EA Files a Trademark for Jade Empire – A New Game? A Remaster? A Renewal?

Thanks to our own BlueTurtle, we know that EA has filed a new trademark for “Jade Empire” perhaps signaling the creation of a new game based on the original 2005 BioWare game (published by Microsoft Game Studios). The difference is the description: “Entertainment service, namely, providing an on-line computer game…via the Internet”. That said, it could also be that it is simply a renewal of the trademark since Electronic Arts Inc. is already listed as the current trademark owner.

New cables are on the way from Arcade Shock to connect the Brook Retro Board to the Super Nintendo, GameCube, or TurboGrafx-16 consoles

More ways to play, on more platforms!

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Retro gaming enthusiasts making use of the Brook Retro Board will soon have some new cable options to make their lives easier; Arcade Shock is offering pre-orders on new cables (for use with the Universal Modding Kit, which adds the multi-compatible port) to connect the board to the good ol’ Super Nintendo (Super Famicom), Nintendo GameCube, and TurboGrafx-16 (PC Engine) consoles.

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The combination of the Retro Board, Universal Modding Kit, and the appropriate cable allows you to connect your modified fight stick to the retro console of your choice without the need of an additional converter. Head over to Arcade Shock’s pre-order page to grab your own!

Source: Arcade Shock

Official Dragon Ball FighterZ Season 2 patch notes released by Bandai Namco Entertainment America

Take a look at all of the system mechanic changes as DBFZ powers up for Season 2!

Following the conclusion of this past weekend’s 2018/2019 Dragon Ball FighterZ World Tour Finals at Red Bull: Final Summoning, Bandai Namco Entertainment announced the beginning of Season 2 for the team-based title. In addition to the FighterZ Pass 2, which includes Jiren, Videl, the Dragon Ball Super incarnation of Broly, SSGSS Gogeta, and two more mystery warriors yet to be announced, a new balance patch was applied to the game to alter some of its fundamental system mechanics. Though there were no character-specific changes made within this update, many aspects of the current meta have been altered — such as notably improved defensive options (with longer backdashes and increased Guard Cancel invincibility), reduced blue life in an attempt to quicken the pace of matches, enhancements to Sparking Blast to increase its potency as a comeback mechanic, adjusted damage scaling on supers, tweaked Dragon Rushes, as well as reduced meter gain. Even Shenron’s “Make Me Immortal!” and “Revive My Allies!” wishes will now restore larger amounts of health, giving players ever more incentive to collect those Dragon Balls during the course of battle. You can view the full list of changes below.

HEALTH RECOVERY UPON TAKING DAMAGE:
–
Reduce the amount of recoverable health when damaged. (Excluding invincible moves)

KI GAUGE:
– Decrease the amount of Ki Gauge gained when receiving damage from Super Attacks and Meteor Attacks, and increase the amount of Ki Gauge gained when receiving damage from other attacks.
– For a short period of time after using the Ki Gauge, the overall amount of Ki Gauge gained is now reduced.

MID-AIR SMASH ATTACK:
– When the condition for a camera change is met, the camera effect will occur regardless of the height of the character’s position now.

INVINCIBLE SPECIAL MOVES:
–
Z Assist and Ultimate Z Change will now be unusable during Invincible Special Moves aside from when it hits.

POWERED-UP SPECIAL MOVE:
–
Reduce the amount of Recoverable Health when receiving damage from Power-up Special Moves. (Excluding invincible moves)

SUPER ATTACK:
–
Reduce the amount of damage dealt when a move other than Ultimate Z Change connects after a Super Attack hits.
– It is now easier to successfully connect Ultimate Z Change after Super Attacks.

ALL METEOR ATTACKS:
–
Increased the minimum damage of all Meteor Attacks.

SPARKING!:
– Sparking! can now be used while blocking. (Includes blocking in mid-air)
– While Sparking! is active, reduce the amount of recoverable health of the opponent when damage is dealt to them. (Excluding invincible moves)
– Increased the start up frames of Sparking! aside from when cancelled from an attack.

VANISH MOVE:
–
Camera change is easier to occur when cancelled from an attack.

Z-REFLECT:
–
You will be invincible to the opponent’s Sparking! activation after a successful Z-Reflect against an opponent’s attack.

ALL THROW MOVES, DRAGON RUSH:
–
Specific throw moves and Dragon Rush cannot connect more than once within a combo.

DRAGON RUSH:
–
Decreased the amount of Ki gauge gained and damage dealt.
– After a Dragon Rush during mid-combo, camera change will not occur for subsequent hits. (Mid-combo Dragon Rushes will now use up your Smash attack if it’s still available.)

MID-AIR DRAGON RUSH:
–
The opponent will ground slide after a mid-air Dragon Rush during a combo.

GUARD CANCEL CHANGE:
–
Invincible state will now last until coming into contact or in close vicinity with the opponent.
– Increased the recovery frames and landing recovery frames when blocked.

GROUND BACKSTEP:
–
Increase the distance travelled.

SHENRON (REVIVE ALLIES):
–
Increased the health of the revived ally.

SHENRON (MAKE ME IMMORTAL):
–
Increased the health recovery rate.

GROUND RECOVERY:
–
Reduced the collision from mid-air opponent. (It is now more difficult to get while Quick-Rising.)

DELAYED GROUND RECOVERY:
–
Until completely down, you will now be able to perform the different ground recovery options.

DRAMATIC FINISH:
–
Vanish Move will also trigger Dramatic Finish now.

For our readers who prefer a more visual guide to the alterations, rooflemonger’s got you covered with a video going through the most pertinent changes.

Sources: Bandai Namco Entertainment America website; rooflemonger (YouTube)

Sci-Fi Action MMO ‘Pantropy’ Has Landed on Steam Early Access

Steam Early Access gained yet another entry today with the arrival of sci-fi action MMO ‘Pantropy’. During the game, players work to gather materials to construct fortresses and to craft items including mechs for tooling about the world. Players can even construct a large crew mech called the ZEUS. To celebrate today’s big day, the Pantropy team has released a brand new Early Access launch trailer.

Pre-orders are now open for the Brook PS4/3/PC to Genesis/TurboGrafx-16 converter at Arcade Shock

Use an arcade stick — or a more comfortable pad — on these classic retro beasts.

Fans of retro gaming will want to take notice: the latest Brook converter allows you to connect a PlayStation 4/PlayStation 3/PC controller to either the classic Sega Genesis (a.k.a. Mega Drive) console, or NEC’s TurboGrafx-16 (a.k.a. PC Engine) alternative. There are a lot of great games on these platforms that would benefit from the arcade-quality controls offered by a good fight stick, so you’ll want to check out the pre-order at Arcade Shock if you’re interested!

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The long wait is over.  The Super Converter for the Sega Genesis (aka Mega Drive in Japan) is almost here, allowing you to use hundreds of quality PS3 and PS4 control pads or arcade sticks to relive the retro classic gaming. 

Play thousands of games from the huge library this system has to offer, from the Streets of Rage series, Gunstar Heroes, Contra Hard Corps, Golden Axe and much more.

Additionally, for the first time, Brook added another system, NEC’s TurboGrafx-16 (aka PC Engine in Japan), which has it’s share of memorable retro games, Bonk’s Revenge, R-Type, Splatterhouse and many others. 

  • Arcade Shock Worldwide Exclusive (outside of Japan)
  • PS3/4 to Sega Genesis / Mega Drive
  • PS3/4 to NEC TurboGrafx-16 / PC Engine
  • XInput Compatible
  • Preset Button Configurations
  • Button Mapping

You can get this converter reserved for you for $49.95 USD. The converters are expected to ship sometime in May 2019.

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Source: Arcade Shock

Battlerite Royale Will Leave Early Access on February 19th & Become a F2P Title

Battlerite Royale will be leaving Steam early access on February 19th and will become a free-to-play title. The game has completed successful alpha, beta and early access events and taken time to address community feedback to “deliver the complete experience – a MOBA royale — free for everyone to play”. February 19th’s launch date will come with a large new update “including several surprises to look forward to,” according to the dev team.

Capcom posts Version 04.010 patch notes for Street Fighter V: Arcade Edition

Bug fixes, Crossover Costume bundles, and Cannon Spike Cammy returns to Fighting Chance!

Capcom recently released the official patch notes for Version 04.010 of Street Fighter V: Arcade Edition following Tuesday’s period of server maintenance. The changes were fairly minimal, consistently chiefly of bug fixes, the addition of a Resident Evil Crossover Costume bundle — and the return of the original Fighting Chance costume Cannon Spike Cammy to Menat’s crystal ball readings via the resumed “ARSF Leader” campaign. Most notably, in terms of combat alterations, the explosion from Ibuki’s V-Trigger I bombs will no longer trigger M. Bison’s new Psycho Impact V-Skill counterattack. Juri and Urien also received a few minor bug fixes. No undocumented character balance changes have been found as of yet. You can see the full list of official notes below.

1/29 Update Info (Ver. 04.010)

Following server maintenance on January 29, Street Fighter V has been updated to Version 04.010.

• DLC
The following DLC is now available.
— Resident Evil Bundle

• Battle-Related Bug Fixes
— M. Bison
・Fixed so that the explosion from Ibuki’s V-Trigger I Rokushaku Horokudama bomb will not trigger his V-Skill Psycho Impact’s counter-attack.

・If, immediately after his CA Ultimate Psycho Crusher hits, his V-Trigger II special move Psycho Charge went off stunning the opponent, the opponent would be locked into the animation, and no damage would be dealt. This phenomenon has been fixed.

— Urien
・ If Urien performed his V-Trigger II move Tyrant Blaze with his V-Skill Metallic Aura active, and the charging part of the move from 2F onward was canceled due to being hit by an attack, Urien would keep the Metallic Aura state. This phenomenon has been fixed.

— Juri
・ If the projectile attack of L Fuharenkyaku hits the opponent at the same time as V-Trigger II Feng Shui Engine type beta, and this causes KO, the KO’ed opponent will float in mid-air for a short period of time. This phenomenon has been fixed.

• Fighting Chance
— “ARSF Leader,” for the additional costume “Cannon Spike: Cammy,” is now underway in Fighting Chance.

We hope you continue to enjoy playing Street Fighter V.

Source: Shadaloo C.R.I.

Capcom releases Resident Evil Crossover Costume bundle for Street Fighter V: Arcade Edition

Head back to Raccoon City, for a cheaper price!

In celebration of the massively-anticipated Resident Evil 2 remake, Capcom and the Street Fighter team have released a Resident Evil Crossover Costume bundle, featuring Cammy White as “the master of unlocking” Jill Valentine, Kolin as the mysterious Ada Wong, and Urien appropriately donning the attire of the villainous Albert Wesker. Individually, these premium outfits would set you back $3.99 a piece or $11.57 for all three, but can now be purchased as a three-for-the-price-of-two bundle, similar to the Monster Hunter, Darkstalkers, Devil May Cry/Ghosts n’ Goblins, and Capcom Legends packs. The bundle will set you back $7.99, and is now available for a limited time on PlayStation 4 and PC following Tuesday’s server maintenance. You can see the Street Fighter account’s official Tweet below.

Source: Street Fighter (Twitter)