Red Bull’s Friendlies Lets Humble Jack “Duck” Ma Quack about His Play

Most of the best Smash players get a lot of media attention. This is typically due in part to their high profile status allowing them opportunities to speak their minds a lot. Jack “Duck” Ma is an exception.

Playing an exceptional Samus in Melee, Duck has quietly and humbly risen up the ranks of the American Melee scene to become a well-respected player. Enough that Red Bull eSports has given him a platform to talk about himself.

In the piece, Duck talks about his origins, starting off his competitive drive in sports and music rather than gaming. However, once he started gaming, the others frustrated him due to “cutting into my video game time.” They also discuss the griminess of the Midwestern scene, and the uphill battle of playing Samus competitively in Melee.

For the full interview, please visit Red Bull.

Source: Red Bull eSports

Tokyo Game Show Overviews BlazBlue: Central Fiction’s Mai Natsume’s Moveset

The hype train for the newest character in BlazBlue: Central Fiction continues, this time with a more detailed look at Mai Natsume from the Tokyo Game Show.

As previously seen, Mai’s Drive is a chargeable spear throw. The spear homes in on the opponent, coming back to hit them from behind. When fully charged, which requires Mai to be holding it still (not aiming up or down), it becomes unblockable.

What’s more interesting is that Mai has a control scheme that’s unique to BlazBlue. In place of traditional specials, she has two quarter-circle motions, back and forward, that initiate types of movement. From there, she can press any button to execute a special move. Her normal attacks are unique as well: they can be whiff-canceled to get different strikes.

Check out the video overview from TGS for a visual guide on how Mai works:

Source: Jourdal

See the Crew of Pirate Ship Higemaru Reimagined in These Latest CFN Portal Profiles

In September 1984, Capcom released a Maze Arcade Game in Japan known as Pirate Ship Higemaru.  This Z80-based game would later see the light of day on consoles by being included in the 1998 compilation Capcom Generations: The First Generation, for the original Playstation in Japan and Europe, and the Sega Saturn, only in Japan.  Most players of it may be more familiar with its inclusion in the 2005 Capcom Classics Collection for the Playstation 2 and Xbox, as well as the Playstation Portable version of the title in Capcom Classics Collection: Reloaded, which marked the first time the game was released in North America.

The game stars a Norwegian sailor named Momotaru, who must defeat the titular enemy pirate crew by throwing barrels at them–as he has no attacks of his own–which would culminate in facing a Boss Pirate, known as Bow, at the end of each of the game’s sixteen levels. For the next series of CFN Portal site profiles, the Shadaloo Activity Report–as per Private Nakagawa– looks inside this pirate and his family, including a relative who may prove to be extremely familiar to long-time fighting game fans.

Private Nakagawa: This guy is a scoundrel of the sea and a sea-faring ruffian! He’s likely quite strong! He’s the brother of a Norwegian fisherman and he has actually battled with Ryu. He’s the eldest son of his fisherman family.

Momotaro

Basic Info:

Name: Momotaru
Height: 218cm
Weight: 170kg
Blood type: O
Birthday: May 5
Country or Origin: Norway
Likes: The Sea, Darts
Dislikes: Rough Seas, Land

Private Nakagawa: He’s a big man that throws the huge barrel he shoulders at his opponents as an attack. Despite his rugged and grim appearance, he has a very friendly personality and is an extremely kind person. The ship that he uses with his siblings is called the “Anchor No. 1.”

Next, we move on to his brother, and boss character of the series, Bow!

Private Nakagawa: A man of the sea who is prideful in his own strength. He doesn’t actually train, but was naturally gifted with muscles and is very buff.  He must have a very hard job.

Bow

Basic Info:

Name: Bow
Height: 196cm
Weight: 146kg
Blood type: B
Birthday: May, 22
Country of Origin: Norway
Likes: Booze, Family
Dislikes: Minor Details, Things that require precision

Private Nakagawa: The youngest son who carries a massive glass float on his back that he uses to fight with. He’s the strongest of the fisherman siblings. His booze is also mighty potent, and he’s the best at holding his liquor. He’s always frustrated with fast-talkers, as he doesn’t understand what they’re saying, and could care less about it all. He’s the only married member of the fisherman siblings.

Continuing with the eldest brother, we have Beard!

Private Nakagawa: The strong-armed fisherman. He also partakes in fighting. Currently, it seems he wants to arrange a fight with Mr. Rufus, lately. I wonder why?

Beard

Basic Info:

Name: Beard
Height: 223cm
Weight: 174kg
Blood type: B
Birthday: October 8
Home Country: Norway
Likes: Fighting, Fried food
Dislikes: Tooth decay

Private Nakagawa: The third-born son, who hurls a small shark around. He’s got a hook equipped on his right hand in order to reel his opponents in like he’s fishing and pull them around. His main offense as a character is his Command Grabs. He’s the rowdiest and most violent out of all of the three brothers. But, then again, he’s apparently no match for the likes of their younger sister… [His name is Beard, and it has a round shape, so this could be a play on the word “Higemaru,” the title of their series, that literally means, “Round Beard.”]

Finally, we close out this batch of Profiles with the sister of the Higemaru brothers, who may prove to be a VERY familiar face to fighting game fans:

Private Nakagawa: The youngest child in a family of fisherman. A strong-willed lady. I remember seeing her somewhere before… It seems her father was a pirate.

Ruby

Basic Info:

Name: Ruby
Height: 174cm
Weight: 55kg
Blood type: B
Birthday: February, 24
Home Country: Norway
Likes: Old Furniture, Travel
Dislikes: Boredom

Private Nakagawa: The most stable person in the entire family. She always makes clear what she wants, and is the type of person who straight-up says exactly what she wants to say. She always enjoyed and looked forward to hearing her father’s traveling tales. She works at the bar her mother manages, and she’s slowly constructing her own ship to sail the seas on her own adventures. Her ship’s name is “Partenaire”, in French. [“Partner”]

Before anyone jumps to conclusions, Street Fighter V’s Associate Producer, Takayuki Nakyama clarified on Twitter that, like Ingrid, in the case of Capcom Fighting All-Stars and Street Fighter Alpha 3 MAX, there are now two separate versions of Ruby, that exist parallel to each other. The one we all know and love from Marvel vs. Capcom 2: New Age of Heroes, and this version, who has been changed to the daughter of a Norwegian fisherman, to make her canon to the Street Fighter Universe–and who has had no control over ghosts or spirits mentioned officially at all, as of this writing.

“Ruby is the daughter of a Norwegian bartender, not Ruby Heart. Sublimation!”

He also commented on some original plans to make Momotaru part of the Playable Roster in Street Fighter V.

“We had the intention to really make Momotaru a playable character, at some point. His V-skill should have been the ability to make a barrel rain from above the screen, and then grab it and toss it at his opponent. He didn’t make the cut because Birdie already covered that gameplay.”

That does it for another round of CFN Profiles. Do you have any experiences playing Pirate Ship Higemaru that you’d like to share? Do you think any of these characters should become playable in Street Fighter V in the future? What do you think of Ruby Heart being made officially canon to Street Fighter, and now finally having a home series, albeit an alternate version of her? Sound off in the Comments below! You can check out our coverage of the Season One DLC Characters here and here, as well as having a look at Tom’s friends here.

Sources: CFN Portal; Takayuki Nakyama (Twitter) [thanks to Miðgarðsorm for translations]

Dragon Ball Xenoverse 2 “Protect Our Memories” Tokyo Game Show Trailer Released

There’s a lot to see, but there’s not much time to build more hype!

Bandai Namco Entertainment Europe has released an English-subtitled version of the Tokyo Game Show trailer for Dragon Ball Xenoverse 2. The trailer focuses on the game’s story mode, complete with cutscenes both animated and in-game. Players enlist in the Time Patrol, a league of space explorers tasked with protected the ever changing Dragon Ball timeline.

While most of the footage from the trailer is new, it does not necessarily answer any questions that were not addressed before. The trailer primarily expands upon previously announced aspects of the game. That being said, this sequel hopes to take everything about the original title and polish it to become a truly current-gen experience. The speed and spectacle have certainly improved over the original game.

There will be two beta sessions for the game available for PlayStation 4 users. The closed beta begins on October 8 and closes on October 10. The open beta will start on October 14 and end on October 17. These beta tests will give players a good idea of what the final product will look like since the release is only a few days later.

Dragon Ball Xenoverse 2 releases on October 25 for PlayStation 4 and Xbox One with a PC release following later on October 28.

Source: Bandai Namco Entertainment Europe

Toggle Returns to Hawaii to Talk Melee in Latest Episode of Smash Scenes

Smash Scenes started its series chronicling the Super Smash Bros. for Wii U scene in Hawaii. After a lot of pond-hopping and puddle-jumping, the series returns to where it began and covers the Aloha State’s Super Smash Bros. Melee scene.

In the video, the scene opens up about its grassroots origins, hosting events in garages and gaming cafés. They also discuss how Brawl made the scene flat line for a while, before bouncing back after the demise of competitive Brawl.

As of now, they are currently hosting monthly events at the University of Hawaii Manoa campus, and are still working to grow.

Source: GosuJasu

Trouble at EGLX in Cultivation Leffen: Resurrection Episode 4: “Relapse”

Continuing their series exploring Team SoloMid’s William “Leffen” Hjelte’s experiences within the FGC, Red Bull TV has released the fourth episode of Cultivation Leffen: Resurrection, entitled: Relapse.

This episode reveals Leffen’s pivotal careeer moment: Leffen falters at EGLX, letting his emotions run out of control with a dramatic walk-off forfeit that forces him to settle for a disappointing 7th place. During his poor performance and less-than-impressive sportsmanship, Leffen’s opponents are thus conflicted by their enjoyment of the return of the “God-Slayer.” Leffen’s weaknesses are exposed, and his true nature expressed succinctly by a rival: “Everybody loves a villain.”

leffen-faces-some-challenges-at-eglx

Watch Cultivation Leffen: Resurrection Episode 4 on Red Bull TV here, or by clicking the image above.

Source: Red Bull TV

Get the Lowdown on Killer Instinct’s New Shadow Lords Mode in This Launch Trailer

Microsoft’s rebooted Killer Instinct just received a massive patch. The patch primarily brings with it a host of balance changes and bug fixes. However, alongside these comes a new mode: Shadow Lords.

This new campaign mode allows players to play and unlock a host of items exclusive to this mode. These items include the so-called “Guardians,” which add unique abilities to any characters who equip them. Additional unlockables include the new “Astral” stage and unique Mimic skins. All these and more are highlighted in this new trailer, which you can check out below.

Source: Killer Instinct

Punish Certain Spikes in Super Smash Bros. for Wii U via Grounded Spike Cancelling, as Explained by the Beefy Smash Doods

New tech feels like it is appearing every other week in Smash 4, with the current tech du jour being Grounded Spike Cancelling or GSC for short. First discovered by Flynn CL, documented by ESAM, and now covered by the Beefy Smash Doods, this technique allows players to cancel the grounded tech animation of a spike, so you can then punish with your own move.

To cancel the spike, you have to SDI upwards as soon as you get hit by the move, before then hitting the shield button to tech the floor. If done correctly, your character should bypass the tech animation and be able to strike back very quickly. You can also SDI to the side if you are placed on a ledge or platform, meaning you can follow up with an aerial after using GSC. Do note that GSC does not apply to untechable moves like Ganondorf’s or Megaman’s down air, as well as if you are already in a knockdown state.

Much like doing a footstool out of shield, GSC is a great situational technique which can net you a decent punish off of an opponent either doing a panic on stage spike, a Samus player using up-tilt or against a Peach player spamming down-tilt, as you can pop back up and strike back against your opponent very quickly. Consider adding Grounded Spike Cancelling into your defensive repertoire.

Source: Beefy Smash Doods

Logan Sama and TheStreetWriter Break Down Street Fighter V’s Urien in This Special WSO Session Ahead of His Release

Street Fighter players are foaming at the mouth in anticipation as the master of the Aegis Reflector is ready to launch in the long awaited September 22 update. To that end, last night saw WSO regulars Logan Sama and TheStreetWriter hosting a detailed breakdown of the final release version of Urien, which may have had some changes since the version seen in the General Story Mode of Street Fighter V.

The only caveats of the stream were that we could not see Urien’s exact damage output or his Premium costume, but everything else was fair game. After about 30 minutes of analysis and checking out his moves and their properties, the two spend the rest of the stream playing some games to see if Urien still holds up against the current roster of Street Fighter V.

Source: Capcom Fighters

AmedoS310 Explores The King of Fighters XIV’s Situational Corner Cross-Ups

When it comes to cross-ups in the corner, The King of Fighters XIV tends to handle things in the traditional way: by not allowing them.  This is in contrast to the Street Fighter series which has allowed them since Street Fighter IV.

However, it seems that there are still ways to be able to cross-up your opponent in the corner.  It seems that certain normals will move a character’s pushbox (the main hit box that determines the physical boundaries of a character) far enough forward that they can be crossed-up while doing them.

In a post on the Shoryuken forums, AmedoS310 put together a bunch of videos showing some of these moves that enable cross ups in the corner. While aren’t sure if these are intentional–and whether or not these’ll be fixed in a future patch–knowing how to identify these normals could lead to another dimension to KOFXIV’s corner game.

Kyo crouching C.

Kyo close B.

Benimaru far B.

Benimaru crouching D.

Iori close C and far C.

Of course, these are just some of the moves with these properties. AmedoS310 lists a few more in the forums and there a bound to be a few others that have yet to be discovered as well.

Source: Shoryuken Forums