Black Desert Online – Halloween Event Begins, Set to Run Through Nov 9th

Black Desert Online is bringing thrills and chills to players with today’s arrival of the Halloween event. Players can take part in trick-or-treat events that can yield some nice rewards including a hat, a wolf nose, a devil horn headband, a Jack O’Lantern or Scarecrow mask. In addition, there is a special bundle that can be purchased with a costume, pet, skeletal horse equipment, Pears and a Jack O’Lantern mask.

Skyforge – Ascension – Don?t Call it a Comeback

Skyforge’s big expansion Ascension launches today, and we’ve been playing the game’s pre-patch changes in anticipation of the big update. What we’ve found are a slew of very welcome changes to a game that seemed needlessly complex at launch. Read on for our impressions!

Skyforge – Ascension Expansion Released

Skyforge players can now dive into the game to try out the massive changes that have arrived with today’s deployment of the Ascension expansion. Players can now try out a demo version of the Council of Gods, try their hands at defeating a new boss and much, much more.

Hero’s Song – Next Alpha Coming Soon with New Classes, Multiplayer & More

John Smedley has sent out the latest backer update for Hero’s Song where he lets the community know that Alpha 3 is just around the corner at the end of this month. During Alpha 3, players will be able to try out fifteen of the game’s twenty-one classes, though in a very rough state with undoubtedly lots of balance issues that will be resolved later. In addition, multiplayer will be available, basic dungeons, lots of monsters, underworld, loot, points of interest, better AI and more.

– Will We See Smaller MMOs?

Yesterday, Gamasutra ran a feature about how players can only process about 200 social connections drawing attention to Dunbar’s Number theory. It brought up a very interesting point in the MMO world and how important the true size of a game really need to be? The vast worlds of 2000 to 2010 have given way to highly instanced MMOs like Elder Scrolls Online and Guild Wars 2.

Sea of Thieves – Making a Pirate Game Sound Piratey

Rare Sound Designers Guillaume and Jamie have taken to the Sea of Thieves airways to give fans a bit of insight into how the team is working to create a piratey sounding world. From the description on the video, it seems that tissues, tape, astroturf and other interesting components all come into play to give Sea of Thieves the right feel. See what you think!