General: Underworld Ascendant – What is the Improvisation Engine?

Underworld Ascendant - What is the Improvisation Engine?

When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.

TERA: The Skycastles Bring TERA’s Action to the Heavens

The Skycastles Bring TERA

If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the "death" of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level "game journalist" training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of "real" MMO gaming.

Crowfall: Voxel Farm Technology & the Elken Stalker Archetype

Voxel Farm Technology & the Elken Stalker Archetype

Artcraft has announced that Voxel Farm technology is being utilized in Crowfall. Rather than having it used as a creative factor in a sandbox environment, Todd Coleman likens it more to developers building sandcastles for the players to "kick over". The utilization of Voxel tech dovetails nicely with the idea that Crowfall’s worlds decay over time and ultimately are destroyed.

EVE Online: Tiamat Update Now Live

Tiamat Update Now Live

The second major EVE Online update of 2015 is now in the books with the arrival of the Tiamat content expansion that continues the game’s progress through a major overhaul and update throughout the balance of the year. Tiamat sees significant improvements to audio, graphics and effects on the back end side of things and several big feature improvements on the client side.

Dying Light: Developer Tips & Tricks #1 – Multiplayer

Developer Tips & Tricks #1 - Multiplayer

Dying Light players will enjoy a new series of developer video diaries that will give tips and tricks for the best ways to play and enjoy the game. In the first episode, lead game designer Maciej Binkowski walks players through the joys of being the Night Hunter and the benefits of multiplayer. Check it out!

Hand of Fate: Defiant Development Deals up Pocket Kings

Defiant Development Deals up Pocket Kings

One part board game, one part collectible card game, and one part computer role playing game, Hand of Fate is a witch’s brew concocted by Australian based developer Defiant Development who tossed all of these ingredients into a cauldron and ended up with a game that is as entertaining as it is addictive. It is also one of the most unique games I have played in a very long time.

General: Revival to Release Stage 1 This Month

Revival to Release Stage 1 This Month

Fans of "Lovecraftian horror open-world sandbox fantasy RPGs" will want to take notice of the release of the first stage of Revival. During the initial release, Revival players will get a firsthand look at player housing and the reward structure system.

General: The Daily Quest – Your Ideal PVP?

The Daily Quest - Your Ideal PVP?

It’s an argument we see on our forums a lot: some folks love open FFA PVP, others hate it, some love full-loot, others loathe the very idea. But there’s a lot of wiggle room in between. So we ask you today: what’s your ideal form of PVP?