Slippingbug Breaks Down His Pokkén Tournament Tier List

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

I don’t need to tell you that information travels fast on Twitter. I also don’t need to tell that to Absolute Battle 7 Champion Slippingbug: he found out for himself!

Tier-making is a common exercise in the FGC, and Slippingbug was hardly the first to put together a tier list for Pokkén Tournament. However, he couldn’t have expected the flood of Japanese players re-tweeting and championing his list, including Evo champion Tono-sama. During our interview after Absolute Battle 7 we discussed his list, which seems to be one of the more generally agreed-upon lists at the moment.

The graphic is a little deceptive: there’s actually only two tiers, A and B. Slippingbug went on to explain why he organized it like this:

Slippingbug: Basically there’s two tiers. The gaps are really small between the pluses and minuses.

First, he broke down the A+ monsters, Sceptile and Braixen.

scept

SB:  He doesn’t have to play Rock-Paper-Scissors, really. Say he’s attacking your counter frames, he can Command Jump on reaction. That shuts down most wake up options in the game. He has a full screen mixup tool with Giga Drain. He has a ton of corner pressure with bullet seed and leech seed. He just has everything except, well, his defense is not that great. Detect is pretty easy to punish because of its end-lag. Leaf Blade is only real at long range. Frame data is not the best, he doesn’t have a i9. Everything else is really strong.

brax

SB: With Braixen, you can cancel anything into a Counter Pierce support. She has top tier mobility. She has the best anti-zoning tool, and she has good zoning. She has boomerang! It’s i17, and it can pop counters. Her counter attack is great. Her damage output is great. She definitely has everything. I can’t think of a weakness. I actually think she needs to be nerfed in some way. If the Braixen plays perfectly, what do you do? You can’t really have defense if she’s just constantly getting support.

Crow_Spaceboy: What’s funny is, she got nerfed in the last patch.

SB: Yeah, her super doesn’t shield break anymore. But her shield damage is still insane. She does really insane chip damage in burst, too. The way I would nerf her is to find some way to make the charge times shorter. That’s what’s really ridiculous about her. She can get like seven Emolgas in a round. Come on.

He gave a small, snarky laugh before resuming.

SB: Something they could do is put a hard limit on support usage in a round. You know how Cresselia can only be used once a round? Do a hard limit, like, 3 stocks for all the others. I think the optimal way to play her right now is amp until you have your support, then do stuff. On reaction to counters, cancel to support. It’s how a lot of Braixens play right now.

CS: You mentioned one time that “A buff to supports is a buff to Braixen,” too. That’s another challenge of balancing her.

SB: Yeah, pretty much. You saw Yveltal get buffed, and now, if you counter vs. an attacking Braixen, you don’t get to burst. It’s crazy.

SB: The rest of A tier is really solid characters with no bad matchups, or almost none. They, at worst, lose slightly to the ones above them (Braixen and Sceptile, primarily).

sui

SB:  He has arguably the best counter attack in the game. You can use it like a dragon punch because of how fast the second hit is, but you don’t have to commit to it thanks to CADC. Even after the nerf, j.Y is great. It makes it tough to get in OR zone versus him. Good damage. Good  oki. He probably has the best anti-airs in the game. He has good results both here and Japan. He has a lot of health…

CS: I always thought it was really silly that this option heavy, super well rounded, high damage zoner also had so much health.

SB: Yeah, pretty much, haha. He plays really well at every range, and the effort-to-reward ratio is pretty good for him. Compared to, like, Gengar.

pika

SB: Pikachu doesn’t lose to anyone except Blaziken, randomly. That’s just because Pika’s anti-airs don’t work well vs. him. That said, even though he doesn’t really have results here, I still placed him high because he has everything option wise, and he has a fast burst build. I think fast burst is incredibly valuable in this game. Let’s see… he has 5X poke, the lightning bolt. That’s great.

CS: I almost played that character just because of that move. That’s such an obviously good footsie tool.

SB: Yeah. If you land it near the wall you get 250+. His wall carry is really good. Really safe. Top 3 counter attacks. Top 3 counter attacks are Suicune, Braixen, and Pikachu. His dash is really fast. I don’t think anyone in the US has used him effectively, like in Japan. You definitely never see anyone use Thunder properly. That tool can punish a ton of stuff with the right timing–Overheat, Umbreon, Psystrike.

CS: Yeah, you almost never see Thunder used carefully like that.

SB: It’s good, and if you see they didn’t commit, you can cancel Thunder. I think Lucario and Pikachu are kind of similar in how they are really well balanced, without anything super broken to put them higher. They are as good as the player. Pikachu + Jirachi is insane, though. Nuzzle > Super in the corner is 270 damage off a grab. His oki is really good. If you space 5X oki right, 5X cancelled into Nuzzle beats counters on reaction. You can also cancel into Iron Tail. 5X cancel options tend to shut down most wake up stuff.

luke

SB: Lucario has the best burst in the game, outside of Charizard and Gengar. Burst throw does so much damage. He’s super well rounded, and he beats Gengar/Chandelure/Gardevoir pretty much for free. He does well in a lot of match ups and doesn’t lose much. His wall damage is absurd. His only real problem is his field phase options are kind of unsafe. You have to commit. But he has Bone Rush! And duel phase options are so good they make up for his bad field phase. 2Y is so good.

m2

SB: Mewtwo has great tournament results, a strong mixup game, and amazing oki. He has a oki vortex because of barrier, basically. You can’t counter versus him on wakeup, and all his options give him big rewards. He has great health too. He’s just really solid.

weav

SB: Weavile, I used to think he was bad, then people got really good with him. His oki is really good since charged 5X counter pierces, and he’s so mobile. He’s really hard to hit. Great time out character. Pretty much impossible to catch him if you’re slowed down, or he has Togekiss.

rpika

SB: Libre, I think, could be higher. The only reason I put her lower is because I think her field phase is lacking, and everyone else above her has better field phase options.

s2

SB: I think Shadow Mewtwo has fallen off a lot. He has tons of great tools but he dies too easily. He requires a player to play him perfectly. Everyone knows he’s a glass cannon but he’s more glass right now. Shadow Mewtwo  may have gotten nerfed too much. They gave him some buffs but they weren’t meaningful to his play. The addition of the j.Y lag in field really hurt.

chari

SB: Charizard could be lower, but I put him here because he has lots of long range attacks. He can threaten you from some odd ranges. His field phase is surprisingly good, lots of good projectiles. He has a fast burst and Mega Charizard is really, really scary. His key match ups versus, like, Suicune, Sceptile and Braixen are really bad, though. That knocks him down.

SB: The next tier, I think, these characters have lots of really bad matchups.

chandy

SB: Chandelure loses really badly to Garchomp, Suicune… as well as Lucario, I think. She has really low health and she just struggles so much with things other characters don’t. So, like, she’s good, but she has lots of flaws. There’s better zoners.

machamp

SB: Machamp has a really good punish tool in Cross Chop. Sylveon combined with his health pool means he lives a long time, but he has so many bad matchups versus zoners in duel phase that it kind of doesn’t matter. You work so much more with this character.

garchomp

SB: Garchomp honestly has a lot of the same flaws as Machamp. They lose key matchups versus these top tier zoners and are overly reliant on this grapple style that isn’t that effective in Pokkén.

SB: I can see anyone B and above winning a tournament. I’m not sure I can see B- characters winning a major tournament.

gengar

SB: Gengar is really hard to use for little reward. His damage is meh. His neutral isn’t great. He’s slow. Then all of that changes when he bursts. But his burst is slow! Gengar is just burst mode, and it’s not enough.

blaz

SB: Blaziken could possibly be higher, but he has auto loss match-ups. Libre, Sceptile. The character seems so good until you really find out how exploitable his counter attack is. Once you know his gimmicks, it’s hard for him to do anything. As Sceptile, if you Blaze Kick his shield, he can Izuna Drop you anytime during the kicks. Against Libre, I can just throw out 8Y and it beats the majority of his move list, which is mostly highs. He struggles versus every zoner. The thing he has going for him is his high damage output. When you’re in the corner versus him it’s hard to get out. It’s similar to what Weavile does to you, but Weavile’s counter isn’t garbage. And Blaziken hurts himself.

gard

SB: Gardevoir is the worst character in the game. She has no mid-range. In Mid-Range, she has one move that she can use, and it’s -16. Unless she has Stored Power, but Stored Power is react-able. If they buff Gardevoir, though, I would like them to get rid of her unblockables. I just don’t think those should be a thing. Maybe, if you tech the grab, the future sight doesn’t go off. I mean, that’s why they nerfed Diglett, yeah? I’d rather her be a real character.


The whole tier chat was the second half of a nearly 45 minute chat with Slippingbug. You can read the first half here! He admitted to me that tier lists, to him, are liquid: something he’s always adjusting and rethinking as he’s encountering new information. A “living” tier list that has this amount of detail and consideration seems, to me, the best way to tackle such an easily debatable topic. Especially in the age of patching.

What do you think about Slippingbug’s tier list?

Smash Summit Returns for Its Third Iteration from November 3rd-6th

Back for its third installment, the popular Super Smash Bros. Melee invitational Smash Summit is coming back this November. As with the previous editions, Smash Summit has directly invited 10 players to compete within the Summit house, with the community voting for the remaining six players. This results in furious campaigning over Twitter and other social media platforms for those precious votes in this crucible of world-class Melee.

Players get allotted a certain amount of cash at the start of the tournament, which they can wager on specific challenges like low tier battles and team matches, alongside standard best of five sets. There is usually a doubles and a draft crews bracket, as well as your 16-man bracket on the final day. As is now tradition at the Smash Summit, do expect several games of Mafia to be streamed over the course of the weekend, alongside wall to wall games of Melee.

Viewers are guaranteed loads of high-level matches and some great commentary, as people rotate in and out on the commentary couch over the course of the weekend. Campaigning for votes will no doubt begin in the coming months, so make sure to vote for your favorite Melee player if you want to see them in the house.

Source: BeyondTheSummit

Mammoth Changes to Killer Instinct Season 3 with These Patch Notes for Patch 3.4

With Killer Instinct Definitive Edition releasing tomorrow alongside Shadow Lords mode, it was only natural that a big old balance patch was coming along with it. This humongous patch for Killer Instinct has over 12 pages of notes, with every character receiving some sort of bug fix or change, with members of the cast like Eyedol and Sadira getting sizable changes, like a new Combo Trait for Sadira, tons of Eyedol fixes and a new command normal for Kim Wu. The actual patch releases at midnight UTC, so these changes will be available within the next hour, so get into Training Mode as soon as you have finished downloading it. My boy Spinal didn’t get any big changes but less recovery on his divekick is always good.

Follow the link to the Ultra Combo patch notes page for all of the details as this post. Needless to say, you should go through them with a fine tooth comb and see what has happened to the characters you play. I imagine people will have many things to say about these changes on Twitter and the Ultra Combo forums.

Source: Ultra Combo

See How Street Fighter V’s Season One DLC Characters Impact the Story in These Latest CFN Profiles

After covering a large variety of non-player characters and spin-off material–as well as the initial cast of 16 earlier this year–the Shadaloo Activity Report is finally ready to unveil its personal research profiles on the six Season One DLC Characters for Street Fighter V, as told by Private Nakagawa. We start with the first three revealed: who also happen to be the most heroic and virtuous of the “Dirty Half-Dozen,” including a soldier looking to avenge his fallen friend and fulfill his duty to protect his country, an isolated man seeking to hone his skills, to a ninja girl who just wants to be a normal teenager.

Private Nakagawa: His shoulders bear the weight of the New Generation, you can call him a member of the Power Age. Carpentry and survival techniques are his skills. Here’s his Command List!

Alex Official SFV Character Art
Alex Character Prologue Art 1
Alex Character Prologue Art 2

Basic Info:

Name: Alex
Height: 195cm
Weight: 111kg
Blood type: 0
Birthday: May 15
Home Country: USA
Likes: Training, Family
Dislikes: Bothersome People, Broccoli
Fighting Style: Wrestling

Private Nakagawa: A young martial artist who lives in a mobile home in NY. He wants to be strong, and continues to train; but he’s never gone out from NY, nor has he the interest to do so. His father’s close friend Tom worries about him. Alex seems to suppress his emotions, and rarely speaks at all; but when he wants to speak, he makes himself perfectly clear. Caught in the Black Moon incident of Shadaloo, he encounters Dhalsim, and takes a step towards a new adventure.

Next we have everyone’s favorite American Family Man, Colonel Guile!

Guile Official SFV Chracter Artwork
Guile Character Prologue Art 1
Guile Character Prologue Art 2

Private Nakagawa: A soldier who looks upon our Shadaloo as a hostile threat. He has a cute daughter and wife, so I wish he would just forget about Shadaloo! Here’s his Command List!

Basic Info:

Name: Guile
Height: 182cm
Weight: 99kg
Blood type: 0
Birthday: December 23
Home Country: USA
Likes: American Coffee
Dislikes:  Nattō (That Ryu made him eat while in Japan)
Fighting Style: Martial Arts, Wrestling Techniques

Private Nakagawa: He appears calm and collected, but is actually a hot-blooded and bitter man, rough both in appearance and conduct, a truly hard-boiled character. He fights for the peace of his country. He harbors a peculiar view about the existence of Lord Bison’s Shadaloo: as an evil who disturbs World Peace, and as an enemy of his friend Nash. While chasing the trail of Shadaloo, he meets up with Nash again, and although confused by the sudden and total changes in his close friend, he decides to fulfill his duties like a professional. He’s the type of person who believes one should solve their problems by themselves.

On that note, here’s some info about his “cute daughter,” Chris! [Known as Amy in the U.S. version.]

christina

Private Nakagawa: This time we have the sole daughter of Guile, Chris! She’s a commoner and a member of the general public, but since this is Guile’s daughter, I’m under the impression that she could throw a Somersault Kick, sooner or later…

Basic Info:

Name: Chris
Height: 166cm
Weight: 42kg
Blood Type: 0
Birthday: April, 19
Country of Origin: USA
Favorite things: Her Cellphone, Dee Jay’s last album
Dislikes: Early Rising, Spinach

Private Nakagawa: She worries for her crazy dad, and is constantly absorbed in his work. She has no interest in martial arts (rather, she hates them). She constantly chats and sends texts using her cellphone, but at the same time continues her exchange of letters with Dhalsim’s son Datta. She’s a caring girl, who is gentle with everyone, and aids anyone who’s in trouble, and often plays with her cousin Mel. She takes a stroll with her beloved dog Sabu as part of her daily routine. With such a good daughter, Guile is really lucky and I hope he’s happy. It would be better for him to give up his pursuit of Shadaloo and just return home…

Finally, we have the plucky teenage kunoichi, Ibuki!

Ibuki Official SFV Character Artwork
Ibuki Character Prologue Art 1
Ibuki Character Prologue Art 2

Private Nakagawa: Kunai and smoke bombs are unfair! A ninja who is the incarnation of the springtime of life itself. Here’s her Command List!

Basic Info:

Name: Ibuki
Height: 162cm
Weight: 55kg
Blood type: A
Birthday: December 6
Home Country: Japan
Likes: Don-chan Roasted Sweet Potatoes, Toads
Dislikes: Supplementary Lessons and Tutoring
Fighting Style: Ninjutsu

Private Nakagawa: A kunoichi who was born and raised in a village of shinobi. A girl who yearns for the life of an ordinary schoolgirl. She’s an expert in the usage of taijutsu and ninja tools. She’s currently been hired by Karin, but she has no interest in a long-term employment with the Zaibatsu. Her mutual relations with Mika were bad upon their first meeting, as they got off on the wrong foot, but their friendship sprouted from acting together while on duty during a mission.

That does it for Shadaloo’s intel on our first half of the Season One DLC characters. Check back soon for Profiles on Balrog, Juri and Urien! For more, you can check out what the CFN Portal site has to say about Street Fighter III’s Judgment Girls here.

Source: CFN Portal

Bandai Namco to Host Alpha Test for New Gundam VS Title

Bandai Namco is planning to host a closed alpha test for the recently revealed Gundam VS title coming to PlayStation 4. Unlike previous Gundam VS games, the latest member of this franchise is being developed exclusively for consoles, which could merit some changes to the series’ competitive scene and how the priorities of online multiplayer and tournament accessibility are handled.

There is yet to be an announcement of an official release date for the game, and there is not much footage of gameplay besides a few high quality screenshots and a brief teaser trailer (below), but the announcement of this test could mean fans might see some more updates soon.

Source: Bandai Namco via Siliconera

 

 

Utilize All of Vega’s Tools Using This Brief Street Fighter V Tips Video from Af0

Taking advantage of lesser known aspects of your character is vital when playing in a mirror match, or against someone of roughly the same skill level. If you can exploit their lack of knowledge of your character’s gimmicks, it can help in edging out a victory against a difficult opponent.

In the second of his Vega tips and tricks videos, Af0 has pointed out some lesser known aspects of Vega’s toolkit which can be useful in a match. These include how Vega can slightly shrink his hurtbox with jumping medium punch to help dodge fireballs, and that Vega can whiff punish jab spammers after his light roll ender.

Source: Af0

MySmashCorner Shows How to Dig an Early Grave for Your Opponents with this Villager Death Combo in Super Smash Bros. for Wii U

In the right hands, Villager can already be a scary character to go up against in Super Smash Bros. for Wii U, with his myriad of projectiles, traps, and amazing recovery. Thanks to the discovery of a new death combo by Japanese Villager god Ranai, this small child with incredibly deep pockets has become even more dangerous.

MySmashCorner has taken it upon himself to explain just how this death combo works, how to perform it, and which members of the cast that it works on. The combo exploits the unique properties of Villager’s down Smash, which can bury opponents in the ground if used when they are standing, but simply locks someone in place if they are already in a knockdown state. After getting them in a knockdown state, the Villager can keep the opponent locked in place by perfect pivot down Smashing them until they reach the edge of the stage. The Villager can then fully charge a forward smash to get an easy kill.

While this combo seems easy to pull off, it only really works at a specific percentage window and on a certain section of the cast. MySmashCorner has put together a helpful list of the characters it works on, as well as the percentage ranges that the combo starter works from in the description of his video. Donkey Kong and Mewtwo excluded, the combo only seems to work on characters with regular human body shapes, so those who main shorter characters don’t need to worry about a Villager burying you in a shallow grave.

Sources: hysranai; MySmashCorner

Akuma and the Mishimas Throw Down in Tekken 7: Fated Retribution’s Tokyo Game Show 2016 Trailer

While Bandai Namco didn’t have much in the way of big character announcements for Tekken 7: fated Retribution at this year’s Tokyo Game Show, they did drop a pretty epic new trailer for the game.

The new trailer for Tekken 7 seems to focus on the game’s story mode, and features a good number of cinematic cut scenes, featuring various members of the Mishima clan as well as Street Fighter guest character Akuma. As part of this, they show off one of the quick time events that were earlier revealed at PAX West.

Check out this epic trailer below and share your thoughts in the comments.

Source: Bandai Namco

Arc System Works’ Limited Edition Guilty Gear Xrd -REVELATOR- Arcade Stick Now Available at Arcade Shock

Back when Guilty Gear Xrd first launched for home consoles a couple of years back, there were two special arcade sticks released for the game: a Tournament Edition 2 variant from MadCatz and Arc System Works’ own Guilty Gear Xrd-themed arcade stick. For Guilty Gear Xrd -REVELATOR-, Arc System Works and Sanwa Denshi are updating the latter arcade stick for this edition of Xrd.

This Guilty Gear Xrd -REVELATOR- Fight Stick features the same heavy duty form factor as the previous version. Its large top panel (perfect for resting big hands on) sports a full array for Sanwa Denshi parts for everything, including the control panel buttons on the upper left of the top panel. New to the -REVELATOR- version is the top panel art of series protagonist Sol Badguy, as well as three additional alternate top panel art pieces that users can swap in.

For those interested in picking up this super limited edition stick (only a bit over 300 made), Arcade Shock have brought a very limited number of these sticks over the the US. More importantly, they will be selling them at no markup whatsoever–the $220 price tag is a direct 1:1 conversion of the original Japanese price.

Expected shipping date for these is sometime in October. Interested folks can pre-order them now over at Arcade Shock.

Source: Arcade Shock

Capcom Pro Tour DLC Adds Over $90,000 to Capcom Cup 2016 Prize Pool

Alongside the recent announcement of the Necalli costume designed by Kazunoko and all of the new additions coming in the September 22nd update to Street Fighter V, Capcom have released the figures of how much money has been added to the Capcom Cup pot through the purchase of special SFV DLC.

You will remember at this year’s Evo the special Capcom Pro Tour bundle was announced, which included the Ring of Destiny stage, costumes for Chun-Li and Cammy (and now Necalli), as well as a special CPT default color scheme for all of the roster. While many did quarrel with the price of the DLC, Capcom have raised roughly $92,182 which will be added to the grand prize pool at this year’s Capcom Cup in December. The actual breakdown of the DLC sales figures means that a minimum of 30% of the DLC revenue goes to the prize pool, with 50% helping fund Capcom Pro Tour productions. This means that Sony receives a maximum of 20% of the DLC earnings, meaning that a minimum of 80% of the DLC profits go back into the CPT in one way or another.

As for the availability of this CPT bundle, the pack will actually go off PSN Store shelves in November, so the money can be tallied up properly and a exact figure can go into the Capcom Cup prize pot. It’s possible that once Capcom Cup is finished, the bundle will go back on sale to help fill the pot back up for Capcom Cup 2017. With the Ring of Destiny stage, there are also plans to integrate more tournaments into the background graphics via server maintenance–but at the moment, Evo and Capcom Cup are the only two tournaments whose logos appear on the screens on the back of the stage.

Source: PlayStation Blog