For streamers who enjoy organizing competitive events across a broad variety of games, today’s news that Amazon’s GameOn Tournament Organizer can now be integrated with Twitch should come as a welcomed surprise.
Train, Lindsay Stirling & Kristian Nairn to Perform at Annual BlizzCon Concert
Version 03.091 patch brings faster CFN response times, a revamped Dojo Points system, and more to Street Fighter V: Arcade Edition
As previously noted, the long-awaited input delay reduction patch was finally implemented into Street Fighter V: Arcade Edition following yesterday’s period of server maintenance, which updated the title to Version 03.091. In addition to increasing the speed at which inputs are registered by the game, as well as adding Nash’s Cannon Spike Costume to Menat’s Fighting Chance, there were also some other adjustments made which have now been documented in the official patch notes released by Capcom.
Most notably, the system for acquiring Dojo Points has been overhauled, in an effort to seemingly-make climbs up the Rankings less abusable. As of now, point acquisition in Ranked and Casual online matches will be limited to merely 10 times per day when accruing losses, including Draws, as well as only being obtainable 10 times per day for Battle Lounge matches, and per each level of difficulty in Arcade and Survival. Capcom also notes that, “there may be further changes to Dojo Point acquisition depending on the circumstances.”
Additionally, in an effort to improve CFN response times, all timeline data, up to the past three months, has been deleted, and any League Points that were lost by players due to login issues on October 23rd should now have been returned to players. Capcom closes the notes by promising that, “we will continue to explore ways to optimize the gameplay experience.”
Interestingly enough, there were no direct mentions of the removal of the reverse input bug that plagued the likes of Rashid, Alex, and Juri, as well as the reported stealth balance changes to Ed’s V-Skill Juggle Limit, Cody’s hitboxes, Kolin, or Zeku, hopefully meaning that their impact on gameplay is either nonexistent or to minimal to note. You can read the full notes below:
Following server maintenance on October 24, 2018, Street Fighter V has been updated to version
03.091.
■Fighting Chance
— Get Nash’s Canon Spike Additional Costume through “Soldier of Misfortune” now underway in
Fighting Chance.
■Other
— There have been changes made to the acquisition conditions and values for Dojo Points.
Dojo Points can be obtained through playing the Arcade, Survival, Extra Battle, Ranked Match, Casual
Match, and Battle Lounge game modes. However, point acquisition will be limited to 10 times per 1 day
for losses in Ranked and Casual Match.(including draws )
Dojo Points can only be obtained a maximum of 10 times per 1 day for matches within the Battle
Lounge, and per each difficulty in the Arcade and Survival Modes.
Please note that there may be further changes to Dojo Point acquisition depending on the circumstances.
— In order to improve the CFN response times, timeline data up to the past 3 months has been deleted.
– We have restored any LP that was lost during disconnects due to login issues that occurred on October 23th.
— The speed at which inputs are registered has been improved.
We will continue to explore ways to optimize the gameplay experience. Please be sure to check the latest news, updates, and improvements!
Source: Shadaloo C.R.I.
Emergency 1-hour Street Fighter V: Arcade Edition server maintenance to take place today for costume display bug
Nash’s Genbu attire lurks in the shadows of the Shop!
Yesterday marked a monumental day for fans and players of Street Fighter V: Arcade Edition, as the long-awaited and much-requested input delay reduction patch was finally released, along with some other bugs squashed and stealth balance changes implemented. However, their appears to have been an unforeseen bug introduced into the game with the update, impacting the in-game Shop’s 3D Model Viewer for costumes.
Though Nash’s Cannon Spike costume has now skated its way into Menat’s Fighting Chance, the undead soldier appears to be experiencing some unintended wardrobe woes as well. Interestingly, if you go to view Nash’s previously-released Halloween outfit with the Shop’s new 3D Model Viewer, a feature added in AE that allows players to see what an attire will look like in-game, you will instead get an unintentional look at Nash’s “Genbu” costume, an outfit that is exclusively available to FUDOH|Fujimura to celebrate his victory in the RAGE Master League Genbu Cup, back on May 28th, 2016.
Similar attires have been awarded to Echo Fox Tokido’s Akuma, for winning the Byakko Cup back in August, and to SZY|Mizuha’s Chun-Li, as the Champion of RAGE’S Suzaku Cup, in October 2016. There is speculated to be one more of these player-exclusive outfits, to be awarded to the winner of the upcoming Seiryu Cup, likely to be held in 2019.
As this outfit is not intended to be purchasable by other players, Capcom will be preforming an hour of emergency server maintenance tonight, from 5:00 P.M. to 6:00 P.M. PT (7:00-8:00 P.M. CT, 8:00-9:00 P.M. ET,) to correct the issue. You can see the official Tweet from the SFV Server Status Twitter account, below. In the meantime, you can enjoy a brief look at this special outfit, which only sports two Colors to choose from.
[Bug] When displaying the 3D model of Nash’s Halloween costume in the in-game shop, the model for Nash’s Genbu costume is mistakenly displayed. Nash’s Genbu costume is not available for purchase. We will conduct server maintenance today from 5-6pm PDT to resolve this issue.
— SFV Server Status (@SFVServer) October 24, 2018
Source: SFVServer (Twitter)
Nash’s Cannon Spike Costume now available in Fighting Chance following Street Fighter V: Arcade Edition’s latest update
Earlier this week, we learned that the mechanization of the Street Fighter V: Arcade Edition cast would continue, as Mech F.A.N.G and Mech Juri will be the next pair of Crossover Costumes coming to Extra Battle mode, following the conclusion of Mech Zangief’s fourth and final piece this week.
Interestingly enough, the existence of these robotic outfits was revealed by Brazilian data miner X-Kira in a report of his most recent findings. It appears another of his recent discoveries has now also come to pass, as we now know that Nash’s Gunspike Costume, which sees the solider don his attire from the 2000 multi-directional Arcade Shooter Cannon Spike. This will be the second attire from Cannon Spike added to SFV, as Cammy’s attire from the game was the first Costume made available within “Menat’s Fighting Chance.”
For the unaware, Menat’s Fighting Chance allows players to spend various amounts of Fight Money that will reward players with a random assortment of various items that range from Battle Goods to be used in Survival Mode, special EX Colors for each character’s Default and Story Costumes, Classic artwork from all titles in the Street Fighter series, cosmetic items to personally customize your Dojo, and of course, exclusive Costumes. Nash’s outfit can be obtained via the “Soldier of Misfortune” campaign, which went live with the return of the servers last night, following the input delay reduction patch.
In addition, staring next week, Extra Battles will be available against Gunspike Nash, for the opportunity to obtain Fortune Tickets. As before, these battles carry a measly 250 Fight Money entry fee per challenge attempt, and will award your chosen character with 250 EXP for each additional victory against him. Fortune Tickets can also be obtained with various high scores in Survival Mode. You can see the announcement Tweet from Capcom below.
I'll show no mercy.
The next costume skating in to Fighting Chance is Gunspike Nash, available on October 23! pic.twitter.com/pyhREk5jVP
— Street Fighter (@StreetFighter) October 23, 2018
Will you be looking to add this outfit to your Nash’s wardrobe? Let us know in the Comments.
Source: Street Fighter (Twitter)
My Hero One’s Justice arcade mode update, Shoot Style Izuku and Endeavor DLC available at launch in the West
When My Hero One’s Justice launches in the west this Friday, it won’t initially come with an arcade mode. However, that shouldn’t be an issue: Bandai Namco has confirmed that the update that adds arcade mode will be available at launch.
In addition to it, the game’s first two DLC characters, Shoot Style Izuku Midoriya and Endeavor will also be available at launch. The former is a free add on character, while the latter is free for players who’ve pre-ordered the game.
As previously detailed, arcade mode has players fight against six consecutive opponents. Completing arcade mode will unlock exclusive items.
Meanwhile, once players have either DLC character, they will be able to purchase additional missions for them.
My Hero One’s Justice arrives on PlayStation 4, PC, Switch, and XBox One on October 26. In the meantime, check out these new screenshots in the gallery below.
Source: Gematsu
Blizzard Partners with Facebook for Exclusive Streams & BlizzCon Rewards
Fans of BlizzCon and all things Blizzard may want to check out the just-posted schedule of live streams that will be taking place exclusively on Facebook thanks to a newly-announced partnership. During the upcoming week, viewers can check out streamers as they play World of Warcraft, Diablo 3, or Overwatch and have a chance to win a Virtual Ticket, a discount on the 2018 Goody Bag or for a 20% off coupon for the BlizzCon merchandise.
Breach Dev Partners with En Masse to Bring a Technical Alpha to Players This Year
QC Games and En Masse Entertainment have inked a partnership deal to bring a Breach technical alpha to users of the EME launcher later this year. The tech demo will provide players “with an early hands-on experience of the fast-paced and addicting dungeon brawler”. In addition, those attending this year’s TwitchCon will be able to get hands on time with Breach from October 26-28 in San Jose, CA.
Body Count Fighting 8 announced for Saturday, November 3rd, features team throwdown between NLBC and WNF Street Fighter players
Body Count Fighting is back with its final fighting game event of the year, Body Count Fighting 8, on Saturday, November 3rd, at 6:00PM PST! The event will be streamed live on Body Count Fighting’s Twitch channel as well as Shoryuken’s Twitch Channel.
BCF8 will feature a special East vs. West throwdown: Next Level Battle Circuit (NLBC) vs. Wednesday Night Fights (WNF)! The best players from these community leading weeklies will duke it out for regional pride, bragging rights, prize money, and the BCF Championship Belt.
In addition to six Street Fighter V: Arcade Edition feature matches, Body Count Fighting 8 will have a title match between current BCF champion, RISE | Smug, representing NLBC and the East Coast, versus former BCF Champion, Commander Jesse, representing Wednesday Night Fights and the West Coast. Here is the full rundown of SFV matches:
Title Match
- RISE | Smug (c) vs. Commander Jesse
Feature Matches
- END | Shine vs. CYG BST | Chris Tatarian
- UYU | Lil Evil vs. Pnoy
- TS | Sabin vs. Dankadillas
- UYU | Kami vs. SonicBoxx | JB
- Idom vs. XSK Samurai
- Chris Battle vs. YaNoob
Aside from the regional battle, BCF8 will also feature three Injustice 2 matches including a title defense from current BCF Champion, Scar, against #1 contender, Atai. Here is the full rundown of Injustice 2 matches:
Title Match
- Scar (c) vs. Atai
Feature Matches
- DF | Grr vs. CLN | Whiteboi
- RLN | Hero Killer Stain vs. Method | SilverRye
Don’t forget to tune in Saturday at 6:00PM PST on Body Count Fighting’s Twitch channel to see all the action!
Source: bcfighting
Street Fighter V: Arcade Edition’s latest patch contains a number of stealth character changes
In addition to reducing the overall input delay of the game, it seems that Street Fighter V: Arcade Edition‘s latest, 3.091 patch has also brought with it a number of changes to various characters. Loic “WydD” Petit, who did the recent round of testing on the game’s input delay has listed down these changes.
The first of these is related to a bug that would reverse the inputs of Rashid, Alex, and Juri. This time, a fix has been applied to characters with similar flags on their throws, there are Cammy’s forward throw, Nash’s Tragedy Assault, Cody’s forward throw, Falke’s forward throw, and Akuma’s Demon Flip throw.
Meanwhile, Ed has had the properties of his anti-air V-Skill changed. Specifically, the various juggle values have been changed, though WydD admits that he isn’t sure about the consequences of these. Finally, Cody has had some of the properties of the hitboxes for crouch fierce and medium Ruffian Kick changed. Again, the exact effects of these are as of yet unknown.
Additionally, changes were found in the files for Kolin and Zeku, but the versions of the files are the same as before. While these could also be stealth changes, WydD speculates that these could be non-gameplay related.
You can scope out more information on these changes from sfvsim.
Source: WydD

