Bandai Namco shows off new screenshots of Android 17 in Dragon Ball FighterZ, promises move list reveal soon

“We androids will always be superior to your kind.”

Android 17 has been confirmed to be the last DLC fighter for Dragon Ball FighterZ’s first season, to be released alongside Cooler in the not-too-distant future. Bandai Namco has dropped some new screenshots of 17 onto their social media to keep us hyped up for his arrival as his own playable character (as opposed to just helping out his sister):

Click to view slideshow.

These glimpses give us a hint of what Android 17 is bringing into the fight; Bandai Namco also promises we’ll see his move list very soon — tomorrow, in fact.

Source: Bandai Namco Entertainment EU


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Twitch is Reportedly Blocked in China After Government Crackdown

The Chinese government appears to be blocking Twitch in most of mainland China according to Abacus News (via GamesIndustry.biz). The app has also been removed from the Chinese regional App Store. This follows an earlier censorship of Facebook, Google, YouTube (fully blocked) and Steam (partial block) and comes on the heels of a freeze in the approval process for new games. Recent regulations have been making it increasingly difficult for the gaming industry outside of China.

Team NINJA’s Yohei Shimbori discusses Dead or Alive 6’s graphics, gameplay, and its yet-unrevealed female newcomer

At the 2018 Tokyo Game Show, Famitsu got a chance to talk to Team NINJA’s Yohei Shimbori, the producer behind Dead or Alive 6. During the interview, they talked about various topics including its graphics, story, and new characters.

In regards to the graphics, Shimbori actually states that the graphics engine was not yet complete. This is an interesting statement considering, as Famitsu noted, how much an improvement Dead or Alive 6‘s graphics already are over its predecessor.

Meanwhile, regarding the gameplay, Shimbori states that he wants to emphasize reading over reacting to an opponents recovery. He also mentions wanting to change the flow of the game from “Critical → Critical → Critical” (likely referring to how the previous game tried to emphasize going for deep critical stuns). Instead, he wants players to have a choice between options such as going for early launchers, or simply doing Fatal Rush in combos. Regarding Fatal Rush, he confirms that they changed its start up time to 18 frames for the TGS build, though he states that it may still change in the future.

In addition to this, Famitsu also brought up the game’s female newcomer, someone Shimbori hinted at previously. Regarding her, all Shimbori stated was that she had a top-class voice actress, before admitting that this wasn’t much of a hint at all.

Of course, they talks a bit more about other things as well, including the game’s story. You can check out the entire interview (in Japanese) over at Famitsu.

Dead or Alive 6 is currently being shown off at the 2018 Tokyo Game Show where recently revealed characters Ayane, Bayman, Honoka, and Marie Rose are playable. The game is set to launch on PlayStation 4, PC, and Xbox One on February 15, 2019.

Source: Famitsu


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Fighting Vipers will be coming to PlayStation 4 — as part of Project Judge

Following up on the addition of a playable Virtua Fighter 5: Final Showdown in Yakuza 6, Sega’s Ryu ga Gotoku Studio is adding yet another classic fighter into one of their games. AM2’s 1995 classic Fighting Vipers is set to be playable in their upcoming Project Judge.

Fighting Vipers will be one of two classic arcade games (the other being Motor Raid) that will be playable in play spots in Project Judge. This marks the first time that Motor Raid has been officially playable on non-Sega hardware; Fighting Vipers has had digital releases on PlayStation 3 and Xbox 360, though. As was the case with Yakuza 6, Project Judge will feature complete builds of both games, playable in their entirety.

Project Judge launches on PlayStation 4 in Japan, Asia, and South Korea on December 13, 2018 followed by a western release sometime in 2019.

Source: Siliconera


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Registration is now open for the JUMP FORCE closed beta; Bandai Namco reveals Collector’s Edition and Season Pass details for the game

Bandai Namco wasn’t finished dropping JUMP FORCE news for today!

Following their reveals coming from Tokyo Game Show — and the news that a closed beta was planned for Japanese players — Bandai Namco is keeping the JUMP FORCE ball rolling with some details about the Collector’s Edition and Season Pass — as well as confirmation of a closed beta for the West.

The closed beta period for us is the same as the beta for Japan: it’s scheduled for October 12-14, and will be available on PlayStation 4 and Xbox One. If you want in, head over to the JUMP FORCE Closed Beta page to sign up; registration is open from today until October 7.

Bandai Namco has confirmed that the game will launch with a Season Pass available — that pass will unlock nine additional characters, though the identity of those fighters is yet to be revealed, as is the price of the pass. Expect more details to come.

They have also indicated there will be a Collector’s Edition of the game, which will include:

  • Exclusive 30cm tall diorama statue of Luffy, Naruto, and Goku
  • JUMP FORCE software
  • Exclusive SteelBook case
  • 3 art boards

This edition will have an MSRP of $259.99 USD. Expect more information (as well as some images) to surface soon, as we draw closer to JUMP FORCE‘s 2019 release.

Source: Bandai Namco Entertainment [press release]


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New JUMP FORCE trailers announce Yu Yu Hakusho’s Yusuke Urameshi and Toguro, show gameplay for Kurapika and Killua, and unveil original characters designed by Akira Toriyama

The works of Yoshihiro Togashi are celebrated through their addition to Jump Force.

Bandai Namco Entertainment isn’t finished showing off new content for the upcoming Shonen Jump brawler Jump Force yet. Yu Yu Hakusho‘s Yusuke Urameshi and Toguro were announced via a new trailer for Tokyo Game Show 2018. The two characters look fantastic in the game’s unique art style, and are shown battling on a new stage based on the real world Himeji Castle. The new trailer also gives the first look at gameplay for the recently announced Killua and Kurapika from Hunter X Hunter.

Bandai Namco Entertainment also released a trailer showcasing Jump Force’s original characters and their personalities. All four of these characters were designed by Dragon Ball‘s Akira Toriyama. To be honest, the characters give off a strong Dragon Ball Xenoverse vibe, with Glover echoing Time Patrol Trunks and Galena and Kane resembling Towa and Mira. Overall, the insectoid appearances of the title’s ANTagonists are really neat. It will be interesting to see how they all transition to the game’s engine.

The release window for Jump Force was also announced to be February 2019 for Xbox One, PlayStation 4, and PC. Pre-orders grant players 3 exclusive costumes for their custom fighters based on characters from One Piece, Dragon Ball, and Naruto, and Frieza’s pod as a lobby vehicle. The Collector’s Edition will feature a 30 cm statue of the title’s main three protagonists, a steel book, the season pass which includes 9 additional characters, and three art boards.

Jump Force Pre-order Bonuses
Jump Force Special Edition

Source: Bandai Namco Entertainment America


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Million Arthur: Arcana Blood reveals new PlayStation 4 trailer at Tokyo Game Show 2018

Square Enix and Team Arcana just revealed their new trailer for Million Arthur: Arcana Blood’s PlayStation 4 release at Tokyo Game Show 2018.

The trailer is mostly re-purposed footage from Million Arthur: Arcana Blood‘s arcade opening, right down to the game’s theme song Die or Dice? by Kotoko. Because of this, there’s not a tremendous amount of new stuff to the trailer — aside from new footage of Iori super-canceling his rekkas. Perhaps not the biggest revelation in a game where you can call assists mid-combos, but hey, it’s something. Hopefully Iori will make his way into a location test build of some time before MA:AB’s release — or at least get some more footage before TGS 2018 concludes.

Million Arthur: Arcana Blood hits PlayStation 4 in Japan on November 29.

Source: Square Enix


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Tons of new SoulCalibur VI footage reveals Lizardman’s moveset, new character slots, Azwel gameplay, and more!

At Tokyo Game Show 2018, a new build of SoulCalibur VI showed up with Cervantes and Raphael playable… this time, intentionally so. At around the same time, the NDA lifted for various top French players who have been demoing the game, such as Hayate EIN and KayaneTV. Put together, this means that there’s a flood of new SoulCalibur VI content to pour through. Let’s jump in!

First, Hayate EIN showed off Soul Chronicles, Libra of Souls and Battle modes. Here’s where we first see several open character slots, and a surprise appearance from a CPU with Lizardman’s movelist. He doesn’t have his Winged Stance from SCV or his Crawl stance from SCIII or IV, so this appears to be a return to classic SC/SCII Lizardman. The question now is simply: when will he be playable?

Hayate also brings us our first true glimpse of some of Azwel’s capabilities…

…as well as some fine exploration of Raphael’s new movelist via SoulCalibur FR against a Cervantes player. My word, Raphael’s Soul Charge 6BBB does a grip of damage, doesn’t it?

KayaneTV shows off the first 15 minutes of Gerlat’s story mode.

And here’s a truckload of new footage from TGS. The following players may not be FGC, but it’s still the first glimpse we have of the playable builds of Seong Mi-Na and Voldo.

With a month left and 4 character slots sitting blank, certainly two of the spaces is Tira and Lizardman. It’s gonna be tough waiting to see what Namco plans to do with those other two spaces.

Sources: Hayate EIN; SoulCalibur FR; KayaneTV; 巴哈姆特電玩瘋; GamerBraves; GameSpot Gameplay


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ARMS has a new update, and a new character is possibly being teased

ARMS, Nintendo’s experimental, stretchy-armed arena fighter for the Switch has received a new update; the contents of the update, which brings the game version up to 5.4, have not been revealed — however it may point to new content for the game in the future.

The announcement of the update comes via the official Twitter account of ARMS‘s in-game commentator Biff. Alongside the announcement of the update, Biff teases what may possibly a new character for the game.

In the tweet above, Biff mentions Dr. Coyle (head of the ARMS Lab) being busy in her lab, and talking to an unknown person in it.

Additionally, the Nintendo Switch Online service has started this week,  so it’s likely that the update is related to that as well.

Source: ARMS Cobutter


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Nintendo Switch Online service is now available, will be required for online multiplayer in ARMS & Super Smash Bros. Ultimate

Nintendo’s foray into a paid online service subscription has begun.

Nintendo Switch users can now buy into Nintendo’s new online subscription service, Nintendo Switch Online. It launched last night, after a minor delay.

The service offers a number of perks: cloud game saves (but don’t let your subscription lapse), integration with a smartphone app for chat, access to special offers, and a playable library of NES classics — but the primary reason to pick up the service is that many games utilizing online multiplayer will require it, including (most notably for fighting fans) games such as ARMS, and Super Smash Bros. Ultimate when it drops in December.

Users can try a 7-day trial, or buy right into an auto-renewing subscription ($3.99 USD for 1 month, $7.99 USD for 3 months, or $19.99 USD for a whole year). A “Family” pricing plan is also available if you want to include multiple user accounts. More details are available on Nintendo’s official site.

Source: Nintendo


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