UDON’s Street Fighter Legends: Cammy #3 & Swimsuit Special Hit Stores Today

It’s Street Fighter comics day: head to to your local comics retailer and you can pick up issue #3 of UDON Entertainment’s Street Fighter Legends: Cammy miniseries, as well as the first Street Fighter Swimsuit Special! Both issues sport a $3.99 USD cover price and multiple variant covers.

sfl_cammy3_cvraStreet Fighter Legends: Cammy #3 features art by Omar Dogan and is written by Jim Zub, both longtime UDON contributors. In this issue, Cammy’s new Delta Blue team (comprised of herself, Abel, Ginzu, Juli, and the missing Juni) attempt a mind-linking experiment to tap into Decapre’s memory, in order to find their lost team-mate–but things go terribly wrong! The issue also includes a bonus story by Ken Siu-Chong and Brendon Tapper, which features a fierce and furry showdown between Blanka and Sasquatch of Darkstalkers fame–and acts as a preview for UDON’s upcoming Street Fighter vs. Darkstalkers limited series!

sfswimsuitspecial_cvraToday’s second offering is of course UDON’s first Street Fighter Swimsuit Special, full from cover-to-cover of spectacular pin-up art from a wide variety of artists; check out UDON’s preview of the comic here. The issue features all of your favorite ladies from the Street Fighter franchise–and some of the men! The legacy of Hot Ryu continues.

 

 

 

So You Want to Run a Major? A Behind-the-Scenes Look at the Manila Cup and What It Takes to Run a Big Tournament, Part 2

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Last time out, I talked about all the things we needed to put in place before we could get Manila Cup 2016 running. However, there was one more important thing that I didn’t talk about that is necessary for any event: people. No matter what has already laid out for the event, whether it be sponsors, a sick venue, large prize pool, etc., if I didn’t have people I could trust to do their jobs well, then Manila Cup would have been a massive failure from the get go.

Here’s the kicker though, the kind of trust and confidence that is necessary for running an event as large as Manila Cup isn’t something you build overnight. The tournament organization team at Imperium, as well as the volunteer staff that we brought in, are all people who I’ve worked with organizing and running events long before the first Manila Cup. In fact, most of the tournament team at Imperium had been running events–with and without me–long before Imperium was even formed.

Having an experienced tournament team means that we could keep our organization as flat as possible. This means that less the people involved spend less time having to confer with “higher up” when issues come up, since they’re pretty much all aware of the proper ways to deal with these issues.

This of course applies not only to the tournament itself, but also to the days leading up to the tournament, when the team is busy preparing for it. In our case, this meant that we were doing one of two things, either working to make sure all our consoles had the necessary software and updates to run the games, or running off to talk to sponsors, suppliers, and the like.

Now, while we’d like to focus on getting the consoles ready, having to talk to sponsors, suppliers, and press (Sports Illustrated eSports Philippines was doing a massive amount of coverage for the event) during the lead-up to the event is a necessary evil that takes up time from the former. This is especially true in our case, where we’re still a relatively small team and everyone has to pitch in, even Imperium CEO IPT.Prime was busy updating the consoles to be used for the event. Happily, the rest of the team knew to step in and share the load. Instead of having all the work done at Imperium’s main gaming house, we split the work, with the consoles being loaned to us by other players being prepped and updated by other members of the team. Even some IPT players who were competing volunteered to help out with the prep work.

Another benefit of having a good team is that people are willing to lend out stuff to help. One of our team lent us their cargo van during the Friday before to help bring gear to the venue. Other things that team members and volunteers brought along for the event without being asked to include various bits of gear including laptops, power and video cables, and even an entire recording setup. While we didn’t necessarily need all these things, we were able to find uses for most of these.

The main reason you need an experienced, trustworthy team is to deal with any issues that occur during the event itself. For Manila Cup, our biggest concern was making sure that we stuck to our schedule. Despite the jokes about all fighting game community events running on “tournament standard time,” we wanted to make sure that we ran our event as quickly and efficiently as possible. Now, this isn’t just for a sense of pride, it’s also a very practical concern. Most venues, including ours, have strict timetables that must be followed. Any delays could lead to further delays if we failed to finish each day’s schedule before the specified cut-off.

Aside from the schedule, there were two big headaches that resulted because of the venue. The first was with the air-conditioning at the event. Despite the venue having four large five-ton air-conditioning units, we couldn’t run the air conditioning early on to pre-cool the venue before we opened the gates; venue administration gave us a specific time (9:30 AM) for when we could turn them on. This meant that by the time people started coming it at around 10:00 AM, the venue wasn’t cool enough. To try and address this, we made sure that the air conditioning units were turned on full blast as early as possible on the second day, while at the same time making sure that there was plenty of water and refreshments on-hand for attendees.

The other big issue that we had to deal with that was brought on by the fact that the venue–the Acropolis Club House–was inside a gated subdivision. We chose the venue due to XSplit’s (our venue sponsor) recommendation, since the area was guaranteed to have strong internet–a must in a country known for having overpriced internet with limited bandwidth. To head off any issues with getting players in, we had already talked to the subdivision administration and security on making sure that people with the appropriate passes (which we had given out to players via email the week before) could get in. However, there were still problems with getting some of the foreign players in, due to the guards having issues with their IDs. This was defused by sending one of our team to the guard house to smooth things over with them.

Aside from those, the only other issues that came up were–as expected–things related to our schedule. The Mortal Kombat XL tournament was taking longer than expected, despite being the event with the lowest number of entrants. The BlazBlue Chronophantasma Extend tournament on the other hand was finishing much quicker. As such, we decided to switch the stream schedule around, with BlazBlue and Guilty Gear taking place first, and the Mortal Kombat XL following afterwards.

This move however did introduce another problem. One of the top 4 finalists for BlazBlue had his Street Fighter V pool at nearly the same time as the stream matches for the former were taking place. Our solution to this was to move the Street Fighter V pools around, delaying his pool matches while he was on stream. This was helped by the fact that we had decided not to give out exact times for the pools, requiring players to be at the venue as early as possible. Add to this the fact that we discovered that we had a surplus of consoles for Street Fighter V, we were able to organically adjust the pools to make sure that everything was running as close to on schedule as possible.

The only other delay was due to issues with the stream. Right in the middle of top 32 near the end of day 1, XSplit Louis “Offcast” Vigil decided to take the stream down for awhile to adjust the settings and reconnect to a different Twitch server. To keep to our schedule, we decided to move some of the matches scheduled to be on-stream to off-stream setups. We ended up prioritizing those matches with the players most stream viewers would be more familiar with, over those with less-known local players.

By day two, which only hosted the Ultimate Marvel vs. Capcom 3 top 8 and Street Fighter V top 16, most of the problems had been smoothed out. With every match now being streamed, there was less to be concerned  for regarding scheduling.

The only thing were were concerned about was whether or not people would be too busy playing casuals to watch the action on stage. Originally, we had planned to shut down all the consoles on day 2. However, one of our sponsors had asked if we could leave some setups running for players to use during the second day. In the end however, this never really turned into anything big as everyone was too focused on watching the matches on stage. Even among the competitors, only a few took time out to warm up before going in for their matches.

At a little past 5:46 PM on Sunday, the final Street Fighter V match between Evil Geniuses’ Justin Wong and Zowie’s Gamerbee concluded. We had done it, we had overcome to so-called sophomore slump and put on a bigger, better Manila Cup. More importantly, we had done it on time, with about 10 or so minutes to spare on our projected 6:00 PM end time. We had done it while being able to handle the many issues that eventually pop up in any event, especially one as big as this one.

All that was left for us was to close out the event, start packing up, and run the gauntlet of players, industry partners, and press wanting to congratulate us, or in the case of the latter conduct a final round of interviews. Once all that was done, when the crowd had gone and all the setups had been packed away, the team sat around on what had been the main stage and asked ourselves “when do we start work for next year’s Manila Cup?”

Photo c/o the Imperium Pro Team

Vanguard Episode 4 Replays, Results And Overall Standings For Red Bull Proving Grounds: Los Angeles

The fourth and last installment of the Vanguard series of Street Fighter V tournaments at the Esports Arena in Santa Ana, CA concluded over the weekend. While it had the fewest entrants to date, Vanguard still had plenty of stiff SoCal competition, with well-known players such as Commander Jesse, Wrathmatics, Iansanity and DS|Stupendous to name a few.

However, the NorCal versus SoCal rivalry was on display once again in grand finals between repeat competitor Rommel “ROM” Macatangay’s surgical Vega and RN|Alex Myers’ relentless Cammy. When all was said and done, Myers gate kept ROM with a solid 3-1 victory to take Vanguard Episode 4.

Even though ROM fell short of taking first place in all three of the four Vanguard installments he has participated in, he did end up being first place overall in the circuit with a total of 750 points and qualifying for the Red Bull Proving Grounds Regional Championship finals in Seattle, WA. YP|Filipinoman (600 points) and NYChrisG (525 points) have also qualified for the event; placing second and third respectively overall.

Here are the Vanguard Episode 4 replays along with the top 16 results and overall circuit placings.

Vanguard Episode 4 – Street Fighter V – Top 16 Results

1st: RN|Alex Myers (Cammy)
2nd: ROM (Vega)
3rd: Commander Jesse (Dhalsim)
4th: Charlie (Necalli)
5th: Oliver Queen (Ryu)
5th: Valiant (Ken)
7th: Wrathmatics (Karin)
7th: DS|Stupendous (Zangief)

9th: Arlieth (Vega)
9th: Blockbuster Jon (Ryu)
9th: KO|Chris Nguyen (Ken)
9th: TatsuShoryu (Dhalsim)
13th: DJ Divine (R. Mika)
13th: Iansanity (Chun-Li)
13th: Romfinite (Ken)
13th CookieMonster (???)

Red Bull Proving Grounds: Los Angeles – Street Fighter V – Final Standings

1st: ROM (qualified)
2nd: YP|Filipinoman (qualified)
3rd: NYChrisG (qualified)
4th: Valiant
4th: Wrathmatics
6th: Charlie
7th: RN|Alex Myers
7th: Commander Jesse
9th: DS|Stupendous
10th: Brenttiscool

Sources: Levelupseries; smash.gg

Daily Dot Lays Off 40% of Employees, Dot Esports and Best of III Affected

It is with great sadness we report that the Daily Dot, an Austin, Texas-based media company, has laid off approximately 40% of its staff. At first glance, this may mean very little to the FGC. However, the layoffs includes a large portion of the esports department, which in turn includes the staff that produced one of the best fighting game podcasts on the internet, Best of III.

We wish all parties the best, and certainly hope that the Best of III cast can find a home in some form or another elsewhere on the internet.

Sources: CNN Money; Sajam; Michael Martin

LI Joe to Miss ESL’s Brooklyn Beatdown Due to Work Conflicts, May Miss Further Events

After his amazing performance at Evo 2016, Joe “LI Joe” Ciaramelli has been one of the most exciting American Street Fighter V players to watch. With this in mind, many were surely looking forward to him play at next month’s Brooklyn Beatdown presented by ESL One, especially it was taking place in his own backyard, so to speak.

Sadly, it seems that this will not be the case. In a recent tweet, LI Joe confirmed that he will not be able to attend Brooklyn Beatdown.  The reason for this was simply given as due to a change of positions at his current job. As some of you may already know, LI Joe currently holds on to a day job as he believes that sponsorships and going professional in fighting games “isn’t there yet.”

As part of this, LI Joe will not be able to take part in the planned exhibition against the Capcom Cup 2015 champion, Godsgarden Pro’s Ryota “Kazunoko” Inoue.

More importantly however, the change in position may prevent LI Joe from traveling and competing in other tournaments for the time being.

We here at Shoryuken wish Joe the best, both of his new position at work, as well as in his future as a fighting game competitor.

Source: LI Joe (Twitter)

From Hoax to Reality: Zen and Shin are Featured by the CFN Portal

Back in February, shortly before the launch date of Street Fighter V, we reported on rumors that a New Challenger named Zen, from India, would be joining Rashid, Laura and Necalli in Street Fighter V.  Obviously, the final newcomer turned out to be Shadaloo’s Self-Proclaimed “Number 2” F.A.N.G, of the Nguuhao, but–having a bit of fun with this idea–Capcom created and released a piece of concept artwork for this character, detailing what he would look like according to then-current speculation, alongside a design for “Blana,” a female version of Blanka.

However, the minor detail of not being real hasn’t stopped Shadaloo’s information networks from acquiring data on him, as he’s the subject of the next Capcom Fighters Network Portal site profile, alongside his younger brother and manager, Shin–courtesy of the Shadaloo Activity Report and Private Nakagawa! It should be noted, however, that they have been labeled as an “extra,” non-numbered entry, similar to Shadow, Shadow Lady and Don-chan.

Private Nakagawa: An Indian superstar! He can sing, dance and fight: I’m envious! He appears in more than 30 movies per year, apparently.

zen

Basic Info:

Name: Zen
Height: 180cm
Weight: 77kg
Blood type: AB
Birthday: December 27th
Home Country: India
Likes: Movies, Kachumba [An Indian salad]
Dislikes: Evildoers, Scoundrels

Private Nakagawa: An Indian actor and fighter. He chastises evildoers using anything he has near himself that’s familiar. He was originally a car salesman. With his sharp dance moves and his sweet smile, he captivates women all around the world. An old friend of Zangief.

shin

Basic Info:

Name: Shin
Height: 199cm
Weight: 142kg
Blood type: A
Birthday: June 19th
Home Country: India
Likes: Movies, Holidays
Dislikes: Brawls, Quarreling

Private Nakagawa: Shin’s younger brother. A former Kushti wrestler. He retired because of a leg injury, but he’s still going strong enough to bring down and kill an angry water buffalo with a single blow, and emerge alive and well. He’s currently the manager of his brother. A sincere and simple man. It is a good brotherly relationship; you are working hard at the three-legged race!

If you’re anxious for more from the CFN Portal site and the Shadaloo Activity Report, you can take a look at our coverage of the Season One DLC Characters here and here, as well as Tom’s Friends, here.

Source: CFN Portal

Feed the “Sleeping Lion” Some Meaty Setups with This Alex Tutorial for Street Fighter V

Street Fighter V’s knockdown game is important to every fighter, but how you capitalize on knockdowns is even more important for the grapplers on the roster. Having a good selection of meaty setups to pressure your downed foes will go a long way to securing those wins.

If Alex is your grappler of choice, make the most of his powerful attacks with this meaty setup breakdown from NurseLee. Ten meaty setups are presented for you, input-by-input for easy study and practice; eight to use against quick-rising opponents, and two for back recovery.

Source: NurseLee

Seraphyx Explains How DLC Has Affected Street Fighter V’s Player Count

DLC in Street Fighter V can be polarizing. Some content has been positively received by the hardcore community, while some has driven them away. However, what about the casual community, and the people on the fence that drive new revenue for Capcom?

Seraphyx seeks to answer these questions with scientific examination. Using the Bayesian Structural Time Series, and scraping daily Street Fighter V player counts on both the PlayStation 4 and Steam platforms, he attempts to find exactly how each DLC release has changed the player base in Street Fighter V. He also compares the player count to other fighting game titles, such as Guilty Gear Xrd -REVELATOR- and Mortal Kombat XL.

What was found was that after the releases of characters, the game enjoys a jump in players briefly, followed by a return to their usual numbers–not a surprise, really. However, with the DLC drop that included Balrog, Ibuki, and the cinematic General Story Mode, the game enjoyed a large and steady increase. It is therefore possible that Story Mode brought more players into the game than the new characters have.

For more of the science regarding this, please visit the link to read the full article.

Sources: pj (Twitter); seraphyx

Itabashi Zangief and Mago Face Off in an Incredible Game of Street Fighter V Spacing Online

YogaFlame24 is a channel well-known for posting high level matches on Youtube, and this one is no exception. Today on the menu, YogaFlame24 is featuring a six match set between Itabashi Zangief and Mago. With a match between Karin and Zangief, one can expect a heavily tense game of footsies, and this one doesn’t disappoint.

For any players that are looking for how to play this match properly on either side, both players show a lot off a lot of good and stable technology to help elevate your game in this matchup.

Source: YogaFlame24

ZeRo Sets His Sights on Rebalancing Super Smash Bros. for Wii U, Starting with Jigglypuff

While it is unclear whether Smash 4 will get patched again during its life cycle, it doesn’t stop players contemplating about how they would rebalance the game to buff or nerf certain characters. Just as MagicScrumpy is attempting to create balanced versions of each Melee character, TSM|ZeRo has begun a new series where he is offering his opinions on how he would balance the Smash 4 cast.

He has chosen Jigglypuff as his first victim, the singing puffball who is widely regarded as the worst character in the game. Jigglypuff has not received any balance changes since the release of Smash 4 on the Wii U, meaning that her glaring flaws have only become more pronounced as the meta has developed. Some of ZeRo’s main suggestions are to improve Jiggly’s grab game in some way, by actually giving her combos out of throws or improving the flat damage of her throws. Another idea is to increase the damage on Rest because as it stands, the move doesn’t lead into a KO as it does in Melee, and the Puff player is put in such a disadvantageous position after a missed Rest that you might as well not bother.

I would like to see Puff buffed, as no-one likes to see completely awful characters, but I’m more interested in seeing how ZeRo would balance my former main Ganondorf. He needs some proper love and attention, not just more damage on rarely used moves.

Source: ZeRo