General: The Top 5 Things We Want From MMOs in 2015

The Top 5 Things We Want From MMOs in 2015

Well, 2014 is almost over. It has been a year full of…stuff. Overall, the gaming industry as a whole was pretty disappointing. It seems like the biggest moments of the year are underscored by horrible launches, broken games, greedy publishers, and lazy developers. There were plenty of bright spots, no doubt, but overall it’s hard to argue that the year wasn’t disappointing.

General: The Alienware Alpha: Our Review

The Alienware Alpha: Our Review

I’ll admit, when I first heard about Alienware’s plans to release a handful of console-sized PCs with a modified version of Steam’s Big Picture (a prelude to their own SteamOS), I was a bit confused. It seemed almost as though Alienware just wanted to be one of the first to put out a Steam Box, before the competition. And maybe that’s the case, because one could simply install Steam OS on the Alpha and be done with it.

General: Alternatives to Guild Wars 2’s Living World

Alternatives to Guild Wars 2’s Living World

When Guild Wars 2 launched, ArenaNet informed its player base that it would be pursuing a fairly aggressive update schedule, especially pertaining to its Living World. Rather than implementing simple content updates or full-blown expansions, the developers would focus on building out the world and lore of the game while taking players along for the ride.

General: Dragon Age: Inquisition is Too Easy (and That’s Just Fine)

Dragon Age: Inquisition is Too Easy (and That’s Just Fine)

In the age where Dark Souls reigns supreme, Dragon Age: Inquisition can seem staggeringly easy. The last two weeks has seen conversations about the game dominated by harsh critiques of its difficulty. All you have to do is hold one button! critics claim, then collect your loot. The thing is, that’s not totally inaccurate, even if it does ignore huge swaths of the rest of the game. But you know what? I don’t much care. And do you know what else? Neither should you, and here’s why.

General: Crowd Power: The Future of Video Games

Crowd Power: The Future of Video Games

Five years ago in the summer of 2009 a single independent developer released a small alpha build for a game that he was working on in his spare time. Two years later, the full release version of Minecraft rolled out amid a tidal wave of excited gamers. It could be said that Markus Persson single-handedly pulled indie video game development into the lime light.