When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.
TERA: The Skycastles Bring TERA’s Action to the Heavens
If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the "death" of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level "game journalist" training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of "real" MMO gaming.
Sword Coast Legends: A Classic Forgotten Realms Adventure – Our Exclusive Interview
The buzz surrounding last week’s announcement of Sword Coast Legends is growing as excited players hope for an epic RPG based on the glory of the table-top experience. We had the opportunity to interview Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space to find out more.
Final Fantasy XIV: A Realm Reborn: Letter from the Producer Live Digest Published
The Final Fantasy XIV site has been updated with a long written digest post from the last Letter from the Producer Live event. Among other things, players can learn more about the spotlight of the next update, the Manderville Gold Saucer. Yoshi P. said that the Manderville Gold Saucer was introduced in FFVII as an arcade location that is now being brought forward to FFXIV.
Crowfall: Voxel Farm Technology & the Elken Stalker Archetype
Artcraft has announced that Voxel Farm technology is being utilized in Crowfall. Rather than having it used as a creative factor in a sandbox environment, Todd Coleman likens it more to developers building sandcastles for the players to "kick over". The utilization of Voxel tech dovetails nicely with the idea that Crowfall’s worlds decay over time and ultimately are destroyed.
EVE Online: Tiamat Update Now Live
The second major EVE Online update of 2015 is now in the books with the arrival of the Tiamat content expansion that continues the game’s progress through a major overhaul and update throughout the balance of the year. Tiamat sees significant improvements to audio, graphics and effects on the back end side of things and several big feature improvements on the client side.
Dying Light: Developer Tips & Tricks #1 – Multiplayer
Dying Light players will enjoy a new series of developer video diaries that will give tips and tricks for the best ways to play and enjoy the game. In the first episode, lead game designer Maciej Binkowski walks players through the joys of being the Night Hunter and the benefits of multiplayer. Check it out!
Hand of Fate: Defiant Development Deals up Pocket Kings
One part board game, one part collectible card game, and one part computer role playing game, Hand of Fate is a witch’s brew concocted by Australian based developer Defiant Development who tossed all of these ingredients into a cauldron and ended up with a game that is as entertaining as it is addictive. It is also one of the most unique games I have played in a very long time.









