My Hero One’s Justice Inasa Yoarashi DLC price revealed, set for Nov. 14th release

There’s just one more day before Inasa Yoarashi blows you away! My Hero Academia‘s wind-powered student launches soon in Bandai Namco’s My Hero One’s Justice, and now we know how much damage this Gale Force will do to your wallet. Players will be able to purchase Yoarashi as a playable character for $2.99 and a set of missions revolving around his character for $1.99 beginning tomorrow, November 14, 2018.

My Hero One’s Justice is currently available for PlayStation 4, PC, Switch, and Xbox One.

Source: Bandai Namco [press release]

Tencent Adds Triple Tier Security for Ring of Elysium

Tencent has announced that it is taking the fight to Ring of Elysium cheaters with the revelation of a new three-tier security system. “The system will include several measures designed to maintain a healthy game environment including computer bans, real-time ban notifications and a player reporting feedback system”. Developers are taking a zero-tolerance stance against cheating in order to keep the experience a positive one for the community.

Funcom Touts the Most Profitable Year in Its History

The Funcom financial call is over and it’s been a great year for the company anchored by the success of Conan Exiles. In fact, Funcom “is free of any interest-bearing debt as of 4 October 2018 for the first time since 2009”. The report also included a peek ahead at a number of titles in development.

SoulCalibur VI may allow all throws to be broken at once

When Virtua Fighter 4 introduced the ability to break multiple throws in a single break window, it was by design — and it was balanced out by having several possible breaks, forcing players to still have something resembling a mixup and choice. SoulCalibur VI changed its break system to a directional break system similar to VF’s input, but since SCVI only has two breaks, in theory a wrong input during the break window should cause you to get thrown. Though this tends to be case, it appears players have found a way to do VF4 style multi-throw breaks anyways.

The slide input is somewhat strict, but still able to be recreated. Exactly what part of the throw system is breaking down is unknown, but it seems you can replicate this with any button — and just one button, as well.

Various players have reported that it works with any combination of buttons, and can even work by trying back-throw breaking first. (ex. 4A~B)

Considering the number of factors involved, there is a chance there is a different problem under the surface and players aren’t actually OSing these — but given some of the examples, that would imply that there are different issues involved, instead, with how the game’s break window interprets inputs. We’ll have to wait and see until more labwork is done — or until Okubo-san adds throw breaking to the list of things to fix in the upcoming patch.

Sources: SCAthenaeum; supaachar


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Sakurai decrees no manga-based characters will ever make it into Super Smash Bros. series

With the popularity of Dragon Ball FighterZ, many were hoping that characters from the storied anime and manga franchise would find their way into Super Smash Bros. Ultimate. However, those dreams have been dashed by director Masahiro Sakurai himself.

In a recently-uncovered interview in Japanese, Sakurai stated, “It is impossible for manga characters to join (Super Smash Bros.). While we can accept characters from other companies, we cannot, under any circumstances, take in anything and everything under the sky.”

So while Goku and his allies and enemies may be the hottest thing in fighting games at the moment, their roots in manga prohibit them from existence in the Smash universe.

Source: NintendoSoup

Microsoft Confirms Its Purchase of inXile & Obsidian

Eurogamer is reporting that Microsoft has confirmed its purchase of two major RPG studios, Obsidian Entertainment and inXile Entertainment. inXile’s most recent game is The Bard’s Tale IV: Barrows Deep, while Obsidian’s latest is Pillars of Eternity II: Deadfire.

“Soul Frames” Beta, a SoulCalibur VI Frame Data App, launches on Google Play

If you were a fan of the idea behind the Tekken Chicken app for Tekken 7 and wanted something similar for Namco’s sword-based sibling SoulCalibur VI, then you’ll want to keep an eye on a brand new project that just went into beta for mobile devices: Soul Frames.

At the moment it only displays move-lists for select characters (it is in beta, after all!) but Soul Frames aims to be a one-stop source for sword-slinging data. You can download the beta here on the Play Store. An iPhone version is in the works, as well!

Source: soulframesapp

Learn how to punish every Critical Edge in SoulCalibur VI with this handy guide

There’s a good chance that you’ve been letting players get away with murder when you block a super in SoulCalibur VI. As was the case when supers first came out in Tekken 7, these meter-spending cinematics seem strong at first, but hide a huge weakness in their bad frame data and vulnerable startups. Most of the time, at least:

But it doesn’t have to stay that way: with the latest guide from Scallywag 93, you don’t ever have to let a super go unpunished again. There’s still some nuanced situations you have to consider, such as Raph’s Prep varation or Nightmare’s unblockable, but like anything else, it just takes time and training.

Source: Scallywag 93

8BitDo’s Gbros Wireless Adapter will allow GameCube controllers to be used on Switch

For any players looking for ways to play the upcoming Super Smash Bros. Ultimate on Switch with their GameCube controllers, a new option has popped up. 8BitDo, creator of retro-styled game controllers, has a new wireless adaptor that will allow GameCube controllers to work on Nintendo’s console portable hybrid.

The 8BitDo GBros Wireless Adapter will let players connect their GameCube controllers via bluetooth to the Switch. The adapter itself comes with the Home and Screenshot buttons normally found on JoyCons, that Nintendo’s own wired adapter does not have. 8BitDo claims that the device will have a charge time of 30 hours on its built in battery. Charging is done via USB-C, and the unit can also be powered by 2 AA batteries.

The biggest draw of the adapter, however, is the fact that it can be used while the Switch is in tabletop mode —  something that Nintendo’s own wired adapter cannot do due to its need to be connected to the dock.

Aside from GameCube controllers, the adapter will also work with NES Classic, SNES Classic, and Wii Classic controllers. Additionally, it is also compatible with PC.

The 8BitDo GBros Wireless Adapter will become available for purchase for $20 on December 7, 2018 — the same day that Super Smash Bros. Ultimate launches on Switch. Interested players can pre-order it over on Amazon.

Source: 8BitDo