Category: Interviews
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Final Fantasy XIV Interview With Yoshi-P, Yusuke Mogi
Recently we had the chance to talk to Yoshi-P from Final Fantasy XIV about leveling alternate jobs, questing and more in the popular MMORPG. Check out our interview with Naoki Yoshida and Lead Character Concept Artist Yusuke Mogi.
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EVE Online Interview – Quadrants And Taking Risks
Developing an MMO isn’t easy, and CCP hasn’t always been the most agile of developers. That’s seemingly changed with its new Quadrant directive. We chat with CCP Burger and S�mundur Hermannsson about developing EVE in this new environment.
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RuneScape Archaeology Update Interview with the Developers
March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.
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Warhammer: Odyssey – Exclusive Interview With Mobile MMORPG Developer
With everyone at home right now the team working on the upcoming Warhammer: Odyssey Mobile MMORPG have taken the time to answer another set of our interview questions. In round 3 of our developer interview James York, co-founder of Virtual Realms, answ…
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Warhammer: Odyssey – Exclusive Interview With Mobile MMORPG Developer
With everyone at home right now the team working on the upcoming Warhammer: Odyssey Mobile MMORPG have taken the time to answer another set of our interview questions. In round 3 of our developer interview James York, co-founder of Virtual Realms, answ…
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EVE Online Interview: Finding Balance In EVE’s Economy, Ecosystem
One topic that has always been up for discussion in EVE Online’s New Eden is the health of its economy, and the ecosystem at large. We sat down with Snorri �rnason to discuss the topic at legnth.
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Saga of Lucimia Interview Part 2 – Inspirations And More
In part 2 of our interview with Saga of Lucimia’s creative director, Tim Anderson, the developer chats with us about inspirations for his MMORPG, why group content is a focus and more.
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Shoryuken interview: Spawn Creator Todd McFarlane talks Mortal Kombat 11, SoulCalibur II, and defending the right to expression
McFarlane gives NetherRealm the keys to the Spawn kingdom for […]
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Shoryuken interview: Spawn Creator Todd McFarlane talks Mortal Kombat 11, SoulCalibur II, and defending the right to expression
McFarlane gives NetherRealm the keys to the Spawn kingdom for […]
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Making MMOs – Saga of Lucimia Dev Talks Crunch, Making MMOs and Studio Transparency
Making MMORPGs, especially in today’s industry, isn’t easy. It’s especially got its own set of challenges if you’re a small studio working on your first project as an MMO. We sat down with Saga of Lucimia’s Creative Director, Tim Anderson, to discuss t…