Category: Interviews
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CYG Interview Series Part Five: Infexious discusses his competitive roots, the UK scene, Capcom Cup 2019, and more
Infexious gets technical about Street Fighter V! One of the […]
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CYG Interview Series Part Four: GamerBee discusses the Capcom Pro Tour, his love for streaming, and the importance of growing the FGC in Taiwan for future generations
Breaking down the barriers to entry for the Taiwanese FGC. […]
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Grounded ? An Interview with Obsidian’s Senior Programmer Roby Atadero
During X019 Obsidian Entertainment released information about their upcoming survival-adventure title, Grounded. With the release hotly on the heels of the highly praised release of The Outer World, Grounded is a sharp departure from anything Obsidian …
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Obsidian Announces Survival Adventure Title, Grounded
Announced at X019 in London, which is an annual celebratory event for Xbox fans, is the co-op survival adventure title Grounded. Obsidian Entertainment and Xbox Game Studios are set to bring Grounded to early access by Spring 2020 for Xbox One digitall…
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CYG Interview Series Part Three: Daigo “The Beast” Umehara shares his thoughts on the CPT, new playstyle with Guile, his Evo 2019 performance, and more
Daigo “The Beast” Umehara welcomes everyone in the FGC to […]
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CYG Interview Series Part Two: Fuudo discusses using Birdie, his biggest obstacles going into Evo 2019, Season 4 DLC characters, and winning Capcom Cup 2019
Fuudo offers his insight on mentality and the new fighters. […]
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Daniel “Clockwork” Maniago discusses his role in the making of Power Rangers: Battle for the Grid at Evo 2019
This Marvel vs Capcom pro brings his expertise to the […]
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Warhammer: Odyssey 3D Mobile Developer Interview Sheds Light on Development, Setting, Monetization, More
On August 27th, 2019 developer Virtual Realms announced Warhammer: Odyssey a mobile MMORPG for Android and iOS. The initial announcement didn’t provide many details about the game. Luckily, here at MMORPG, we were able to interview the developer and gl…
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CYG Interview Series Part One: PR Balrog discusses the current state of SFV: Arcade Edition, the Capcom Pro Tour, Mortal Kombat 11, and more
The Cybeast crew opens up at Evo 2019 Cygames‘ Eduardo […]
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Ghost Recon Breakpoint Creative Director Discusses Level Scaling, Gear, Cross-Play, and Microtransactions in Exclusive Interview
At a recently held preview event for Ghost Recon Breakpoint, I was able to sit down with Creative Director Eric Couzian and pick his brain on some of the gameplay design behind Breakpoint including level scaling, gear progression, crafting, map size, a…