire site and that entire forum.


Crow_Spaceboy: What do think, moving forward, is the most important thing to the Pokkén Community: weeklies, or Majors?

BadIntent: I think Majors are more important because that’s what The Pokémon Company can see. I’m sure they were really encouraged when they look at the Evo numbers, for instance. They saw all the people that entered! It’s cool that scenes like South Florida, for example, has really consistent numbers, but I don’t think that alone will influence The Pokémon Company. It really just comes down to Majors because that shows them it’s worth advertising and investing in another season. Everything else I can think that “helps” the community hinges on being visible.

Cat Fight: That’s really tough. I think weeklies, to be honest, because I hear people complaining more about weeklies than any other thing. Just today, in the Chandelure Discord, someone was talking about how motivated they are to become the best in their state, but they don’t have a local scene to play in. They have to rely on online, and they don’t have the best connection. I feel for players like that because I was able to travel to four different locals every week, and there’s people still struggling to get their day one experience in. Being able to go to a local offline is the most important thing.

Swillo: To me, weeklies are way more important than Majors right now. There’s actually a lot of Majors announced! For me, this is not that great because I don’t think some of these Majors will have that high of attendance. I’d rather have more, bigger local scenes in the US. Bigger local scenes gives everyone more resources to practice, and a wider pool of playstyles and players to play against. Also, it gives top players a way to make some side money to put towards traveling. A lot of people want to travel for Pokkén. Not everyone has the money to. Strong weeklies helps get your scene’s best player to get more exposure and get out there.

Milln: Even though the bulk of my experience is Majors, and I don’t have a local scene for Pokkén… it does not mean that I think locals are less important. What is more important is simply people playing the game. That is the most important. We don’t need Majors. We don’t need TPCI. What we do need are locals. We need weeklies, we need monthlies. We need people gathering together and playing the game, anywhere. I just got back from Gwinnet Brawl, it’s like a 150-200 player monthly. Pokémon doesn’t run that. Gwinnet Brawl does. It’s not even a Major.

So, yeah, we need locals to move forward. We all know it. This has been a conversation among the top players recently. You don’t need prize pools or Majors to play a game. You know what? Look at Melty Blood. Look at it! Melty Blood will never die. People still play it. It’s an un-dead game. You cannot kill poverty games. [laughs] You cannot kill that which is already dead. They are always going to be around. Melty Blood had stage time at CEOtaku. And if it didn’t, they are still going to find a way to play it in the parking lot. The Third Strike players are going to pull up a car, put their laptops on the hood, pull up some sticks and play Third Strike. They are going to do money matches right there. So… it doesn’t matter about Majors. It doesn’t matter where you play. We need locals first. Play the game.


That’s not all these great players had to say. Stay tuned for Part 2, where these Pokkén Pros will give their insight on Pokkén integrating into other scenes, the announcement of the NX, and what changes they would like to see in the game itself.

Relive ESL Brooklyn Beatdown’s Hype with This Epic Grand Finals Match

If you missed ESL’s inaugural Street Fighter V event–Brooklyn Beatdown–then you missed an insanely good Grand Finals. While it again featured two of the top ten players in the world right now, it did not include usual faces such as Tokido or Razer’s Infiltration–who may have been the favorite going in.

On the contrary, we found an epic set between Evil Geniuses’ Yusuke Momochi and Qanba’s Zhuojun “Xiaohai” Zeng, and it could not have been more exciting. With bracket resets, amazing tech, and even ten seconds of fighting for spacing without pushing a single button, you have one incredibly tense match between the Japanese Ken player most known for his Capcom Cup and Evolution championships, and the Chinese Cammy phenom well-known for winning King of Fighters XIII at Evolution 2014.

Source: ESL